Maybe for uncooked food (especially raw meat - why do you have those set to take longer to decay than cooked meat?), but in my opinion it would just be annoying to have to keep track of where you left all your food or it would rot. This seems like something best done with a mod, because I don't think it's a feature all (or even most) players would want to use
No Support
Because I'm sure raw meat takes longer to decompose in real life as well.
This is ridiculous; as if hunger needs any more micromanaging, and what happens to food that naturally generates in chests? The times you give aren't even that long; one day is 20 minutes and I typically play for 200 minutes or 10 days; so the baked potatoes I eat are only good for 2 days, or just 40 minutes until I must return home to get fresh food?! Even steak only lasts 120 minutes. That's just insane and totally ruins exploration! I assume you think spending only 40 minutes playing is normal but I bet a majority of players spend a lot more time than that.
Indeed - consider that the most game-breaking "feature" of 1.8 is that you MUST enchant new items since you can only repair them a limited number of times - this is the exact same issue here since I'd have to return home to enchant, instead of spending 6-8 hours at a time (i.e. food would have to last for up to 24 days - even your "salt" won't be enough unless I am to eat cake, pumpkin pie (salted pumpkin pie?), or raw meat; and why does raw meat last longer anyway? It usually has bacteria that will speed up decay (hence why the package usually tells you it must be thoroughly cooked) - oh, I know - because it is worse in the first place, so you are INTENTIONALLY adding micromanagement!) enjoying the game (I do not return home after each play session). This is so much (along with other changes) that I've forever resigned myself to never playing on any version after 1.6.4, at least not without mods (1.9 has fixed that with the addition of the Mending enchantment, but has similar issues).
NOTE: "downgrade to an older version" is NOT an excuse for many people.
Basically, foods will decompose after some time if left in chests, item frames, or in the player's inventory. The decomposed food will all result in a new item: Rot. Rot, when eaten, will fill one hunger point but give the player nausea, poison II, hunger II, and weakness I for 2 minutes. The rot can be used as a very weak fertilizer. 10 rot used on a crop will only advance it by one stage.
The decomposition bar, which is dark green, is like a durability bar but it only affects foods.
Players can slow down the time taken for foods to rot by putting it in a freezer.
Freezer Crafting Recipe:
S S S
S C S
S R S
S = Snow block
C = Chest
R = Redstone
The freezer is powered by redstone and will slow down the time taken for foods to rot by an additional 10 days. The food must remain in the freezer for it to work, and taking food out of the freezer and putting it back in will have no effect on the food.
Players can also slow down the time taken for foods to rot by crafting it together with salt. Salt is obtained from the ground at iron level, and it comes in veins of 3 - 5 blocks. The salt ore can only be mined with an iron pickaxe and above. The salt looks like iron ore but the brown iron colour is replaced by a white colour. When mined, the ore will drop 2 - 4 salt. Salt is crafted together with foods in a crafting table. Each salt will increase the time taken for foods to rot by 1 day, but each food can only be crafted together with salt 3 times. The texture for salt is the same as the texture for sugar, so the texture for sugar will be changed to look like small white cubes. (Sugar Cubes.)
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Terminator.
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Continue.
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Because I'm sure raw meat takes longer to decompose in real life as well.
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Should I increase the time taken for foods?
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Thanks!
0
7/10
Making soccer based puns is now my new goal.
0
Basically, foods will decompose after some time if left in chests, item frames, or in the player's inventory. The decomposed food will all result in a new item: Rot. Rot, when eaten, will fill one hunger point but give the player nausea, poison II, hunger II, and weakness I for 2 minutes. The rot can be used as a very weak fertilizer. 10 rot used on a crop will only advance it by one stage.
The decomposition bar, which is dark green, is like a durability bar but it only affects foods.
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Below is a list of foods and how long it takes for it to decompose.
Cake: 28 days
Cookie: 5 days
Rotten Flesh: 1 day
Raw fish: 8 days
Clown fish: 8 days
Puffer fish: 10 days
Raw Salmon: 8 days
Pumpkin pie: 18 days
Apple: 9 days
Raw Beef: 12 days
Raw Chicken: 12 days
Raw Mutton: 12 days
Raw Porkchop: 12 days
Raw Rabbit: 12 days
Poisonous Potato: 1 day
Melon: 5 days
Potato: 4 days
Baked Potato: 2 days
Cooked Beef: 6 days
Cooked Chicken: 6 days
Cooked Mutton: 6 days
Cooked Porkchop: 6 days
Cooked Rabbit: 6 days
Rabbit Stew: 3 days
Mushroom Stew: 4 days
Bread: 5 days
Cooked fish: 4 days
Cooked Salmon: 4 days
Carrot: 5 days
Spider Eye: Does not rot
Golden Carrot: Does not rot
Golden Apple: Does not rot
Enchanted Golden Apple: Does not rot
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Freezer
Players can slow down the time taken for foods to rot by putting it in a freezer.
Freezer Crafting Recipe:
S S S
S C S
S R S
S = Snow block
C = Chest
R = Redstone
The freezer is powered by redstone and will slow down the time taken for foods to rot by an additional 10 days. The food must remain in the freezer for it to work, and taking food out of the freezer and putting it back in will have no effect on the food.
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Salt
Players can also slow down the time taken for foods to rot by crafting it together with salt. Salt is obtained from the ground at iron level, and it comes in veins of 3 - 5 blocks. The salt ore can only be mined with an iron pickaxe and above. The salt looks like iron ore but the brown iron colour is replaced by a white colour. When mined, the ore will drop 2 - 4 salt. Salt is crafted together with foods in a crafting table. Each salt will increase the time taken for foods to rot by 1 day, but each food can only be crafted together with salt 3 times. The texture for salt is the same as the texture for sugar, so the texture for sugar will be changed to look like small white cubes. (Sugar Cubes.)
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Illuminati.
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Flash.
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Pokemon.
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Can you give me a link to the command?
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Hello everyone,
Is there a command that spawns a motionless fireball from a spawn egg that a player can punch to make an actual fireball?
OR
Is there a way to give a random item the power to shoot a fireball when left-clicked? (Using commands)
Thanks in advance!