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    posted a message on -- Jackal's Den 1.15.2 -- 18+ whitelisted vanilla survival server, no map resets, dedicated hardware, large map, and anti-grief.

    Out of the blue, decided to pop back in and see how you guys are doing :) Glad to see all is well, keep on keeping on guys

    Posted in: PC Servers
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    posted a message on [1.7.10] [64x] MegaDoku
    Quote from Balthasarx»

    Things actually have finally calmed down! I haven't had a migraine in about a week and a half either which is quite good (mine aren't as bad as a lot of peoples thankfully pain wise (my sister has extremely painful migraines) mine however make me disoriented and makes it hard to think clearly which lasts for about three days after them.


    So yesterday I started up again.


    Looks great! Glad to hear things are going better for you Bal. I too suffer from migraines, the painful kind like your sisters, so I know how it is buddy.

    Posted in: Resource Packs
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    posted a message on Castle gate
    I have noticed pistons breaking gravel and sand on the xbox 360 version when the pistons move too rapidly. Haven't tested it on the xbox one yet. Has been happening since the 1.8 (adventure update) on the xbox 360.



    I vote to call it a bug, probably introduced when they were trying to fix sand/gravel generators.
    Posted in: MCXONE: Discussion
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    posted a message on Question about last update
    No no no. When you created the map before, it immediately began to fill in for the section you are standing on. Now, it creates an "empty" map, which you click the left trigger to activate. It prevents making an accidental copy when you create the map.
    Posted in: MCXONE: Discussion
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    posted a message on a redstone question
    Quote from rizzle1986»
    seems main issues was pistons wernt updating properlly todays update fixed a ton

    Good to hear. I'm about to start on my compact afk auto farm, The Omnifarm, and it uses about a 1000 pistons :P
    Posted in: MCX360: Discussion
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    posted a message on a redstone question
    Quote from rizzle1986»
    except none of my big builds work

    What isn't working?
    Posted in: MCX360: Discussion
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    posted a message on Open Message to Microsoft : Will minecraft ever be free?
    Quote from Matthew9989»
    Dear Microsoft

    A long time ago, i remember Notch saying that he will make the game free after a certain amount of copies have been sold. and release the source code for the game. But now Microsoft have bought minecraft. Are you going to still do that? I really hope you do.

    From Matthew

    Edit: I did not ask for your opinions, i just wanted to know if it will ever become free

    Yes I will post a question in a public forum ,and then get mad at people who give their opinions! Since you don't want opinions, you get a simple fact: No. Perhaps if you really want an answer from Microsoft, send a message to them, not post an open thread on a forum own by a different company, representing a game Microsoft bought yesterday.
    Posted in: Discussion
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    posted a message on [1.7.10] [64x] MegaDoku
    Here is a quick fix for the Acacia log. The current 32x placeholder doesn't tile right.
    Found this from Creator409

    Fixed the acacia log, should tile better now:



    Last edited by Creator409
    Posted in: Resource Packs
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    posted a message on -- Jackal's Den 1.15.2 -- 18+ whitelisted vanilla survival server, no map resets, dedicated hardware, large map, and anti-grief.
    Application
    1) How old are you?
    33
    2) What is your in-game name?
    JSPRINGY
    3) How did you find out about Jackals Den?
    Found you while browsing the server listings here on MCF.
    4) Have you read the rules and agree to follow them?
    Yes I do, nice standard set of "don't be a douche" rules ;)
    5) Tell us a little about yourself.
    I've been playing Minecraft since beta 1.6.6 and prefer to build large, elaborate redstone powered farms. I specialize in combining farms to make them more efficient. I'm a father of two and work full time, and therefor do most of my crafting during the weeknights and weekends. That's about it, thanks for reading and I hope to be on soon!
    Posted in: PC Servers
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    posted a message on Golem Farm
    With that farm you will average one golem every six minutes.
    Posted in: Survival Mode
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    posted a message on Can not unsubscribe to thread OptiFine HD A4 (FPS Boost, HD Textures, AA, AF and much more)
    Try going to the optifine thread, click the tools icon on the top right, and click unsubscribe there. That works fine for me every time.
    Posted in: Forum Discussion & Info
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    posted a message on Servers for mod packs
    No, you can't do either of those as they are against the EULA. They explicitly state that you can't sell in-game currency for real world dollars, and you can't give any perks to donators that aren't purely cosmetic. So you can sell them colored names, but not /fly or things like that.

    http://www.minecraftforum.net/forums/minecraft-discussion/minecraft-news/2101865-eula-revisited-an-updated-q-a-from-mojang

    Go to that forum post and read whats there. It should explain everything for you.
    Posted in: Discussion
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    posted a message on Swampland problem with 1.8
    Yeah its just a more realistic looking swamp. The missing chunk you mentioned is another issue apart from the swamp update. You should be able to use a world editor to fix it...when they update.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.7.10] [64x] MegaDoku
    Oh see that's what I was talking about, with different gui's there will have to be two different packs for sure, not a 1.7.x-1.8.x pack. Is that it, are the other textures usable in both versions? If so then basically we need to finish the missing stuff in the 1.7 pack anyways, so why not finish it, then pickup on the new 1.8 stuff. For me, who plays mostly multiplayer, I'm not moving off of 1.7 for a while(thx Mojang/Bukkit/Curse/whoever :P) So, I may or may not be biased ;)
    Posted in: Resource Packs
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    posted a message on [1.7.10] [64x] MegaDoku
    I vote get the missing textures done first, then move forward with 1.8, but Idk exactly what that means for you. I do know that there have been some changes made to the way resource packs are handled(again XD), so my decision would depend on a few things. First, the current wip 1.7 we have, is it compatible to use in 1.8? Is there another way to do resource packs for 1.8 and higher that is more efficient? If the 1.7 pack has to stay in 1.7, I say move forward with 1.8 and try and get it completed, if not, then I would say finish it out as best as you can and then move onto a 1.8 update.

    Either way, thanks a ton Bal, you're awesome.
    Posted in: Resource Packs
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