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    posted a message on Metallurgy 4
    Quote from shadowofdoom1000

    I will disable the mod for now, at least until you added more functionalities to the metals.
    Because, you know the current release of metals didn't really offer anything rather than more colors of ordinary tools (like more colorful axes, pickaxes, helmets, etc). By reviving the machine tiers, it will encourages people to keep farming for other metals.
    After reading your previous posts, you said you are working for something, I'm looking forward to it.

    The goal of the mod, if I remember rightly, was to "expand the bland mining system of vanilla Minecraft." It does that rather well by ensuring that you find a bit more than iron, gold and sometimes diamonds while mining. It becomes more about deciding what ores you want to keep for alloys and what ones you want to toss to make more room rather than simply collecting ores in mass like the vanilla game.

    I understand there is little progression between certain metals, but is that really a bad thing? If it had jumps like going from stone to iron to diamond, the mod would add too little content to even be interesting. It's just adding variety to mining.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    Awesome job on the beta, makes playing 1.7 much more fun :D

    Wonder when the sphax texture patch will be out?
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Great mod.
    As for MCPE, I voted yes because I really don't want to hold it from those who want it, but it also doesn't really matter much to me.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Still amazing work on the mod, hope the 1.7 update is going well.
    Posted in: Minecraft Mods
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    posted a message on [Discontinued] Reciper
    Thanks for this.
    Do you plan on continuing updates? This thread seems fairly low traffic.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][SMP][Forge]Updated Tombstone Mod
    Another bump just to see if there are plans for a 1.7 version.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    I'm having an issue with lighting, unless a shader is on it's always really dark on the 1.6.4 version.
    Posted in: Minecraft Mods
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    posted a message on Routing thread eating up all of cpu

    "Version 4.3.5 of ProjectRed available.
    -FIX: !! Routing thread eating up all of cpu !!"

    Is the message I received in FTB Monster, its obvious that ProjectRed causes this problem and the latest version of 4.3.5 should fix it.

    Indeed it did.
    Posted in: Java Edition Support
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    posted a message on Simple Question: Texture Packs
    You place the resource pack zip file in .minecraft/resourcepacks
    Then select it from the in game menu and move it over to the right side, or the "active resource packs" side, that is correct.
    Posted in: Java Edition Support
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    posted a message on Routing thread eating up all of cpu
    Quote from Hyjinx_the_White

    We believe it's out of date ProjectRed
    (got the same error on FTB Monster)

    http://projectredwik...Version_archive

    I'll do some tests quickly.
    Posted in: Java Edition Support
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    posted a message on MC 1.6.4 Crashes in Singleplayer mode...
    Quote from cgibson2

    Would the orespawn164v14 be the problem? When I deleted the 4... I went one at a time to see what was going on... Furniture worked fine. I went to add orespawn along with furniture, nope, crashed. so I deleted furniture, and just used orespawn, nope, crashed. Tried the furniture and morphing, game crashed..

    IS there a problem with orespawn 164v14??

    Thank you!

    Chances are yes because I believe it's made for 1.6.2, though I'm not sure what mod exactly you're referring to, I just had to google it and trust I found the right one. A link to the mods would be nice, as well as you should try it on a 1.6.2 game.
    Posted in: Java Edition Support
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    posted a message on Routing thread eating up all of cpu
    Quote from amberae

    I am getting the exact same error. I just downloaded the techniclauncher to try to play Attack of the B Team Mod and I recieved the error upon first logging in and within 20 seconds get extreme lag which makes the game unplayable. Unmodded Minecraft doesn't give me any problems.

    I was wondering if there is a way to uninstall the technic launcher and try reinstalling it again? Just deleting the file doesn't do the trick and I couldn't find the techniclauncher in my remove programs. I hope we get a solution here, because I am in the same boat as you.

    The technic files are in the same directory as your .minecraft, should be %appdata% and then delete .technic

    I believe one of the mods is messing with resource allocation, I'll do some tests to see if I'm correct.
    Posted in: Java Edition Support
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    posted a message on Unable to use more than 512mb ram...
    Do you happen to have a 32-bit version of JRE installed? There may be a chance that it's trying to use it rather than the 64-bit version you're wanting it to use.
    Posted in: Java Edition Support
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    posted a message on Routing thread eating up all of cpu
    A quick bump and update, I can prevent java from eating all of my resources by editing it's affinity settings in windows task manager, I removed one of the processor cores that was being used, and although the error still pops up and 3 of my 4 cores are maxed out, it seems to work fine again without crashing my computer. This could be a java problem, but it's strange that this only happens now since I haven't updated java in several months.
    Posted in: Java Edition Support
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    posted a message on Routing thread eating up all of cpu
    Quote from notyou007a

    I also recieved this error today, and am too running near 25 mods on 1.6.4, only a couple of which are 'big', have similar specs on my computer, but do not recieve a computer crash. after restarting the computer and the server, I no longer recieved the error. Perhaps it's a background thread the server created that's rogue now? Maybe you could try a restart and see if you're still getting the error?

    Didn't seem to fix the issue.
    Posted in: Java Edition Support
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