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    posted a message on Texture Artists' Union
    Probably final watermelon slice. I've adjusted a whole lot of things and added a few very subtle things, all of which have made it look a little better.



    EDIT: Agh, I just can't leave this thing alone. I altered the lighting to better simulate subsurface scattering. I'm sure this is the last one. Probably.

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Meringue

    I like that a lot! I'd have preferred more contrast between black and purple, but that's just my subjective preference. Maybe a darker border?
    -snip-


    I'd rather keep the luminosity the way it is, so I adjusted most, if not all contrast levels and transparencies to look a little better.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Maybe final Ender pearl.

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    512x wooden planks. If I continue making these 512x textures, they won't be in their own official texture pack, but as an incomplete collection of alternate-resolution textures for my pack.





    EDIT: Wow, I just noticed that the shading is wrong on the second and fourth planks. Not sure how that happened. I also forgot to unhide a layer before finishing up, so the actual thing looks better than that.


    Quote from Steelfeathers

    Well, it's official. Still have terrible performance for HD packs even with 1.5.1. *sigh*

    And my fps was so high for 1.4.7 ;u;

    1.5, Y U SO LAGGY???


    It's awful, I know. :unsure: I think Jeb has figured it out in the next snapshot, though.
    https://twitter.com/...955290477375488
    https://twitter.com/...022028959170561

    Quote from samohtj

    I hath redone mein gravel:
    -snip-

    Thoughts? I feel like the stones are a little big, though it still looks alright.


    I agree, they are a little big, but they're not bad. I like it!
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    So, a few pages back, I made some 512x stone bricks, just because I felt like it.

    Since then, I had the crazy notion to completely remake it from scratch twice, improving what lacked in the previous version each time. This is the result.



    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Revised the thumbnail for my texture pack. I think this might be final.




    The inverted A is a logic symbol (I deliberately used a logic symbol as a hint toward the texture pack's name, Logical Aesthetics) that stands for "For all," and the colors (green and blue) stand for Earth. This image can be roughly translated to "For everyone," or more specifically, "For everyone on Earth."

    Edit: Page get!
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Enchantment table top done. And it's animated!

    Ultra-grainy because, well, it's a .gif. And I didn't save it as well as I could have. -_-
    Posted in: Resource Pack Discussion
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    posted a message on What Do You Hate About Minecraft?
    I usually dislike the small, technical things that could be better. Such as inconsistent glowstone dust drops, which ultimately lead to a huge loss in the resource because most of it magically disappears.
    Posted in: Discussion
  • 1

    posted a message on [1.5.2][Forge] Resource Expansion (v0.20.0) - Adds many real minerals and makes mining more dynamic.
    Quote from Dev775

    Heres The Mod Spotlight



    That's awesome, thanks! It's now in the OP.
    Posted in: WIP Mods
  • 1

    posted a message on Texture Artists' Union
    Quote from appleslinky

    Guys, any ideas for what I could do for my Netherrack? I really dislike the one I have currently, and I want to make a new one... though my ideas are near-empty. Stupid brain. I was thinking I could do walking along intestines and guts and stuff, though it's been done to death (geddit?) and I don't feel it would really work with my Netherbrick. I want something that just looks simple yet sinister... but my brain doesn't want to function.


    I went for a sinister-looking cobblestone-type look, if that helps.
    Posted in: Resource Pack Discussion
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