• 0

    posted a message on [CTM][SURV][ADV][AM*] Jungle Island Survival w/ Wool Monument & Adventure Side Quests! (70,000+ DLs)
    A big huge for you, creator of the map! *phrase from Alexelcapo's LP* !!!

    I watch Alexelcapo videos and i really like so much the map, but not play it becausew with his LP im good! Anyways good map.

    Hope you learn spanish in a future!

    Saludos desde Venezuela!
    Posted in: Maps
  • 0

    posted a message on Sky Conqueror (1.12 Update in progress!)
    Quote from ocomobock

    The first rule was just for where you build your bridges. You can build anything you want, but just don't your bridge in the wrong direction.


    Oh! Ok, thanks for answer.
    Posted in: Maps
  • 0

    posted a message on Sky Conqueror (1.12 Update in progress!)
    I don't understand the first rule so much. That mean that i can't build a house or anything in the first island you respawn?
    Posted in: Maps
  • 0

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    mDiyo i think i find a bug, the furnaces are working for me as a crafting table. That with all of your custom furnaces. I dont know if is just me, because i make a good and clean installation.
    Posted in: Minecraft Mods
  • 0

    posted a message on How to know if a mod is incompatible with another?
    Quote from M11xStryker

    Crashes can occur for two reasons to my knowledge:

    1) Incompatibility with APIs. To my knowledge, an API is a piece of software that helps create a minecraft mod, and is required in order for the mod to work. However, there are a lot of different API, and if two mods use different APIs, there is a good chance of incompatibility. On the other hand, if two mods us the same API, then they should work togeather. For example, Minecraft Forge is an API used by a lot of mods, like Industrailcraft, Buildcraft, Redpower, Railcraft etc and because they all use Forge, they are all compatible with each other.

    2) Item ID's. Long story short, every item and block in minecraft has an Item ID. For example, stone has an item ID of 1. If two mods add a block or item that uses the same ID, then minecraft crashes. When minecraft crashes, it should give an error log and tell you the conflicting ID's. If it is an ID conflict, you will need to modify the ID's in the mod configs, found in the .minecraft folder.


    You can explain me mor detailed? I dont understand so much...
    Posted in: Mods Discussion
  • 0

    posted a message on How to know if a mod is incompatible with another?
    Anyone want to help me?
    Posted in: Mods Discussion
  • 0

    posted a message on How to know if a mod is incompatible with another?
    Im still with problems to install mods.

    Here the new thing:

    I have some dudes in this. How i know if a mod is incompatible with another?

    I mean, i know a mod is incompatible with another if they edit the same archive. Example (not real): Rei minimap edit a someclassarchive.class and fossils/Archeology too... that mean there are incompatible and if i install then my minecraft get crashes.

    But anyway, paying attention to this and to the correct form to install mods is trash. STILL GET MY MINECRAFT FREAKING CRASHES.

    WHY MY MINECRAFT CRASHES? I need help! Please guys!

    Cheers
    Posted in: Mods Discussion
  • 0

    posted a message on Really need help to install mods
    Quote from Nodachi216

    You have Fossils/Archeology installed twice.


    Hmm i had not see it...

    i installed too Minecraft Comes Alive.
    Posted in: Mods Discussion
  • 0

    posted a message on Really need help to install mods
    Hi.

    Ok, so here the thing.

    I start in Minecraft about 4 weeks, i know how to control it and i know the basic things.

    I wanna install mods to my Minecraft, but anyways the Minecraft freaking CRASHES

    I know about the incompatibility of the mods, but still the game crashes when all the mods are compatible.

    This happens when i have more than 1 mods installed.

    I tried this about 50 times (no exagerate) and still CRASHES.

    This happens with all the mods that i install, i really need help.

    I have this mods installed:

    - Mod loader.
    - Mod Loader MP.
    - Minecraft Forge.
    - Audio Mod.
    - Rei's Minimap.
    - Fossils/Archeology

    and give me this error:

    Mods loaded: 12
    ModLoader 1.2.4
    mod_ReiMinimap v3.0_04 [1.2.4]
    mod_ModLoaderMp 1.2.4v1
    mod_MinecraftForge 2.0.0.67
    mod_AddonTimeMachine Time Machine Add-on Engaged
    mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Engaged
    mod_ReiMinimap v3.0_04 [1.2.4]
    mod_ModLoaderMp 1.2.4v1
    mod_MinecraftForge 2.0.0.67
    mod_AddonTimeMachine Time Machine Add-on Engaged
    mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Engaged
    mod_MCA Minecraft Comes Alive v1.3.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT e66a2937 --------
    Generated 31/03/12 16:15

    Minecraft: Minecraft 1.2.4
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel Cantiga version 1.5.0 - Build 7.14.10.4957, Intel

    java.lang.IllegalArgumentException: Slot 150 is already occupied by BlockTimeMachine@14c28db when adding BlockTimeMachine@10e687b
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at agy.<init>(BlockContainer.java:13)
    at BlockTimeMachine.<init>(BlockTimeMachine.java:11)
    at mod_AddonTimeMachine.load(mod_AddonTimeMachine.java:33)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:79)
    at ahu.<clinit>(ahu.java:9)
    at net.minecraft.client.Minecraft.a(Minecraft.java:395)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 2ca2473 ----------

    Posted in: Mods Discussion
  • To post a comment, please .