I know that you are aware of this, but this is a base class edit. Base class edits shouldn't be nessecary, please try to fix it, I'll incorparate it in my mod if you do Cheers, Dragon
Only for development. Forge makes all fields public at runtime when run outside of MCP. All the base edits are is for developing in MCP. You do not need to package the modified class when packaging your mod.
when is jenkins build 55 released because id like to see it plz
We're waiting on a few things. I don't have my regular computer at the moment, so working on it will take me a little longer. Also, we're waiting for a few things to be completed like lyoko itself, and my library. When it says it has compiled sucessfully you will be able to get it. So sorry about the wait.
i can send sketches for textures if you would like
here's one right now
tower beam:
also here is a tip for lyoko portals try making it instant to teleport and make it appear in the scanner as a ghost entity and then it dissapears and to get back just make a button do the same does that sound good
I got an idea for the Lyoko monsters and Replikas. You press b to link a beam to a tower in front of you(please note this is just an idea for it not implented at the moment). And then type /teleportation only works in skid when linked to a tower and it will teleport you to a structure. Oh i forgot the digital sea when the skid touches it you teleport to the digital sea and then you can find a hub and select it and open a menu for it and select witch replika of witch sector. Ok back to teleportation after typing /teleportation you teleport to a random Xana's lab Scructure of that sector and then kankerlats may get teleported and the skid could be attacked(note: i forgot to mention that my idea also includes the skid being targeted in replikas). Then you find a blue supercomputer interact with a lyoko weapon and it's destroyed. And Xana's men same texture spawning system as villagers but have diffrent textures. And when the supercomputer is destroyed it teleports you back to the skid and sets a timer to get back into the digital sea. Then it's the same way out as in. Now for the monsters Kankerlat spawns in forest sector mountain sector dessert sector Megatank sector 5 forest sector mountain sector ice sector. Please leave comments(and no liking or subscribing i don't tell people to do those)
Sounds like a great idea! We will talk about it, but we haven't even got Lyoko working yet, so it may be a while until the digital sea and replicas are added.
Hey, I think I might just have a better tower schematic for you, if you want to see it, just PM me, I have to note: A LOT of changes have to be made for the mod to work and it is VERY large against the existing one
What? We haven't even decided how we want the tower to be. The tower in the mod spotlight was made by us just for demonstration purposes...
that's to bad i will have a hard time waiting till next week without a sneak peak or something
edit: jadar i cant get it right now my mom and dad wont let me until next week because i have gotten one this week and i uninstalled it ps. that does not except it pps. my mom and dad wont except it generally
ah i see. well not that much has changed since last update..
So I did exactly like you said and scaled the image up up 2048x1024 but i got the same problem as before the image doesnt fill the entire cape space, even with the image extended to the bottom of the canvas there is still a little invisible area near the bottom
cool. so the super computer is working now then. so do you plan to add anything with the 1.5.2 update? (and guess as to when it may be?)
and will we be able to play in lyoko soon?
Kinda, there is still some stuff to implement. I don't know when it will be ready.
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I'll try. I've been really busy this week and still will be this coming week with vacation and Modjam.
Only for development. Forge makes all fields public at runtime when run outside of MCP. All the base edits are is for developing in MCP. You do not need to package the modified class when packaging your mod.
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I'm working on it. It now needs an ASM but I think it will work out in the end.
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We're waiting on a few things. I don't have my regular computer at the moment, so working on it will take me a little longer. Also, we're waiting for a few things to be completed like lyoko itself, and my library. When it says it has compiled sucessfully you will be able to get it. So sorry about the wait.
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Shoot me a PM, it's too hard to talk on here in this thread.
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Thats the current idea for the portals/scanner..
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Sounds like a great idea! We will talk about it, but we haven't even got Lyoko working yet, so it may be a while until the digital sea and replicas are added.
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What? We haven't even decided how we want the tower to be. The tower in the mod spotlight was made by us just for demonstration purposes...
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ah i see. well not that much has changed since last update..
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..couldn't you just install the mod? just drag the .jar file to the mods/ folder.
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Hmm, I'll have to look at it. lol I have not looked at this for a few weeks.
You'd have to make your own mod that uses this library.
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Kinda, there is still some stuff to implement. I don't know when it will be ready.
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Yeah, experimental builds are built every night from the latest code on GitHub.
http://www.ci.jadarstudios.com/job/Code-Lyoko/
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Did anything happen like a player died, or disconnected, or connected?