• 1

    posted a message on transfer minecraft windows 10 beta to PE

    if you mean you world from win10E to PE the just copy the files from the win10E save directory C:\Users\admin\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds to your PE world directory which the the SD/games/com.mojang/minecraftWorlds. it should work fine if your using both 1.0.3 version of the build. not sure if you use 1.0.4 on PE though since PE gets updated first before win10E which is currently at 1.0.3. Only time it doesn't work is when you use save file below versions 1.0

    Posted in: MCWIN10: Discussion
  • 1

    posted a message on Is there a world map renderer available for Minecraft Windows 10 edition?

    there are some tools.

    here's one of them but not free. The creator of this one made this for cash not community.

    http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2329868-mcpe-world-map-viewer


    this one is very old and only works with the alpha version since it only render a limited world size.

    http://minecraft.gamepedia.com/index.php?title=Pocket_Edition_Alpha_Pocket_Alpha_0.3.2&action=edit&redlink=1


    nothing else I can find that works with PE or win10 edition since this versions generation algorithm for this version is a bit different than the java version though. I even tried the seed conversion to view PE maps on mine atlasts but it generated world is quite different.

    Posted in: MCWIN10: Discussion
  • 1

    posted a message on Is there a way to import a world from Minecraft PC (1.10.2) to Minecraft:Windows 10 Beta?
    Quote from Geneo»

    That's the original question/post.

    I'll just say "No, I don't think it is currently possible and Mojang hasn't announced any plans to implement it in the future."
    I was looking at it from the standpoint that the OP was expecting/hoping for a "full" conversion. "That's not currently possible". The best the OP can hope for is a "partial" conversion with some "manual" converting done by himself.



    But the question was answerable by YES there is a way and it is possible and NO as they did not mention anything about world transfer from different version yet.

    Posted in: MCWIN10: Discussion
  • 1

    posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from ORelio»

    Hello,

    JayzzaKris: You might want to read http://wiki.vg/Protocol but you know implementing a protocol is long and rigorous. First the client would send an "open inventory" packet, then the server would respond with inventory details (lots of troublesome data parsing here), and finally after selecting a slot (need user interaction here, maybe some kind of internal MCC command), send a click window packet to click on the desired item.



    I see. I did a couple of reading and it seams like what I want to implement is possible for item base server selection. I just have to use packet ID 0x09 for selecting a hotbar slot, ID 0x08 for block placement which is also the packet ID for using an item like eating, using buckets etc.. If server opens up a inventory windows with items representing servers to connect I would just have to wait for Server to Client open window with packet ID 0x2D then wait for ID 0x30 to get the items on that window, parse it(Complicated part is translating NBT to a human readable data but not necessary for people who knows which item is for a certain server). Not sure If I still have to confirm transaction at this stage but after getting needed information from the server I just have to send a click window packet. All this involves adding new MCC command but I'm not sure if I can get it to work though.


    Other option to connect to servers is kinda complicated like right-clicking a sign as it required path finding to go 4 blocks near the sign, make sure nothing is obstructing the player from the sign, send entity action.. etc. Telling which block is which is way to complicated the since handling chunk data is a nightmare and path finding will be a pain to implement. It's just like making a whole new engine for minecraft already.


    Thanks ORelio, At least I know where to start. I just hope I can get it to work.

    Posted in: Minecraft Tools
  • To post a comment, please .