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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I found an alternative download, however Malwarebytes did NOT like the download. I'm left unable to get this mod.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Can you please upload it to something other than ultrafiles? I'm using a web plugin called web of trust, which basically shows reputation of sites from other users.

    Green sites are safe,

    Yellow sites should only be visited with caution,

    Red sites should be stayed away from, and Guess what Ultrafiles ended up as? (Red)


    Just please give a mirror download that doesn't lead to the same site.

    Proof: Web of Trust

    Posted in: Minecraft Mods
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    posted a message on Mood Mod? (Something like Sims 3 moodlets)
    I miss Flan's Mood mod, it hasn't been updated since 1.8.1!

    Could someone remake this mod?
    Have several Mood bars, like
    Hunger (Replaces Vanilla Minecraft bar)
    Hygiene (Breaking blocks, planting crops, and swimming in swamp water decreases it, swimming in water outside of a swamp biome increases)
    Social (Being around Animals increases this, being around other players increases this Much faster, being alone decreases)
    Energy (Sleeping increases this. Each day decreases it)
    Fun (Swimming, Killing monsters, and finding new land increases)
    Bladder (Mod specific items increase this, eating/waiting will decrease it)

    Consequences for neglecting your Moods...
    Negative Moodlets
    (When decreased to a certain point, go to the next stage/keep it longer)
    (When increased to a certain point, go to the previous stage/remove it)
    Peckish (hunger at 50%) (Stops you from sprinting like in vanilla, but no mood negation.)
    Very Hungry (hunger at 25%) (-25 Mood, Mining fatigue I)
    Starving (hunger at 5% or less) (-50 mood, Mining fatigue II)

    Grungy (hygiene at 50%) (-10 mood)
    Smelly (hygiene at 25% or less) (-15 Mood, Green potion effect can be seen)
    Disgusted (being around another player who stinks) (-5 if grungy, 10 if smelly)

    Lonely (Social at 50%) (-15 mood)
    Desolate (Social at 15% or lower) (-50 mood)

    Sleepy (50% Energy) (No effects)
    Tired (25% Energy) (-50 mood, Slowness I)
    Exhausted (lower than 10% Energy) (-75 Mood, Slowness II)
    Passed out (No energy) (Unable to move, Maximum Blindness, Energy slowly increases)

    Strained (50% Fun) (-20 mood)
    Stressed out (25% fun) (-40 mood)
    Bored to Tears (0% fun) (-80 mood)

    Gotta Go (50% Bladder) (No effects)
    Really Gotta go (25% bladder) (-20 mood)
    Accident (0% bladder) (Decreases Hygiene to 0, Poisons you , Increases bladder to 100%)

    Insulted (Being around someone with the Charismatic Perk if they are Evil)
    (-20 mood, Drains social bar of victim)

    and then
    POSITIVE MOODLETS
    (When decreased to a certain point, go to the previous stage/remove it)
    (When increased to a certain point, go to the next stage/keep it longer)
    Good Meal (Eating Bread) (+10 mood)
    Great Meal (Eating Cooked Meat) (+20 mood)
    Wonderful Meal (Eating Cake) (+40 mood)
    Divine Meal (Eating Golden Apple) (+70 mood)

    Squeaky Clean (80% Hygiene) (+25 mood)

    Well Rested (80% Energy) (+50 mood)

    Entertained (70% Fun) (+25 mood)
    Having a Blast (90% fun) (+50 mood)

    Charmed (Being around someone with the Charismatic Perk if they are Neutral/Good) (+20 mood)

    Blue Beauty (Mining Diamond Ore, lasts the whole day) (+20 mood)

    And why the Plus and Negate Mood things?
    Let's add Lifetime rewards like in sims 3!
    When the Overall mood bar is over 80%, you should start gaining Mood Points.
    Which you can use to purchase Perks.
    5,000 Mood Point Perks:
    Charismatic: Give everyone around you the Charmed/Insulted Moodlet.
    Evil: Gain fun from attacking Players who aren't Evil (Good & Neutral (people who picked neither perk)) *Conflicts with Good*
    Good: Gain Twice as much fun from attacking Players who are Evil than if you were using Evil Perk. *Conflicts with Evil*

    10,000 Mood Point Perks:
    Steel Bladder: Bladder is always at 100%
    Athletic: Strength +1 at all times.
    Lucky: Extra Crit Chance

    25,000 Mood Point Perks
    Dirt Defiant: Hygiene decreases 10x slower
    Fast: Speed +1 at all times unless effected by moodlet.
    Pro Miner: Haste +1 at all times unless effected by moodlet

    50,000 Mood Point Perks
    Super Green Thumb: Can use Special Bonemeal to instantly grow things
    X-Factor: Regeneration +1 at all times unless low hunger moodlet comes up.
    Handy: Allows you to repair tools anywhere with no XP/mineral cost with a Hammer (Decrease Hammer durability, you can't repair a hammer with a hammer either)

    75,000 Mood Point Perks
    Swimming in Wealth: Gives you 16 Emerald blocks, and one diamond block
    Fireproof: Always have Fire Resistance.
    Teleporters: Gives you 4 Teleporters, which you can use to teleport to any teleporter you set, others can use your teleporters too.

    100,000 Mood Point Perks
    Diamond Detector: Gives you one Diamond Detector, which beeps faster the closer you are to Diamond ore. **SINGLE-PLAYER ONLY**
    Perk Jammer: People's Perks don't work around you.

    Special Items:
    Teleporter: Only obtainable with Teleporters Perk.
    Special Bonemeal: Requires Super Green Thumb to use, Craft with 2 bonemeal and one uncooked anything to get 8. Instantly grows crops.
    Bathtub: Right click to instantly set Hygiene to 100%, Craft a Cauldron, but with Clay
    Toilet: Right click to instantly set Bladder to 100%, Craft a Cart, but with Clay
    Game: Right click to instantly set Fun to 100%, Craft a Compass, But with Clay, and Glass at the bottom.
    Posted in: Requests / Ideas For Mods
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    posted a message on Diseases Mod? (Not the block infection one!)
    Quote from Fire_Raven

    You just figured out team infinity's first mod, But don't tell anyone it is still a secret to most people. ;)


    Oh btw, any estimate when it'll come out?
    Posted in: Requests / Ideas For Mods
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    posted a message on Diseases Mod? (Not the block infection one!)
    Huh, Guess there's more than one "Team Infinity", There's one for... some strange game idk anything about, hackers, then you the modders...
    Posted in: Requests / Ideas For Mods
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    posted a message on Diseases Mod? (Not the block infection one!)
    Never even heard of Team infinity, To google!
    Edit: According to Google Team infinity is a group of Hackers.
    Posted in: Requests / Ideas For Mods
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    posted a message on Diseases Mod? (Not the block infection one!)
    I've always wondered what would minecraft be like if your character could get sick.
    Whenever i tell someone i think there should be a disease mod in minecraft,
    i just get pointed towards a mod much like this:
    http://www.minecraft...mpthe-virusv17/

    But no, that's NOT what i mean!

    I mean one that can infect the Player himself/herself!
    Ones that inflict Potion effects that don't go away till cured,
    and even some New effects.

    Like "Steveism" which forces your character to appear in the default skin
    up until cured.

    Or "AP1FL" (Common name would be "Long Nose Syndrome") which forces the character to appear in the 2014 April Fools skin, and can't get out of it until cured.

    Weight Gain/Weight Even, (Weight gain causes your hunger bar to fill up, but slow you down, Weight even keeps your hunger bar just at sprinting abilities, Weight loss is just the hunger effect)

    Deaf, Mute (Blocks player from using chat),
    Tourettes (causes character to shout cuss words at random moments, attracting hostile mobs)

    And even Audio Hallucinations, which makes your character hear Random mob noises at random moments.

    Oh and to top it off, allow some way for the player to Engineer diseases to make new ones.

    Oh and the more severe a disease is, the longer it will take to cure it by waiting...
    Beneficial diseases will be easier to cure, and take less time to cure by waiting.

    And once you're cured, you can't get the same disease, and when attacked with a syringe the wielder will obtain a Vaccine Syringe.

    (EDIT) Five new Symptom ideas.

    Immunity Shutdown: Player will not be cured of other diseases from waiting.

    Longevity: Increases all Symptoms to level 2, but the disease will be easier to cure and take less time to cure by waiting, even if it's not beneficial to the infected.

    Immunity Boost: Player will be immune to other diseases, but drastically increase the ease to cure by waiting or not. Could make a one time use only low expense Vaccine.

    Vomiting: Player will lose 3 hunger bars at random, inflict 1 heart of damage, and anyone who touches the Vomit will be infected.

    Sneezing: Attracts Hostile mobs, anyone hit by the sneeze will be infected.

    (EDIT 2) Five new FATAL ideas:
    Stages to Diseases:
    Each stage of disease is worse than the last.
    Certain Symptoms should be worse at higher stages.

    Example:
    Stage 5 AP1FL would cause the player to actually Turn into a villager (Kill them and spawn a villager in their place)

    Stage 5 Immunity Shutdown will give a extra disease every day until cured.

    And Certain Symptoms should only show up at higher stages.

    Example:

    Explodius: Before stage Five, it will tell the player "Your chest is hurting", "Your Chest is burning", and "You hear ticking from inside you", and at Stage five, the player will Hiss and Explode like a Creeper, killing the player and damaging the terrain.
    Anyone within blast radius that survives will be infected.

    Gibbington Syndrome: Before Stage five, it's unnoticeable. But at stage Five it kill the player and leave Blood + their Head, anyone touching the blood gets infected.

    And finally:
    Enderism: Before Stage five, the player will receive the message "You feel like Teleporting", "You feel scared of water", "You feel like taking that Dirt block". At Stage 5, the player will teleport at random, and will INSTANTLY die upon contact with water. Also if they right click a block they can move it like an Enderman.
    Posted in: Requests / Ideas For Mods
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    posted a message on Multi-Biome SuperFlat Mod?
    Ok, i create a Minecraft Superflat world, on survival... I made sure it was on Overworld with a Forest Biome...

    However, in the middle of my game, i find out that i am missing a few vital things only found in Large Biomes and Normal... Things like Snow and Clay...

    And i just have to deal without any bricks...

    Please, SOMEONE made a Mod that adds a Superflat Multi-Biome setting
    Ya know, make it like the normal biomes, only everything is as flat as the overworld setting for Super Flat...
    Along with different Biomes as if you had selected Normal on the World generation.

    Seriously, this would be a HUGE help in building.
    Posted in: Requests / Ideas For Mods
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    posted a message on Sorting Chests?
    Nevermind, just found Jabba's Just Another Better Barrel mod...

    But still, we need hoppers that can sort items out...
    Posted in: Requests / Ideas For Mods
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    posted a message on Sorting Chests?
    It would really be neat if there was a mod that had chests only capable of holding the item you set it to hold.
    The top of the chest would show what item it can hold, that way Hoppers could be more efficient in making a factory...

    Speaking of which, how about Sorting Hoppers as well? A hopper that acts like the sorting chests do with it only being able to contain the items you WANT it to...

    In case you didn't understand,

    The Gui would be something like this:
    On the right side of the Normal chest Gui there would be a item you could put there that makes the chest only capable of holding items that are exactly like the one you put there...
    Same going for Hoppers...
    Posted in: Requests / Ideas For Mods
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    posted a message on [16x][1.3.2] TROLLCRAFT (Prank your friends! VERSION 4)
    I'm getting to work on the 1.6.2 version of the Trollcraft RESOURCE Pack. I think i'll try swapping some sounds by making Creepers and TNT Silent...

    I'm also going to add 2 versions...

    1: Item Swaps, Invisible Mobs & Silent Hiss.
    and 2: Ear Graping! (all sounds at low volume except for Explosions so Creepers will scare the Mortal **** out you.)

    *EDIT: Scrapped the Stealth version because i couldn't get it to function.*
    Posted in: Resource Packs
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    posted a message on A removed mod thing
    Cookie Dimension, Cookie Mines? Someone's been playing Cookie clicker XD
    Posted in: WIP Mods
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    posted a message on Environmentalist/Hippie Mod
    It would be awesome,
    Dirt tools (Which break in about 6 uses)
    Ediable Seeds (25% chance hunger poison, just half a hunger bar filled apon eat)
    Dirt Doors (Same durability as dirt)
    Dirt Fences (Same durability as Dirt, acts as Wooden fence)
    Dirt Bucket (25% chance of Breaking apon harvesting Water, Breaks all the time when harvesting Lava)
    Ediable Dirt clumps (75% chance of Hunger poison, 25% chance of Poison, fills up 2.5 hunger, Crafted with just 1 dirt, just one dirt clump recieved from crafting)
    Ediable Mushrooms (25% chance of Hunger poison, 25% chance of Poison, Fills up 1.5 Hunger)
    and... Creepers do 50% less damage to the Area.
    Posted in: Requests / Ideas For Mods
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    posted a message on [16x][1.3.2] TROLLCRAFT (Prank your friends! VERSION 4)
    Quote from Jax Firebus

    K then, i'mma start updating it right now...

    IT IS DONE... Enjoy V4 of the Trollcraft Texturepack!
    Posted in: Resource Packs
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    posted a message on [16x][1.3.2] TROLLCRAFT (Prank your friends! VERSION 4)
    Quote from Experiment626

    oh god yes. What I'm seeing is, in 1.3 with servers having the ability to recommend texture packs to auto-download, put THIS as the texture pack and watch the chaos! >: D

    it'll need to have all the textures updated to 1.3 though, sounds like this is a little old.


    K then, i'mma start updating it right now...
    Posted in: Resource Packs
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