The custom game modes. Custom server developers have had a lot more time to work with the classic software, so there are lava survival, zombie survival, and capture the flag servers that are much more developed than their Beta counterparts.
Beta could be an even better platform for custom game modes, but so far most mods just focus on improving the survival/creative experience. I guess it's new enough that not many people are bored enough with the default game yet to try to make something better.
I've decided to re-release my popular CTF software for Classic. You can find more info and a download here.
This isn't the most current version of our software, but as far as I know it's the only public CTF, other than the CTF feature integrated into MCLawl and its forks.
If you really want to make your server stand out, I suggest having a good team of ops and getting some good builders to make you some maps--good moderation and good maps are an essential part of the CTF experience.
I don't keep... that kind of file. But once I was working on a school project on my dad's computer (mine isn't connected to a printer) and I didn't want anyone to see it in an unfinished state, so I saved it several folders deep in C:\Program Files.
This is a plugin that you can use to create a Capture the Flag map on your server, stored in the "ctf" world. The plugin generates a 256x256 area for the map, enclosed with adminium walls.
To play CTF, players can say /silver or /gold to join a team. When they say /quit, they will be returned to their original location with their inventory.
The two teams are silver and gold, each team has their own spawn platform, flagstand and capture point. The flags are silver and iron blocks.
To capture the flag, players just need to click it, then return to their own base and click the capture zone. The flag will be returned to the enemy base if the carrier is killed by mobs or enemy players.
When one team reaches 5 captures, scores are reset and all players are returned to the spawn point.
All players get a starter kit of iron tools, a bow and arrows, torches, and wood and cobblestone blocks.
Features:
Lets you make a Capture the Flag world to complement your server
The map is generated for you with boundaries, flag stands/capture points, spawns, and a center line
Player positions are reset to where they started if they leave while playing CTF
Players receive a set of starter tools when they join a team; their original inventory is restored when they say /quit to stop playing
The plugin now uses a separate world (ctf) so you should be able to run it as part of a regular server.
Players get silver/gold heads depending on their team color
Version 1.3:
Added /ctfgoto, so ops can go to the CTF map to build without joining a team.
Commands now show up in /help if you're using Essentials
Non-ops can now only use CTF commands while in the CTF world. This should prevent most conflicts with other plugins.
Commands:
For everyone: /silver, /gold, /ctfhelp, /ctfstatus, /tc, /resupply, /ctfquit
For operators: /newmap, /newgame, /ctfgoto
Using the plugin:
CTF requires TheYeti's Permissions system; players with the "ctf.op" permission will be able to use the operator commands.
Say /newmap (only do this once!) to generate the boundaries, flags, capture points, and center line. This should be done with nobody in the CTF world to reduce lag.
Suggestions:
Rather than being a remake of popular FPS CTF game modes, this plugin is designed to integrate with the general Minecraft experience. You may want to keep the same map for a week or two to allow players to build defenses and gather resources, though there's nothing stopping you from having your staff customize the map and then disallowing non-mods from building there.
I suggest not allowing players to use any other commands while in the CTF world, especially LWC and other "protection" systems since that decreases the competitive nature of the game. If you let your players use /home, /sethome, and /spawn, they should be disabled in the CTF world.
Enabling mobs is a good idea: after sunset the brazen will try to make a midnight run to the flag, but the sensible will stay where it is safe.
Instead of saying that the Bible and evolution are incompatible, they just try to scare you out of believing in evolution by saying it can damage your faith... but that doesn't happen if you're informed enough to know what you're talking about.
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Ordered by my join date:
http://vales.com/evo1/MainForum.asp
http://web.archive.org/web/20070404144339/http://forum.thegameclan.com/
http://web.archive.org/web/20070717003628/http://www.zendurl.com/f/forums/
http://youngcoders.com
http://fallingsandgame.com
http://sodaforum.net/
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I vote for a ski mask, a map of Washington, D.C., insect and rat poison, and a copy of Sarah Palin's book.
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See also: http://www.snopes.com/rumors/nostradamus.asp
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I'm trying to determine the origin of some strange light I saw inside and outside my room last night.
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0
Beta could be an even better platform for custom game modes, but so far most mods just focus on improving the survival/creative experience. I guess it's new enough that not many people are bored enough with the default game yet to try to make something better.
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This isn't the most current version of our software, but as far as I know it's the only public CTF, other than the CTF feature integrated into MCLawl and its forks.
If you really want to make your server stand out, I suggest having a good team of ops and getting some good builders to make you some maps--good moderation and good maps are an essential part of the CTF experience.
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I'm surprised nobody has mentioned hiding files in pictures yet
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"Man today sucked so much."
"What happened?"
"I don't want to talk about it."
Then why did you post about it?
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Version: 1.2
This is a plugin that you can use to create a Capture the Flag map on your server, stored in the "ctf" world. The plugin generates a 256x256 area for the map, enclosed with adminium walls.
To play CTF, players can say /silver or /gold to join a team. When they say /quit, they will be returned to their original location with their inventory.
The two teams are silver and gold, each team has their own spawn platform, flagstand and capture point. The flags are silver and iron blocks.
To capture the flag, players just need to click it, then return to their own base and click the capture zone. The flag will be returned to the enemy base if the carrier is killed by mobs or enemy players.
When one team reaches 5 captures, scores are reset and all players are returned to the spawn point.
All players get a starter kit of iron tools, a bow and arrows, torches, and wood and cobblestone blocks.
Features:
Download CTF
Changelog:
Version 1.1:
Version 1.2:
Version 1.3:
Commands:
For everyone: /silver, /gold, /ctfhelp, /ctfstatus, /tc, /resupply, /ctfquit
For operators: /newmap, /newgame, /ctfgoto
Using the plugin:
CTF requires TheYeti's Permissions system; players with the "ctf.op" permission will be able to use the operator commands.
Say /newmap (only do this once!) to generate the boundaries, flags, capture points, and center line. This should be done with nobody in the CTF world to reduce lag.
Suggestions:
Rather than being a remake of popular FPS CTF game modes, this plugin is designed to integrate with the general Minecraft experience. You may want to keep the same map for a week or two to allow players to build defenses and gather resources, though there's nothing stopping you from having your staff customize the map and then disallowing non-mods from building there.
I suggest not allowing players to use any other commands while in the CTF world, especially LWC and other "protection" systems since that decreases the competitive nature of the game. If you let your players use /home, /sethome, and /spawn, they should be disabled in the CTF world.
Enabling mobs is a good idea: after sunset the brazen will try to make a midnight run to the flag, but the sensible will stay where it is safe.
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The prettiest place I've seen for real is probably Wekiwa Springs in Florida (or the Grand Canyon, but that's overused.)
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Instead of saying that the Bible and evolution are incompatible, they just try to scare you out of believing in evolution by saying it can damage your faith... but that doesn't happen if you're informed enough to know what you're talking about.
Also, they recently used a JavaScript exploit to profile visitors by spying on their browsing history.
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I joined a few days before the survival test came out.