- JSSarfin
- Registered Member
-
Member for 12 years, 5 months, and 17 days
Last active Thu, May, 9 2013 06:34:35
- 0 Followers
- 584 Total Posts
- 53 Thanks
-
1
Tatuaje posted a message on Weird happenings in my worldGhosts on the internet? Guess they got bored with scaring people in their own houses they have taken to VR housing games. I can just imagine the poor Sims 3 toons wondering if they are next to be haunted.Posted in: Survival Mode -
7
solruki posted a message on Just downloaded the game and cant create toolsIt could be that you are the chosen one and have the special version of the game. This version of the game is actually a test to fully see if you remember your past life as the hero and to help in your process of reawakening. What you need to do is go to the nearest park to your house and find the biggest tree. There will be a hooded man there and he will ask you if the bird flies on tuesdays. Tell him that iggy sent you and he will procede to hand you a package. Do not open the package but instead take it to the local corner store. Go behind it and find a little kid. Give him the package in exchange for a crayon. Take the crayon back to your house and clear out a 5' x 5' area on the ground. Draw a circle with the crayon and then 5 lines to make a pentagon in the middle. in the middle of the pentagon, put a glass of milk and cookies and then chant the incantations listed on the crayon. A beam of light will appear and shoot up into the sky. Wait for a while and then the beam of light will expand into a portal. Take a knife and some extra clothes with you into the portal, incase it gets cold. Upon entering the portal, you will see a girl dressed in a tuxedo. Give here the knife and your hat in exchange for two refined metals. Bundle the metal in your extra clothes so they won't get too cold. Find the volcano and climb up it, taking a break every 15 minutes, even if you feel like you don't need it. At the top, there will be a dragon. Kindly negotiate with the dragon and he will grant you your powers back in exchange for the two refined metals. Et Voila, you have awakened as the chosen one, the one chosen to lead Iceland into an age of prosperous growth.Posted in: Survival Mode
IF you are not the chosen one, disregard this message. I can't think of any other reasons why it won't work. -
5
Rob2k posted a message on Who was the old man's killer?It was Mr. Green with a rope in the Library.Posted in: Survival Mode -
11
Boundegar posted a message on Pvp sucks.Want to know why I have no interest in PvP? You can spend weeks and months building the most beautiful whatever, and then some spoiled 10 year old comes and blows it up and thinks he's awesome. This is not my idea of fun - not at all.Posted in: Survival Mode
Sooner or later I'll join a server, but it will be a friendly one where kids with temper problems are banned - or maybe not even invited. -
4
MCFUser529635 posted a message on Pvp sucks.Why do people say "its so awesome"? I dont get why people like it. All your doing is killing people. I prefer survival over pvp. Also, whenever I ask for a survival server, People give me a PVP. I dont mind PVP arena, those are actually quite fun. But whole servers arent.Posted in: Survival Mode
I'll go on one if you guys can prove a valid point of why they are better then survival server.
PS: Minecraft was NOT meant to be PVP! It is a SURVIVAL/CREATIVE game! NOT PVP. -
2
JohnTheRipper posted a message on Griefers, Hackers and how to prevent them.Best way to stop them: Become them. Seriously! I was part of two griefing teams and at one point I was very absorbed in HF, and I use a paid modified Minecraft client. It's easy to catch griefers if you've been on their side of the game before.Posted in: Server Support and Administration -
2
Boundegar posted a message on Poll: Favorite Biome(Note for future reference: Satan likes the plains.)Posted in: Survival Mode -
1
SupaSaru posted a message on Survival can, and should be, improved (Part 2: Electric Boogaloo)Posted in: Survival ModeQuote from zeriethFinally the whole idea on the mob system is based on minecraft being a fighting game. It isn't.
I'm not sure you went with the right genre there. Minecraft will never be a fighting game. Action RPG or something, sure, even FPS. Never a fighting game. Ever.
Quote from zerieth
Usually such games as these are described as fighting games with mining elements. This is the reverse of the norm. That is why the mobs are so dumb and can actually be shut off by setting to peaceful mode. It was never about the mobs, it was about the sand box. Players can do/be whatever they want in the game, especially on servers. If I want mob items I don't even need to kill mobs, i can just make a mob grinder and be done with it. Fighting is only nescessary when the situation forces it, such as a few skeletons coming at you and you can't escape, or getting exp for enchanting. Thus this all renders any major changes to mobs, which may happen or not, kinda at the back of the line. Mojang still has other things to fix such as lighting glitches, crappy looking biomes, and other such nonesense. We can talk about it all we want but it won't happen no matter how much some of us may want it to.
Here's where any discussion on improvements in mobs gets a little shakey:
If the purpose was to be solely creative, you're really playing the wrong game. Minecraft itself is so basic it's nearly laughable when compared to any number of newer products (and older products - Source SDK, anyone?). This isn't a jab at Minecraft - this is the way the industry works. Doom is better than Wolfenstein, Quake is better than Doom, etc. The early adopters generally have fewer features, were designed at a time when many things were inferior (development team ability, time, computer requirements, etc), and may not exactly have had the clearest of goals set initially. This, again, isn't a jab at Minecraft - this is any game.
Notch himself (this is paraphrased, of course) has stated he wanted to create a game with an end, traditional goals, etc. That's the opposite of a completely open sandbox game. You can see achievements and The End as obvious proof of implementation on these design goals. Anyone that states that Minecraft was meant to be a simple voxel building environment is absolutely wrong and is most definitely using the wrong game for the goal they imply.
Mob grinders, as mentioned, are another topic that is clearly "not as designed" - since there is an effort to prevent this from happening. While mob grinders are fun from an engineering perspective, it was never intended to allow players to achieve ridiculous amounts of XP by abusing the mob AI and spawning mechanics. Improved AI, reduced wander rates, Endermen teleporting on contact of water (a traditional canal trap), etc have all set back grinder builds but only momentarily. Hopefully, when we have 1.3 and XP gain from normal tasks, we can move away from this very terrible player created mechanic of grinders.
Peaceful mode and Creative were features requested through feedback. Not in the original design.
The improvements to AI may sound more challenging, but I doubt you would be very impacted if mobs suddenly learned they can't walk on signs or opened trap doors. More aggressive mobs with better AI would only increase the immersion of the world as a visitor surviving in this foreign world. Many of the suggestions that Insurrection and others have made could drastically improve the game as a whole, adding to the adventure and survival aspects while still allowing players to express their creativity and problem solving abilities.
There is little compromise - if you want no risk and full reward.... that's not a game. If you want nothing but risk with only the reward of knowing you could "out click it" - that's not necessarily a game, either. At least, certainly not great ones, anyway. - To post a comment, please login.
1
Try cleaning out your keyboard, and if it's still problematic, then try uninstalling and reinstalling Optifine.
2
Vampiric: No sunlight (after the first day, of course)
Lycanthrope: Check the moon. Every full one, KILLING SPREEEEEEE!
Viking: Use only axes for dealing damage.
Johnny Appleseed: You can only eat apples, and only use oak wood. You also have to plant all your saplings, ever.
You broke the Gravity: Live in a house that's upside-down.
MCGamer: Mine ALL the Lapis. No, seriously. All of it.
Mass Murderer: In Multiplayer, kill as many people in five minutes as you can. You can't be seen by your victims.
Art Enthusiast: Have a room in your base entirely devoted to Paintings.
Lonely: Make a city. Be it's only inhabitant.
Crazy Cat Lady: Get as many cats as you can.
Triskaidekaphobia: You can never have anything to do with the number 13. You can't have thirteen of one item, you can't have thirteen stacks of items, you can't have 13 levels, etc.
The Land Before Time (and Direction): No clocks, no compass, no map.
Trapped in Hell: Once you enter the Nether, there's no leaving. Bring everything you'll ever need.
It's Very Dark: You have to always be on the lowest Brightness setting.
DAFUQ?: Quake Pro FOV forever!
Exercising: Walk a thousand blocks daily.
Simpleton: No books, no enchanting, nothing of the sort.
Magic Wire-less: No redstone, ever. And nothing related to redstone, like a button.
Third Person: Play in third person.
I Love You, Bedrock: Live at Bedrock level!
Highly Flammable: Live in a wool house.
Pollutant: Use only coal for smelting.
I have more of these, if anyone wants to hear 'em.
1
Then he paid me back by stealing all my sheep.
Then I got him back by re-arranging all the stuff in his chests.
And this cycle went on and on until an admin got really annoyed by it and banned us both.
1
1
1
1
1
The main reason is to keep the game interesting, in my opinion: It's still fun when everyone goes caving and finds some diamonds by chance. But if Fred from above comes along with his Xray, and finds amazingly large amounts of diamonds, it ruins the fun of the caving and adventuring because when you have crap tons of basically the best thing in the game, there's really no challenge in it anymore.
1