My opinions/suggestions on all confirmed features:
Polar Bears: Hmm, I'm not sure how well this would look, but I hope it suits with Minecraft. Hopefully, they can be bred with meat (much like a wolf), and they will drop fur (new item) and bear meat (not sure what that would be called).
Skeleton-like mob: I think it's going to be a cloaked skeleton in snowy areas that spawns instead of the regular skeletons, and I think the white eyes are just some random design difference.
Endermen in the Nether: It would kind of suck, but come on, Endermen are one of the only dangerous mobs that don't appear in the nether, along with the nether being the only dimension that they don't appear in. The word 'reach' probably means that they can now teleport between dimensions (aswell as occasionally spawning in the nether itself), which has been a somewhat missing concept since Beta 1.8.
New fiery block: I think it's a type of netherrack with lava seeping down some of its holes. Stepping on it is like stepping in fire (but you burn in it for as long as lava), so its not very safe. I hope it will be called Firestone, Fierystone, Fire Netherrack, or Fiery Netherrack.
Unlimited block IDs: Good concept for certain modders; they won't have to borrow other block IDs, and the modding API might finally be implemented.
Easy block state commands: This is great, because they had already done this with superflat customisation, and not everybody can truly recall every single block ID in the entire game.
Bark and trunk blocks, and seamless slab blocks: Great idea for survival mode builds, but I wouldn't really need it that much.
My opinions/suggestions on some possible (but not confirmed) features:
Taiga Villages: Taigas are pretty useless, so this would be quite nice. Also, the spruce wood would be a pretty nice addition to these villages.
Grass Paths and Wooden Plank/Smooth Sandstone (desert versions of bridges in PE) Bridges in Villages: This makes villages look nicer in my opinion. Ever since they changed the texture for gravel in 1.3, villages have somewhat started to look even uglier. Also, they can finally remove cobblestone/sandstone underneath the pathways because grass paths do not obey gravity.
{atention} if any moderator wants to merge my posts wil be free and helped to
Now about the endermen, they can't actually teleport between dimensions as you need to load the chunk they are to they teleport, so even if added the concept would be impossible to reproduce on singleplayer worlds.
About the fire block: Most of you sugestions were just absurd, even something like magma rock would sound better in my opinion but anyways, what you said about what it will do is exactly what jeb was wanting to say when talking about to don't touch it.
About the Bark and Seamless Slabs: They would be useful also on criative as well on survival, i don't get you "i wouldn't need it very much", as these blocks are unobtainable on criative also, lots of awesome creations would be possible.
About the texture fixing: Actually that is unlikely as it was made to disincourage the players to get techinical/not meant to be obtained blocks.
Uh, what kind of drugs are you smoking and can I have some?
It's seems pretty simple to me. Endermen come from the end dimension via their intrinsic ability to teleport across dimensions. They have been visiting the overworld for some time and it only makes sense that they could also reach the nether in the same way.
I think one thing about this that people overlook is that it will make it a bit easier to get ender pearls because other than ghasts you could fight them without worrying about other mobs attacking you.
Actually not, will not be easier to get enderpearls, as they rarity on the nether will probably be the same as to overworld, actually this is more an balancing than an facility.
Config is fully patched and working. We are almost ready to release update 43. Sorry it has taken so long, but DM hasn't really been our main focus recently.
Bug in U43TB3. All the exteriors added allow the player's limbs to be spotted. It is easiest to see in the Tree, then Alpha-Gamma, then Hexon. Pictures attached.
Please note that this may be a bug with skin packs, if the player is supposed to be invisible. I was using the John Hurt skin the the Dalek Mod Doctors pack.
"I was using the John Hurt skin the the Dalek Mod Doctors pack." Actually that is why, the player is made invisible and as the skin packs are buggy as hell you appear.
The update scheme by now is like this: minor updates are launched each week if any other update is in dev, big and medium updates vary according to how many things they have, and bug fixing updates can be launched daily.
The mod is currently in Alpha, so if yaou find any bugs please tell me.
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![ATENTION]!
The mod is having an internal rewrite due to an bug that made
all features anullified, the update will take longer to be made!
I didn't, shuprio started ignoring me, then he removed me from the skype, and then from the thread, so i left because i thinked he kicked me from the team after i helped so much. But anyways is not time to talk 'bout such old things. I'm working on an MCreator mod project and i'm not a fan of terraria anymore, so i don't know if i'm returning or not to the team anytime soon.
OptimusAndrew, i want to know how the development of the mod is going, it is being stable? I hope everyone is having a nice day there, sorry for raging a long time ago.
Hmm, i was here to see how the mod is going and also, if someone don't booted me of the mod for no reason it would have EoW model as now and not too time after, i has a good time on that mod but now it doesn't matter.
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{atention} if any moderator wants to merge my posts wil be free and helped to
Now about the endermen, they can't actually teleport between dimensions as you need to load the chunk they are to they teleport, so even if added the concept would be impossible to reproduce on singleplayer worlds.
About the fire block: Most of you sugestions were just absurd, even something like magma rock would sound better in my opinion but anyways, what you said about what it will do is exactly what jeb was wanting to say when talking about to don't touch it.
About the Bark and Seamless Slabs: They would be useful also on criative as well on survival, i don't get you "i wouldn't need it very much", as these blocks are unobtainable on criative also, lots of awesome creations would be possible.
About the texture fixing: Actually that is unlikely as it was made to disincourage the players to get techinical/not meant to be obtained blocks.
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Actually not, will not be easier to get enderpearls, as they rarity on the nether will probably be the same as to overworld, actually this is more an balancing than an facility.
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You can port the update to 1.8.9?
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"I was using the John Hurt skin the the Dalek Mod Doctors pack." Actually that is why, the player is made invisible and as the skin packs are buggy as hell you appear.
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Yes, only with minor diferences.
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Was like this i started working on the mod only to be kicked shortly after for no reason .-.
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eh, some internal problems with my accounts, fixing that soon, but for now i will place the default download link.
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[New Millenia] Mod Thread
The update scheme by now is like this: minor updates are launched each week if any other update is in dev, big and medium updates vary according to how many things they have, and bug fixing updates can be launched daily.
The mod is currently in Alpha, so if yaou find any bugs please tell me.
}-[---------v--v--v--v--------]-{
![ATENTION]!
The mod is having an internal rewrite due to an bug that made
all features anullified, the update will take longer to be made!
}-[---------v--v--v--v--------]-{
[Downloads]
http://minecraft.curseforge.com/projects/new-millenia
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Planned:
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Screenshots:
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Changelog
1.0.0 Indev
1.0.1 Indev
1.0.4 Indev
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1.0.0 Alpha
1.0.0_01 Alpha
1.0.1 Alpha
1.0.2 Alpha
1.0.3 Alpha
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Test Versions:
(These are numerated and not released to the public, things said here can change in the actual version.)
March 5, 2016
March 6, 2016
March 8, 2016
Alpha 1.0.0 VC 1
March 11, 2016
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March 13, 2016
March 13, 2016
March 22, 2016
March 25, 2016
March 30, 2016
Uses for most of the metals
April 4, 2016
April 8, 2016
April 11, 2016
April 17, 2016
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I didn't, shuprio started ignoring me, then he removed me from the skype, and then from the thread, so i left because i thinked he kicked me from the team after i helped so much. But anyways is not time to talk 'bout such old things. I'm working on an MCreator mod project and i'm not a fan of terraria anymore, so i don't know if i'm returning or not to the team anytime soon.
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OptimusAndrew, i want to know how the development of the mod is going, it is being stable? I hope everyone is having a nice day there, sorry for raging a long time ago.
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Hmm, looks like a cool mod, would be a dream enter on the dev team.
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Why this idea is forgoten?
Is the best idea i saw on my life, that would be good to map making now days.
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1WTC When we will get a better 12th doctor's TARDIS interior? Oh, and moreTARDIS models like the 2010 and 2005 ones will came?
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Hmm, i was here to see how the mod is going and also, if someone don't booted me of the mod for no reason it would have EoW model as now and not too time after, i has a good time on that mod but now it doesn't matter.
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A mod called Terraria 3D kicked me off, no reasons of that.
So can i help at texturing and modeling?