- Jaiguru
- Registered Member
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Member for 13 years, 9 months, and 12 days
Last active Tue, Jan, 23 2018 04:34:01
- 0 Followers
- 582 Total Posts
- 129 Thanks
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Dec 27, 2014Jaiguru posted a message on Minecraft Windows Launcher Needs YOUR Testing and Feedback!The phrase is "damn SIGHT", as in a sight I'd rather see. There are no sides in the discussion.Posted in: News
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Sep 12, 2014Jaiguru posted a message on Microsoft Buying Minecraft?Yeah, you do know that you don't get a say in everything, right? Grow up.Posted in: News
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Sep 12, 2014Jaiguru posted a message on Microsoft Buying Minecraft?THank god. Now maybe this game will get professional attention instead of lazy Scandinavian hipsters who install movie rooms in their "studio" instead of hire new help to fix the bugs that have been in their poorly optimized code since the very first version. If Microsoft knows what's good for them their first line of business will be to fire everyone in Mojang.Posted in: News
Flame shields up, "you're a troll" yeah yeah yeah kid. Some people have different opinions. -
Aug 1, 2014Jaiguru posted a message on New EULA Now in Effect!It's the only viable method.Posted in: News
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Aug 1, 2014Jaiguru posted a message on New EULA Now in Effect!This is tremendously stupid on the part of Mojang. They've just cut one of the only viable means of monetizing a server. Assuming it's robustly enforced, we're about to see the closing of a large portion of the minecraft community. So much for being "indy".Posted in: News
And it's doubly absurd given the mess of bugs and poor optimization that this game is. Mojang has MUCH more immediate concerns than playing the role of social justice warrior for causes that not everyone shares. -
Sep 6, 2012Jaiguru posted a message on Snapshot 12w36a Ready For Testing!This snapshot makes me a little sad. Looks like horses are not going to show up. And I would have much rather seen armor stands than heads I'll never use but for a boss mob.Posted in: News
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Sep 6, 2012Jaiguru posted a message on Snapshot 12w36a Ready For Testing!I'm sorry if it's been asked already, but is the on;ly way to harvest carrots and potatoes to break the soil?Posted in: News
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See, for the few who share my point of view, this is exactly the opposite of what makes a good game. We don't want to have an eating mechanic just because, which is what this addition amounts to. And we don't want to grow wheat just because. Every element added to the game should at least attempt to add to the gameplay experience. There must be objective, sacrifice and reward. I get that people like the hunger mechanic for this reason, I just happen to think it's fataly broken and pointless.
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I disagree. I think it utterly ruins farming. It is MUCH easier to fill your hunger requirements with the animals that roam and drop flesh constantly. The farming mechanic is utterly pointless now which is sad as the whole craft aspect of the game is again underminded by, what is in my opinion, poorly thought out gameplay mechanics. Why spend all that time growing wheat when a quick chop of the cow satisfies better?
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-STONE- mining session. As in building materials. Please try not to fail at English so hard.
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Swords were unnecessary? Aside from bows, which were only a go-to weapon if you are the kind to use automatic mob harvesters, the sword is the chief way you defend yourself. That said, I think your comment goes to the heart of why I dislike this mechanic so much. This whole update has been geared towards forcing minecraft into a package it was never made for. The action element of the game was clunky to begin with and is even more awkward now with the addition of critical hits. It's like it wants to try and be an fps. But it's not well suited for it at all. This game is far more about creating wonderful and useful things in the midst of survival challenges. To promote exploration, make the individual biomes have benefits such as unique materials that can only be gathered there. Looking for dungeons does nothing to make me want to explore. Zombies and skeletons come to me every night. Why should I leave to find more?
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I realize that economic plug ins are not native to the game, however they are a big part of the SMP experience. One of the chief problems with multiplayer economies is finding a way to produce a product people want. Some have turned to hotels which offer beds. I've never seen this work. Sleeping is obnoxious in SMP and no one will pay for a bed when it is dirt cheap to make from simple materials. The way I have succeeded in the economy is to create factory farms which provide cheap, plentiful food at industrial quantities. Now with food being absolutely everywhere in the game, there is much less viability for user shops, save for nether materials for people who don't want to be bothered with going in there.
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I thought it was fairly obvious that I was referring to pick axes. I thought the context was obvious. And 3 pick axes does not even begin to satisfy my needs for even a single underground stone mining session.
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I don't think that you should have to chose between the current leaked version of survival and creative. Not liking one mechanic of the game does not mean I wish to take away ALL challenge. I simply am not fond of making a game more difficult in a way that does not enhance gameplay. Eating does not enhance gameplay. The same argument was made by fans of GTA-SA. It was obnoxious to have to stop and eat, even though food was plentiful. It wrecks the pacing of the game, which has long enough hours in the collection phase to begin with.
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Nice contribution
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I still maintain it should at very least be possible to disable it, but I would definitely feel better about the mechanic if it were more as you described it. It goes down entirely too quickly for my taste.
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Yeah, that would be a fair compromise to me. I disagree that the best alternative to this is to set it to peaceful. I like the challenge of fighting the critters that come after you. I simply dislike having to wait to heal for no good reason and loosing health just because I had the nerve to play for ten minutes, regardless of how plentiful food is. My issue was never with the availability of food, which I would argue is actually over abundant now.
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Nothing ruins a game quicker than having to constantly stop to perform some pointless behavior just to keep playing as normal. It breaks up the action, which in itself is unacceptable. To validate that point, I offer one of the chief arguments that was used against The Legend of Zelda-Wind Waker. Many people strongly disliked having to stop their play to sail. I acknowledge that eating takes up no where near the amount of time sailing did in that game however it is still a break from gameplay that adds nothing enriching to the experience.
It also means that we now have to have much more food with us at all times when we are underground. How many people here take inventories of axes down to the bottom of the world with the intention of staying there as long as possible to mine as much as you can? Well now that will be constantly interrupted by either being unable to stay there as long due to having inventory space taken up by food instead of mined blocks, OR you'll have to spend long sessions of play collection meats to take down there and store. This has added nothing to the mining aspect of the game or the craft aspect of the game.
Running is nice. Who wants to do it when it depletes your hunger and ultimately your health? As if the game wer enot already aggressive enough.
Does anyone agree with me? Think I'm an idiot and want to tell me why at length? I look forward to hearing all your opinions and encourage anyone who agrees with me to make as much noise about it as possible so Notch can see what he has done. (I still love you Notch, you just made a rare mistake.)
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I was wondering if there was a map deleter out there that was compatible with minecraft in beta? Every time I do a search for it I keep getting the old version with the pine tree forest generator that was only updated through the alpha releases.
I am having an issue with my level generating chunks miles from anywhere I've ever been and it's making my map unnecessarily gigantic. I'd like to be able to open an editor and erase those rogue chunks so my world shrinks back down to a more managable size.
Anyone have any good ideas?
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Thank you!
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In Game Minecraft username: JaiGuru
What you look for in Multiplayer Servers: A novel experience, economy, fun people to spend time with.
Strengths in Minecraft: Farming, collecting huge amounts of material via long gathering sessions, industrial grinding, evil corporate regimes bent on world domination...but only in my spare time.
How you heard about DankCraft: MCServerlist.net
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I was hoping someone could suggest a good plugin, or list of plugins, that has certain features. I want it to be able to change a player's rank in game without having to restart the server. I would like it to change the color of their name and preferably also add a prefix. I have not run a server since Hey0 was in play and I'm feeling a bit lost now. XD