• 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    As an addendum to my previous post -- my testing wasn't rigorous enough -- the boiler needs another adjacent to it, and an input of some sludge to start the cycle. At that point, it becomes a positive feedback loop.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Uh... Sludge boilers, once they have a waterproof pipe attached, both consume and produce sludge.

    Which means you can run one with just power, itself, and one pipe.

    Running 2.0.1

    EDIT: Putting three of them in a row causes this even without the pipe.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from power crystals

    RP2 flax farming works the same it does if you do it by hand - punch off the top block and wait for it to regrow.
    I have literally never seen a half-chopped flax crop regrow like this.
    Are you sure?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Likewise confirming the NPE with Forge 483+
    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 12/26/12 6:10 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at net.minecraftforge.event.EventBus.unregister(EventBus.java:92)
    at denoflionsx.PluginsforForestry_PluginRailcraft.Core.PfFRailcraftCore.onWorldLoad(PfFRailcraftCore.java:97)
    at net.minecraftforge.event.ASMEventHandler_7_PfFRailcraftCore_onWorldLoad_Load.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
    at net.minecraftforge.event.EventBus.post(EventBus.java:103)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279)
    at ho.c(DedicatedServer.java:179)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_01, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 942926784 bytes (899 MB) / 1057685504 bytes (1008 MB) up to 1057685504 bytes (1008 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.483 65 mods loaded, 65 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    denLib [denLib] (denLib-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ValvePipe [Valve Pipe] (BuildCraft-Z-ValvePipeAM-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BinnieCore [Binnie Core] (extrabees-1.4.9.5-prerelease-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtraBees [Extra Bees] (extrabees-1.4.9.5-prerelease-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MiscPeripherals [MiscPeripherals] (miscperipherals-2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    OmniTools [OmniTools] (OmniTools-2.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LiquidRoundup [Liquid Roundup] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-Complete-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    SoulShards [SoulShards] (SoulShards-v1.16-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 24; []
    Is Modded: Definitely; Server brand changed to 'fml'
    Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0
    Quote from lex1307

    Cant get Railcraft_1.4.6-6.12.1.0 to work with Forestry-A-1.6.4.1.

    sounds like an api problem for me

    This looks a lot like Forestry catching an ID conflict at the recipe handler instead of at initialization. Look for an ID that two mods (not necessarily even Railcraft) share.
    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0
    Quote from FerialB

    On start of the saved world Forge complained about double ID's between minecraft and railcraft 343, 342, 328 which are the standard mine cart. With continue it 'solved' this conflict somehow..however I dont know if the carts will works..
    Railcraft needs to override the vanilla carts in order for its overrides to the vanilla carts to work.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from rrusciguy

    wow, the site is STILL under the DoS attack...

    You didn't expect the scriptkiddy running the LOIC to ruin our day would just up and stop, did you?
    Posted in: Minecraft Mods
  • 1

    posted a message on META-INF file needing to be deleted? No need.
    Uh, no. Once you've moved it out of the jar, it ceases to exist as far as the game goes, unless you're also running ModLoader or Forge and have put it in a zip in the /coremods/ or /mods/ folder (in which case you'd probably start crashing. Hard.). All you've done is a roundabout way of deleting it.

    EDIT: Okay, no, I slightly misunderstood what you were trying to achieve -- if you put the original META-INF stuff back into the JAR once you have mods installed, you WILL crash. It is not a "turn mods off" button. Use MultiMC, Minecraft Portable, or anything of the sort if you want to do that.
    Posted in: Mods Discussion
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from hatecreeper

    Downgrading is no option for me cause of IC2 so i think i have to use the dev build.
    Err, just which version of IC2 are you using?
    109.113 is for Forge 397, the version you are being recommended to downgrade to, and is in fact broken by the later versions just like this mod (though not to the point of crashing, I think)
    Posted in: Minecraft Mods
  • 0

    posted a message on Animal Bikes (Added a polar bear bikes)
    I'm still running the 1.4.2 version, so bear with me on this, but I recently moved my server over to Linux, and this mod is now acting strangely.
    Both configs are completely identical, but pony bikes are spawning pigs, reindeer bikes are spawning ponies, and bunny bikes are crashing clients.

    Switching uniqueids to false makes them work, but replaces villagers with wolf bikes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from fangshwey

    I try to install this mod with my minecraft, but it does not work. Every time i download minecraft again to fix it, it still doesn't work. HELP????
    Read better.
    This mod was severely broken with Minecraft 1.3, and the update is still in development. Thus, it is currently 1.2.5 only.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Bluehorazon

    Actually it is teasing. He could have avoided to say how awesome the pick is. Then nobody would even care if he removed it.

    He also could have avoided it by just deleting it rather than teasing that there used to be a picture there.
    Especially if it was only there for "ten seconds"
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Fenrir00

    I think he simple checkst if the Content of her Blog Or Twitter changes. That would be an copy & paste + a copytext != currenttext.

    See, the thing is.. If she posts it on Twitter, which she's wont to do... Twitter can send you text messages from certain people's status updates itself.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from chicken_bones

    Update CodeChickenCore.

    Did you hotfix it or something?
    We're running 0.5.2, which seems to be the latest version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    What exactly did you change in each of these that warrants a specific version? You obviously don't have any direct conflicts, but whatever you did in the Optifine version is sure not liking Forge...
    Forge and your Forge version work just fine with HD textures provided either Optifine or the HDpatch are installed.
    I haven't tested, but I assume the regular version works without Forge in the same way.
    With that in mind, I just don't see the point of the HDpatch/Optifine versions at all.

    I haven't tested this either, but does the Forge version even change anything of importance?
    Posted in: Minecraft Mods
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