• 0

    posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]

    My opinions/suggestions on all confirmed features:


    Polar Bears: Hmm, I'm not sure how well this would look, but I hope it suits with Minecraft. Hopefully, they can be bred with meat (much like a wolf), and they will drop fur (new item) and bear meat (not sure what that would be called).

    Skeleton-like mob: I think it's going to be a cloaked skeleton in snowy areas that spawns instead of the regular skeletons, and I think the white eyes are just some random design difference.

    Endermen in the Nether: It would kind of suck, but come on, Endermen are one of the only dangerous mobs that don't appear in the nether, along with the nether being the only dimension that they don't appear in. The word 'reach' probably means that they can now teleport between dimensions (aswell as occasionally spawning in the nether itself), which has been a somewhat missing concept since Beta 1.8.

    New fiery block: I think it's a type of netherrack with lava seeping down some of its holes. Stepping on it is like stepping in fire (but you burn in it for as long as lava), so its not very safe. I hope it will be called Firestone, Fierystone, Fire Netherrack, or Fiery Netherrack.

    Unlimited block IDs: Good concept for certain modders; they won't have to borrow other block IDs, and the modding API might finally be implemented.

    Easy block state commands: This is great, because they had already done this with superflat customisation, and not everybody can truly recall every single block ID in the entire game.

    Bark and trunk blocks, and seamless slab blocks: Great idea for survival mode builds, but I wouldn't really need it that much.


    My opinions/suggestions on some possible (but not confirmed) features:


    Taiga Villages: Taigas are pretty useless, so this would be quite nice. Also, the spruce wood would be a pretty nice addition to these villages.

    Grass Paths and Wooden Plank/Smooth Sandstone (desert versions of bridges in PE) Bridges in Villages: This makes villages look nicer in my opinion. Ever since they changed the texture for gravel in 1.3, villages have somewhat started to look even uglier. Also, they can finally remove cobblestone/sandstone underneath the pathways because grass paths do not obey gravity.




    {atention} if any moderator wants to merge my posts wil be free and helped to
    Now about the endermen, they can't actually teleport between dimensions as you need to load the chunk they are to they teleport, so even if added the concept would be impossible to reproduce on singleplayer worlds.

    About the fire block: Most of you sugestions were just absurd, even something like magma rock would sound better in my opinion but anyways, what you said about what it will do is exactly what jeb was wanting to say when talking about to don't touch it.

    About the Bark and Seamless Slabs: They would be useful also on criative as well on survival, i don't get you "i wouldn't need it very much", as these blocks are unobtainable on criative also, lots of awesome creations would be possible.

    About the texture fixing: Actually that is unlikely as it was made to disincourage the players to get techinical/not meant to be obtained blocks.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]
    Quote from rodabon»

    Uh, what kind of drugs are you smoking and can I have some?

    It's seems pretty simple to me. Endermen come from the end dimension via their intrinsic ability to teleport across dimensions. They have been visiting the overworld for some time and it only makes sense that they could also reach the nether in the same way.

    I think one thing about this that people overlook is that it will make it a bit easier to get ender pearls because other than ghasts you could fight them without worrying about other mobs attacking you.

    Actually not, will not be easier to get enderpearls, as they rarity on the nether will probably be the same as to overworld, actually this is more an balancing than an facility.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from 1WTC»

    Config is fully patched and working. We are almost ready to release update 43. Sorry it has taken so long, but DM hasn't really been our main focus recently.

    You can port the update to 1.8.9?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from dhi_awesome»

    Bug in U43TB3. All the exteriors added allow the player's limbs to be spotted. It is easiest to see in the Tree, then Alpha-Gamma, then Hexon. Pictures attached.

    Please note that this may be a bug with skin packs, if the player is supposed to be invisible. I was using the John Hurt skin the the Dalek Mod Doctors pack.



    "I was using the John Hurt skin the the Dalek Mod Doctors pack." Actually that is why, the player is made invisible and as the skin packs are buggy as hell you appear.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)

    Was like this i started working on the mod only to be kicked shortly after for no reason .-.

    Posted in: WIP Mods
  • 0

    posted a message on [New Millenia] A Minecraft Mod

    eh, some internal problems with my accounts, fixing that soon, but for now i will place the default download link.

    Posted in: WIP Mods
  • 0

    posted a message on [New Millenia] A Minecraft Mod

    [New Millenia] Mod Thread

    The update scheme by now is like this: minor updates are launched each week if any other update is in dev, big and medium updates vary according to how many things they have, and bug fixing updates can be launched daily.

    The mod is currently in Alpha, so if yaou find any bugs please tell me.

    }-[---------v--v--v--v--------]-{


    ![ATENTION]!


    The mod is having an internal rewrite due to an bug that made

    all features anullified, the update will take longer to be made!


    }-[---------v--v--v--v--------]-{


    [Downloads]


    http://minecraft.curseforge.com/projects/new-millenia


    }-[---------v--v--v--v--------]-{

    Planned:

      • Possibility to convert blocks to they original development state on minecraft.
      • Uses to all the metals.
        • For example, alchemic uses for platinum with enderite.

      • More Nature.
        • New Biomes
          • Meadows
          • Subtemperate/Subtropical Forests

    • More Images to the thread.
    • Rework on Lapis Lazuli again.
    • Marble block and other rocks;
    • Splashes!
    • Pandas. Because everyone love pandas (Especially Dinnerbone).
    • Elder/Eldrich Log

    }-[---------v--v--v--v--------]-{

    Screenshots:


    }-[---------v--v--v--v--------]-{

    Changelog

    1.0.0 Indev

      • March 3, 2016
        • Tree related blocks.
        • Golden flowers

    1.0.1 Indev

      • March 5, 2016
        • Stone/Ancient blocks.
        • Ancient writings (Don't work by now).
        • Working rosewood sapling (Still a little glitched).
        • Uses for the golden flowers.
        • Fixed a bug where rosewood planks only give you 1 stick.
        • Changed the shade of green for rosewood leaves.

    1.0.4 Indev

      • March 9, 2016
        • Minecraft alpha dimension (In Test).
        • New mob.
        • Ore dust.

    }-[---------v--v--v--v--------]-{

    1.0.0 Alpha

      • March 12, 2016
        • Finally Alpha!
          • Blocks and labels revised.
          • Some vanilla items got revamped.
          • Enderite! (Due to MCreator's limitations it only spawns on overworld).
          • Gold powder.
          • Golden flower soup.
          • Lead ore and ingot.
          • Tin ore and ingot.
          • Copper ore and ingot.
          • Silver ore, block and ingot.
          • Some new Minecraft alpha features.

    1.0.0_01 Alpha

      • March 12, 2016
        • Bug fixes

    1.0.1 Alpha

      • March 22, 2016
        • * Second Major Alpha Update
          • New Trees.
          • > Araucaria and Larch.
          • Ore Crusher (Currently Unusable).
          • New Metals.
          • > Zinc and Tungsten.
          • Silver Block Added and it Texture was Revamped.
          • Obsidian Shard.
          • Ethereal Lava Bucket (Glitchy).
          • Rosewood Sapling Tweaks (Still a little Glitchy).
          • More Organization.

    1.0.2 Alpha

      • ​ April 2, 2016
        • Metal plates.
        • New boss mob.
        • Texture tweaks and changes.
        • > Finally an accurate texture to Rosewood Leaves.
        • New ore
        • > Arescetite
        • => Drops from Lapidem Arescet
        • -- Removed the item form of Rosewood Sapling
        • -- Removed Herobrine

    1.0.3 Alpha

      • April 9, 2016
        • * The Survival Update
          • General Tweaks and Massive changes;
          • > Major organization changes.
          • Bug fixes
          • > Renaming and design fixes.
          • +> Lapidem Arescet made look like an actual stone type, the consequence of this change made the easter egg disappear.
          • +> Texture changes to all logs
          • +> Arescetite texture changed.
          • > World Generation fixes
          • +> Generation Corrections to all ores and flowers
          • Fixed the bug that made normal worlds unplayable;
          • Cherry Trees.
          • Made thread look more serious;
          • Zinc tools, jus' because it is too annoying on my mod so i made an actual use to it.

    }-[---------v--v--v--v--------]-{

    Test Versions:

    (These are numerated and not released to the public, things said here can change in the actual version.)

    March 5, 2016

    • Stone/Ancient blocks testing.
    • Ancient writings/sign testing.
    • Generated structures testing.
    • Uses for the golden flowers.
    • Fixed a bug where rosewood planks only give you 1 stick.
    • Changed the shade of green for rosewood leaves

    March 6, 2016

    • A new dimension for your nostalgic needings
    • More ancient stuff

    March 8, 2016

    • More dimension related stuff.
    • More concept studies.
    • More new features.
    • New mob...
    • Ore dusts.

    Alpha 1.0.0 VC 1

    March 11, 2016

    • First Alpha version candidates being worked on.
    • Enderite gem, with ore and block.
    • More Minecraft Alpha features.
    • New metals

    }-[---------v--v--v--v--------]-{


    March 13, 2016

    • Lapis lazuli dust.
    • Alpha portal still in development.
    • Obsidian shard.
    • Enderite powder.
    • Silver block.
    • Ancient Ruins bricks.
    • Ethereal lava (be now it is unobtainable.)

    March 13, 2016

    • Slab models.
    • Rosewood planks and Oak planks (Vanilla) revamp.
    • Original Leaf (Alpha Leaves) rendering bug fixed.
    • More metals.
    • Ore Crusher.
    • Tab Organization (Where the stuff can be found in creative).
    • Secret feature.
    • Ethereal Lava bucket, (Unusable).

    March 22, 2016

    • New trees.
    • Sapling and metadata tweaks.
    • More organization.

    March 25, 2016

    • Texture changes and tweaks
    • Organization bug fixing
    • Rosewood Sapling reverted

    March 30, 2016

    Uses for most of the metals

      • New ore
        • Arescetite
          • Drops from Lapidem Arescet

    • Blocks for most of the metals

    April 4, 2016

      • Another joke-like boss mob.
      • Bushes
      • Graphical Redesigns/Retextures
      • New tree
        • Cherry Blossom

    April 8, 2016

      • Massive Redesign, Rework and Organization
      • Bug fixing
      • Rosewood Sapling is being Reworked.
      • Mod Thread now look more serious.
      • World Generation glitch cause determined.
        • Buggy ore generation fixed;

    • -- Oak planks texture change anulled.

    April 11, 2016

    • Seecret Update in progress
    • Any changes will not be shown until the update releases​

    April 17, 2016

      • Seecret Update Still in progress but some changes will be shown
        • Corrections to most of the features
        • More uses to most of the ores
        • More Biomes

    }-[---------v--v--v--v--------]-{

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)

    I didn't, shuprio started ignoring me, then he removed me from the skype, and then from the thread, so i left because i thinked he kicked me from the team after i helped so much. But anyways is not time to talk 'bout such old things. I'm working on an MCreator mod project and i'm not a fan of terraria anymore, so i don't know if i'm returning or not to the team anytime soon.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)

    OptimusAndrew, i want to know how the development of the mod is going, it is being stable? I hope everyone is having a nice day there, sorry for raging a long time ago.

    Posted in: WIP Mods
  • 0

    posted a message on Minestrappolation 4: Pipes and Teleporters!

    Hmm, looks like a cool mod, would be a dream enter on the dev team.

    Posted in: Minecraft Mods
  • 0

    posted a message on Slanting Fences On Half Blocks!

    Why this idea is forgoten?

    Is the best idea i saw on my life, that would be good to map making now days.

    Posted in: Suggestions
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!

    1WTC When we will get a better 12th doctor's TARDIS interior? Oh, and moreTARDIS models like the 2010 and 2005 ones will came?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)

    Hmm, i was here to see how the mod is going and also, if someone don't booted me of the mod for no reason it would have EoW model as now and not too time after, i has a good time on that mod :) but now it doesn't matter.

    Posted in: WIP Mods
  • 0

    posted a message on THE GAME CUBE - Bringing your videogame collection into Minecraft!

    A mod called Terraria 3D kicked me off, no reasons of that.

    So can i help at texturing and modeling?

    Posted in: WIP Mods
  • To post a comment, please or register a new account.