Welcome to Exotic Birds – a Minecraft mod that adds some amazing exotic birds to your world! If you’d love to see birds such as peacocks, parrots and hummingbirds, don’t hesitate to click the download button below!
[1.8.9] Exotic Birds 1.0.3A (Dropbox via AdFly)
[1.7.10] Exotic Birds 1.0.3B (Dropbox via AdFly)
[1.8] Exotic Birds 1.0.0 (Dropbox via AdFly)
[1.8] Exotic Birds 1.0.1 (Dropbox via AdFly)
[1.8] Exotic Birds 1.0.2c (Dropbox via AdFly)
[1.7.10] Exotic Birds 1.0.0a (Dropbox via AdFly)
[1.7.10] Exotic Birds 1.0.1b (Dropbox via AdFly)
[1.7.10] Exotic Birds 1.0.2c (Dropbox via AdFly)
*Take note: This mod is not compatible with the very old versions of this mod (2+ years)*
Cassowary
Hearts: x 10
Habitat: Forest, Birch Forest, Taiga, Savannah
Tempted by: Apples.
Can be bred? Yes.
Information: A very large, protective mob. It is passive, but when attacked will become hostile. The babies look different to the parents.
Duck
Hearts: x 3
Habitat: Rivers, Beaches
Tempted by: Bread.
Can be bred? Yes.
Varieties: 2
Information: A small bird found by rivers and beaches. It makes the well known 'quack'. The baby ducklings are yellow so you don't know if it's a duck or a drake until it grows up.
Flamingo
Hearts: x 6
Habitat: ?
Tempted by: Wheat seeds.
Can be bred? Yes.
Information: A fairly large pink bird. Can be found where there is water. They will stand on one leg to conserve body heat.
Gouldian Finch
Hearts: x 3
Habitat: Jungles
Tempted by: Wheat seeds.
Varieties: 6
Can be bred? Yes.
Information: These small, colourful birds are found in jungles. They make quiet chirping sounds and prefer leaving on their own in the wild.
Hummingbird
Hearts: x 1
Habitat: Plains, Forest, Birch Forest, Roofed Forest
Tempted by: Sugar.
Varieties: 5
Can be bred? No.
Information: These are very small, colourful birds that make a lot of noise. They hover around and flap their wings really fast. They can be attracted by holding sugar.
Extra: Summon the different types by doing /summon exoticbirds.EB_Hummingbird ~ ~ ~ {Type:0-4}
Kingfisher
Hearts: x 3
Can be bred? No.
Habitat: Beach, River, Swampland
Information: These are small, quiet birds that live around water. Occasionally they will swoop in, retrieve a fish and fly around with it in their mouth.
Kiwi
Hearts: x 2
Habitat: Jungles, Forests
Tempted by: Wheat seeds.
Can be bred? Yes.
Information: A very small bird. It lays the largest egg in relation to body size of any bird.
Lyrebird
Hearts: x 4
Habitat: ?
Tempted by: Wheat seeds.
Varieties: 2
Can be bred? Yes.
Information: Very clever birds capable of mimicking animals. During the day they will copy sheep/cow/pig noises and at night they will start replicating zombie/skeleton/creeper noises. The males have orange tail feathers, whereas the females do not.
Magpie
Hearts: x 6
Habitat: Forest, Birch Forest, Roofed Forest, Taiga
Tempted by: Wheat seeds.
Can be bred? Yes.
Information: These are medium sized walking birds. Occasionally they will 'scavenge' and hold something in their mouth. You can retrieve this item by hitting them, but it will take a while for them to scavenge again, or be more kind and 'swap' the item using wheat seeds. You can hear them via the chatter they make.
Extra: Summon a magpie holding something with /summon exoticbirds.EB_Magpie ~ ~ ~ {Equipment:[{id:clock}]}. This was coded to support ingots and compasses, so some items such as swords render incorrectly.
Ostrich
Hearts: x 11
Habitat: Desert
Tempted by: Apples.
Can be bred? Yes.
Information: These are enormous birds that can be found in dry biomes. They lay the largest egg of any other bird.
Owl
Hearts: x 6
Habitat: Forests, Swamp
Tempted by: Rotten Flesh.
Varieties: 3
Can be bred? Yes.
Information: Owls are medium sized birds that will spawn in forests. They will normally only appear as individuals. They will fly away if attacked. Their eyes glow in the dark.
Parrot
Hearts: x 4 (untamed) or x 10 (tamed)
Habitat: Jungle, Forest, Birch Forest
Tempted by: Wheat seeds.
Varieties: 4
Can be bred? Yes.
Information: These colourful birds can be found in jungles. They can be tamed using wheat seeds and will follow you like wolves. You can also make them sit, walk or fly by right clicking them.
Extra: Summon a tamed parrot using /summon exoticbirds.EB_Parrot ~ ~ ~ {Owner:Username}
Peafowl
Hearts: x 6
Habitat: Plains, Jungle, Forest, Birch Forest, Roofed Forest
Tempted by: Wheat seeds.
Varieties: 3
Can be bred? Yes.
Information: These birds were the first bird to be added to the mod. They can be found wandering around the world. The peacocks can be told apart from the peahens by the colourful plumage. Right clicking a peacock will change whether its train (tail feathers) are open or closed. You can also mate two peafowl using wheat seeds! There is also an elusive Albino Peafowl. Rumours say it lays golden eggs.
psssst... /summon exoticbirds.EB_Peafowl ~ ~ ~ {Type:2}
Pelican
Hearts: x 6
Habitat: Beach, River
Tempted by: Fish.
Can be bred? Yes.
Information: Pelicans are fairly large birds that live by bodies of water.
Penguin
Hearts: x 2 (Should be 5, but I messed up. Will be fixed next update)
Habitat: Cold Taiga
Tempted by: Fish.
Can be bred? Yes.
Information: Penguins are medium sized birds that live in cold biomes. They move pretty slowly, which is known as a waddle.
Phoenix
Hearts: x 100
Habitat: Does not spawn.
Can be bred? No.
Information: Phoenixes are large mythical creatures made out of fire. They can only be hatched out of Phoenix eggs with a light level of 9/10/11. Adult phoenixes can be saddled and flown. To fly up, look up. To fly down, look down. Upon death they drop a phoenix egg, so you will be able to rebirth your phoenix.
Pigeon
Hearts: x 4
Habitat: Forests, Plains
Tempted by: Wheat seeds.
Varieties: 2
Can be bred? Yes.
Information: Pigeons tend to be classed as vermin is certain areas of the world. In this mod there are two variants, the wood pigeon and the rock dove. They make a coo-ing noise so will be quite easy to find!
Roadrunner
Hearts: x 6
Habitat: Desert, Mesa, Savannah
Tempted by: Wheat seeds.
Can be bred? Yes.
Information: A very very fast desert bird. It doesn't make much noise, but you won't be able to miss it! To get close, you need to be holding wheat seeds.
Seagull
Hearts: x 4
Habitat: Beach, River, Ocean
Can be bred? No.
Information: Seagulls will be found in near any biome with water. They will swoop round in circles and won't stop!
Swan
Hearts: x 6
Habitat: Beach, River, Ocean
Tempted by: Wheat seeds.
Varieties: 4
Can be bred? Yes.
Information: These birds can be found in any biome by water. As this is their natural habitat, you will often find them swimming in rivers. You can hear them by the harsh honking sounds they make.Toucan
Hearts: x 4
Habitat: Jungle, Savannah
Tempted by: Wheat seeds.
Varieties: 3
Can be bred? Yes.
Information: These birds can be found in tropical biomes. They have large colourful beaks and make a distinctive call.
Vulture
Hearts: x 7
Habitat: Desert, Mesa
Tempted by: Meat.
Can be bred? Yes.
Information: A very large bird that can be found in deserts. They will fly into the sky and circle whilst looking for prey.
Woodpecker
Hearts: x 4
Habitat: Forest, Birch Forest, Roofed Forest
Varieties: 3
Can be bred? No.
Information: You can find these birds high up in trees merrily pecking away holes. They will make a sound when doing so, meaning you will know when one is nearby. When disturbed they will fly to find another tree.
Blocks, Items and Crafting Recipes
Bird Meat
Bird Meat is dropped by all of the birds. Just place the raw meat in a furnace to cook yourself some tasty grub!
Book of Birds
This book tells you about all of the birds in game. It includes their picture, the scientific name and a little caption about them. It can be crafted using a normal book and a peacock feather, like so:
Eggs
Eggs can be found in two ways: collected from nests, or laid by birds. All eggs have a 10% chance of spawning a chick when thrown. This can be increased up to 50% by crafting the eggs with blaze powder, adding 20% each time. Any attempt to increase after 50% will consume the powder, but not increase the chance.
There are also unidentifed eggs. These are black with a question mark on them. To indentify these, you must use the egg sorter. See below.
Eggshell
This item will occasionally drop from nests, and also when you throw any of the bird eggs. It can be used like bonemeal to speed up the growth of plants and to grow flowers.
Egg Identifier:
It can be crafted using the following recipe:
Placing unidentified eggs in the top slot and redstone dust in the bottom will result in the eggs being identified. This is not always successful and may produce eggshells.
Incubator:
The incubator can be crafted using the following recipe:
Placing eggs in the top slots and blaze powder in the bottom will level up the eggs. This machine allows the spawn rate to go all the way to 100%! It works on multiple eggs too!
Nests:
Probably the most important part of the mod. You will find these nests sitting atop leaves in your world. Breaking them will drop 0-3 different bird eggs and some sticks. Empty nests can be crafted using the following recipe.
You may right click on the nests to open the GUI.
Peacock Feather:
Dropped by peacocks, these feathers can be used to craft the Book of Birds.
Phoenix Dust:
This dust is used to create a phoenix egg. It can be found as a rare item in abandoned mineshaft chests. One is dropped by a phoenix upon death.
Phoenix Egg:
Phoenix eggs are used to hatch the mythical phoenix. They require a light level of 9 or above to hatch (a flame particle effect will appear when the light level is suitable). These can be found as a rare item in a monster dungeon, extremely rarely found in nests, or crafted by surrounding a chicken egg in phoenix dust.
Phoenix Feather:
Dropped by a phoenix upon death. This feather does not yet do anything.
This mod requires the latest version of Minecraft Forge which can be found here: Forge Download. You then drag the .jar file into your mods folder, just like you would with any other mod.
Finally: The Exotic Birds mod is made by me (Pavocado/Pavo_Reality). If you would like to use this mod in a mod compilation, feel free! Just make sure you give appropriate credit and link back to this page. Apart from that, please do not redistribute any part of this mod. You are welcome to share a link to this forum page though!
For more updates on this mod, please follow me on twitter @Pavo_Reality or join the Exotic Birds Discord
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Want to vote for the next canine to be added to WildCraft? Become a Patron today to gain access to the poll!
Currently overhauling the vanilla wolf | Release 1.0.1.0 is here!
The 1.0.1.0 update has arrived! This update introduces an inheritable, randomized statistics and level up system, new behaviors, and a configuration file and GUI! It also adds Biomes O'Plenty compatibility, allowing wolves to spawn in BOP biomes, and fixes several bugs from the previous version.
Update 1.0.2.0 Coming Soon! Bugfixes, Temperament and Training System, & Item/Accessory Updates
Version 1.0.2.0 will introduce a temperament system to WildCraft, in which each animal will have its own disposition that will influence how it behaves. Some may be friendly, some may be shy, and some could even be aggressive! Temperaments will also affect how easy it is to train your wolves, and whether or not they're prone to different bad behaviors!
WildCraft: Advanced animals & realistic genetics in Minecraft!
Have you ever wished the wildlife in Minecraft wasn't so... boring? Do you love to adventure with a pack of wolves at your back, but often wish they could do more than follow you until their inevitable death, be it in battle or from some natural hazard? Do you wish your cats could do more than get in your way and scare off creepers? Do you wish there was more functional wildlife than ocelots, wolves, and horses?
Wildcraft aims to overhaul the wildlife that does exist in Minecraft, and then populate the world with many types of creatures. Although not all can be fully domesticated, most can be at least acclimated to human presence. Some are friendly, some are skittish, and some may pose a natural hazard to travelers, so keep a wary eye out as you traverse the environment!
Want to support the mod?
Previews & Showcases:
Downloads:
An important note about AdFly:
If you have a few extra moments, please consider using my adfly link, as it will allow me to earn money via advertiser revenue. Adfly links display a 5 second ad before allowing you to leave the page. The link to the mod will either be a yellow button that says "skip ad" on the top right of the screen, or a small link below the adfly logo that says "click here to continue".
I would advise you NOT to click any other links on the page, as they are ads and I am not responsible for what they might link to. Adfly promises to keep all ads family-friendly, but some may be scams and lead to questionable software.
If you do not have an antivirus software installed on your computer, I ask that you use the direct Curseforge link instead.
Curseforge (adfly)
Direct link:
If adfly isn't working or you don't have an antivirus installed on your computer, you can find a direct link to the mod below. Otherwise, if you've got a few seconds to spare please consider using my adfly link! Adfly helps me earn money, and it's a great way to support the WildCraft mod without having to spend a cent!
Direct Link
Terms of Use:
General/distribution/mod packs: You are free to use this mod for personal use. You may use it for non-commercial public use as well, as long as you link back to this thread or the Curse page and use official download links. If you wish to put this mod in a pack that is redistributed commercially, contact me about it and we'll discuss terms.
You may NOT redistribute this mod by itself in a way that allows you to earn money off of it.
Youtubers/streamers:
You are free to use this mod in your videos/make reviews on it/etc., and may monetize videos of the mod. However, you must link back to this thread or the curse page in your video description! Also if you're making videos on this, I'd love to see
Servers:
This mod has NOT been tested for server use. You are more than welcome to put it on your server, but know that I do NOT have experience with multiplayer modding and may not be able to support server issues. I will certainly do my best, but I cannot guarantee my ability to address issues that may result if this mod is run on a server.
Note: At this time, WildCraft does not appear to work on servers. I will be looking into this after I get the remainder of the canine content balanced and the rest of the bugs sorted.
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The 1.0.1.0 update has arrived! Check out the trailer here!
You can download the update here:
https://minecraft.curseforge.com/projects/wildcraft-advanced-animals-in-minecraft
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The mods that were going to use that name were very old and never actually released, making this mod the first one to use this name and produce results, so...
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No problem! It's got everything except the collars and amulets, because 1.12.2 made some crazy changes to items. And those were hardly ready anyway, so I'll just add them back later
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Aaaah, thank you! Honestly, there's a decent chance I'll have this done tonight-- so far it's looking just like name updates, so that's good...
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1.12.2 is definitely in the works! I just wanted to get one version sorted out and stable before I started trying to update. But I don't think updating is going to be too involved, so definitely keep your eyes out for a 1.12.2 version in the near future
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Sure thing--
https://gist.github.com/JayZX535/4bb1fff8ddddc4889c1335520f1295f5
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Hey, seeing as you liked my tweet on marble foxes earlier, I thought I'd make a few additional small suggestions on here! Since Twitter is very restrictive on typing, haha.
-You said you want to implement simple genetics-- which is a really interesting point, since marble foxes are actually a mutation that results from breeding captive red foxes! Not sure exactly how it works, but it must be similar to the differences in wolves and domestic dogs lol. Perhaps there could be a domestication system at some point-- wild animals would spawn with certain traits, and breeding them has a chance of new traits appearing, etc. I'm not sure how "simple" that is, but it'd be cool! For example, you said you wanted to add working dogs-- you could have standard wolves have, say, normal ears, but if you breed them enough you might start seeing floppy ears or different coloring, etc. Just a thought-- I'm very curious to see how you'd implement genetics btw, not many mods do that and it's something that's always interested me!
As an aside, this site has some interesting fox color morphs if you're looking for inspiration http://livingwithfoxes.weebly.com/colour-morphs-of-hybrid-foxes.html
-Also please more ferret stuff because ferrets are so underrated and oh my goodness yes <3
Anyway, just a few thoughts on foxes/marble foxes! Thank you for your time!
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Yeah, haha, this would have to be far future since it would take so much additional code. But I would definitely like to see more rpg elements added in later on-- it would blend nicely with this mod, too, I think. And no problem! You definitely brought up a legitimate concern-- the huge dragons are awesome for sure, but all the sizes are cool in their own one. Plus, if something was added to control aging, I could build an army of tiny adorable dragons >:3 XD
But I actually like the amulet idea in general, too, whether or not the rest is added. I mean, you could create all kinds of different amulets-- an anti-aging amulet, an amulet of immortality to keep your dragon from dying (if it hit 0 health it could be incapacitated and unable to fight until it healed instead of outright dying), amulets that give strength or speed boosts... tons of cool stuff like that :3
I'd love to see more dragon variants come into play as time goes on, too-- different colors and patterns and suchnot XD
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One thing I'd love to see in the future (that would take a lot of coding, I know, but it's a cool idea in my opinion so I thought I'd throw it out here just in case XD) is the ability to rescue dragons. Since wild dragons clearly hate humans in this mod, there must be reason for their animosity, right? Perhaps it's because for years, hunters have been killing and trapping dragons. Dragons have learned to hate and fear humans, becoming aggressive toward them at first sight, in order to protect themselves.
Trapped dragons could occasionally be found in villages. These dragons (usually stage one or, rarely, stage two) have been subjugated, and while they hate humans, they also fear them enough to not lash out at their captors. Usually marked with scars or other evidences of their abuse, these dragons are sold to the wealthy to raise as powerful steeds.
A beastmaster villager could spawn by the dragon, selling a key for a hefty price. Buying the key would result in the dragon being tamed to you, as well as boosting your reputation in the village immensely. Killing the beastmaster and breaking into the cage would also result in the dragon being tamed to you, but would greatly drop your reputation with the villagers.
This could also introduce two new game mechanics-- dragon bond and dragon karma.
Dragon bond would be represented by a bar on the dragon's GUI. It could be both positive and negative. Dragons near the middle of the bond scale risk becoming rebellious or turning on their rider. Dragons with a positive bond have a strong friendship with their rider, and are very loyal to them. Dragons near the negative end of the scale have been subdued, and live in too much fear of their rider to consider turning on them.
There are various ways to shift the position of this bond. Pampering your dragon with treats and toys and keeping it happy will raise the level of the bond. Leaving it without food for prolonged periods of time will slowly lower it, stopping at a point where the dragon could become rebellious (in light of Platinum's suggestion, a way to keep them from aging would have to be added-- perhaps they could be given an armor slot/slots for an amulet or something?). Using a whip on your dragon or attacking it will drastically lower the bond. This would be a cool way to let a player choose what sort of dragon rider they'd like to be-- a caring and gentle tamer, or a cruel and harsh master. Dragons rescued from the beastmaster would start out with negative bond, and would need to be treated with the upmost care in order to nurture it to a high bond if that is what is desired.
Dragons with a very low bond could acquire scars over time to represent their abuse.
Where dragon bond is per-dragon, dragon karma is tied to the player. Individual dragons' bond will affect karma over time. A dragon with a high bond will very slowly increase a player's karma, whereas a dragon with a low bond will slowly decrease it (rescued dragons with low bonds will not, however, lower karma, to prevent a player from immediately obtaining bad karma). Rescuing a dragon from the beastmaster will increase karma, but killing a dragon will lower it.
Karma affects how wild dragons respond to you. At high levels of karma, wild dragons will gradually stop becoming aggressive towards the player, eventually allowing him or her to walk among them without attacking. As karma increases even further, a small chance of dragons laying eggs in the wild is added, and this chance increases with the karma level (grabbing an egg will lower karma, but remaining near it while it hatches will tame the hatchling to the player). At extremely high karma levels, it becomes possible to tame wild dragons-- starting with stage 1 dragons, and gradually allowing higher and higher levels of dragons to be tamed (each with a more expensive cost).
On the flipside, having a low karma level will cause dragons to become even more hostile to you. Lower karma will begin to give players strength boosts against dragons, making it easier to kill them. As karma levels decrease further, low-stage dragons will begin to flee from the player. At very low karma levels, 4 and 5 stage dragons begin to spawn in the sky at random, forcing the player to constantly be on alert, but also making it easier to obtain valuable loot from dragon carcasses.
So yeah, this would definitely be a lot to code, but I think it would be really cool to see as a future feature! It would add more of a rpg element to the mod, and it would add more impact to the choices a player makes. Players could choose who they'd like to become-- a renowned dragon rider, or a feared dragon hunter. It would also create more of an end-game goal (reaching very high or very low karma), and add different benefits depending on a player's choices.
Just some thoughts I had