Play a survival world locked on hard difficulty with cheats disabled (don't even switch to a LAN world to change these settings) and try to complete every advancement. Whilst doing so build a large base of some kind and find creative ways to store all the loot you've hoarded.
- Jancrash
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Member for 6 years, 9 months, and 13 days
Last active Fri, Dec, 18 2020 14:40:10
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MostlyNOOB posted a message on The smallest chicken cooker!Posted in: Redstone Creationsthis thing is just 3x2
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Perl posted a message on What have you done recently?Posted in: Survival ModeJust a few days ago I created a small (136 mods) sci-fi themed modpack on Minecraft v1.11.2 and started my adventure. I made myself a modern'ish style house to start me off in my adventures, but do not have much expertise when it comes to building in all honesty, with this being one of my first attempts at making buildings that go beyond a simplistic, utilitarian style.
After finding the location and enjoying the view I built my house on the seashore and the headquarters on a nearby islet, then connected the islet to the mainland with a small bridge.
I also built a large building to serve as my headquarters and base of operations, and to host the more general-use machinery that will help me on my journey.
Resource Pack used in the screenshots is a mixture of the Unity Resource Pack by CyanideX and the Unity-Styled Zederrian Technology Resource Pack by Zerrens in an attempt to provide the maximum possible coverage available to me (I am not a texture artist) for the mods in the modpack.
Neither resource pack is unmodified, however, I had to port some textures from versions of Unity for previous versions of Minecraft because they had become lost or incompatible in the transition from 1.7.10 to 1.10.2+, on top of the many textures from Zederrian Technology that required some very painstaking and time-consuming renaming to reflect the changes in texture names from v1.7.10 to v1.11.2.
Many textures used to use camelcase (itemName) type of names, but Minecraft v1.11.2 made lowercase (item_name) the standard.
It was all worth it at the end though, with the Zederrian Technology textures for GalactiCraft being among my favorites.
- Front (House):
- Living Room (1st Half):
- Living Room (2nd Half):
- Dining Room (1st Half):
- Dining Room (2nd Half):
- Kitchen:
- Entomology Studio (1st Half):
- Entomology Studio (2nd Half):
- Bathroom:
- Beekeeping Room:
- Bedroom:
- Headquarters:
- Mekanism Machines Room:
- GalactiCraft Machines Room:
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yoshi9048 posted a message on Temperature and freezing and stuff.Posted in: Suggestionsextreme micromanagement does not mean extreme survival.
Sometimes you have to kill the realistic elements of a game so that the things you want in a game come through.
What ALL GAMES NEED:
Interesting/novel mechanics
Clever/Engaging implementation of mechanics
An interface that allows the functionality of that implementation.
Temperature/thirst mechanics always seem to miss ALL THREE POINTS.
Temperature/thirst is not interesting nor is it novel
It is usually never presented with any clever or engaging mechanic (usually a bar with a penalty system... BORING!)
There is no clear interface that allows a player to meaningfully respond to changes in stimulus except for going for numeric efficiency. Again, boring.
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I doubt diamond generation has ever changed. There's not much reason to tweak it unless there's a bug, especially when you consider that it's meant to be rare since its so powerful.
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I've been behind the idea of a Very Easy / Training mode for years. Maybe it could have special rules for people who don't want to immediately jump out of Peaceful. Things like "halve the mob despawning (maybe detection too) radius" and "make hunger lower but starvation does nothing / only lowers you to 3/4 max health" sound like decent starting points.
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Maybe they were the original demographic. But look at modern Minecraft and tell me it hasn't slowly evolved into a child-centered game.
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Wine and other liquors are types of alcoholic beverage in real life. Simply referencing them would bump Minecraft's rating up to M, which isn't going to happen.
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A change I'd suggest would be adding a first step where portals check all Overworld blocks within ~3 blocks on the X and Z axes and from 0 to 255 on the Y axis for any currently unlit portals. If it finds one, those two will link up. If not, then it'll continue running current portal behavior.
I ran into that problem of "I built at the correct X and Z but not the correct Y so it never placed them at any of those locations" quite frequently in my last world. That was the best workaround I could come up with.
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I agree that Nether Portals need to link up easier.
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What I got from tow4rz's post was that diamond isn't completely outdated just because a new tier was added. You can upgrade it into Netherite whenever you want. By comparison, you suggested another diamond upgrade that spawns much more commonly than Ancient Debris and spawns in massive veins yet still takes the same number of smelting operations to create an ingot. So with your suggestion, given how large and common oceans are, players would instead find it more beneficial to rush directly to your new tier.
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So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.
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This sounds like an interesting idea, actually. What I'd recommend, though, is changing the cages to house Ravagers instead of Vexes. It'd make more sense since Vexes are more similar to ghosts than wild beasts.
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Reduced Totem rates should be exclusive to Raid Evokers. That way, if a player really wants/needs one, they'll have to search out a Woodland Mansion. So the structures will still have some use.