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    posted a message on Evercraft 24/7 | No Longer A Hybrid Server!
    • What Is Your In Game Name?
    • WoodElf101
    • Who has recommended you? (You need three)
    • Katropa, OB404, ChewyCube, Reinecker, engelbretson1
    • How Old Are You?
    • 13
    • What Is Your Time Zone? (GMT)
    • Australia, Canberra
    • What Times Do You Think You Will Be On? (Example: 1PM - 2PM)
    • Weekends (Or that’s Friday and Saturday in your time zone)
    • How Long Have You Been Playing On Evercraft? (Be exact in hours!)
    • Days... About five weeks?
    • How Long Have You Been Playing On Friendly Survival? (Be exact in hours!)
    • Most of my time on the server until about the fourth week
    • Do You Have Any, Warnings, Bans, Kicks, Etc
    • I was once jailed for five minutes because of a small grief at the minigames spawn
    • Have You Ever Been Staff On Any Other Servers? Which Ones?
    • No
    • Have You Ever Been Staff On Any Other Worlds? Which Ones?
    • No
    • What Staff Rank Are You Now? (Only If You Are Otherwise State None)
    • Builder
    • If You Have/Had A Staff Rank, How Long?
    • <Not Been Staff>
    • Have You Read All Of The Rules, And Agree To Them?
    • Yes
    • If You Disagreed, Why?
    • <Not Disagreed>
    • What Makes You Stand Out From Other People For Staff? (3-4 Sentences At Least)
    • Well for starters I am quite experience with Minecraft design. I am also quite experienced with redstone and headed the piston train project, which was sadly disbanded. I am also quite friendly with everyone on the server, in particular the mods and such. I have occasionally helped build server maps.
    Posted in: PC Servers
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    posted a message on [1.4.7] Zaedes' SteamWorks
    This looks like a really nice mod!

    I earnestly hope to see this up there with BuildCraft, RedPower, and other such popular technology mods in the future.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hey dude, this is a great mod. Just wondering, though, if you might add some new temples to fit some of your biomes? That, i think, would be a great addition to the mod.
    Posted in: Minecraft Mods
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    posted a message on Clay charges, blow up crap an organized way!
    Okay guys! The Reddit is up. I might keep you regularly updated with opinions posted on said Reddit, or might not. It really depends on how much Necromantic 'get-up-and-go' I find myself in possession of each morning. Anyway, you can find the Reddit at this URL;

    http://www.reddit.com/r/minecraftsuggestions/comments/15ew0d/clay_charges_neater_explosives/

    I really do reccomend getting the URL for the Reddit on your main post. People with Reddit accounts will see and then go over there and upvote if they support. Overall it'll just help.

    Anyway... everyone's favourite Dracolich, out!
    Posted in: Suggestions
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    posted a message on Clay charges, blow up crap an organized way!
    Quote from Streaksy2

    -snip-
    One problem though... clay is rare as hell. I've only seen like 3 clay clusters in the 2 years I've messed around with Minecraft, and not once since the official release. Dunno why its so rare. It's probably an underused resource anyway. So I'd say this would have to go alongside a more-common-clay change. Or a different framing material. Whichever. :D
    -snip-

    Really? Clay? Rare? I swear you've gotta be using some pretty messed up seeds there, mate.

    In general I'll find clay clusters every 5-10 blocks on the bottom of a lake, which would generally make at least one in every small lake.
    Posted in: Suggestions
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    posted a message on Clay charges, blow up crap an organized way!
    Guys guys guys. There should be a 'Manage Topic Poll' button on the right of the screen when editing the topic, right above 'Follow this Topic' and the enabling of emoticons and signatures.

    Also, have you posted this on Reddit yet? Because I feel sorry for the topic... this is one of the few good suggestions we get out here on the Forums, and it's a sad, sad reality that the MC development team have almost nothing to do with the forums, and ideas from the suggestions section itself are never taken into consideration these days.

    If you haven't Reddit'd the idea yet, I would be happy to do it myself and credit you on the idea.
    Posted in: Suggestions
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    posted a message on [1.2.5][ModLoader][Forge][13000+ DL's] Fishing++
    Dude, the new Workbench API will support class-editing mods and make them compatible with non-class-editing mods! This is good news for you!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Have you thought about having this put into MCPatcher? It would look great with Better Grass!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][ModLoader][Forge][13000+ DL's] Fishing++
    Hrm! This is a great mod, however I noticed that you were planning to add visible fish, which I assume means a fish mob.
    However, I really like the mod the way it is, just by catching random fish out of nowhere. I just think I like the way it works currently by keeping most of the vanilla mechanics and such.
    Also, Mo' Creatures already uses fish mobs.
    So, I was thinking, instead of changing your mod to include fish mobs, you could develop a sort of plugin for Mo' Creatures that adds mobs for all of the fish in this mod that drop that kind of fish.
    I just thought that would be a better way to do it. Sorry if it bothers you though.
    Posted in: Minecraft Mods
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    posted a message on Pixel sized blocks
    Quote from lokout

    any idea on where i should put it?

    Oh, no, you've got it in the right forum. It just seems like a pretty hard job to take up.
    I mean, I'm not a modder but I can tell that this sort of thing may be difficult.
    However, I may be able to help you somewhat if you tell me the main differences between your mod and Tiny Blocks.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pixel sized blocks
    Hrm... I'm not sure anyone on this forum would take up something this big...
    It seems like a whole new game. I can certainly see myself building in pixels.
    Posted in: Requests / Ideas For Mods
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    posted a message on *NEW* BoxGod - Real Time Strategy Mod - Development Thread
    Update - 14 / 10 / 2012
    Added a page with a list of all the planned buildings in the mod so people can get an idea of what I want to achieve here without having to wait until I finish my giant wikia project.
    Posted in: Requests / Ideas For Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from skwerl56767

    Mules already exist in the latest version. Having them only carry certain utilities though could be helpful. I wonder how you would make it so that a Mule carried a specific item though, like a furnace. ( Heh, furnace-mule).

    Oh, really? I'm using a Technic Mo' Creatures, so my updates are outdated, but anyway.
    I do recall, however, that a Mule has an opposite, where a Mule has a horse mother and Donkey father and the other has a Donkey mother and Horse father, or something of the sort...
    Anyway, what I'm trying to say is that a Utility-carrying animal would rock. ENCHANTING MOUNT FTW!
    Posted in: Mods Discussion
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    posted a message on *NEW* BoxGod - Real Time Strategy Mod - Development Thread
    Quote from ImNotBatman

    Meh, Pass. Do what you want. I just want an RTS mod.

    Suit yourself. Just saying, though, people who actually want to help develop mods don't generally go for threads that say 'I can't think of a name for this'. Unlike the suggestions forum, people don't often use the search bar, so tags won't do much good either.
    Just a word of advice.
    Quote from MestaCraftGads

    Hey, I think I was thinking the same thing as you, this is something I wrote:

    Basically, wouldn't it be amazing to have a game like Age of empires/Halo wars, one of those strategy game things or even just sand box fun. But mine craft So you would have units. Say, for example: Steves. Then enemies would also come in more numbered units. And you need to make buildings, and these buildings are all editable in a settings folder or they get there data from an mcedit schematic. Very community modifiable like torchlight 1 & 2, if you are getting my drift rite now. And if you select your units, you can right click a tree and they will chop it down, and you have to set tasks and what not, you can train different levels of miners or lumberjacks (i'm so excited just writing it) The graphics would need to be pretty top notch, (did you see the reference...) Anyway, if you understand where i'm trying to go with this. Then reply what you think, your thoughts. If you think you could undertake something like this, I could fund some time spent i'd really like this to become something real, because it has a lot of potential and i'm sure you would agree.

    Cheers Nik

    Is that what you are aiming for? Because it's an incredible idea.

    I would gladly want to sign up for texturing or ideas. I can also make great minecraft structures. And I don't mean like.. the ­ some kids put on youtube.


    Yeah, that's basically what I'm thinking!
    However, I'm not sure if you know that I'm planning on having buildings one-block big and units smaller than the player, to give the player a sort of god-like epxerience. This way, the player would have both a strategy-game-like view over the world, and plus the graphics would be even better because we could use regular-sized textures layed over tiny models.
    What do you think? If you're happy with this, then I'll sign you up for ideas and textures if you like.
    Posted in: Requests / Ideas For Mods
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    posted a message on I'll be honest: Extensive RTS [Idea]
    Check my reply over on BoxGod.
    Posted in: Requests / Ideas For Mods
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