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    posted a message on A million and one different crash reports.
    So, I'm trying to play with some mods here. I kept getting a bunch of different crash reports like problematic frame, some just showing a memory map and exiting, and now after I removed EVERY single mod, only using the forge CLIENT, I get this report
    ---- Minecraft Crash Report ----
    // Oops. Time: 4/21/17 2:30 PM
    Description: Initializing game java.lang.NoClassDefFoundError: caa
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Class.java:2583)
    at java.lang.Class.getField0(Class.java:2975)
    at java.lang.Class.getField(Class.java:1701)
    at cpw.mods.fml.client.FMLClientHandler.detectOptifine(FMLClientHandler.java:277)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: caa
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 15 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 17 more A detailed walkthrough of the error, its code path and all known details is as follows:
    --------------------------------------------------------------------------------------- -- Head --
    Stacktrace:
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Class.java:2583)
    at java.lang.Class.getField0(Class.java:2975)
    at java.lang.Class.getField(Class.java:1701)
    at cpw.mods.fml.client.FMLClientHandler.detectOptifine(FMLClientHandler.java:277)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 4.8.0-46-generic
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 108380920 bytes (103 MB) / 187904000 bytes (179 MB) up to 3207856128 bytes (3059 MB)
    JVM Flags: 5 total; -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: Mesa DRI Intel(R) Bay Trail GL version 3.0 Mesa 12.0.6, Intel Open Source Technology Center
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    On 1.7.10. Right now I am really tired and frustrated with numerous things, and trying to do something to RELAX me is simply making it all worse.
    Posted in: Java Edition Support
  • 0

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!

    Anyone had an issue with all thirst going down after sleeping?

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.7.10 Water World [Current and future plans]

    I need a mod similar to but different than this xD.

    Posted in: Mods Discussion
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    posted a message on Island Seed [2 Islands - No trees] (Only tested in 1.7.10 and 1.8)

    Strange, I doubt I could have missed an island so close.

    Posted in: Seeds
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    posted a message on Island Seed [2 Islands - No trees] (Only tested in 1.7.10 and 1.8)
    Quote from rodabon»

    That's odd, MineAtlas indicates there are 3 islands at spawn. Do you actually spawn on a different set of islands than MineAtlas is indicating?


    MineAtlas Map


    They look a bit different than the ones I saw, what version's generation system does MineAtlas use?
    Posted in: Seeds
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Strum355»

    idk what karyonixs shadermod does these days, but we all use optifine and theres no way to tell if we're in lava or not. end of


    Well I mean you still have to use his version if you're playing on 1.7.10.
    Posted in: Minecraft Mods
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    posted a message on [Updated-1.1] Coal to Diamond Compressor Mod!

    What is your stance on modpacks? Since it's open source I would assume it's ok but still asking. Also is this compatible with mods that can transfer fluids and items via pipes?

    Posted in: Minecraft Mods
  • 1

    posted a message on Et Futurum - Brings the future to now!
    Quote from frigomanu»

    how do you do in the mod to get the elytra?



    I think this mod doesn't include the elytra. Try this mod for that.

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Builderb0y»

    Because there's literally a uniform variable passed into shaders by optifine called "isEyeInWater". It's set to 1 if you're in water, and 0 otherwise. There's no variable for the block at your head position, this is the only data that shaders have access to. It's not that optifine can't check for lava too -it can-, it just doesn't give that data to shaders.

    OptiFine uses basically the same code for shaders as karyonix's version right? So the same thing will happen if you use that? It should be addressed by both author's if that's the case.
    Posted in: Minecraft Mods
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    posted a message on (WIP) Adventure Backpack Mod - Beta 0.8c - UPDATED November 22nd 2015

    Hey. Nice to see someone is keeping this mod updated, there is one feature I'd like to suggest, though. The ability to give the player a backpack with certain items in it when they spawn in the world for the first time. It would be really useful for modpack creation so that the player is surprised when opening the backpack for the first time. I'm not sure how hard this would be to implement, as I don't really have experience with programming. But, no harm in suggesting it right? :)

    Posted in: WIP Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Triliton»

    Thats not how the shadersmod works.

    Like Strum355 says, its not possible.

    Well I'm confused as to how it works in water but not lava.
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Strum355»

    We cant have lava fog with shaders because theres no way to tell when we're in lava

    I'm pretty sure you can, since it's possible for water.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] VILLAGE seed! Blacksmith Chest containing DIAMONDS & food!

    It didn't work there were no diamonds.


    You realise this says Minecraft 1.2.5 right?
    Posted in: Seeds
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    posted a message on Island Seed [2 Islands - No trees] (Only tested in 1.7.10 and 1.8)
    Quote from HalfOfAKebab»

    There are many, many, many of these. It's not special.


    That does not mean I can't post a new one. It's better for people who want to use them to have more choices. Especially for something where you don't have trees and need mods to get them at first.
    Posted in: Seeds
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    posted a message on Looking for specific seed
    Quote from Bad_kins»

    Yeah, I know they are both really rare which is why I posted on here. Just in case someone had one stored somewhere. A buddy and I want to do a survival at that location.


    Maybe if we knew 110% EXACTLY how MC calculates it, we could have created a seed?
    Posted in: Seeds
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