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with money
- Iyeru
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Member for 12 years, 9 months, and 11 days
Last active Tue, Nov, 8 2022 19:17:39
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1
Kugamo posted a message on Captain Sparklez - Minecraft StylePosted in: Minecraft News -
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Sparky1016891 posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)Posted in: Minecraft Mods
Don't ask for updates. It's against the rules. -
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TheFallenGod posted a message on Nicos waypoint modFirst of all every mod works for all platforms. Second you need a version number and update log.Posted in: Minecraft Mods -
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ryuuhero94 posted a message on Tamable Succubus companionI have always thought of what kind of companion would protect its owner.Posted in: Requests / Ideas For Mods
Then i thought of a succubus because of there charms
abilitys: Charm [slows down hostel that are too close] (so that hostile mobs do not kill u when ur in a chest/smelter/crafting table), Drain life attack [Heals both u and her (unless she is not tamed)]
ideas:
she could be tamed from the normal world and be commonly as well
she could start out non hostile unless provoked
could tame her by making 17 cooked porkchop and giving them to her
she could have a possibility of changing into some thing the player wants when tamed
when tamed options open up like: catgirl, wolfgirl, nether succubus, sexy succubus
once player picks the succubus changes into selected option and from that point foreword she loves u and follows u around (she can spawn a kid succubus after u have fed her 4 times during that day and went to sleep).
she would only needs to be fed 3 times ( that is 3 cooked pork chops in a day unless u want a kid succubus)
2 times in morning 1 times after noon in game 2 times when its dark (after that she will not eat till u sleep)
she could have a 30sec resection bar and health bar
when player dies the succubus will warp to players spawn point
multiple tames possible
can be named each individually
Kid succubus is all ready tamed can grow up by u feeding it 2 pork chops
can be named once grown up looks like the succubus u tamed that it came from
can revive!!!*look at previous section about tamed succubus
Non hostile succubus when killed drop 2 wings
with the two wings and a stick u can make a wingedblade that drains life from target
None hostile succubus is the one that has to be tamed
The None Hostile succubus cannot revive!!!
none hostile succubus:
she would be beautiful
Blue hair
pink wings
Catgirl succubus:
Cat ears and tail with her succubus wings
blond fur and hair
blue kind eyes
blond colored wings
her blond fur bikini stile for clothing
Wolfgirl succubus:
wolf tail and succubus wings are white
white hair
fur coat zipped up
red caring eyes
Nether succubus:
succubus looks as if it was from the nether
red wings red hair red succubus tail
teal friendly eyes
Sexy succubus:
hot succubus with blue wings and blue tail
green loving eyes
bikini black
Kid succubus:
young girl blue eyes
any school uniform
Other thoughts:
The tamed succubus will only attack hostiles if u do
she will use charm to slow them down no matter what
no sound effects for the succubus
to show how mush the succubus loves player it has the effects of harts sounding both player and her healing both
modloader possibly?
pleas and thx
i wish this a good companion idea/mod for all -
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jamolnng posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Sorry for having it locked so long, I forgot to tell somebody to unlock it while I was gone. Anyways, keep the spam to a minimum.Posted in: Minecraft Mods
Thanks,
jamolnng -
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McProHosting posted a message on Feedback Wanted: Minecraft API Proposal SystemPosted in: Mods DiscussionQuote from EvilSeph
The following is the breakdown of the system we're looking to use to gather and handle Minecraft API changes. We're planning to employ the use of a JIRA project for proposal gathering, organisation and discussion and GitHub Pull Requests once code becomes involved (and a proposal has been accepted).
Thoughts and feedback on this process are greatly appreciated. We'll be constantly revising this system based on the lessons we learn from it being used and your input will help us with that immensely.
Looks decent, but I really think performance should be one of the key factors, the better you can get performance the more features you can end up packing in in the long run, it'll open up room to do more things. -
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ChaosGuardian posted a message on Removing the Extreme Hills and X-Hills Biomes [READ BEFORE VOTING]Posted in: SuggestionsBefore you freak out and unleash pure hate on me, I suggest youREAD BEFORE POSTING/VOTING.
This post is basically a continuation of the Did the Terrain Become BORING? thread. The reason why I'm not adding this in that thread is because removing things is unrelated there. That thread is more about restoring things.
However, this suggestion is an add-on to restoring full random height variation to most if not all biomes. If you're going to argue about the Plains/Swamp Biome being mutilated, you should go to the thread mentioned previously because that topic is not relevant HERE.
Before I go into mentioning why the said biomes should be removed, let me recap on what full random height variation will bring (this is from the previously stated thread):
Quote from ChaosGuardian »Full height variation in most biomes: As you can see, full height variation is only possible in the extreme hills and other sub-biomes. However these mountains are always spammed together. No, we're not asking for mountains to be spammed in every biome. No, we're not asking for the mutilation of the plains or swamp biome. However, in some of these obvious biomes such as plains, full height variation can be introduced IF the frequencies of flatter lands are much higher than hilly or mountainous lands. If you have trouble understanding the concept of "variation" do not post about it until you do understand it. This leads on to the deletion of the extreme hills biome, but it is very opinionated right now...
If this "height variation" does make a return, will there be mountains spammed in some areas? Yes. Will it always be like that? No. Will some areas contain a vast amount of continuous flat land? Yes. Will it always be like that? No. Hopefully this clears up some confusion on what "Variation" is.
Still don't get it? Just read that thread a little bit or visit this thread. I have no time to argue about height variation *itself*. In cooperation with this topic? Fine. *Itself*? No.
Alright. The reason why I'd like to see the stated biomes removed is because in result of full height variation being returned to Minecraft's terrain, those biomes would be..... USELESS!
The X-Hills biomes should DEFINITELY be removed because they are just copies of the normal biomes with forced elevation. Nothing really special about them - it'd be much better having random height variation wherever you go anyway!
Removing the Extreme Hills Biome (EH Biome) is a bit controversial. Unlike the X-Hills biomes, this type of terrain is unique from the other ones. It displays a grass color of it's own (more noticeable in this biome than the snowy ones), has a greater number of open underground areas, and is obviously spammed with mountains and hills.
If full cave size variation was introduced to this biome and every other biome as well (mentioned in previously stated thread), there wouldn't be a problem. You would have the chance of seeing an area consisting of the Extreme Hills Biome with a shitload of caves, as well as the chance of finding one with a small amount of caves. So technically, this won't hurt the people who like seeing this biome with a shitload of caves.
However, some people enjoy having the EH Biome forcefully consist of a huge number of open underground space every time you find one on every seed. The lack of trees as stated before is very unique as well. Perhaps instead of completely removing this biome, we can change the name to something like Wasteland Biome, giving it proper height variation but leaving the mentioned characteristics alone. But I'm all for deleting the biome completely.
I'm guessing most of you will agree with me in removing the X-Hills Biomes. Not so sure about the EH Biome.
TL;DR: If full height variation was returned to all of the biomes, there'd be no point in keeping the X-Hills and EH Biomes. You should still read the blue parts...
Make a vote on the poll and leave a response... -
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16cadrian posted a message on Best Free Screen Recorder?Posted in: General Gaming
if you lag with fraps how the hell do you use camtasia? camtasia compresses the video during recording which means it uses more cpu horsepower.....whatever.... enjoy your 10fps... lol -
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MrDatsun posted a message on Looking for Medium SMPI'll green what we have, and red what we don't.Posted in: Server Recruitment
- 50 or less members on at any given time. (I won't talk much, however anymore, due to the past I've had in SMP Servers.)
- Ranks for donators (permanent, not monthly, etc.)
- White List (No Greylisting) << This allows for lower lag situations.
- Lockette or LWC at least.
- mcmmo if possible (stats mainly)
- Citizens NPCs that give quests if possible (mainly for mcmmo immersion)
- Bukkit + Essentials
- No Spout, Forge, Tekkit, etc. requirement.
- Must be dedicated, not hosted off your computer.
- Not Require Voice Chat Interactions
- PK (PVP Without Consent) Only in the Nether or none at all.
Read on for more information.
-=Edge of Eternity is a 64-slot dedicated Minecraft SMP Bukkit Server=--=IP:46.105.111.21:25565=-Server is located in France, with minimal lag worldwide.What you will find at EoE:Mature, Respectful Community ∞ 100% Legit Gameplay ∞ Ironclad Anti-Grief SystemTheft Prevention with Lockette ∞ Near-Vanilla Survival ∞ Gamemode 0 Leadership
Ingame Shops with Chestshop ∞ Superflat Creative Map via Multiverse ∞ Age Limit 17
Enhanced Gameplay with mcMMO ∞ Whitelist Protection ∞ 30-slot Mumble Server
What you will not find:PVP/Factions ∞ Stealing ∞ Griefing ∞ Pixel Art ∞ JuvenilesWhining ∞ Plugins Galore ∞ Handouts/Hand-Holding
Statement of Purpose:Our goal is to provide a fun, relaxed gaming environment in which the player can enjoy the challengeof the game without having to worry about the malicious intentions of others.∞We have accomplished this, not through rigorous screening of applicants or with draconian moderators,but simply as a by-product of the atmosphere of mutual respect and cooperation that exists in our smallcommunity. We employ only the bare minimum of game-enhancing plugins, preferring to embracethe Survival aspect of the game to the fullest.∞Most who apply are accepted, and our few simple rules are seldom broken.Despite the danger, the Edge is kept relaxed and groovy.Why not come and see for yourself?
Visit www.eoemc.com and click ‘Whitelist Me!’ to apply†, and be warned......don't look down. -
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Productions_Resolute posted a message on [32X32] A Piece of Fantasy, RPG texture pack. [WIP v3.0 BETA]UPDATED! [version 3.0] -Texture Overhaul!Posted in: WIP Resource Pack
4,000 downloads!
Okay everyone, my banner is one of the finalist for community creations, so I'd appreciate anyone who downloaded to vote. If I win I shall release my updated version of the pack- which is a whole new pack pretty much, without the blue tint, something that truly embraces the beauty of the Witcher and the simplicity of Minecraft.
So go on and vote for Productions Resolute in the poll!
http://www.minecraft...banner-contest/
Welcome! Behold, A piece of Fantasy, a new, work in progress RPG texture pack! It is inspired by a collection of films and games, including Lord of the Rings, The Witcher 2, the Fable series and Game of Thrones.
Since this pack is WIP, and I am still working on items, GUI, Mobs, Art etc, the download will be the terrain.png, the few armours I have made, some animations, on torches, glowstone, furnaces. Water will not be included until finished.
I would also appreciate it if you are to use my textures in any other texture pack, send me a message, it should be fine, just provide a link to my pack.
Any suggestions are welcome! Also note that the textures are subject to change, being unfinished. Don't be afraid to shamelessly promote, either!
Now I think I've got a particle png from dokucraft, the saga continues, so that will be updated and replaced soon!
It will be updated frequently, and now, I fear I have talked too long, take a look!
Thank you all so much for the downloads and comments!
UPDATE INCLUDES:
Everything is pretty much redone in this installment! Though it does not break the feel that a piece of fantasy evokes; It feels like a new pack, but it doesn't!
STILL TODO:
-mobs- some
-mod support
-items
-finish GUI
-animation
-signs, boats, carts, ETC.
-gold armour
-spiderweb
-art
-panorama
there's probably stuff I'm missing. Won't be doing a light map for MCpatchers custom lighting.
(OLD!)
This is what it looks like in Photoshop!
r
Hobbity Doors!
If you're not keen on the light stone, get the Dark Stone version!
The thatch you're seeing on the rooftops is actually sponge, FYI.
I've only done flowing water, so it won't be included until I've done still. It's a lot harder than you might think!
New Planks, they're like weatherboards!
So, Like anyother pack, you'll need MCpatcher, find that HERE
Just drop the zip file into your minecraft texturepack folder, located in the .minecraft directory. On a mac it can be found in USER, LIBRARY, APPLICATION SUPPORT, MINECRAFT
Then just open up MCpatcher and hit 'PATCH'
For mac users, if you are opening up the pack to edit, make sure you're zipping the contents, and not the folder.
Click Mr. Pumpkin to download the latest version!
For now I'll stick with one version for ease of updating, until I throw together a customizer.
So you've probably noticed the lack of donation buttons, that's because I'd much rather you support my hard work by using my BANNER, it helps me gain support and users, and to me, having fans and support is reward enough.
[url=http://www.minecraftforum.net/topic/1164826-32x32-a-piece-of-fantasy-rpg-texture-pack-wip-v10-beta/page__fromsearch__1][img]http://farm8.staticflickr.com/7094/7078906333_581fce8a08_z.jpg[/img][/url]
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They bumped it up two months. o_O Since when? I must has a source.
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It would be nicer, yes, IF THE TEXT WAS WHITE.
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This works well, Timestamp: 2011-03-02 06:55:36 U seed spawns you on a very tiny island at the edge of a bigger island's peninsula, and there's like, only two trees on the bigger island, and another island in the distance has no trees either.
It's an absolute spawn, I believe. Quite the challenge.
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Warning: the seed may spawn you on the extremely tall mountain nearby at the very top (above the "Default" Cloud height.)
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The town must have a carpenter.
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And Shock and GUIAPI are compatible with each other AND Optifine here. (Use MCPatcher)