I have no plans to do so. Mineways doesn't support modding in any form, other than changing the textures - too much work for me, not enough users interested in the feature. If someone offered $300k or so I might consider it In the meantime, the code's open-source, so anyone really into adding such code is free to do so, and I'd take that pull request.
It'd be a considerable bit of work to add such a feature, I suspect, as much of Mineways' code is concerned with whether a neighboring block covers the face of the current block. The current code is rigid, looking at each block on a block-by-block basis, and that would be the component that needed to be generalized. It's all doable, but a lot of effort for a feature used by only a few people (Mineways gets about 600 downloads a day, and I believe most of those users don't know what a JSON block is).
I was working on an exporter which baked the lighting into the textures -I didn't get into smooth lighting because I didn't figure the blends out, but I got far enough to do models, I got the basics working within five days (it was already hell), heck I even got element rotations working; but rotating the whole model while keeping track of everything is hell-ish.
I take half the blame for rotations not working because of poor implementation.
I didn't finish it, the code is a pile of duct tape, it is very inefficient, but I've figured out a hacky way make it serve its purpose.
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