After a rather long hiatus, I've gotten back to texturing, and I'm now working on an entirely new project. As some of you may remember, I had a long-running texture pack called Logical Aesthetics, which I began developing in 512x resolution near the mid-end of its life. Long story short, it was too much trouble for what it was worth. With the semi-realistic/realistic style I was making it in, the amount of detail and time it required was staggering. I estimate that I would have needed over 4,000 solid hours to "finish" it (i.e. get to version 1.0), excluding further updates for new Minecraft textures and general improvements.
Additionally, I think that resolutions higher than 32x begin drifting away from Minecraft's optimal aesthetic, since 64x and above don't complement the blocky nature of the game quite so well, in my opinion. I actually think the game would have looked better in 32x by default, but minimal texture effort and programmer art skills kept it at the (sometimes [if not often] too small) 16x resolution.
So, I started this new texture/resource pack. Since it's at a reasonable resolution, I actually expect to finish this one in months rather than years.
It's called Vathis Chromata right now, but I'm not sure I like that title. I hate making names for things, since I always second-guess my decisions and I'm rarely satisfied with whatever I think of, no matter what it is. So, I want to know if the current pending name works, or if there's something anyone can think of that is more fitting (and that multiple others can agree works better).
Edit: I've decided to call it Polychromata.