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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Benimatic

    The old block ID values now conflict with vanilla Minecraft blocks, that's why I had to change them. Edit your config file to move them to unassigned values, or just delete the old TwilightForest.cfg and it'll make a new one without problems.


    My fault, sorry. I've re-uploaded the mod file with a version that fixes that crash. Download again and you should get the new file.


    Oops, I need to update that too... :)


    Strange! I don't really know why that is. Is it an optifine problem?

    I am using Optifine, I can try to remove it and give you feedback so you can put it in a notion for everyone else :)
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I'm having texture problems... I'm using default but some of the blocks are shown as flowers trapped inside a block
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I know I could just play with RedPower on Tekkit but I don't like all the other things that is in Tekkit, is it possible for me to disable all the other things except for RedPower?
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Keeps crashing with MinecraftForge! anyone knows why?
    Posted in: Resource Packs
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    posted a message on Risugami's Mods - Updated.
    Quote from pyrocrisis21

    of minecraft or the mod?

    He is without doubt asking you what mod version u are using, and if you were to use minecraft version 1.3.2 then Modloader 1.3.1 would not work.... that is why they update them every time there is an update..... it is kinda obvious
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Quote from DFDiamond

    To be honest, I know people love mods and everything, but would it really kill you to play vanilla for a couple days? It's not like vanilla is super horrible. Without vanilla there would not be mods. So everyone begging for an update chill or play something else for a while.
    Most of us have been playing MC Vanilla for at least one year and are starting to feel bored with the vanilla and therefore wants some changes to make the game feel new and exciting again =P

    Me myself love playing with mods since I've played vanilla for such a long time, and now that the mods aren't ready I am only able to play minecraft for about 15 minutes before getting bored and feel like it's not fun without my favorite mod (RedPower 2)
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    1.3.2 Minecraft forge is out people!
    http://www.minecraftforge.net/forum/index.php/topic,1200.0.html

    Now we'll just have to wait for ModLoader and Elo to finish 1.3.2 porting :D hope it won't be long =(
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    how is marble not a usable block... a light coloured non-grey stone, with all the subblock combinations.. (marble pillars do frame a doorway exceptionally well)



    I really don't understand why you people give me so much hate for speaking up for a small group of people who just does not like the marble, we are not against you guys. you like marble I'm okey with that, I don't hate marble, just think it should either be a little more rare or something :P but if I'd have the option to turn it off in-game I would, but that does not mean that you guys should suffer from what I want =P just try to understand, if you don't like Pepsi and a friend of yours likes Pepsi and he tells you you're wrong and you should love Pepsi like him, doesn't that make things kinda unfair?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    actually, marble doesnt block anything or make ores less common, it can only replace stone when generating
    I haven't looked into the details but that is how I have encountered Marble blocking caves :P but if it is like you say then I just assume it's just a coincidence =P but I still think that marble could have the option to be disabled until it is an usable block
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from NosajDraw

    I still don't understand, I don't like cobblestone, I'd much prefer a different stone type, but if there was an option to disabled it, I wouldn't use it. Why? Because all I'd get instead was more dirt and gravel... what would be the point? If you disable marble you will just get more cobblestone, dirt and gravel, how is this any better than having marble too?

    EDIT: OK, given this some more thought. Are you saying simply that you don't like marble, and then you'd take any of the other ordinary block types in it place because you don't dislike them, or don't dislike them as much?

    Or are you saying you want to disable marble because it causes actual problems that would not exist if it was not there?

    If its the former, then cool, its not for me to say what you should like or dislike, if it's the later, please explain.

    How on earth does an inert block type, that would just be substituted with a different inert block type if it wasn't there cause lag?

    all in all am I a smooth stone/stone block kind of guy! also using wood and wool for certain stuff, but in my opinion doesn't the marble block look much better than sand
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from NosajDraw

    I understand your logic to a point, but I too mine manually just for the fun of it, and I don't recall marble getting in the way any more than any other blcok type does, and like I say, if its not marble at that location is going to be something else, and there's a very high chance it will stone, gravel or dirt, and do you really want more of those?

    Ye I understand you but you obviously don't understand my point, there are people who don't like it and just don't want to encounter it. We are not saying that Elo should remove it, just give us who don't like it to have the option to disable it. If you like who am I to say that you are wrong, but you are kinda making it look like you are saying that we whom does not like it are not allowed to have the option disable it. I don't think you are trying to make it seem like that, but disabling it does not mean removing it from the mod, just have this option somewhere, or just two kinds of files that includes one with marble and one without.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Dreossk

    Clearly you don't understand the issue and continue to make things up so I'll just leave it at that and so should you.

    Clearly you are ignorant to your behavior, he is not the only one that has asked you to act as an mature person and stop "demandin answers" as you said yourself, respect Eloraam! (s)he's one of the best modders out there, probably working her/his butt of to make us happy and still there are people who don't understand the depths of the modding process. from now on, please stop acting like you're the boss of the rest of us.

    PS. are you gonna report this like you did with my last post ?

    Quote from NosajDraw

    I really don't understand why people request this. Its a stone block like any other, I use it all the time for building projects, but in all honesty what would you get if it was removed? More cobblestone, gravel and dirt... personally I'd like to see more basic block types not less, each giving me more building options/styles/colours/textures etc


    I understand you fully, but one of the main issues with marble is that it tends to generate in masses that blocks caves, and there are people here (like myself) who don't use marble, it just becomes something that takes space in the inventory/chests, so unless it is a useful resource people should have the option do deactivate it =)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from dcba41

    Umm, why dunt the downlod wurk in wun point free, this is bad y it no work, did u not make it for new minecraft yet???? hlep me pleese, it dont works!?!?!!?

    Are you retarded? what kind of writing is that?

    Redpower3 won't come out untill gameforge 1.3.1 is done...
    Posted in: Minecraft Mods
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    posted a message on [HELP!] Minecraft problems on my laptop!
    Quote from cookiesui

    So make sure your drivers, Catalyst Control Center, and BIOS ( latest one should be F.1B ) are all up to date. MAKE SURE your Switchable Graphics option in your BIOS is set to Fixed and NOT Dynamic! I repeat, make sure it's set to "Fixed".

    Right click on your desktop and click "Configure Switchable Graphics". Can you confirm you are currently using what Catalyst Control Center likes to call "High Performance GPU", like so?






    While you're at it, download a handy utility called GPU-Z (http://www.techpowerup.com/downloads/SysInfo/GPU-Z/) and run it (there's nothing to install; just run it). You should get a similar screen:


    it should say you have an AMD Radeon HD 6770M.

    Can you show me how I set it to fixed?

    I did also update my AMD, because it said I had 6700M, but then I updated it into 6770M :tongue.gif:
    Posted in: Computer Science and Technology
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    posted a message on [HELP!] Minecraft problems on my laptop!
    Quote from cookiesui

    make sure you get the latest BIOS updates via HP's support site, the latest Catalyst Control Centers (11.12), and all your Windows updates. make sure in your BIOS the switchable graphics setting is set to "Fixed" and NOT "Dynamic". also update java (if you can, try getting Java 7 beta Update 2)

    of course make sure your power settings are set to "High Performance", and whatever else. can you confirm you are indeed using the 6770M and not the integrated intel gpus?

    How can I comfirm that it is not running on the 6770M ?
    Posted in: Computer Science and Technology
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