Firstly I would like to say thankyou on the brilliant shaders, they are world class.
I did post on the thread regarding the circular/radial fancy fog rendering for Intel/AMD GPU's. I'm sorry I didn't reply, I haven't fired up MC since the fog is broken.
I did have a brilliant Sildur Shader for the raidial fog for Intel/AMD users and it was brilliant, but it broke on the 1.13 onwards since the new MC renderer.
May I ask did you ever update your fog shader so the radial rendering works with Intel/AMD GPU's? I was going to fire back up MC after 6 months
but after reading the thread it looks like there's issues with AMD GPU's? So instead of using the shaders, could it be possible for a radial fog shader only like your old version?
It seems when I installed 1.13 and used the Sildur's Shaders (I tested every one) They didn't render the fog correctly, it was linear fog, straight horizontal render which draws unloaded chunks in view.
I cant seem to find any update on the fog shader only for the new version of MC? I'm sure we downloaded the shader on the Optifine forum?
Thankyou very much for your time and hope to speak soon.
First I would like to say a big thankyou for the brilliant 1.13 shaders, absolutely outstanding.
I don't know if you are aware of this but as of 1.13 it seems that Mojang/Nvidia has once again broke the fog rendering with any AMD or Intel GPU.
Basically without using any shaders, with any AMD/Intel GPU, the fog will render as a flat line on the horizon, which looks awful, it reveals loaded chunks in the background and rotating the player brings terrain in/out of view. The correct method of rendering fog in minecraft is the Radial fog render, which is basically a circular rendering of fog around the player.
If we apply any shader on the 1.13 version, the fog is completely broken, results in a black background on the horizon. May I ask is there any chance you could look into this issue please for the AMD/Intel users.
I asked sp614x, the creator of Optifine to help us out, he kindly fixed this issue with a shaderpack called Radialfog, the link is here, unfortunately even the fog shader is broken on 1.13.2.
First I would like to say thankyou for the recent version of Optifine for 1.13, absolutely brilliant stuff as always. OUTSTANDING!
Unfortunately the RadialFog shader you provided for the AMD/Intel users worldwide is not compatible with the 1.13 version of Minecraft, its the shader which correctly renders fog around the player.
From further research I have managed to download some recent 1.13 shaderpacks and unfortunately every shaderpack has the broken fog, (The horizonline is black with no fog rendered) You can see all the chunks loading which looks terrible.
This happens on any AMD or Intel GPU, seems that Mojang/Nvidia has once again broken the fog, disgusting tactics as usual from the ''Jealous Greeneyed Monster'' that is Nvidia.
It looks like from reading up on the issue that many shaders have broke on the recent update, I do remember you saying that the fog shader was from another shaderpack but I cannot remember which one? I was hoping maybe you remembered where the shader originated from so maybe we could extract a newer version if its even updated.
I believe the RadialFog shader was extracted from Sildurs Enhanced shaders, we have downloaded all the recent shaderpacks from Sildur and unfortunately once again, the fog is completely broken on any AMD/Intel GPU.
Absolutely gutted about this, and were really sorry for asking you once again sp614x, you literally fixed this mess for all AMD/Intel users and we are eternally grateful, is there any chance you could help out us old minecraft veterans with this game breaking issue?
First I would like to say thankyou for the recent version of Optifine for 1.13, absolutely brilliant stuff as always.
Unfortunately the RadialFog shader you provided is not compatible with the 1.13 version of Minecraft, its the shader which correctly renders fog around the player.
It looks like from reading up on the issue that many shaders have broke on the recent update, I do remember you saying that the fog shader was from another shaderpack but I cannot remember which one? I was hoping maybe you remembered where the shader originated from so maybe we could extract a newer version if its even updated.
Absolutely gutted about this, the flat render of the fog kills the game, looks awful.
This is great news! So in theory the parameters could be added into the world class RadialFog shaderpack you provided a while back? This would be absolutely brilliant, the possibility of seeing the void fog back in Minecraft would be outstanding! So I guess it would even be possible to bring back the void particles also? In theory could a parameter be applied to player Y coordinate for the particles also? I hand on heart wish I knew how to apply the parameters, the only mention of any sort of void fog parameter is the depthsuspend quote from yourself on github.
May I ask for some of your valuable expertise regarding the player Y coordinate parameters to help out us old minecraft veterans? Eternally grateful for your time sp614x hope to speak soon.
May I ask if it could be possible to use the id="depthsuspend" parameter in an Optifine shaderpack? The reason is to bring back the Void Fog. Also is it possible to convert a Forge shaderpack into an Optifine shaderpack? The brilliant Tamaized has released a Void Fog mod but it only works with Forge which just lags out constantly.
First I would like to thank you for the great world class mod that is the epic Optifine! Eternally grateful.
I was wondering if this may be of interest to you, its regarding a mod which brings back the void fog. It currently works with Forge but you can combine with Optifine.
Unfortunately the void fog is locking the fog distance so you cannot edit the distance of the fog layer using your 'Fog Start' panel. Its a real shame because it all works apart from that particular parameter.
Also combining Forge with Optifine causes some severe lag issues sometimes which I haven't got the slightest clue as to why? Would be great if you could not install Forge and somehow implement this void fog script into Optifine. I'm sure with some slight editing this mod could be compatible with Optifine as an option maybe could that be possible?
First I would like to thankyou on bringing back the void fog in Minecraft we are eternally grateful for your world class mod.
Everything seems to be in order regarding installing Forge to activate the mod, but unfortunately there is a slight bug when combining Forge with Optifine.
It seems that editing the 'Fog start' panel doesn't actually edit the fog distance it seems to be locked? The actual fog is pushed really back and it doesn't look right, it looks like just a single layer of fog at the perimeter of the players view distance.
May I ask would it be possible to edit this great work to be compatible with Optifine's 'Fog Start' panel? This would be absolutely brilliant as you would be able to have a thick layer of fog aswell as the Void.
Before I write the post I would like to say thankyou once again for providing a fix for the AMD/Intel circular fog render fix. Eternally grateful.
Now you are not going to believe this Sp614x. I've been researching for quite a while now how to implement the Void Fog back into Minecraft. Now the theory was to back engineer and old 1.7.10 version of Minecraft and extract the Java line somehow and implement it in the current version. I needed more information, I needed classnames and the particular line. Now I stumbled upon a Github log, the only thread online regarding the Void Fog, the only thread with any sort of parameter. Here is the link.
It was you that replied the information, quote ''The void particles are still existing inside the code with id="depthsuspend".
They can be used by mods or they may be enabled in a future vanilla version.'' Absolutely brilliant only you could have this information. So, may I ask is this still possible to implement into the current version of Minecraft?
There's only one person in this world who can achieve this. Its you Sp614x.
Thankyou for your time and expertise, hope to speak soon.
Hello sp614x and thankyou for the easy setup guide.
It works! I cannot believe how epic this looks right now. Absolutely no chunks loading in view, rotation of player doesn't reveal terrain either its brilliant. It was quite something seeing Minecraft how it was back years ago, Epic stuff!
Thankyou for helping us AMD users out we really appreciate it sp614x.
Its Friday evening, time to relax and boot up the old Minecraft. Thanks for providing the shader pack this is absolutely brilliant, epic stuff!
From researching how to install the shader pack unfortunately hit a dead end. I believe you install the Forge mod 1st and then Optifine to activate the shader packs but apparently the Forge mod is not compatible with the newest version of Minecraft?
So further researching I found some threads apparently stating that you only need to install Optifine to activate the shader packs, but you cannot use HD 128x128 texture packs?
I apologize again sp614x I'm alittle confused on how this actually works correctly?
I apologize for bothering you but may I ask another question?
Could you point an old Minecraft Veteran in the right direction for the Circular fog shader pack please? This is absolutely great information no doubt many AMD users would greatly appreciate this fog rendering fix. I literally searched the internet high and low for years looking for this type of information.
Last but not least I say thankyou to the epic work that is Optifine,
May I ask what's the story with AMD fog rendering with this application? I see many threads on the forum with no real answer as to why there is no circular fog with AMD GPU's?
Great work on the Optifine mod. May I ask a question on the random mobs for Minecraft 1.9?
So basically I always used Mcpatcher back in the day, the bonus with using that program apart from the HD texture packs is the random mobs, which synced the particular mob skin throughout the server. Good if you create unique mob skins for your texturepack/server. Now I believe that Mcpatcher is no longer being updated which is a real shame as for years now we always implemented that feature. So may I ask does Optifine implement this feature from Mcpatcher? (Synced random mobs)
Then Mojang changed the render system so that the 'fog distance' was exactly the same as the 'render distance' which you can see the edges of the unloaded chunks, its looks horrible and basic in my view. Any way to activate 'Fancy Fog' with AMD GPU's?
So I used optifine which has more graphical options than mcpatcher, using the option 'fog start 0.4' you can move the fog closer to you to try and cover the edges of the unloaded chunks, its gives a better effect but you can still see the edges of the world. Unfortunately optifine does have random mobs but the program doesn't sync up the mob skins throughout the server. So by combining both programs you can get good results. ( Mcpatcher & Optifine )
Microsoft/Mojang needs to implement radial[/b]/spherical[/b][/i] fog with both Nvidia and AMD GPU cards.
0
Hello Sildur hope you are good.
Firstly I would like to say thankyou on the brilliant shaders, they are world class.
I did post on the thread regarding the circular/radial fancy fog rendering for Intel/AMD GPU's. I'm sorry I didn't reply, I haven't fired up MC since the fog is broken.
I did have a brilliant Sildur Shader for the raidial fog for Intel/AMD users and it was brilliant, but it broke on the 1.13 onwards since the new MC renderer.
May I ask did you ever update your fog shader so the radial rendering works with Intel/AMD GPU's? I was going to fire back up MC after 6 months
but after reading the thread it looks like there's issues with AMD GPU's? So instead of using the shaders, could it be possible for a radial fog shader only like your old version?
It seems when I installed 1.13 and used the Sildur's Shaders (I tested every one) They didn't render the fog correctly, it was linear fog, straight horizontal render which draws unloaded chunks in view.
I cant seem to find any update on the fog shader only for the new version of MC? I'm sure we downloaded the shader on the Optifine forum?
Thankyou very much for your time and hope to speak soon.
0
Hello Sildur hope you are good.
First I would like to say a big thankyou for the brilliant 1.13 shaders, absolutely outstanding.
I don't know if you are aware of this but as of 1.13 it seems that Mojang/Nvidia has once again broke the fog rendering with any AMD or Intel GPU.
Basically without using any shaders, with any AMD/Intel GPU, the fog will render as a flat line on the horizon, which looks awful, it reveals loaded chunks in the background and rotating the player brings terrain in/out of view. The correct method of rendering fog in minecraft is the Radial fog render, which is basically a circular rendering of fog around the player.
If we apply any shader on the 1.13 version, the fog is completely broken, results in a black background on the horizon. May I ask is there any chance you could look into this issue please for the AMD/Intel users.
I asked sp614x, the creator of Optifine to help us out, he kindly fixed this issue with a shaderpack called Radialfog, the link is here, unfortunately even the fog shader is broken on 1.13.2.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272953-optifine-hd-fps-boost-dynamic-lights-shaders-and?page=2476
Its post #51875 Jun 16, 2016
Thankyou ever so much for your brilliant shaders, thankyou for your time and hope to speak soon.
0
Hello sp614x hope you are good.
First I would like to say thankyou for the recent version of Optifine for 1.13, absolutely brilliant stuff as always. OUTSTANDING!
Unfortunately the RadialFog shader you provided for the AMD/Intel users worldwide is not compatible with the 1.13 version of Minecraft, its the shader which correctly renders fog around the player.
From further research I have managed to download some recent 1.13 shaderpacks and unfortunately every shaderpack has the broken fog, (The horizonline is black with no fog rendered) You can see all the chunks loading which looks terrible.
This happens on any AMD or Intel GPU, seems that Mojang/Nvidia has once again broken the fog, disgusting tactics as usual from the ''Jealous Greeneyed Monster'' that is Nvidia.
It looks like from reading up on the issue that many shaders have broke on the recent update, I do remember you saying that the fog shader was from another shaderpack but I cannot remember which one? I was hoping maybe you remembered where the shader originated from so maybe we could extract a newer version if its even updated.
I believe the RadialFog shader was extracted from Sildurs Enhanced shaders, we have downloaded all the recent shaderpacks from Sildur and unfortunately once again, the fog is completely broken on any AMD/Intel GPU.
Absolutely gutted about this, and were really sorry for asking you once again sp614x, you literally fixed this mess for all AMD/Intel users and we are eternally grateful, is there any chance you could help out us old minecraft veterans with this game breaking issue?
Thankyou for your time and hope to speak soon.
0
Hello sp614x hope you are good.
First I would like to say thankyou for the recent version of Optifine for 1.13, absolutely brilliant stuff as always.
Unfortunately the RadialFog shader you provided is not compatible with the 1.13 version of Minecraft, its the shader which correctly renders fog around the player.
It looks like from reading up on the issue that many shaders have broke on the recent update, I do remember you saying that the fog shader was from another shaderpack but I cannot remember which one? I was hoping maybe you remembered where the shader originated from so maybe we could extract a newer version if its even updated.
Absolutely gutted about this, the flat render of the fog kills the game, looks awful.
Thankyou for your time and hope to speak soon.
0
Hello sp614x thankyou for the reply.
This is great news! So in theory the parameters could be added into the world class RadialFog shaderpack you provided a while back? This would be absolutely brilliant, the possibility of seeing the void fog back in Minecraft would be outstanding! So I guess it would even be possible to bring back the void particles also? In theory could a parameter be applied to player Y coordinate for the particles also? I hand on heart wish I knew how to apply the parameters, the only mention of any sort of void fog parameter is the depthsuspend quote from yourself on github.
May I ask for some of your valuable expertise regarding the player Y coordinate parameters to help out us old minecraft veterans? Eternally grateful for your time sp614x hope to speak soon.
0
Hello.
May I ask if it could be possible to use the id="depthsuspend" parameter in an Optifine shaderpack? The reason is to bring back the Void Fog. Also is it possible to convert a Forge shaderpack into an Optifine shaderpack? The brilliant Tamaized has released a Void Fog mod but it only works with Forge which just lags out constantly.
Thankyou for your time and hope to speak soon.
0
Hello sp614x.
First I would like to thank you for the great world class mod that is the epic Optifine! Eternally grateful.
I was wondering if this may be of interest to you, its regarding a mod which brings back the void fog. It currently works with Forge but you can combine with Optifine.
Unfortunately the void fog is locking the fog distance so you cannot edit the distance of the fog layer using your 'Fog Start' panel. Its a real shame because it all works apart from that particular parameter.
Also combining Forge with Optifine causes some severe lag issues sometimes which I haven't got the slightest clue as to why? Would be great if you could not install Forge and somehow implement this void fog script into Optifine. I'm sure with some slight editing this mod could be compatible with Optifine as an option maybe could that be possible?
Thankyou for your time and hope to speak soon.
0
Hello,
First I would like to thankyou on bringing back the void fog in Minecraft we are eternally grateful for your world class mod.
Everything seems to be in order regarding installing Forge to activate the mod, but unfortunately there is a slight bug when combining Forge with Optifine.
It seems that editing the 'Fog start' panel doesn't actually edit the fog distance it seems to be locked? The actual fog is pushed really back and it doesn't look right, it looks like just a single layer of fog at the perimeter of the players view distance.
May I ask would it be possible to edit this great work to be compatible with Optifine's 'Fog Start' panel? This would be absolutely brilliant as you would be able to have a thick layer of fog aswell as the Void.
Thankyou for your time and hope to speak soon.
0
Greetings Sp614x.
Before I write the post I would like to say thankyou once again for providing a fix for the AMD/Intel circular fog render fix. Eternally grateful.
Now you are not going to believe this Sp614x. I've been researching for quite a while now how to implement the Void Fog back into Minecraft. Now the theory was to back engineer and old 1.7.10 version of Minecraft and extract the Java line somehow and implement it in the current version. I needed more information, I needed classnames and the particular line. Now I stumbled upon a Github log, the only thread online regarding the Void Fog, the only thread with any sort of parameter. Here is the link.
https://github.com/sp614x/optifine/issues/214
It was you that replied the information, quote ''The void particles are still existing inside the code with id="depthsuspend".
They can be used by mods or they may be enabled in a future vanilla version.'' Absolutely brilliant only you could have this information. So, may I ask is this still possible to implement into the current version of Minecraft?
There's only one person in this world who can achieve this. Its you Sp614x.
Thankyou for your time and expertise, hope to speak soon.
2
Hello sp614x and thankyou for the easy setup guide.
It works! I cannot believe how epic this looks right now. Absolutely no chunks loading in view, rotation of player doesn't reveal terrain either its brilliant. It was quite something seeing Minecraft how it was back years ago, Epic stuff!
Thankyou for helping us AMD users out we really appreciate it sp614x.
Bless.
0
Hello sp614x and thankyou for the reply.
Its Friday evening, time to relax and boot up the old Minecraft. Thanks for providing the shader pack this is absolutely brilliant, epic stuff!
From researching how to install the shader pack unfortunately hit a dead end. I believe you install the Forge mod 1st and then Optifine to activate the shader packs but apparently the Forge mod is not compatible with the newest version of Minecraft?
So further researching I found some threads apparently stating that you only need to install Optifine to activate the shader packs, but you cannot use HD 128x128 texture packs?
I apologize again sp614x I'm alittle confused on how this actually works correctly?
Thankyou for your time and hope to speak soon.
1
Hello sp614x and thankyou for the reply.
I apologize for bothering you but may I ask another question?
Could you point an old Minecraft Veteran in the right direction for the Circular fog shader pack please? This is absolutely great information no doubt many AMD users would greatly appreciate this fog rendering fix. I literally searched the internet high and low for years looking for this type of information.
Last but not least I say thankyou to the epic work that is Optifine,
Thankyou for helping a mere mortal bless.
0
Hello,
May I ask what's the story with AMD fog rendering with this application? I see many threads on the forum with no real answer as to why there is no circular fog with AMD GPU's?
Thankyou for your time.
0
Hello,
Any updates for this feature? Has anyone managed to activate spherical fog for AMD GPU's?
0
Hello,
Great work on the Optifine mod. May I ask a question on the random mobs for Minecraft 1.9?
So basically I always used Mcpatcher back in the day, the bonus with using that program apart from the HD texture packs is the random mobs, which synced the particular mob skin throughout the server. Good if you create unique mob skins for your texturepack/server. Now I believe that Mcpatcher is no longer being updated which is a real shame as for years now we always implemented that feature. So may I ask does Optifine implement this feature from Mcpatcher? (Synced random mobs)
Then Mojang changed the render system so that the 'fog distance' was exactly the same as the 'render distance' which you can see the edges of the unloaded chunks, its looks horrible and basic in my view. Any way to activate 'Fancy Fog' with AMD GPU's?
So I used optifine which has more graphical options than mcpatcher, using the option 'fog start 0.4' you can move the fog closer to you to try and cover the edges of the unloaded chunks, its gives a better effect but you can still see the edges of the world. Unfortunately optifine does have random mobs but the program doesn't sync up the mob skins throughout the server. So by combining both programs you can get good results. ( Mcpatcher & Optifine )
Microsoft/Mojang needs to implement radial[/b]/spherical[/b][/i] fog with both Nvidia and AMD GPU cards.
Thankyou for your time and hope to speak soon.