• 1

    posted a message on Why I believe sharks would make a great addition to the new Aquatic update.

    Sharks do seem cool, but Mojang has already stated in the "Previously Considered Feedback" page that sharks will not be added. TheRPGAdventurer has part of the reason, that being sharks dying in real life is a genuine problem and should not be encouraged in video games aged for children, but the specific reason given is that hostile mobs are meant to be fantasy creatures, not real ones.

    "No realistic sharks. Hostile mobs need to be fantasy creatures. (2018, but since folks ask so much it's at the top)"


    [source- third in Mobs section]


    But as long as the idea is reshaped into a fantasy shark and not one that mimics real life, it could still have a shot.

    Posted in: Suggestions
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    posted a message on Add in the old textured Drowned as a rare variant in swamps
    Quote from tow4rzysz»

    Spiders have only two types, zombies have 3, plus ziglins and zoglins.
    Why a new zombie type when we can have alternative spiders and creepers?


    To be fair, the suggestion is for adding a texture variant. Not a new type of Drowned/Zombie altogether.

    Posted in: Suggestions
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    posted a message on Frog Mob

    They just seem like a neutral slime to me.


    We'll just have to wait and see, then.

    Posted in: Suggestions
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    posted a message on Frog Mob

    Correct me if I'm wrong, but the recent biome vote (mountain, savannah or swamp) was just for which one would be added first. And frogs were included in the swamp preview.


    So unless I'm remembering the biome vote incorrectly, frogs are coming.

    Posted in: Suggestions
  • 3

    posted a message on Titanium Tools - A Tier Better and Rarer than Diamond and Netherite.
    Quote from headgames001»

    I've said this before: they just finally added a new tier after 10 years, and you want to make it obsolete in a matter of months?


    This. Also, rarity does not balance out power. Maybe it does in singleplayer. But once one person has that OP tool/weapon/armor set in multiplayer. nobody will be able to compare to them.

    Posted in: Suggestions
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    posted a message on What have you done recently?

    Seeing as my last Ender Dragon fight was about 300 days into my world, I've wanted to practice that rush to the End. For whatever reason, a UHC seemed to be the best way of doing it. So a few days ago, I created a UHC world and began.


    It was a great world. I spawned next to a taiga village, and after two failed attempts, I ended up with an ender pearl villager on Day 11. I found Oak saplings and was growing apples (at this point, I had about two hearts left and full iron armor), so I went off mining for gold and lava (for a Nether portal). Then I dug into a vein of something like ten silverfish and died.


    Overall, it was still fun. My personal best UHC record still remains dying to a Wither Skeleton near a Blaze spawner, but maybe some day.

    Posted in: Survival Mode
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    posted a message on Crops and animals should grow in unloaded chunks.

    I'm not an expert on chunks, and anything I get wrong will most likely be corrected. But I'm pretty sure that, in order to grow crops in unloaded chunks, the game would have to load it, even if just for a moment. And that change would cause many more chunks to be loaded.

    It sounds too intensive, loading and unloading that many chunks that quickly.

    Posted in: Suggestions
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    posted a message on Dyeable Elytras?

    Eh. It's a small change that likely wouldn't matter, but since there have been similar ones to it, I say, "why not"?

    Posted in: Suggestions
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    posted a message on Enchantment Updating

    Smelt Touch: So you can potentially triple ore / scrap drops and it's compatible with Fortune? No. I'm not an extreme fan of an enchantment replacing late-game furnaces either, especially since blast furnaces fill the same roll, but it's not a deal breaker. Please, though- do not make it and Fortune apply at the same time. Potentially tripling drops every single type of ore that you can find should be at least partially balanced by requiring two pickaxes.

    Unburning: Seems fine.

    Critical: Critical Hits only deal 150% of a normal hit, so would Critical make it do 250% (adding the 100% bonus to the already-existing bonus) or 300% (adding the 100% increase to 150% damage by doubling the latter) damage? Considering the first option would increase 10 damage to 25 and the second would increase it to 30, I don't think I want them either of them. Simply jumping would give you the potential to one-shot targets.

    Reinforcement: I can't tell what it does. From what your description says, it sounds like the tool can't break, but you can't use it either. So basically the Elytra.

    Wrecking: Giving any weapon the ability to disable shields would negate the entire point of shields.

    Overshot: So it increases their velocity too? The range can't be changed without making the arrows fly faster or negating the arc, and that sounds like a single-level enchantment.

    Lava Strider: That's what Striders are for. And Fire Resistance. And being in lava would shred your armor.

    Multishot: Anything past three arrows sounds too powerful, and simply changing Multishot to take two levels for the same effect would be pointless.

    Blasting: Five durability that is affected by Unbreaking in exchange for breaking 27 blocks regardless of blast resistance and having Fortune/Silk Touch apply to each and every block? That's not balanced at all.

    Curses: Curses really only exist for mapmaking, and the ones you suggested sound fine. I'd possibly change the Damaging one to do 1-5 extra points of damage whenever, though, just so you don't have iron tools breaking at wooden durability constantly.


    Also, your suggestion for Unburning and Reinforcement being like Mending is already a thing. Mending and Frost Walker are treasure enchantments, meaning they can be obtained from any enchanted item source except enchantment tables.

    Posted in: Suggestions
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    posted a message on Backpacks
    Quote from headgames001»

    I'm not sure if backpacks would necessarily make shulker boxes obsolete. If the backpack just added, say 6 new inventory slots for example, those six could be used to carry more shulker boxes.


    And the backpack would provide much less inventory spaces, but would not have to be placed in order to access its contents.


    You have to consider that most players with many shulker boxes choose to store them all in Ender Chests. You lose two slots (a silk touch pick + the Ender Chest) but gain 27 chests of storage in exchange for those two slots.

    Posted in: Suggestions
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