• 0

    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from Johnathon7591»

    .... I am still crashing everytime I'm loading the game, please fix the bug.. I really want to join the adventure!


    [22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [22:40:37] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
    [22:40:37] [main/INFO]: Forge Mod Loader version 7.99.39.1566 for Minecraft 1.7.10 loading
    [22:40:37] [main/INFO]: Java is OpenJDK Client VM, version 1.7.0_95, running on Linux:i386:3.13.0-85-generic, installed at /usr/lib/jvm/java-7-openjdk-i386/jre
    [22:40:37] [main/INFO]: Found a command line coremod : dwcmcore.DWCMCoreLoadingPlugin
    [22:40:37] [main/INFO]: Found a command line coremod : mdccore.MDCCoreLoadingPlugin
    [22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [22:40:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [22:40:37] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [22:40:40] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [22:40:40] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [22:40:40] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [22:40:40] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [22:40:41] [main/INFO]: ColoredLightsCore: MCP_ENVIORNMENT=false
    [22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [22:40:41] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
    [22:40:41] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
    [22:40:41] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [22:40:41] [main/INFO]: Class net.minecraft.world.World is a candidate for transforming
    [22:40:41] [main/INFO]: Transforming method func_72878_l
    [22:40:41] [main/INFO]: Transforming method func_72864_z
    [22:40:41] [main/INFO]: Transforming method func_94572_D
    [22:40:41] [main/INFO]: Finished Transforming class net.minecraft.world.World
    [22:40:42] [main/INFO]: Setting user: johnathon759
    [22:40:45] [Client thread/INFO]: LWJGL Version: 2.9.1
    [22:40:46] [Client thread/ERROR]: Couldn't initialize twitch stream
    [22:40:47] [Client thread/INFO]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 4/23/16 10:40 PM
    Description: Loading screen debug info

    This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (i386) version 3.13.0-85-generic
    Java Version: 1.7.0_95, Oracle Corporation
    Java VM Version: OpenJDK Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 191321896 bytes (182 MB) / 259522560 bytes (247 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms256m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    GL info: ' Vendor: 'Intel Open Source Technology Center' Version: '2.1 Mesa 10.1.3' Renderer: 'Mesa DRI Intel(R) 965GM x86/MMX/SSE2'
    [22:40:48] [Client thread/INFO]: Attempting early MinecraftForge initialization
    [22:40:48] [Client thread/INFO]: MinecraftForge v10.13.4.1566 Initialized
    [22:40:48] [Client thread/INFO]: Replaced 183 ore recipies
    [22:40:48] [Client thread/INFO]: Completed early MinecraftForge initialization
    [22:40:48] [Client thread/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
    [22:40:48] [Client thread/INFO]: Searching /home/skyler/.iKingsSGC/gamedir/mods for mods
    [22:41:00] [Client thread/INFO]: Forge Mod Loader has identified 9 mods to load
    [22:41:01] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at CLIENT
    [22:41:01] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at SERVER
    [22:41:02] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:DWCM, FMLFileResourcePack:mdc, FMLFileResourcePack:MultiplayerUtils, FMLFileResourcePack:Archangel
    [22:41:02] [Client thread/INFO]: Processing ObjectHolder annotations
    [22:41:02] [Client thread/INFO]: Found 341 ObjectHolder annotations
    [22:41:02] [Client thread/INFO]: Identifying ItemStackHolder annotations
    [22:41:02] [Client thread/INFO]: Found 0 ItemStackHolder annotations
    [22:41:02] [Client thread/INFO]: Configured a dormant chunk cache size of 0
    [22:41:03] [Client thread/INFO]: Applying holder lookups
    [22:41:03] [Client thread/INFO]: Holder lookups applied
    [22:41:03] [Client thread/INFO]: Injecting itemstacks
    [22:41:03] [Client thread/INFO]: Itemstack injection complete
    [22:41:03] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
    [22:41:03] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
    [22:41:03] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
    [22:41:03] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [22:41:04] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
    [22:41:04] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
    [22:41:04] [Sound Library Loader/INFO]: Sound engine started
    [22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [22:41:05] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [22:41:05] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
    [22:41:05] [Client thread/INFO]: Created: 16x16 textures/items-atlas
    [22:41:07] [Client thread/INFO]: [com.ikingssgc.client.models.ModelPiedpiper:<init>:25]: pied piper, remember
    [22:41:07] [Client thread/INFO]: [com.ikingssgc.client.models.ModelJudoon:<init>:30]: new judoon model
    [xcb] Unknown sequence number while processing queue
    [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
    [xcb] Aborting, sorry about that.
    java: ../../src/xcb_io.c:274: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.


    Are you resizing the window on start?
    Posted in: WIP Mods
  • 0

    posted a message on [Continued Modeler/Tool] MCModeler v2.4 -- New in 2.4 - Updated GUI/Java3D Utilization[Mac/PC/Linux]
    Quote from Hombe»

    Links dont work


    Programs been discontinued for years
    Posted in: Minecraft Tools
  • 1

    posted a message on Resource Pack Manager: Manage alternative textures, models, sounds, and files!

    Awesome work! Will definitely be a useful tool for resourcepack creators and power users :)

    Posted in: Resource Packs
  • 0

    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)

    If you're getting errors like 'java.lang.OutOfMemoryError: Java heap space', try allocating more RAM in the Hub options.


    Quote from Johnathon7591»

    I am unable to as I use 32-bit linux and I do not have very good java knowledge.


    Currently, 32-bit Java users are experiencing issues. We're looking into it but until then you'll need to keep trying with 32-bit. Sorry!
    Posted in: WIP Mods
  • 0

    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from TAMT145»

    theres only one modeled console

    when theres a update will the Hub Update the DWCM?


    Yes the hub will automatically update the mod and its dependencies.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available

    I didn't realize that people we're still visiting this mod. The other developer and I have both been super busy with rl jobs, social lives, etc and haven't had time to work on the mods. Neither of us were... skilled in terms of art/design, and very few people that volunteered to help stayed for very long. We had big plans for this mod, and I feel it's a shame to let it die, so maybe we'll try and redo it all soon enough.

    If you want to see some mobs in action, we gave rights for Leo and the Hammerhead to the creator of the Orespawn mod, and afaik they're ingame.

    Posted in: WIP Mods
  • 0

    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from naliboy»
    Well, as far as we know, the mod is compatible with multiplayer... but that may or may not have been broken with new bugs....

    The mod will always be multiplayer compatible :)
    Posted in: WIP Mods
  • 0

    posted a message on New subreddit for modders!
    Hi,

    Yesterday, I made a new subreddit for modders. The reason is that reddit is a great way to discuss and ask for help, but the old subreddit (/r/ModdingMC) had inactive mods and a very inactive side bar. My hopes for this sub are pretty simple: I want the community to ask and recieve an answer quickly, build a stronger and better modding community, and provide a way for people to request help and advertise their mods. So, I present to you, http://www.reddit.com/r/MinecraftModder/

    - Jdembo
    Posted in: Mods Discussion
  • 0

    posted a message on The Dalek Mod - Updated (Dec 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Modeled blocks should improve performance, which is interesting. Will look into it now.
    Posted in: Minecraft Mods
  • 2

    posted a message on The Dalek Mod - Updated (Dec 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from a2937
    How do I use the Iking`s mod division utilities that come bundled with this Dalek mod update? I can understand how the model creator`s primitives are created, (I used Valve`s Source Engine and sucked at it badly for a year. I did what I did not with this name.) but I don`t understand how to make textures for the .m2f files. Is there some paintdotnet plugin and Texture file editor(like .vtf edit. I never made models with those though.) available for download somewhere? Lastly may someone please make a video tutorial for this?



    I'm the current maintainer of the ingame modeler, and that's a known issue. Right now, you need to go to .minecraft/config/mdc/meim/uvmaps/####.png. That's the texture file, so grab a random one and paste it into /meim/textures. Then edit it and load it into the modeler using Load Texture.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Bukkit] MOBA Plugin
    Hi,

    A friend and I have been throwing together ideas for a possible plugin. It's advanced, complicated, and awesome. The issue is that we need a developer. If you can't tell from the title, it's a MOBA plugin. MOBA stands for massive online battle arena. Think of games like Dota, League, and Smite. Our game is just like those but with certain Minecraft aspects. I don't want to reveal too much in this post, but I'd love to talk more on skype. My skype is Giraffestockmc. We already have a doc labeling everything, and its all planned out.

    Reply/skype if interested,

    - Jdembo/Giraffe
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    Quote from linux_tuxedo

    I can't download. :(

    Quote from Eik_Nasert

    the download link does not work

    Sorry about that! I took the download down because of the sheer amount of things we are adding next update. I don't want to ruin it, but we do have a major infuser update.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    Quote from c_hay77

    I found some textures that I did a while ago for a basic mod that I was doing.
    dropbox link: https://www.dropbox....pejx/mvoeL5BmlK

    I have a lot less time since I have started high school but I can adjust my schedule if necessary.

    -edit-

    If you need any more pictures I can make some. I'll continue adding more textures.

    We're currently reviewing them, will PM you when a decision is reached. Thanks!

    Quote from smurfinggames

    I like the look of this mod a lot but can you ,make it avalible for 1.7.2
    :-)

    MCP (Minecraft Coder Pack) has not updated, and neither has Forge. We rely on both, so it depends on them. Sorry!
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    Quote from davids700

    does this work for 1.6.4 forge

    It should, yes.
    Posted in: WIP Mods
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