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    posted a message on [1.6.4] Multishot-me mod (automatic screenshots)
    Quote from masa_fi

    What do you mean by second time? With the same account twice? I don't think that is even possible, since the server wouldn't know how to handle the clients, since they are "the same client" if they have the same account/player name. I personally use a different account for my "camera man". If you want to do third person recordings with only one account, you should check out the Camera Studio mod (there is a link in the original multishot thread original post). (In 3rd person mode Camera Studio creates a fake client side duplicate of the player that is used for recording.)


    Then how does this work?

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Multishot-me mod (automatic screenshots)
    My server won't allow me to connect a second time, it says "End of Stream."
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] GravityCraft + MineUp 1.1 || Higher Worlds - Planets - Rotated Gravity - More World Generation
    Well, I hope someone does update this mod eventually, the whole mineup thing was awesome for 1.8 :D
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Cyrot3k

    Theres a difference between "hard" and "unfair".
    Also iam not talking about ore distribution, its fine for me somehow.

    Dont get me wrong, i like the general idea of this mod, but certain aspects just doesnt feel right at all to me.


    If you use mo'creatures the spawn rates of hostile mobs skyrockets with Divine RPG installed for some reason. Keep Peaceful mode on for a few minecraft days before you go venturing. Also, don't spawn in snow biomes. if you do, create a new seed immediately, especially if there's a cave nearby. You will not survive in a snow biome with the two mods installed even on Easy.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from xensevi

    does this mean I don't have to use forge?


    DivineRPG Requires Forge.

    Stop asking. Follow these steps to install Forge:
    1. Unzip the forge you downloaded (Universal 1.4.5) into its own folder.
    2. Open the %APPDATA%/.minecraft/bin/minecraft.jar in WinRAR or 7-Zip (I always recommend the latter.)
    3. Drag all files from the forge folder you unzipped to into WinRAR / 7-zip's opened dialog for minecraft.jar, and confirm you want to overwrite / place the files.
    4. Delete META-INF
    These steps are for Windows. I cannot help you if you use MacOS. This is the easiest way to explain it, text-only.
    Posted in: Minecraft Mods
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    posted a message on Request - Redstone Realism
    Quote from AnonTheMouse

    I would advise appealing the closing of your suggestion thread to a higher moderator. The judgement that your topic was "not a suggestion" was clearly inaccurate, as it is indeed suggesting a change to the way Minecraft normally behaves, not for a third-party addon to be created. The topic could have been worded better, and should have provided more detail, but the moderator is clearly in error.


    Too many idiots, this is exacly why I kept applying for the damn job when I used to frequent that part of the forums...


    Not even going to bother, too much work.
    Posted in: Requests / Ideas For Mods
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    posted a message on FriendsForMinecraft - Fun With Friends Just Got Easier
    Quote from jase3905

    It's a java applet, but it's not available on Android? Boo!


    Pretty sure Linux people don't like JAVA anyway :P
    Posted in: Minecraft News
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from WTFFFS

    You can transmute to sand you just have to shift click to transmute to gravity affected blocks.


    Ah, I see, thanks for clarifying.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from jojijijmz

    what does the phil stone even DO in this version? I can't seem to make it work!


    Like the previous version, you can press C to open up a portable crafting bench. However, look at dirt, smooth stone, cobble and sand with it held in hand. You'll see a bright white selection box appear over it. Then, look in the lower right, there will be a Philosopher stone GUI / HUD appear with what you can expect next in block transmutation. (Sand may appear for grass, but it won't turn into sand, it'll turn to dirt.) (You have to hold it in hand to do these things.)

    If you see any red liquid around by the way, it's part of the new philosopher's stone mechanics I believe one person said. (Don't go near it in survival, it'll poison you.)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'll be interested to see how useful the 1.5 update will be for Eloraam. It fixes a ton of redstone update / tick bugs (As well as majorly alter BUDs.)
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Cyrot3k

    Yes it ist, but you have to change many IDs manually in one of the mods.

    I changed every single ID in DIvine RPG to something else. Never had a ID conflict with any mod since then. But it took a while ...


    No, you don't. I installed Thaumcraft 3 aside IC2, BC, DivineRPG, CC, Metallurgy 2 and ee3, and they all wrote their cfg files fine. No conflicts. But, I had previously removed all of the config files before re-running forge after installing new mods.

    (Note: You have to get the latest build, http://files.minecraftforge.net/ not latest recommended on their forums. If you get an error stating that there's a hook missing, just re-download forge. It sometimes does that.)
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Spooninfoot

    I have an idea for EE3, an experience generator. like you put certain EMC values in, and it generates a certain amount of experience. like a diamond would generate like 5 levels of experience, so on and so forth.


    I think we're better off suggesting a way to craft EXP Potions first, rather than this; and I think Thaumcraft is actually better for that, not ee.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Cyrot3k
    Found a Crab on a small beach yesterday.


    This. Crabs spawn in the Beach Biome. They usually are found next to plains, forest, jungle and desert biomes near rivers or oceans.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Mablus

    How do I change the dimension IDs on the configs file?


    The dimension IDs for DivineRPG are near the top. The modification first allocates 6 dimensions to itself iirc, then later adds them each. Dimensions are a bit more confusing to edit than block/item IDs I think.

    What you probably should do instead. After you've installed all your mods, delete all the config files in the config folder. This will make Forge re-assign everything. But it doesn't always work.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Bellaabzug21

    Derp, the minium stone is the philosophers stone, it just has durability. Pahimar is adding these things in before creating a way to obtain them. I'm not sure what some of them are such as the dusts and the calclinator are, but i'm sure that they're awesome.


    Wikipedia is your friend:

    http://en.wikipedia....iki/Calcination

    Sand >> Dirt / etc. is actually an intended one-way transmutation.
    Posted in: Minecraft Mods
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