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    posted a message on Help! Can't figure out how to do something.

    Yes this worked perfectly! Thank you!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help! Can't figure out how to do something.

    I'm trying to make an armorstand get killed when there is nothing on it, so that when a player takes an item off any armorstand it instantly disappears. I can't figure out any way to do this, it needs to be able to work for every armorstand in the world that's empty, while keeping the ones that have items alive.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to keep a player from moving, but still able to look around?

    This worked perfectly! Thank you so much!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to keep a player from moving, but still able to look around?

    Hello, I'm trying to figure out how to keep a player moving moving (at all), while still allowing them to look around. I can't find any way that works, I've tried;


    Using slowness, jump boost, and levitation effects, the player can still hop slightly and move around

    Teleporting them to a block/entity every second, this doesn't let them look around


    I don't want to surround them in barrier blocks as it may break parts of the map, I can't figure out anything that'll work, any help?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.9 - /setblock a conditional command block?

    This works! Thank you

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.9 - /setblock a conditional command block?

    I'm trying to make it as compact as I can, as it's a single command block creation, so I'm trying to avoid that as much as possible, though that's my last resort

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.9 - /setblock a conditional command block?

    The setblock I'm using is:/setblock ~ ~1 ~ minecraft:chain_command_block 3 replace {auto:1b,conditionMet:0b,Command:"/scoreboard players set timer timer 21",TrackOutput:0}


    The data from the conditional block: [12:31:30] The data tag did not change: {conditionMet:0b,auto:1b,CustomName:"@",powered:0b,Command:"",x:625,y:4,z:-1393,id:"Control",SuccessCount:0,TrackOutput:1b}


    The data from the unconditional block: [12:31:31] The data tag did not change: {conditionMet:1b,auto:1b,CustomName:"@",powered:0b,Command:"",x:626,y:4,z:-1393,id:"Control",SuccessCount:0,TrackOutput:1b}

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.9 - /setblock a conditional command block?

    I'm trying to make a game, but in the game I need to /setblock a command block, but the command block has to be set to conditional. I've used numerous resources and my own research to try and find out how to do this.. but I can't find a way. I used the /blockdata of two command blocks, one of them set to conditional, while the other isn't. They have one difference, and that's {conditionMet:0b}, on the one that isn't conditional it says 1b instead. So I tried using that in the /setblock but it still wasn't set to conditional. I even copied the same exact blockdata from the conditional command block, and even so it wasn't set to conditional. Any help?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to select all entities NOT within a certain radius?

    This worked perfectly, thanks!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to select all entities NOT within a certain radius?

    I'm trying to select every cow that is not within a certain radius of the command block, and it's not working for some reason.


    I'm using: execute @e[type=Cow,r=!10] ~ ~ ~ setblock ~ ~ ~ stone


    It's still setting the block to stone to every cow, even if it's directly next to the command block, what am I doing wrong?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /setblock command not working?

    It worked, tyvm!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /setblock command not working?

    I am trying to set a certain block to a command block with a command in it, the command in it is fairly long but I don't think that's the issue. This is the command I'm using:


    /setblock ~ ~-6 ~7 minecraft:command_block 0 replace {Command:"/execute @e[type=Wolf] ~ ~ ~ /summon ArmorStand ~ ~-0.8 ~ {CustomName:"Joe",Invisible:1,NoGravity:1,Equipment:[{id:dye,Damage:3,Count:1},{},{},{},{}],Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[90f,90f,90f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}",TrackOutput:0}


    This is the output I get:


    [19:39:44] Data tag parsing failed: Unexpected token 'J' at: Joe",Invisible:1,NoGravity:1,Equipment:[{id:dye,Damage:3,Count:1},{},{},{},{}],Pose:{Body:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[90f,90f,90f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]}}",TrackOutput:0


    I don't understand why it's doing that, it has to do with the command I put in it, but that's strange because normally you can put anything in the command block.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on give a specific item a score

    Instead of {Item:{id:cobblestone}} do {Item:{id:minecraft:cobblestone}}

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Villager trading

    Very useful site for this kind of stuff: http://mcstacker.bimbimma.com/


    Go to Command Type: Summon > Entity: Villager > Recipes: Make Offer > Create your trade, it will have options to select for enchantments

    Posted in: Commands, Command Blocks and Functions
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    posted a message on "Run Command" button inside of the command block
    Quote from DrWeegee123»

    Maybe rename it "Test command"

    But not to sure of it's usefulness. You can just CTRL click the block with your command in it, and place it down elsewhere, and have all the data in both areas. The one you just put down, and the original.

    Partial support.


    In a current project that I'm doing, I have to spawn a mob in a specific relative coord, and I'm only able to place the command block in one place, so I have to use these specific relative coordinates to spawn it in the correct spot, and there is no room for any redstone to spawn in the mob, so it would be fairly useful in a situation like that. It would also just make it easier than placing it down somewhere and testing it

    Posted in: Suggestions
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