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    posted a message on Hunger: A poorly thought out rant
    Quote from DrJamming

    Because I have the option to grow Wheat.

    See, for the few who share my point of view, this is exactly the opposite of what makes a good game. We don't want to have an eating mechanic just because, which is what this addition amounts to. And we don't want to grow wheat just because. Every element added to the game should at least attempt to add to the gameplay experience. There must be objective, sacrifice and reward. I get that people like the hunger mechanic for this reason, I just happen to think it's fataly broken and pointless.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from DrJamming

    I like it, and hope it's not optional to be turned off. I think it adds the realistic enrichment of challenge to the game, in which you can't just go and go forever without having to top up. I think it also makes it funner and gives more purpose to farming.


    I disagree. I think it utterly ruins farming. It is MUCH easier to fill your hunger requirements with the animals that roam and drop flesh constantly. The farming mechanic is utterly pointless now which is sad as the whole craft aspect of the game is again underminded by, what is in my opinion, poorly thought out gameplay mechanics. Why spend all that time growing wheat when a quick chop of the cow satisfies better?
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from albions_angel

    Thats just thick. One Diamond pick fills 24 slots of your 36 available slots. Assume you are just collecting ores, and given that when picks break, you will have a free slot, just filling your hotbar with 8 picks and a stack of pork will see you through about 30 weeks underground and several full invents of ore! You telling me you take a full invent of diamond or iron picks and come up with an almost full invent? Shut up, do math, read wiki. Unless you are useing wooden picks and just collecting coal and cobble.


    -STONE- mining session. As in building materials. Please try not to fail at English so hard.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from Pirgah

    Im seeing a lot of people complaining about hunger because "It does not add anything to gameplay", a statement which I feel is flawed. Eating has completely changed the way we play minecraft for the better (at least in my opinion).

    In 1.7 and earlier updates, the sword was a really unneccesary item. One could simply build a small house of dirt, and turtle up there all night, the new hunger mechanic now keeps you moving around looking for mobs to hunt. I have always thought that if the game can generate worlds of nearly infinite sizes, why would it seem to encourage you to stay put.

    Another thing, you mentioned that some people like to hang around in caves for days without returning to the surface, and that the need for food would clutter your inventory and make you constantly need to return to the surface. This is untrue. You can carry large stacks of food, and 2-3 cooked beef can completely fill your hunger bar, and if you run out of food underground, find some zombies, they drop a new food item known as Rotten flesh.


    Swords were unnecessary? Aside from bows, which were only a go-to weapon if you are the kind to use automatic mob harvesters, the sword is the chief way you defend yourself. That said, I think your comment goes to the heart of why I dislike this mechanic so much. This whole update has been geared towards forcing minecraft into a package it was never made for. The action element of the game was clunky to begin with and is even more awkward now with the addition of critical hits. It's like it wants to try and be an fps. But it's not well suited for it at all. This game is far more about creating wonderful and useful things in the midst of survival challenges. To promote exploration, make the individual biomes have benefits such as unique materials that can only be gathered there. Looking for dungeons does nothing to make me want to explore. Zombies and skeletons come to me every night. Why should I leave to find more?
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    I would also add another thought.

    I realize that economic plug ins are not native to the game, however they are a big part of the SMP experience. One of the chief problems with multiplayer economies is finding a way to produce a product people want. Some have turned to hotels which offer beds. I've never seen this work. Sleeping is obnoxious in SMP and no one will pay for a bed when it is dirt cheap to make from simple materials. The way I have succeeded in the economy is to create factory farms which provide cheap, plentiful food at industrial quantities. Now with food being absolutely everywhere in the game, there is much less viability for user shops, save for nether materials for people who don't want to be bothered with going in there.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from icarus963

    also i forgot. I always take at least 3 porkchops down underground and i can carry lots of items. Tell me what idiot would carry axes down underground when there are no trees ? I think having 2 or 3 pick axes 1 iron sword and 1 back up sword and 2 iron shovels is more than enought. If you got diamonds than 1 pick one shovel and one sword. Your inventory will be almoust empty man.


    I thought it was fairly obvious that I was referring to pick axes. I thought the context was obvious. And 3 pick axes does not even begin to satisfy my needs for even a single underground stone mining session.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from icarus963

    What ? Hunger is great thing in minecraft. I have been waiting for this since i play this game. If you want to build go to creative mode. I just tryed out beta 1.8 pre and its freaking awesome. Best update ever. Its not hard to get nourished. You kill one cow and you get 3 beefs you kill chicken you get 1 chicken food so what else do you want ? You get food from everything you kill and hunger adds realistic to game and its fun to play.


    I don't think that you should have to chose between the current leaked version of survival and creative. Not liking one mechanic of the game does not mean I wish to take away ALL challenge. I simply am not fond of making a game more difficult in a way that does not enhance gameplay. Eating does not enhance gameplay. The same argument was made by fans of GTA-SA. It was obnoxious to have to stop and eat, even though food was plentiful. It wrecks the pacing of the game, which has long enough hours in the collection phase to begin with.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from dinizithu

    I've got a solution to your problem.
    Stop playing...


    Nice contribution :rolleyes:
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from Myhappypie

    I think it's fine, but it goes down too fast. I think you should only start dying after 4 days of not eating.


    I still maintain it should at very least be possible to disable it, but I would definitely feel better about the mechanic if it were more as you described it. It goes down entirely too quickly for my taste.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    Quote from Kortin

    I seriously think this is the best way to solve any and all problems with food. People who like Hunger can keep it on, people who don't can turn it off. Easy.


    Yeah, that would be a fair compromise to me. I disagree that the best alternative to this is to set it to peaceful. I like the challenge of fighting the critters that come after you. I simply dislike having to wait to heal for no good reason and loosing health just because I had the nerve to play for ten minutes, regardless of how plentiful food is. My issue was never with the availability of food, which I would argue is actually over abundant now.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: A poorly thought out rant
    I'm just going to say what I know some of us are thinking: Hunger is the worst thing that has ever happened to this game.

    Nothing ruins a game quicker than having to constantly stop to perform some pointless behavior just to keep playing as normal. It breaks up the action, which in itself is unacceptable. To validate that point, I offer one of the chief arguments that was used against The Legend of Zelda-Wind Waker. Many people strongly disliked having to stop their play to sail. I acknowledge that eating takes up no where near the amount of time sailing did in that game however it is still a break from gameplay that adds nothing enriching to the experience.

    It also means that we now have to have much more food with us at all times when we are underground. How many people here take inventories of axes down to the bottom of the world with the intention of staying there as long as possible to mine as much as you can? Well now that will be constantly interrupted by either being unable to stay there as long due to having inventory space taken up by food instead of mined blocks, OR you'll have to spend long sessions of play collection meats to take down there and store. This has added nothing to the mining aspect of the game or the craft aspect of the game.

    Running is nice. Who wants to do it when it depletes your hunger and ultimately your health? As if the game wer enot already aggressive enough.

    Does anyone agree with me? Think I'm an idiot and want to tell me why at length? I look forward to hearing all your opinions and encourage anyone who agrees with me to make as much noise about it as possible so Notch can see what he has done. (I still love you Notch, you just made a rare mistake.)
    Posted in: 1.8 Update Discussion
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    posted a message on Deleting chunks
    Hi everyone.

    I was wondering if there was a map deleter out there that was compatible with minecraft in beta? Every time I do a search for it I keep getting the old version with the pine tree forest generator that was only updated through the alpha releases.

    I am having an issue with my level generating chunks miles from anywhere I've ever been and it's making my map unnecessarily gigantic. I'd like to be able to open an editor and erase those rogue chunks so my world shrinks back down to a more managable size.

    Anyone have any good ideas?
    Posted in: Server Support and Administration
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    posted a message on ╬¤ ÐankÇraft ¤╬ The Dankest server around! MC 1.2.5 brand new (temp) map!
    'Exaggerate'

    Thank you!
    Posted in: PC Servers
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    posted a message on ╬¤ ÐankÇraft ¤╬ The Dankest server around! MC 1.2.5 brand new (temp) map!
    Whitelist Application-Hello! I'd like to apply to try out your brand of server play, please!
    In Game Minecraft username: JaiGuru
    What you look for in Multiplayer Servers: A novel experience, economy, fun people to spend time with.
    Strengths in Minecraft: Farming, collecting huge amounts of material via long gathering sessions, industrial grinding, evil corporate regimes bent on world domination...but only in my spare time.
    How you heard about DankCraft: MCServerlist.net
    Posted in: PC Servers
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    posted a message on User Rank Plugin Suggestions
    Hello everyone.

    I was hoping someone could suggest a good plugin, or list of plugins, that has certain features. I want it to be able to change a player's rank in game without having to restart the server. I would like it to change the color of their name and preferably also add a prefix. I have not run a server since Hey0 was in play and I'm feeling a bit lost now. XD
    Posted in: Server Support and Administration
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