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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    More mod updates coming today, Nether Leak is up now and I'll try to get some more finished a bit later.
    Enjoy!
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    EBAV is updated to 1.4.7, more to come
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Ok, so I've decided to stop being a **** and start updating mods again. Expect at least a few updates this afternoon (assuming nothing goes wrong with getting MCP on my new desktop)
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from silentsippycup

    So youre saying you wont let anyone take it without an "offer"? no one will pay for this, it is a simple mod, you just dont wanna update it cause you think theyll update minecraft when youre done updating the mod, but you wont pass it on to someone who wants to update it unless they pay you somehow? ridiculous, just put up the open source like every other generous mod maker!!! Stop being so selfish! And you say hard work? well youve never updated the mod before, so hard work for you must be no work?


    Wow you're a sour puss.

    Let me destroy your post part by part:

    No, I don't expect any money for my mods. I meant if someone offered to update the mods on my behalf, I would consider giving them all my source code and explaining how everything works to them. For free, of course.

    No, I don't want to update them for a multitude of reasons. None of which are because "it's too hard." Which it's ­ing not, seeing as I have in fact updated them many, many times.

    "Just put them up as open source"
    But I don't want to do that.
    "Stop being so selfous!"
    Yes, not wanting to work for free on a game I don't play so ­s like you can enjoy it is totally selfous. ­ing ­ me, right?

    Quote from Sorren777

    he doesn't want to update it himself because he no longer plays the game so coming back to update it seems like a chore

    Bullseye.

    Quote from iamamodder

    are all your mods compatible with each other

    Most are, if you have a question about which mods would be compatable with which, feel free to ask.

    Quote from imzedoctor

    So has anyone picked up the mod yet?

    No, but then again I have some unread messages, so maybe a cool guy sent me a request for source code.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more

    Would you be willing to let someone else update it? Not me, I have no experience in java, but surely someone would love to update this.

    Thanks for the update! :Diamond:


    If someone approached me with an offer to take them over, I would consider it.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    I'm going to copy and paste what I just sent another fan asking about updates:

    I appreciate the love.

    I honestly haven't really put any thought into updating my mods for a very long time. I know it sucks to hear this from a mod dev, but I don't play Minecraft anymore and have lost pretty much all my motivation to update my mods.

    If Minecraft stopped doing updates, I'd probably update all my mods again. But since all the work I do basically gets undone in a few weeks, I don't have any drive to update mods for a game I don't even play myself.

    Thanks again for the support, I do love hearing from my fans.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from googlesplat

    JACKFIRECRACKER SO SLACKING ON THE MODS


    Haha...
    yea.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from aqilqisti

    Wow. What a pain in the ass to install. xD Will try it out when I have the time and must we only install zombie hunt and the other mods or are the other mods only optional?


    Everything I installed in that video is needed to run ZHSMP. It's really not too hard, it's all drag and drop like any other mod.

    Quote from darkchinchilla

    Daaaamn, your giant villages have some ugly architecture. Is there any way you can solve stuff like forges spawning inside of churches floating over fields split by gravel roads? That stuff just looks really, really messy.


    But that's the charm
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from aqilqisti

    Does this work for multiplayer? If it does, is there a tutorial on it? Thanks in advance. :)

    By "this" I assume you mean Zombie Hunt.

    There's a 1.2.5 SMP version:
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from toughenough6

    Can't wait for Zombie Hunt 1.3.2, I've been waiting to do a YouTube Miniseries on it. I just recently hit 1,500 subs and 500k total views, so I want to do something cool.


    Congrats man. I'm honored you'd use my mod to celebrate haha.
    I have a flight tomorrow, that will be a good excuse to do some mod updating. Maybe I can get it done before the weekend, but no promises.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from silentsippycup

    The wait for Zombie hunt is KILLING ME!!!


    Sorry, man. I've been putting that off for a long time. I'll get a build out in the near future (hopefully haha).


    Edit: 900th post!
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from Wettoast2

    Jackfire how do u install ebav? :steve_shocked: I found the jar file but theres no other class files there!


    http://lmgtfy.com/?q=how to install minecraft mods
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Huh.

    I'll see if I can't fix that this weekend. Sorry for the inconvenience, people.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from iPodmail

    Hey Guys,

    Would it be possible if you could link my Mod Review to the OP

    Thank You in advance :)

    [media]http://www.youtube.c...e=relmfu[/media]


    Ey man- you got some details wrong. Thanks for the spotlight, though.
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from Nathanimalius

    That was the problem! thanks a lot! I had put the images strait into the jar, so it didnt work

    Edit: The game crashes when I use it, must be a compatability issue:



    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Users\Nathaniel\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-18_18.25.46-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT 95e8fd82 --------
    Generated 9/18/12 6:25 PM
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_20, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 356351544 bytes (339 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.156.337 Minecraft Forge 4.0.0.233 14 mods loaded, 14 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_poisongrenade [mod_poisongrenade] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CatapultMod [Catapult Mod] (Catapult_Mod-0.5.0.103-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_DragonMounts [Dragon Mounts] (dragonmount_v0.9pre_mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExplosivesPlus [Explosives+] (Explosives+ v3.9 PreRelease 3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Invasion [Invasion] (invasion_mod universal 0.11.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AS_Minions [Minions] (Minions_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ParachuteMod [Parachute Mod] (parachute-1.3.2-fml-20120902.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Dispenser [TF2 Dispenser] (TF2_Dispenser_1.3.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.3.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_TeamAddon [TF2 TeamAddon] (TF2_TeamAddon_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.3.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Nathaniel'/259, l='mod oh ye old invasion', x=388.74, y=70.87, z=764.98]]
    - World mod oh ye old invasion Entities: 0 total; []
    - World mod oh ye old invasion Players: 0 total; []
    - World mod oh ye old invasion Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server
    java.util.ConcurrentModificationException
    at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
    at java.util.AbstractList$Itr.next(Unknown Source)
    at jn.d(Entity.java:694)
    at jw.e(EntityLiving.java:1351)
    at jw.d(EntityLiving.java:1573)
    at jk.d(SourceFile:42)
    at mn.d(SourceFile:32)
    at jw.h_(EntityLiving.java:687)
    at up.a(World.java:2021)
    at gr.a(WorldServer.java:538)
    at up.g(World.java:1986)
    at up.h(World.java:1867)
    at gr.h(WorldServer.java:437)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
    at axv.p(IntegratedServer.java:105)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT e20eab9e ----------



    Dude... with that many mods, who knows what it could be?Actually... it could be that some other mods also edit the base class for the dispenser block.
    You could try installing anatoxin alpha without the afp.class again, but you'd have to reinstall any other mods first.
    Posted in: Minecraft Mods
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