So if i have a low computer the mod will adjust itself?
Yep! As TheiKing said, take the vortex as an example. Say it moves at 100 ticks at 200 FPS. At 100 FPS it would go 50 ticks. (not anywhere near accurate)
Sorry for the recent inactivity, I was off the grid for the past few weeks. Now, we could release a 1.6 version now, but we want it to be smooth and have plenty of new features. I plan to do a massive post update soon.
This question may sound a bit stupid/derpy, but, when the mod is released, will it have it's own launcher, or will it have to be installed through Forge/ Mod Loader? Or will it have some other way to be installed?
Well, that sucks. Hope you feel better soon! (especially because of your friend(s?)'s death- I know how you feel)
Since this is built on 1.2.5, theoretically if you install a version of Forge for 1.2.5, other 1.2.5 mods should work, right? (dual-wielding, Zeppelin, Aether, other great mods)
In theory, yes, and we may add support for some mods, but we will either A) completely take away mod installation or require mods to use the DWCM Addon system (still being thought about). This is so mods won't alter code that makes the mod playable without using the iKingsSGC Launcher Hub.
...FUUUCK YOU UR SO COOL AND EPIC KEEP IT UP!! UR ON MY SUB LIST
this is not intended as a insult so dont take this the wrong way this is just a nother 1 of my many STUBID ways of saying how cool you are ...sorry about ur freinds but if i may make a sugestion at some point in 1.6 iv been told that with the new API you can create new blocks on servers and new stuff cood you possibly modify the tardis a littile to suite the upcoming API if you cant tho im fine this is only a sugestion
the DWCM uses its own version system, but is coded in 1.2.5. If we see a recent Minecraft addition fit, we will move it down. When the Minecraft API is released, we may or may not move to it.
How exactly is there mod better? They're two different things, just on the same concept. The DWCM is a new game built upon Minecraft. Their mod simply adds daleks (with models I don't really like).
Admittedly, my texturing history is about 3 weeks in total . I only recently started messing around with textures, so I don't have much to show. I DID however work on a texture pack during those three weeks, and I have a few blocks / items to show for it. So without further adieu...
From left to right: Cobblestone, Dirt, Grass, SmoothStone, Gold Ore(experimental)
From left to right: Sand, JunglePlank, BirchPlank, SprucePlank, OakPlank
edit: The reason the planks look so odd is because I was going for a Prehistoric Theme, so I had to get creative. I spent the most time on these planks.
glass and sidegrass - dirt tiling.
I also have done all of the tools, but they were the first thing I ever textured for minecraft and I'm not really that happy with them. If you'd like to see them, I guess I wouldn't deny your request. (But I'd rather not )
Accepted! Please PM/reply back with your skype. Thanks
Hello,
1.5 greatly set us back with textures. Sprite indexes (sheets) were/are no longer supported, and require an outside source (and is that much more to update). So, we seperated them all. The reason a lot of textures are missing is that our lead texture artists had to leave due to issues. I'll talk to my team about you, and hopefully you'll be able to join us
Thanks
Note:
Would you mind showing us some more of your work? It doesn't need to be part of the mod.
Thanks!
Oh I see what you mean. No offence taken.
Yeah this mod does have the best mob models I have seen
There is the mention of a boar type creature in the movie, along with a wiki page on it. I'll try to dig it up.
Thank you all for the compliments on the models, our modelers spent a lot of time on them
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Yep! As TheiKing said, take the vortex as an example. Say it moves at 100 ticks at 200 FPS. At 100 FPS it would go 50 ticks. (not anywhere near accurate)
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Download : http://www.creeperrepo.net/downloads/avatarmod/Avatar-Mod_1.6.2.zip
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- Added installation video.
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Thanks
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Its not stupid or derpy. The DWCM and all other Mod Division mods will use the iKingsSGC 'Hub'. It will automatically install all API's and libraries for easy playing. More info: http://www.ikingssgc.com/forums/index.php?threads/ikingssgc-mod-division-launcher-the-hub-dev-preview.2491/
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In theory, yes, and we may add support for some mods, but we will either A) completely take away mod installation or require mods to use the DWCM Addon system (still being thought about). This is so mods won't alter code that makes the mod playable without using the iKingsSGC Launcher Hub.
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the DWCM uses its own version system, but is coded in 1.2.5. If we see a recent Minecraft addition fit, we will move it down. When the Minecraft API is released, we may or may not move to it.
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Sneak Peak:
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How exactly is there mod better? They're two different things, just on the same concept. The DWCM is a new game built upon Minecraft. Their mod simply adds daleks (with models I don't really like).
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I'm sorry, do you care to elaborate?
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Accepted! Please PM/reply back with your skype. Thanks
0
Hello,
1.5 greatly set us back with textures. Sprite indexes (sheets) were/are no longer supported, and require an outside source (and is that much more to update). So, we seperated them all. The reason a lot of textures are missing is that our lead texture artists had to leave due to issues. I'll talk to my team about you, and hopefully you'll be able to join us
Thanks
Note:
Would you mind showing us some more of your work? It doesn't need to be part of the mod.
Thanks!
0
http://www.creeperrepo.net/downloads/avatarmod/MCModeler.zip
0
There is the mention of a boar type creature in the movie, along with a wiki page on it. I'll try to dig it up.
Thank you all for the compliments on the models, our modelers spent a lot of time on them
0