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    posted a message on [1.7.10] [Forge] [OpenSource] [Beta] Code Lyoko Mod - v1.6.0.0
    Possibly. I might just end up making the energy from MJ. Is there any reason you'd want IC2 over BC/TE power?

    No it's not anywhere near done! We still need features like boulders, water, etc. Additionally the other sectors are not even properly coded yet. Also I don't think the towers are done yet. The lighting inside of them is horrific and there is not a lot of space.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] [Forge] [OpenSource] [Beta] Code Lyoko Mod - v1.6.0.0
    The Code Lyoko Mod for Minecraft is a mod created by the Cortex Modders team. We have worked to create the most complete Code Lyoko mod out there to date. We have been working on this since Minecraft 1.2.5, and have kept doing it despite being very busy with life from time to time. This mod used to be maintained at another thread, here.

    The features we have implemented thus far are as follows:

    • Scanner
    • Super Computer
    • Super Computer Console
    • Weapons
    • Sectors, with Desert Sector worldgen completed
    • Existing vehicles (though you can't drive them)
    • Armor
    • XANA creatures (AI and Models are awful, that's on the TODO)
    • Tower world gen

    There is still a lot to do. We need more more help as there is only one active developer at this time. See below to see how you can help.

    Be sure to follow me on Twitter and Twitch to get progress updates and dev streams!

    Downloads

    Version 1.6.0.0 (for Minecraft 1.7.10)
    Download from GitHub

    Screenshots




    License

    Code Lyoko Mod is licensed under the MIT License. That means you can use this on your mod pack with no worries!

    Installation

    To install the mod, simply install Minecraft Forge first, launch the game at least once, and drag the jar into the mods/ folder.

    Contributing

    Right now we need some more developers and/or texture artists. If you feel you can help on either of these, you can do one of two things depending on how you want to help.

    Texture artists: You can make and post textures here. I can't guarentee that I will use them, so maybe bounce ideas off this thread and also post progress screenshots.

    Mod developers: If you feel you can contribute code, please don't hesitate to submit a pull request. To contribute code, first fork the GitHub repository, then make your changes, and submit a pull request. Due note that unnessary refactors, bad code, and such will not be merged. We want this to be a good experience for our users. Please make sure your changes work. :)

    Help

    If require assistance please post here or open an issue on GitHub.

    Getting Started

    First you're going to want to get a Super Computer, some cables, and a Scanner. I recommend to use creative mode, because we haven't really thought out recipes fully yet. Stack the Scanner 5 blocks high. After you are finished it should look like this.
    Next you want to add a few cables to the back.
    Next add a super computer. The super computer is a multi-block structure that goes like this.
    Don't forget to cool it! If you don't it will overheat and blow up!
    Finish off the cable job
    Add a console!
    Add some power to the Super Computer


    Type in a sector name, go into the scanner, and close the doors! (right click)


    Go to Lyoko and explore!



    I know this is a really lacking "Getting Started" but I have tons to do so I hope you can figure some of it out on your own. Have fun!
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    I just finished the update last night.
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from Shaynecraft

    Im New To Coding, where do i put the url for the .JSON file


    Read the documentation please. It explains everything.


    EDIT: Fixed it


    Alright, great!
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from DannyDobbi

    Hello, Not sure if you have posted this answer already but is there an available download link for 1.6.4 Developer / SRC that Is available?

    Thanks.
    Quote from DannyDobbi

    Hello, I have almost fixed all the code to make it compatible with 1.6, I am getting just one issue and I'm unsure on how to fix this. the error is
    Cannot make a static reference to the non-static method getLogger(String) from the type LogManager
    for the code
    public static final Logger logger = LogManager.getLogger("DevCapes");



    Well, I don't believe what you're doing will work. Things change between 1.6 and 1.7. There is a branch on the GitHub repo with 1.6.4 code. No need to backport. https://github.com/jadar/DeveloperCapes/tree/1.6.4
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Update. Version 3.1 of the Standalone flavor of the mod has been updated. Full release and notes can be found here.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from EnergizerBEAST1
    Isn't it better to use a URL? Now I need to update the mod, and ModPack, all the time, to add a new cape for someone,and that isn't very handy. Because I want that people can buy a cape too, but now I need to release a new version of the ModPack first, but when I use the URL, I can just edit the file, and he/she has the cape. From the releases page on Github: Maybe because of the URL, and some people likes that more? ;)


    You're totally right. I remember thats why I did that in the first place. I totally forgot and I changed it. So sorry about that. I'll have another release soon.


    Quote from untame6038
    I crash when I try and load crash report here: https://www.dropbox.com/s/nwz3dz4bg1c9v6w/crash-2014-05-31_18.45.36-client.txt **NOTE I am running from eclipse dev environment **Solved** I managed to fix the issue myself


    Awesome.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Ya... I just changed it on 1.7.x. You're doing it wrong. Instead of this:

    {
    	"capeTxtUrl": "https://dl.dropboxusercontent.com/s/dmqhyh05kfxgeay/capes.json"
    }


    Put this:
    {
      "moderator": {
        "capeUrl": "http://i.imgur.com/8JIs9.png",
        "users": [
          "jwab_2000",
          "joriksosef"
        ]
      },
      "EnergizerBEAST1": "http://img850.imageshack.us/img850/9831/cape.png"
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from benjaminpool

    Now, I have downloaded the 1.7.2 version, and Forge load it.
    But, I don't got any cape. :(
    The capes.json file I use is: https://www.dropbox....geay/capes.json
    And yes, I have set the URL from the download button, and removed that long text behind it, but it still doesn't work.
    There are no errors, from what I can see.


    Send me your JAR.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from benjaminpool

    I tried it with capes.json to.
    But wait, is the Standalone version I got, DevCapesStandalone-2.1-1.6.2.jar, 1.6.2?
    That would make lot of sence, because I use it for 1.7.2...
    Is there an update for 1.7.2 version to?
    Quote from benjaminpool

    Can you pleas make a 1.7.2 version for the Standalone mod?
    I would love to have that...


    Ya. 2.1 is for 1.6.4. 3.0 is for 1.7.2. The config is different for both of them. Downloads are here.
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!

    For the standalone (although you said "used for modpacks") I am requesting permission to use in my modpack. (Just so I have permission


    It's open source, on the MIT License. Anyone has permission to put it in their modpack.

    Quote from benjaminpool

    I can't get it working.
    I use the standalone version, and this is my capes.txt file:
    http://pastebin.com/8HZz3FCW
    capeInfo.json: http://pastebin.com/Zk2VjnJB
    I use this to test if I can get it work, but I can't.
    Please help me with this, so I can implant this in my ModPack.


    You don't need any capes.txt. That's old. Where did you find documentation on that? The JSON file is all you need. There is an example here.


    Is there a version of the standalone mod for Minecraft 1.6.4?


    Ya, here's a DL. It says 1.6.2 but I think it should work on 1.6.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from Jacky2611

    What about adding some kind of DevParticles? So that you can choose a particle texture, a color and a spawnrate for a group instead of using the capes?
    And could you make the capes a little bit more dynamic? So that they don't get in front of you if you fly backwards?


    I could do that. It might take me awhile, though, because I'm dealing with finals and such. The thing with the cape going backwards is a result of the math that Mojang has in their code and I don't thing I can do anything there.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Please give more information about your problem. Crash logs, and a more detailed explanation is kinda important for me to know what is wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Code Lyoko Mod 0.4.3 - Minecraft Forum
    Quote from JKaros

    Is this mod even still going? If it is, what's taking you so long? If It is, than I'll stop following this, or learn how to mod and take up this project with the permission of the original mod makers.


    We apologize for taking so long on another release. The features we're adding arent quite complete. You can follow progress on GitHub. https://github.com/Cortex-Modders/CodeLyokoMod/commits/master
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from Jacky2611

    fixed: Download

    Now i can start the game without errors, but my cape never show up...

    ClientP

    package net.dimensionshift.mod.proxies;

    import net.dimensionshift.mod.DimensionShift;
    import net.dimensionshift.mod.proxies.DimensionShiftCommonProxy;

    import com.jadarstudios.developercapes.DevCapes;

    public class DimensionShiftClientProxy extends DimensionShiftCommonProxy {

    public void initCapes() {
    DevCapes.getInstance().registerConfig("http://dimension-shi.../capes17-3.txt", "DimensionShift");
    }


    }


    CommonP

    package net.dimensionshift.mod.proxies;

    public class DimensionShiftCommonProxy {

    public void initCapes() {

    }

    }


    and in my main class i have:
    //Proxies
    @SidedProxy(clientSide="net.dimensionshift.mod.proxies.DimensionShiftClientProxy", serverSide="net.dimensionshift.mod.proxies.DimensionShiftCommonProxy")
    public static DimensionShiftCommonProxy proxy;


    that link doesn't work. the file you sent me before only had my friend's and my username in it. also make sure you are calling the initCapes method in your mod's init method.
    Posted in: Minecraft Mods
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