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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from Mob_hunter101»
    THE MOD yes i would love to i am very excited to see how it is going

    He means his build. And no, the mod is not dead, but there is no ETA. Al we can say right now is that there is indeed progress being made.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    yea and no it's cool:)!! if i make a separate Threas mind coming over there and checking it out oh yea and what if finish my cheemi alpha mins if I just show a pic of it here since its pacific rim related

    Yeah you can go ahead and post it. And you can put the link to your thread in your signature, that way people can go check it out whenever they want (Make a cool banner for it though).
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from bottleo»
    awesome, been really looking forward to the new update however i got this error

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thaumcraft/common/blocks/JarStepSound

    please help?

    Update any and all Thaumcraft 4 add-ons that you have.
    Posted in: Minecraft Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    hey guys its me again and this time i'v got another build! but before i show it off i need to know if anyone here knows what five nights at freddys 2 is?

    Yeah i have played it (Not trying to be mean but do try to keep this thread to its original topic, If you want people to see your builds you should make a whole thread dedicated to it. Again not trying to be mean i'm just telling you so that your builds don't become the main point of attraction for this thread, Again, no hard feelings :). Just try to keep the builds on this thread to a minimum after this).
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Ok there are a few problems with the new version.

    1- When the banner ripples forward it hides the bottom half of the attached symbol.
    2- There are no spawn eggs for the new mobs.
    3- The hit box on the silverwood and greatwood stairs is really thin like the banners hit box.
    Posted in: Minecraft Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from BTJ»
    oh oh Big reactors ndustrialcraft 2 thermal expansion 4 and Thaumcraft 4 are realy hard mods to use I will need to learn many things from the mods :P

    by the way can you plzz make pacific craft combinable with mc heli???

    I don't really see how we could do that, simply because there isn't anything to integrate between the mods. Maybe our jaegers could pick up there vehicles and use them as weapons.

    But again, it wouldn't be anytime soon. This is stuff that would most likely gradually happen over time (And updates).

    Oh and if you want to learn those mods i would go check out Direwolf20's Youtube channel, he has some fairly recent mod spotlights on most of those mods.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from BTJ»
    Can u plzz make a nuclear meltdown Function in gypsy danger? and escape pods?

    We are gonna have compatibility with Big Reactors (Kaiju attraction, Etc.). But in the meantime, Gypsy Danger will be run off of RF (Just like the other Jaegers).

    We plan on Eventually having compatibility (Either full on integration or just ore dictionary stuff and some support for events and content) with many mods. Some of which will include: Big Reactors, IndustrialCraft 2, Thermal Expansion 4, Thaumcraft 4 (Through use of an Add-on mod), Etc.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from Titanus99»
    the only thing i could wish for this mod is to add striker eureka and romeo blue
    pls respond JadeCreeper

    All of the Jaegers and Kaiju will eventually be added, and at some point down the line, they will have customization.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from CDRRAGE»
    I don't see the problem with any lets plays or show cases with are mod as long as no profit is being made and we are getting proper credit for the mod

    @jadecreeper please correct me if i am wrong

    You are correct.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from rocketmce»
    will the npc's have armor?

    Yes, they will wear the same armor the player is wearing
    yo jadecreeper guess who i just got from neca today. TACIT RONIN!! which i thought was cool cause of your profile pic

    Cool.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from MJTAN0901»
    When u say drift with another Player or a randomly generated NPCcan u choose a pilot from the movie to be your partner?

    No, it generates a steve NPC or an Alex NPC.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    this and the godzilla mod are my #1 so you got that from me:) lol. but yea the lag part of the godzilla mod is pretty bad at times.

    We are actually working with the author of the Godzilla mod to help him use the same code we are using so that his mobs will not lag.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    For up to-date info on the mod please follow me and CDRRAGE on Player.me.

    Me: https://player.me/jadecreeper
    CDRRAGE: https://player.me/commanderrage
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from rocketmce»

    In 1.6.4... Maybe. In 1.7.2 and above, no. There are no ID conflicts in 1.7.2 and above.

    As far as recipes go, there shouldn't be any since we have a lot of ores and plating that are required in the recipes.
    Posted in: WIP Mods
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    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    Quote from BTJ»
    is the pacific biome in the first release from the pacific craft mod?

    Yes, it should be.
    Posted in: WIP Mods
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