• 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Daveyxo, you remind me of my buddy I gave my 66 Nova Wagon to do metal, body work and prime ... last August... but...

    TOTALLY WORTH THE WAIT!!!

    Keep it coming, I know it will be worth however long it takes.. and I'll toss my hat in the ring for a 1.52 version first..
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from Too-DAMN-Much

    ah wasn't quite sure, seemed like you contributed (maybe inspired?) some of the models used in the past is why i thought that, trust me can't wait to let atmosmobs breathe some life back into my worlds either! :D


    LOL!... I agree... I thought you were a contributor as well. Well.. you're a damn good PR for him. I'll give you that. :D
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from PCAwesomeness

    Yeah. Mosquitoes are a good suggestion. I also think mosquitoes should make an annoying sound, and they should also chase you and fly in your face. But shouldn't they spawn in vanilla swamps and ExtraBiomesXL marshes as well? And if you're thinking that crocodiles spawning in deserts is ridiculous, at least they have a backup biome: vanilla swamps. Hmmm. Let me think of a vanilla biome that is suitable for the wombat, koala, kangaroo and wallaby.

    Darn it! I would say that the croc should spawn in the vanilla swamp and the ExtraBiomes XL marsh as well as the BOP outback, but maybe the wallaby, koala, wombat, and kangaroo should only spawn in the BOP outback, otherwise should only be spawned with an egg in creative!


    It depends on how precise you want to get...

    How about for vanilla biomes:
    Swamp - Gators
    Rainforest - Crocs

    BOP:
    Gator -
    Bayou
    Bog
    Dead Swamp
    Fen
    Lush Swamp
    Marsh
    Wetland

    Croc-
    Tropics
    Tropical Rainforest
    Sludge pit
    Rainforest
    Outback
    Mangrove
    Bamboo Forest

    An even split of 7 v 7 for both for BOP and 1 v 1 in Vanilla... ExtraBiomesXL I have never used to be totally honest.

    Love the idea of the annoying mosquito following you around... imagine doing some hunting with Flan's gun mod, the buzzing in your ear from a mosquito in Atmosmobs ... navigating a BOP Bayou looking for Gators.... LOL!.. now we're playing Minecraft!
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from oZode

    I think he might be referring to the outback biome added by Biomes O Plenty.

    What will be fun [and time taking] is trying to distribute all the mobs throughout the 70+ biomes that mod adds.


    Yes, I was. It seems a vast majority are using the BOP mod as almost a base mod to build on Minecraft. If there is a way to customize the mobs to spawn in the specific biomes of BOP without using another Spawner control, that would make your mod extra unique. Problem is, the users that do not use BOP won't reap the benefit of the different creatures in your mod. It just doesn't make sense to have a Kangaroo spawn in a dessert, rather than the Kimberly (Outback).

    The fly... please however you make it, scale it like you did the dragonfly... I love seeing those flying around.

    Sorry about the repetitive suggestions... just proof that your list is real intense and accurate...

    Mosquito? Tie that one in with the Marsh/Bayou/Swamp BOP Biomes, add a real annoying mosquito buzz for a sound, and I'll be prone to slapping my face while walking through it. LOL!

    Either way.... good luck. and I am partial to the charcoal eyes. The MC eyes look too cartoony for my tastes.

    All the best
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Hi. Great list of new mobs, definitely a massive undertaking to say the least. Here are some suggestions...

    Fish:
    Grouper
    Sea Bass
    Big Mouth Bass (only in lakes/rivers)
    Salmon (freshwater)
    Crayfish
    Portuguese Man-O-War
    Jellyfish

    Land:
    For the Outback Biome only...
    Wombat
    Koala
    Kangaroo
    Wallaby
    Crocs

    Others:
    Monkey (small)
    Fly (something very simple, like a little dot for correct scale)
    Chipmunk
    Snow Owl (artic only)

    Good luck, and I am definitely looking forward to this one! :)
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Nice Mob! I miss this mod terribly. It goes so well with Biomes O' Plenty. I realize it's not good business to 'bash' other mods, and I am not, but yours just adds the last ingredient to what BOP is trying to accomplish. Mo'Creatures is cool, but I'd rather have more animals and fish than more Ogres, Wraiths, and stuff. In my opinion, the default creature Mobs are plenty at night. Adding more "fantasy" mobs does nothing to the realism of BOP.

    It's just great exploring a forest and seeing a beaver making a damn, or walking around a swamp and being buzzed by a tiny dragon fly, watching little frogs hopping around, or even better... squirrels gather nuts!

    Can't wait for the 1st update, and as mentioned, I hope you can make it 1.52 compatible as well.

    Thanks.

    BTW... Think ... Raccoons, Chipmunks, Owls (brown and artic snow) ... Hawks (Kestrels in Long Island, NY), and foxes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Daveyx0,

    Just wanted to say thank you and also comment/suggest.

    The main reasons I enjoy your mod so much is very simple... size ratio and realism. I've used Dr.Z;s mod for as long as I have played MC but never really took to it. It was fun to have horses, especially ones that fly. but no matter what, yours is all about the realism. The size and action of your mods is spot on. The Dragon Fly is perfect. It should be small and irrational in the way it flies... not look like a B-17 and sound like a bass guitar. The size ratio of the butterfly, squirrel, Bison, and mole.. they are all spot on as are the rest of your mobs.

    Thanks for making all these considerations when you create your mobs. It really is critical to how they look and make the world around me feel more realistic. Dr. Zs mobs kinda leave me with that 'Alice In Wonderland', screwy size out of wack weird feeling. I mean maggots??? They're freakin' huge compared to the size of the fly, which is too big...

    All the best, and please keep chugging away... it's a work of art!
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from LiMiTeD_DiAvOlO

    Yes I am having the same issue using the latest version of BoP and Forge. Also using REI, MoCreatures, and Dynmap (http://69.175.5.208:8765) doubt those are affecting it though. Maybe MoCreatures or any mod changing certain block ids might be the source of the bug



    I know this isn't what you want to hear but it is a solution. Get MCedit and cut your sections out of the world that you want and paste them into a brand new seeded world with BoP and MoCreatures etc. installed. Honestly that would be a backup plan though it should work. Sounds as if you might have another issue. I just remember using MCedit to move my world into a new seed when I made the switch to BoP


    ok, I'll try this... hopefully there's a tutorial on it... I have all sorts of subway lines set up, houses... etc... hate to loose it all.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Sorry I'm asking this one again as I never got a response the last time... Love the mod, been using it since before it was Forge compatible...

    Seems when I updated from 0.4.9 to 0.5.1 and moved over my saved world, I lost all mobs (vanilla, Mo Creatures, whatever). I can spawn them in Mo' Creatures, but nothing is there in my saved games. If I create a new world, it's fine. I would really hate to abandon the saved world as like most, I have a TON of stuff in it that I created.... hours of work. Please help...

    Thanks!

    JR
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hi, I love the mod, it's clearly the mod that defines the look of Minecraft. I do have two problems though. 1 problem is with Flan's Mod. Here is the Block ID issue...

    2013-04-20 10:09:09 [INFO] [STDERR] java.lang.IllegalArgumentException: Slot 3956 is already occupied by tdwp_ftw.biomeso[email protected] when adding [email protected]

    How can I change the ID's so there is no conflict?

    Also.. the other is that when I copy over my saved game from an earlier BOP version, (I think 4.9) I loose the vanilla Mob, and of course any other mod's Mobs (Mo' Creatures, etc.)... but generating a new world it works fine. So right now, the world that I have been working on for weeks is totally barren of all life-forms other than mine. No guns from Flans.. and no mobs...

    Thanks in advance

    JR
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I have Biomes O' Plenty loaded, and a few other smaller mods... up until the latest BOP update, I never had an issue. Now Flan's keeps crashing Minecraft. I have no idea why. I am thinking it's a block ID conflict somehow. Can I correct this on my own? I really like Flans Mod... it's a blast.. pardon the pun..
    ------------- MultiMC Crash Report -------------
    Information:
    Date: 04-20-2013 10:09:14
    Operating System: Windows 7 (build 7601, Service Pack 1), 64-bit edition
    MultiMC Version: 4.3.0 jenkins-MultiMC4Windows-76
    Minecraft Version: 1.5.1
    ------------------ Mod Lists -------------------
    Jar Mods:
    minecraftforge-universal-1.5.1-7.7.1.650.zip
    Version: 7.7.1.650
    Filename: minecraftforge-universal-1.5.1-7.7.1.650.zip
    Biomes-O-Plenty-0.5.1.zip
    Version: 0.5.1
    Filename: Biomes-O-Plenty-0.5.1.zip
    Death Chest.zip
    Version:
    Filename: Death Chest.zip
    TooManyItems2013_03_23_1.5.1.zip
    Version:
    Filename: TooManyItems2013_03_23_1.5.1.zip
    OptiFine_1.5.1_HD_U_C4.zip
    Version:
    Filename: OptiFine_1.5.1_HD_U_C4.zip
    Flans Mod 2.3 for Minecraft 1.5.1 Universal.zip
    Version:
    Filename: Flans Mod 2.3 for Minecraft 1.5.1 Universal.zip

    ModLoader Mods:
    [1.5.1]ReiMinimap_v3.3_04.zip
    Version:
    Filename: [1.5.1]ReiMinimap_v3.3_04.zip
    UpdateCheckerMod_1.5.1.zip
    Version: 1.0.7
    Filename: UpdateCheckerMod_1.5.1.zip
    Audiotori_r5__1_5_1.zip
    Version:
    Filename: Audiotori_r5__1_5_1.zip
    matmos_packaged.zip
    Version:
    Filename: matmos_packaged.zip
    Ruins_1.5.1.zip
    Version: 9.8
    Filename: Ruins_1.5.1.zip
    ruins_log.txt
    Version: File
    Filename: ruins_log.txt
    rei_minimap
    Version: Folder
    Filename: rei_minimap

    Core Mods:
    DynamicLights_1.5.1.jar
    Version: 1.1.7
    Filename: DynamicLights_1.5.1.jar
    GuiAPI-0.15.4-1.5.1.jar
    Version: 0.15.4
    Filename: GuiAPI-0.15.4-1.5.1.jar

    ---------- Truncated........
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] java.lang.IllegalArgumentException: Slot 3956 is already occupied by [email protected] when adding [email protected]
    2013-04-20 10:09:09 [INFO] [STDERR] at net.minecraft.block.Block.<init>(Block.java:340)
    2013-04-20 10:09:09 [INFO] [STDERR] at co.uk.flansmods.common.BlockPlaneWorkbench.<init>(BlockPlaneWorkbench.java:21)
    2013-04-20 10:09:09 [INFO] [STDERR] at co.uk.flansmods.common.FlansMod.load(FlansMod.java:185)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    2013-04-20 10:09:09 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    2013-04-20 10:09:09 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    2013-04-20 10:09:09 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    2013-04-20 10:09:09 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    2013-04-20 10:09:09 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    2013-04-20 10:09:09 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    2013-04-20 10:09:09 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    2013-04-20 10:09:09 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    2013-04-20 10:09:09 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Gibea

    I found out it is wasted the times to make this because no place is suitable for the Flamingo in Minecraft world, so I post it out here.




    This would be perfect to use with the newest version of Biomes O Plenty when it is released. If these two mods support each other, it will take MC in a whole new direction.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    ahhh... ok. No problemo.

    BTW, the last update you just posted is great!

    Keep 'em coming.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Pushing for 100....

    Can you start version labeling the BOP download? The only way I know there was an update is to check this forum everyday, if not twice a day.

    Thanks a mil and keep up the great work... all mods are working great with it...including Atmosmobs and MoCreatures!
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    All worked fine with the previous version and Forge .499. Now MC crashes when I load the updated BOP.

    I tried posting my fault report as a spolier, but the Forum keeps telling me it's too long.

    Thanks for the help...

    Disregard... it's some kind of block ID issue with another mod I have loaded...
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.