• 2

    posted a message on Texture Artists' Union
    I made a painting that replaces the large skull with pixellated fire around it. I wanted to keep roughly the same features (in this case, skull, fire, and a moonlit night).



    Unfortunately, the game darkens it substantially. A lot of the fine details are too dark to see, but the altered appearance might work better for this particular painting.


    It was more of an artistic exercise than anything else, but I might make replacements for all of the default paintings if there is enough demand. I previously only planned to use the original Zetterstrand paintings, except downscaled to 32x rather than 16x.

    If nothing else, I can add an optional download for my paintings, and use the HD(-ish) default paintings in the main download.

    Edit: I improved the lighting a little bit.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Improved cobblestone, with a random variant.



    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Long-overdue cobblestone for Polychromata.



    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union

    Can you teach me making of beautiful realistic 32x textures?

    The idea is simple, really. Just work at making them for a few years, and you'd be surprised at how easy it is to create something that looks decent. ;)
    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    Obsidian.



    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Ender Pearl.





    Quote from XxDarkMiragexX»
    I redid my redstone lamps, to somewhat be similar to the vanilla design, since I like that.

    (right is the new one and left is the old one)

    -snip-

    The new lit one looks a little dim. Considering the amount of light redstone lamps emit, I would expect the lit texture to look brighter.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Bricks (with random variants).





    Quote from XxDarkMiragexX»
    I decided to redo my apple :P

    -snip-

    I wanted to give it more of a "natural" shape, but still recognizable as an apple.



    I also didn't didn't want to make it look look like Polychromata's apples, so some stuff I wanted to do had to be cut. :(


    I second Deonyi's comment. Also, don't restrict yourself just because the apples might look like mine. If you want to add detail that makes them better, then do so -- even if they end up looking a lot like my textures. They're still going to be different, and have their own unique characteristics.
    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Netherrack (and random variants).





    Quote from XxDarkMiragexX»

    Goodie goodie!

    I agree with the middle, I think the cracks should be smaller maybe?


    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Anvil textures. The slightly damaged top texture (middle) might look a little too damaged, but I'm not sure.



    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Lilac.



    Posted in: Resource Pack Discussion
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