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    posted a message on Are diamonds now harder to find?

    I doubt diamond generation has ever changed. There's not much reason to tweak it unless there's a bug, especially when you consider that it's meant to be rare since its so powerful.

    Posted in: Survival Mode
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    posted a message on Intermediate between peaceful and easy difficulties for survival

    I've been behind the idea of a Very Easy / Training mode for years. Maybe it could have special rules for people who don't want to immediately jump out of Peaceful. Things like "halve the mob despawning (maybe detection too) radius" and "make hunger lower but starvation does nothing / only lowers you to 3/4 max health" sound like decent starting points.

    Posted in: Suggestions
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    posted a message on Vineyard and wine
    Quote from DuhDerp»

    No, actually. Mojang's intended target demographic was actually 30-year-old males. These were recently teen males who were highly into video games during the then-current gaming renaissance when classic favorites were making their first appearances. Mojang wasn't opposed to kid-gaming, but they weren't actively trying for it. That said, I honestly think it never occurred to Mojang that 30-year-old males were also dads.


    In a way, Mojang is like the Iron Man armor and kids playing Minecraft are like Thor's lightning bolts unintentionally charging it up to 400%.


    Maybe they were the original demographic. But look at modern Minecraft and tell me it hasn't slowly evolved into a child-centered game.

    Posted in: Suggestions
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    posted a message on Vineyard and wine

    Wine and other liquors are types of alcoholic beverage in real life. Simply referencing them would bump Minecraft's rating up to M, which isn't going to happen.

    Posted in: Suggestions
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    posted a message on nether portals

    A change I'd suggest would be adding a first step where portals check all Overworld blocks within ~3 blocks on the X and Z axes and from 0 to 255 on the Y axis for any currently unlit portals. If it finds one, those two will link up. If not, then it'll continue running current portal behavior.

    I ran into that problem of "I built at the correct X and Z but not the correct Y so it never placed them at any of those locations" quite frequently in my last world. That was the best workaround I could come up with.

    Posted in: Suggestions
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    posted a message on nether portals

    I agree that Nether Portals need to link up easier.

    Posted in: Suggestions
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    posted a message on Netherite now What next? (Re upload)
    Quote from saucepan8324»

    ????


    What I got from tow4rz's post was that diamond isn't completely outdated just because a new tier was added. You can upgrade it into Netherite whenever you want. By comparison, you suggested another diamond upgrade that spawns much more commonly than Ancient Debris and spawns in massive veins yet still takes the same number of smelting operations to create an ingot. So with your suggestion, given how large and common oceans are, players would instead find it more beneficial to rush directly to your new tier.

    Posted in: Suggestions
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    posted a message on Tamed mobs used in farming. New mobs
    Quote from Duruun»

    I was expecting the beavers to passivly cut the trees for you, then you can eaasily collect the woods, .


    So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.

    Posted in: Suggestions
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    posted a message on Seized Villages

    This sounds like an interesting idea, actually. What I'd recommend, though, is changing the cages to house Ravagers instead of Vexes. It'd make more sense since Vexes are more similar to ghosts than wild beasts.

    Posted in: Suggestions
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    posted a message on Set totem drop rates to 5%.

    Reduced Totem rates should be exclusive to Raid Evokers. That way, if a player really wants/needs one, they'll have to search out a Woodland Mansion. So the structures will still have some use.

    Posted in: Suggestions
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