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    posted a message on Community Creations: Earth!
    Quote from Pokechu22

    Already done a while ago :P
    (Not quite the same, but I think this was worth linking)

    Not at all the same thing, that thing is pitifully small. (Thanks Notchboma! (For the way to small large Classic map size)) Plus, it be hatin' on Canada, bro.
    Posted in: Minecraft News
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    posted a message on What is the Worst Situation in Minecraft?
    Here is mine, I was walking by a large hole, going over to the nether portal I made out of by that "Mould" method where you just solidify lava in a mold. When a creeper blew up, throwing me into the hole. When I landed I lost half of my health, then got hit pointblank by annother creeper, leaving me at very little health before I managed to block myself in a hole. This was pre-1.7, and I had no food on me, so I had to try and dig my way back because it was sunset at the time, and I ended up getting lost.
    Posted in: Discussion
  • 0

    posted a message on How to remove the circle shadow
    Quote from danthonywalker

    Well then that's just opinion, still don't see the reason to go through the hassle. It's just a circle, clocks are circle, are they ugly?

    Yes, the clocks are circles, but the shadow circle is a very high resolution shadow. So I could see how someone would think it would clash with the rest of the games low-rez ascetic.
    Posted in: Discussion
  • 1

    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Strikesmash1000

    Congrats :D This idea is going into the texture pack if you keep comin up with great ideas :D but bullets(arrows) are used in the gun though....Got any other name for "Dart"? I would like it to be the name of an actual gun, so that its not simply "Dart Gun" or "Rifle". Like in Hypixel's map, he used the names of actual guns for the bows. I would like this.

    I got one, "H-12 Dart Rifle", sounds approprietly official enough to me. (Just made the name up.)
    Posted in: Resource Packs
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    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Santiago3

    Intarestin' work, there JSX!

    I'm gonna be honest with you folks! Here's my schedule for the future: I'll be starting work on this pack again in late May (this month, whee!!) because I'm busy gettin' hitched to my wonderful fiance.

    So! After I'm done with that Real World ™ event, I'll be back to pushin' pixels for you!

    What would you like to see me tackle first?

    Here's the item.png if ya' want it.

    NOTE: The "Connection" icons at the bottom may or may not be broken, also, I didn't do the wierd circle things.
    Posted in: Resource Packs
  • 4

    posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!
    Quote from Santiago3

    Hey guys, I really have to apologize for my long absence.

    It's a combination of things:

    New games (omg Bioshock Infinite!), crazy busy Real Life ™ schedule, and some other personal pixel projects I'm doing as well. I'm humbled to see so many people still so interested in this pack.

    I'll tell you what. After May, when I get free time once again, I'll work to getting an update out for this pack. What do you say?

    OMG! SANTI, YOU'VE RETURNED!
    *Ghorsp for breath*
    Ok, so now I can not go cray-cray and try to go dokucraft (that is, community maintained herpy-derpy-doo.) on this pack. (Couldn't have done it untill I translated the legal-stuff to see if it was possibru.)

    So... uh... I'll just leave the crazy fruits of my crazy labor here...

    (Yes, the entire icons.png. Ignore the text, it was a personal boredom killing project to turn the writing shown in this into an MC font.)
    Posted in: Resource Packs
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    posted a message on Saddles should be craftable
    Quote from oCrapaCreeper

    There's no need. Saddles spawn freaking everywhere now ever since 13w18a. Dungeon chests, blacksmith chests, temples, nether fortresses, abandon mines, and trading.

    Horse are intended to be viable in mid to end game. Not something you get within 10 mins of generating a world, which was infact possible before the saddle changes.

    So what was the point of making them uncraftable then? This only makes it harder for people with generated structures off.
    Posted in: Suggestions
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    posted a message on :Petition: keep saddles craftable. Jeb ruining horses and pigs at the same time.
    Wow, I totally agree on this.

    Dungeons are actually the hardest type of structure to find, the two types of temples and villages are above ground and stick out, while strongholds have a direct method of finding them with Eye of Enders, and abandoned mine shafts are massive. But dungeons are underground, have no long distance search method, and are about 7x7 in size.

    Signed.
    Posted in: Future Updates
  • 7

    posted a message on "Minecraft feel"?...
    It's a term developed by nostalgia-blinded players to go against any change they don't agree with.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Horses add a new dimension to pvp
    Quote from PerseusFiniarel

    it either might have been the breed or the armour, but when i tested it the horses wearing armour moved slower

    As far as I know, there are no speed differance between breeds, so that is porbably in your mind.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Add 'Play Offline' to the launcher
    Quote from MacModder

    I haven't paid for an account, but the 1.5 launcher lets me play offline. (Is that cracked?) But it won't let me do that in the new launcher. Is there any way to run the 1.6 snapshot in the old launcher? I really want to update to this snapshot but can't unless this feature is added.

    1. The new launcher is very early in development, that will probably be in the finished new launcher.
    2. Stahp playing until you buy it, ya bum.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft Snapshot 13w16a - Horses,Donkeys,Carpet, New Launcher, Leashes, Hay Bales!
    Quote from firesflame4

    there is already a topic here about this.

    please post in this thread.

    also please use the search function before posting topics.

    going to ask a mod to close this


    Please learn that this topic is about his video ON THE SNAPSHOT.

    Better luck next time.
    Posted in: Reviews
  • 1

    posted a message on Horses add a new dimension to pvp
    Quote from PerseusFiniarel

    As horse armour makes the horses move slower there actually will be added more decisions, for example an archer orientated player would prefer a horse without armour for the quicker movement...

    Where did you get that info?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on should horses be changed?
    Well, first off, pig saddles were terrible from the start, it is just luck that you will actually hit one unless you use X-ray. Second off, the Simply Horses mod has terrible horse models, though it does have some stuff that could work in vanilla to keep horses a bit balanced. (Mainly just the Stamina thing.) The reason that Simply Horses has a terrible model is because it DOES fit the criteria you listed. While say, a person, can be very easily represented by a few cubes, other creatures might need more complex models (Read: Moar Cubes) to be represented graphically, for example, wolves are rather complex in their models compared to the humanoid mobs.
    Posted in: Recent Updates and Snapshots
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    posted a message on Horse Armor - How effective is it?
    I'm going to try to add this to the wiki.
    Edit: Added to the wiki!
    Posted in: Recent Updates and Snapshots
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