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    posted a message on Polychromata (v0.20.1) - Immersive & Semi-Faithful - Updated Sep. 24, 2019
    News
    -September 24, 2019-
    0.20.0 update: About 70 new textures added; mostly entities. Added fish, shield + patterns, donkey, mule, horses + patterns, and gravel.

    0.20.1 update: Modified water textures to use a constant alpha value, since translucency doesn't interpolate properly due to a bug.











    Theme
    The goal for this resource pack is to provide Minecraft with a more appealing and defined visual experience with larger textures; just enough to retain the game's pixel art aesthetic, but a high enough resolution that there isn't a constant shortage of pixel definition. I think 32x is the perfect resolution for this goal.

    As for the design of the textures, they're semi-faithful; they don't deviate from the default appearance to the point of being completely unrecognizable, but their style is more realistic. Shading and hue changes are generally softer, and the palettes aren't restricted. Texture designs are made with logic and immersion in mind, based on their crafting recipes (if any) and their uses.


    - Grass, dirt, podzol, mycelium, and snow blocks
    - Stone and ores
    - Wool
    - All banner textures
    - Slime and magma cube
    - Tools
    - All stone bricks (normal, mossy, cracked, chiseled)
    - All logs, planks, leaves, and saplings
    - Title menu background panorama
    - Some foliage/flowers
    - All chests
    - Anvil textures
    - Some nether textures
    - Skeletons (normal and wither)
    - Enderdragon
    - Cows
    - Wither
    - Beds
    - Ingots
    - Books
    - Glass (normal and stained)
    - Hardened clay
    - Potions
    - All banner designs
    - All minecarts and rails
    - Elytra
    - All GUIs (up to Minecraft 1.14.4)
    - Shields
    - Donkeys/mules/horses
    - Fish (mobs)

    More detailed information can be found in the changelog. Many blocks have extra random texture variants.

















    Download
    Polychromata (v0.20.1)


    ! Change note
    + Added texture
    ~ Revised previously added texture
    # Remade texture
    - Removed texture

    v0.20.1 (Sep 24, 2019)
    ~ [block] water_flow
    ~ [block] water_still

    v0.20.0 (Sep 24, 2019)
    + [entity\fish] cod
    + [entity\fish] pufferfish
    ~ pack.png
    + [entity\fish] salmon
    + [entity\fish] tropical_a
    + [entity\fish] tropical_a_pattern_1
    + [entity\fish] tropical_a_pattern_2
    + [entity\fish] tropical_a_pattern_3
    + [entity\fish] tropical_a_pattern_4
    + [entity\fish] tropical_a_pattern_5
    + [entity\fish] tropical_a_pattern_6
    + [entity\fish] tropical_b
    + [entity\fish] tropical_b_pattern_1
    + [entity\fish] tropical_b_pattern_2
    + [entity\fish] tropical_b_pattern_3
    + [entity\fish] tropical_b_pattern_4
    + [entity\fish] tropical_b_pattern_5
    + [entity\fish] tropical_b_pattern_6
    ~ [gui] icons
    # [block] water_still
    # [block] water_flow
    ~ [block] grass
    # [block] tall_grass_bottom
    # [block] tall_grass_top
    ~ [gui\advancements] widgets
    ~ [item] iron_sword
    ~ [gui] checkbox
    ~ [gui] recipe_book
    ~ [gui] widgets
    ~ [entity] zombie_pigman
    + [entity] shield_base_nopattern
    + [entity] shield_base
    + [entity\shield] base
    + [entity\shield] border
    + [entity\shield] bricks
    + [entity\shield] circle
    + [entity\shield] creeper
    + [entity\shield] cross
    + [entity\shield] curly_border
    + [entity\shield] diagonal_left
    + [entity\shield] diagonal_right
    + [entity\shield] diagonal_up_left
    + [entity\shield] diagonal_up_right
    + [entity\shield] flower
    + [entity\shield] globe
    + [entity\shield] gradient
    + [entity\shield] gradient_up
    + [entity\shield] half_horizontal
    + [entity\shield] half_horizontal_bottom
    + [entity\shield] half_vertical
    + [entity\shield] half_vertical_right
    + [entity\shield] mojang
    + [entity\shield] rhombus
    + [entity\shield] skull
    + [entity\shield] small_stripes
    + [entity\shield] square_bottom_left
    + [entity\shield] square_bottom_right
    + [entity\shield] square_top_left
    + [entity\shield] square_top_right
    + [entity\shield] straight_cross
    + [entity\shield] stripe_bottom
    + [entity\shield] stripe_center
    + [entity\shield] stripe_downleft
    + [entity\shield] stripe_downright
    + [entity\shield] stripe_left
    + [entity\shield] stripe_middle
    + [entity\shield] stripe_right
    + [entity\shield] stripe_top
    + [entity\shield] triangle_bottom
    + [entity\shield] triangle_top
    + [entity\shield] triangles_bottom
    + [entity\shield] triangles_top
    ~ [entity\bed] black
    ~ [entity\bed] blue
    ~ [entity\bed] brown
    ~ [entity\bed] cyan
    ~ [entity\bed] gray
    ~ [entity\bed] green
    ~ [entity\bed] light_blue
    ~ [entity\bed] light_gray
    ~ [entity\bed] lime
    ~ [entity\bed] magenta
    ~ [entity\bed] orange
    ~ [entity\bed] pink
    ~ [entity\bed] purple
    ~ [entity\bed] red
    ~ [entity\bed] white
    ~ [entity\bed] yellow
    + [block] gravel
    + [entity\horse] donkey
    + [entity\horse] mule
    + [entity\horse] horse_white
    + [entity\horse] horse_black
    + [entity\horse] horse_brown
    + [entity\horse] horse_chestnut
    + [entity\horse] horse_creamy
    + [entity\horse] horse_darkbrown
    + [entity\horse] horse_gray
    + [entity\horse] horse_markings_blackdots
    + [entity\horse] horse_markings_white
    + [entity\horse] horse_markings_whitedots
    + [entity\horse] horse_markings_whitefield

    v0.19.0 (Apr 28, 2019)
    + [entity\banner] globe
    + [entity\bell] bell_body
    + [models\item] bell
    + [entity\cat] all_black
    ~ [entity\cat] black
    + [entity\cat] british_shorthair
    ~ [entity\cat] ocelot
    + [entity\cat] calico
    + [entity\cat] jellie
    + [entity\cat] persian
    + [entity\cat] ragdoll
    ~ [entity\cat] red
    ~ [entity\cat] siamese
    + [entity\cat] tabby
    + [entity\cat] white
    + [entity\cat] cat_collar
    + [entity\fox] fox
    + [entity\fox] fox_sleep
    + [entity\fox] snow_fox
    + [entity\fox] snow_fox_sleep
    + [entity\cow] brown_mooshroom
    + [item] heart_of_the_sea
    ~ [block] allium
    ! Fixed smooth stone slab texture names
    ! Renamed mooshroom.png to red_mooshroom.png
    + [entity\conduit] base
    + [entity\conduit] break_particle
    + [entity\conduit] closed_eye
    + [entity\conduit] open_eye
    + [entity\conduit] wind
    + [entity\conduit] wind_vertical
    + [mob_effect] absorption
    + [mob_effect] blindness
    + [mob_effect] conduit_power
    + [mob_effect] dolphins_grace
    + [mob_effect] fire_resistance
    + [mob_effect] glowing
    + [mob_effect] haste
    + [mob_effect] health_boost
    + [mob_effect] hunger
    + [mob_effect] invisibility
    + [mob_effect] jump_boost
    + [mob_effect] levitation
    + [mob_effect] luck
    + [mob_effect] mining_fatigue
    + [mob_effect] nausea
    + [mob_effect] night_vision
    + [mob_effect] poison
    + [mob_effect] regeneration
    + [mob_effect] resistance
    + [mob_effect] slow_falling
    + [mob_effect] slowness
    + [mob_effect] speed
    + [mob_effect] strength
    + [mob_effect] unluck
    + [mob_effect] water_breathing
    + [mob_effect] weakness
    + [mob_effect] wither
    ~ [gui\container] inventory
    ~ [gui] toasts
    + [gui] accessibility
    + [gui] checkbox
    + [gui\container] loom
    + [gui\container] blast_furnace
    + [gui\container] cartography_table
    + [gui\container] grindstone
    + [gui\container] villager2
    + [gui\container] stonecutter
    + [gui\container] smoker
    # [misc] shadow

    v0.18.0 (Apr 13, 2019)
    + [item] knowledge_book
    + [misc] vignette
    + ascii
    ~ [blocks] stone
    ~ [blocks] coal_ore
    # [item] blaze_powder
    ~ pack.png
    ~ [map] map_background
    ~ [map] map_icons
    ~ [colormap] grass
    + [gui\title\background] panorama_overlay
    # [gui\title\background] panorama (0-5)
    # [gui] bars
    # [gui] book
    + [gui] demo_background
    ~ [gui] icons
    # [gui] resource_packs
    + [gui] server_selection
    + [gui] recipe_book
    + [gui\container] inventory
    ~ [gui] widgets
    - [gui\title] minecraft
    + [gui\container\creative_inventory] tab_inventory
    + [gui\container\creative_inventory] tab_item_search
    + [gui\container\creative_inventory] tab_items
    + [gui\container\creative_inventory] tabs
    + [gui\advancements] window
    + [gui\advancements] tabs
    + [gui\advancements] widgets
    + [gui\advancements\backgrounds] husbandry
    + [gui\advancements\backgrounds] nether
    + [gui\advancements\backgrounds] adventure
    + [gui\advancements\backgrounds] end
    + [gui\advancements\backgrounds] stone
    + [gui\container] stats_icons
    + [gui\container] enchanting_table
    + [gui\container] anvil
    + [gui\container] beacon
    + [gui\container] brewing_stand
    + [gui] recipe_button
    + [gui] toasts
    + [gui] spectator_widgets
    + [gui] world_selection
    + [gui\container] furnace
    + [gui\container] villager
    + [gui\container] horse
    + [gui\container] crafting_table
    + [gui\container] dispenser
    + [gui\container] generic_54
    + [gui\container] hopper
    + [gui\container] shulker_box
    ! Moved \textures\block\variants\ contents to \textures\block\
    ! Moved \models\block\variants\ contents to \models\block\
    ! Shortened variant texture naming system ("altX" instead of "variant_X")
    ! Renamed files and folders to 1.13.2's naming system
    ~ [entity\boat] oak
    ~ [block] oak_planks
    ~ [item] oak_boat
    ~ [entity\boat] spruce
    ~ [item] spruce_boat
    ~ [entity\boat] birch
    ~ [item] birch_boat
    ~ [entity\boat] jungle
    ~ [block] jungle_planks
    ~ [item] jungle_boat
    ~ [block] acacia_planks
    ~ [entity\boat] acacia
    ~ [item] acacia_boat
    ~ [block] dark_oak_planks
    ~ [entity\boat] dark_oak
    ~ [block] water_flow
    ~ [block] water_still

    v0.17.0 (Sep. 29, 2017)
    + [map] map_icons
    + [entity/endercrystal] endercrystal_beam
    + [items] clock {00-63}
    + [entity\enderdragon] dragon_fireball
    + [entity] explosion
    + [entity\ghast] ghast
    + [entity\ghast] ghast_shooting
    + [entity\spider] spider
    + [entity] spider_eyes
    # [blocks] stone
    # [blocks] cobblestone
    ~ pack
    # [environment] end_sky
    # [environment] moon_phases
    # [blocks] cobblestone_mossy
    - [items] bed
    ~ [entity] blaze
    + [entity\bed] black
    + [entity\bed] blue
    + [entity\bed] brown
    + [entity\bed] cyan
    + [entity\bed] gray
    + [entity\bed] green
    + [entity\bed] light_blue
    + [entity\bed] lime
    + [entity\bed] magenta
    + [entity\bed] orange
    + [entity\bed] pink
    + [entity\bed] purple
    + [entity\bed] red
    + [entity\bed] silver
    + [entity\bed] white
    + [entity\bed] yellow
    - [blocks] bed_feet_end
    - [blocks] bed_feet_side
    - [blocks] bed_feet_top
    - [blocks] bed_head_end
    - [blocks] bed_head_side
    - [blocks] bed_head_top
    # [blocks] torch_on
    # [blocks] gold_ore
    # [blocks] iron_ore
    # [blocks] coal_ore
    # [blocks] lapis_ore
    # [blocks] diamond_ore
    # [blocks] emerald_ore
    # [blocks] redstone_ore
    # [blocks] netherrack
    # [blocks] quartz_ore

    v0.16.0 (January 20, 2017)
    + [entity/bear] polarbear
    + [entity] elytra
    + [items] elytra
    + [items] broken_elytra
    + [entity] minecart
    + [environment] sun
    + [items] minecart_normal
    + [items] minecart_chest
    + [environment] rain
    + [items] minecart_furnace
    + [blocks] tnt_side
    + [blocks] tnt_bottom
    + [blocks] tnt_top
    + [items] minecart_tnt
    + [blocks] hopper_inside
    + [blocks] hopper_outside
    + [blocks] hopper_top
    + MODEL: [item] hopper
    + [items] minecart_hopper
    + [blocks] rail_normal
    + [blocks] rail_normal_turned
    + [blocks] rail_activator
    + [blocks] rail_activator_powered
    + [blocks] farmland_dry
    + [blocks] farmland_wet
    + [blocks] rail_detector
    + [blocks] rail_detector_powered
    + [blocks] rail_golden
    + [blocks] rail_golden_powered
    ~ [gui] icons

    v0.15.0 (December 23, 2016)
    + [blocks] crafting_table_top
    + [blocks] crafting_table_front
    + [blocks] crafting_table_side
    + [blocks] crafting_table_bottom
    + [items] stone_pickaxe
    + [items] stone_shovel
    + [items] stone_axe
    + [items] stone_hoe
    + [models/armor] iron_layer_1
    + [items] chainmail_boots
    + [blocks] reeds
    + [items] reeds
    + [items] slimeball
    + [blocks] water_still
    + [blocks] water_flow
    + [items] redstone_dust
    + [items] coal
    + [items] potato
    + [blocks] hardened_clay
    + [blocks] hardened_clay_stained_black
    + [blocks] hardened_clay_stained_blue
    + [blocks] hardened_clay_stained_brown
    + [blocks] hardened_clay_stained_cyan
    + [blocks] sandstone_top
    + [blocks] sandstone_normal
    + [blocks] sandstone_bottom
    + [blocks] ladder
    # pack
    # [blocks] grass_top
    + [colormap] foliage
    ~ [entity/armorstand] wood
    ~ [entity/projectiles] arrow
    + [map] map_background
    ~ [entity] banner_base
    ~ [entity/banner] border
    ~ [entity/banner] bricks
    ~ [entity/banner] circle
    ~ [entity/banner] creeper
    ~ [entity/banner] cross
    ~ [entity/banner] curly_border
    ~ [entity/banner] diagonal_left
    ~ [entity/banner] diagonal_right
    ~ [entity/banner] diagonal_up_left
    ~ [entity/banner] diagonal_up_right
    ~ [entity/banner] flower
    ~ [entity/banner] gradient
    ~ [entity/banner] gradient_up
    ~ [entity/banner] half_horizontal
    ~ [entity/banner] half_horizontal_bottom
    ~ [entity/banner] half_vertical
    ~ [entity/banner] half_vertical_right
    ~ [entity/banner] mojang
    ~ [entity/banner] rhombus
    ~ [entity/banner] skull
    ~ [entity/banner] small_stripes
    ~ [entity/banner] square_bottom_left
    ~ [entity/banner] square_bottom_right
    ~ [entity/banner] square_top_left
    ~ [entity/banner] square_top_right
    ~ [entity/banner] stripe_downleft
    ~ [entity/banner] stripe_downright
    + [gui] bars
    # [colormap] grass
    + [entity/projectiles] spectral_arrow
    + [entity/projectiles] tipped_arrow
    ~ [entity/banner] stripe_left
    ~ [entity/banner] stripe_middle
    ~ [entity/banner] stripe_right
    ~ [entity/banner] stripe_top
    ~ [entity/banner] triangle_bottom
    ~ [entity/banner] triangle_top
    ~ [entity/banner] triangles_bottom
    ~ [entity/banner] triangles_top
    ~ [entity] bat
    # [entity] blaze
    + [entity/boat] boat_acacia
    + [entity/boat] boat_birch
    + [entity/boat] boat_darkoak
    + [entity/boat] boat_jungle
    + [entity/boat] boat_oak
    + [entity/boat] boat_spruce
    # [entity] end_portal
    ~ [entity] experience_orb
    ~ [entity] zombie_pigman
    # [misc] shadow
    # [items] barrier
    - [entity] boat
    - [items] boat
    + [items] acacia_boat
    + [items] birch_boat
    + [items] dark_oak_boat
    + [items] jungle_boat
    + [items] oak_boat
    + [items] spruce_boat
    ~ [blocks] dirt_podzol_side
    ~ [blocks] dirt_podzol_top
    ~ [blocks] mycelium_top
    ~ [blocks] redstone_ore
    # [gui] icons
    + [items] chainmail_chestplate
    + [items] chainmail_leggings
    + [items] chainmail_helmet
    + [items] spectral_arrow
    + [blocks] grass_path_top
    + [blocks] grass_path_side
    + [models/armor] iron_layer_2
    + [items] tipped_arrow_base
    + [items] tipped_arrow_head
    + [blocks] red_nether_brick
    + [blocks] stone_diorite_smooth
    + [blocks] stone_andesite_smooth
    # [gui] widgets
    + [items] potion_bottle_lingering
    + [items] dragon_breath
    + [blocks] red_sand
    + [blocks] cobblestone_mossy
    + [blocks] sandstone_carved
    + [blocks] sandstone_smooth
    + [blocks] hardened_clay_stained_green
    + [blocks] hardened_clay_stained_red
    + [blocks] hardened_clay_stained_silver
    + [blocks] hardened_clay_stained_purple
    + [blocks] hardened_clay_stained_yellow
    + [blocks] hardened_clay_stained_lime
    + [items] brewing_stand
    + [blocks] hardened_clay_stained_pink
    + [blocks] hardened_clay_stained_gray
    + [blocks] hardened_clay_stained_white
    + [blocks] hardened_clay_stained_orange
    + [blocks] hardened_clay_stained_magenta
    + [blocks] hardened_clay_stained_light_blue
    + [blocks] quartz_ore
    + [items] potato_baked
    + [items] potato_poisonous

    v0.14.0 (Apr. 22, 2015)
    + [entity/creeper] creeper_armor
    + [entity/endercrystal] endercrystal
    + [items] melon
    + [items] emerald
    + [gui/title] minecraft
    + [blocks] beacon
    + [entity] zombie_pigman
    + [items] stone_sword
    + [blocks] bedrock
    + [blocks] flower_tulip_red
    + [blocks] flower_tulip_orange
    + [blocks] flower_tulip_white
    + [blocks] flower_tulip_pink
    + [blocks] flower_oxeye_daisy
    + [blocks] brewing_stand
    + [blocks] mushroom_brown
    + [blocks] mushroom_red
    + [items] gold_sword
    + [items] gold_hoe
    + [items] gold_axe
    ~ [blocks] sapling_oak
    + [items] gold_pickaxe
    + [items] gold_shovel

    v0.13.0 (Feb. 22, 2015)
    + [blocks] quartz_block_side
    + [blocks] quartz_block_top
    + [blocks] quartz_block_bottom
    + [blocks] quartz_block_chiseled_top
    + [blocks] quartz_block_chiseled
    + [blocks] quartz_block_lines
    + [blocks] quartz_block_lines_top
    + [items] bread
    + [items] carrot
    + [items] carrot_golden
    + [blocks] fern
    + [blocks] flower_rose
    + [items] flower_pot
    + [blocks] glass_white
    + [blocks] glass_pink
    + [blocks] glass_purple
    + [blocks] glass_red
    + [blocks] glass_orange
    + [blocks] glass_magenta
    + [blocks] glass_black
    + [blocks] glass_blue
    + [blocks] glass_light_blue
    + [blocks] glass_cyan
    + [blocks] glass_yellow
    + [blocks] glass_brown
    + [blocks] glass_gray
    + [blocks] glass_silver
    + [blocks] glass_lime
    + [blocks] glass_green
    + [blocks] glass_pane_top_white
    + [blocks] glass_pane_top_black
    + [blocks] glass_pane_top_gray
    + [blocks] glass_pane_top_blue
    + [blocks] glass_pane_top_brown
    + [blocks] glass_pane_top_cyan
    + [blocks] glass_pane_top_green
    + [blocks] glass_pane_top_light_blue
    + [blocks] glass_pane_top_lime
    + [blocks] glass_pane_top_magenta
    + [blocks] glass_pane_top_orange
    + [blocks] glass_pane_top_pink
    + [blocks] glass_pane_top_purple
    + [blocks] glass_pane_top_red
    + [blocks] glass_pane_top_silver
    + [blocks] glass_pane_top_yellow

    v0.12.0 (Feb. 18, 2015)
    + [items] boat
    ~ [gui] icons
    + [gui] widgets
    + [blocks] furnace_front_off
    + [blocks] furnace_side
    + [blocks] furnace_top
    + [blocks] furnace_front_on
    ~ [blocks] fire_layer_0
    ~ [blocks] fire_layer_1
    + [items] bowl
    + [items] mushroom_stew
    + [items] book_normal
    + [items] book_enchanted
    + [items] book_written
    + [items] feather
    + [items] book_writable
    + [items] potion_bottle_splash
    + [items] brick
    + [gui] resource_packs

    v0.11.0 (Feb. 13, 2015)
    + [entity/creeper] creeper
    + [blocks] torch_on
    + [misc] enchanted_item_glint
    + [blocks] bed_head_top
    + [blocks] bed_head_side
    + [blocks] bed_head_end
    + [blocks] bed_feet_top
    + [blocks] bed_feet_side
    + [blocks] bed_feet_end
    + [items] bed
    + [items] blaze_powder
    + [items] iron_ingot
    + [items] gold_ingot

    v0.10.0 (Feb. 6, 2015)
    + [entity/chest] trapped
    + [entity/chest] trapped_double
    + [entity/wither] wither
    + [entity/wither] wither_invulnerable
    + [items] cookie
    + [items] wheat
    + [models/armor] chainmail_layer_1
    + [models/armor] chainmail_layer_2
    + [items] sugar
    + [items] potion_bottle_empty
    + [items] potion_overlay
    + [blocks] nether_brick
    ~ [blocks] grass_top

    v0.9.0 (Jan. 30, 2015)
    ~ [entity] skeleton
    + [items] bone
    + [items] ender_eye
    + [gui] options_background
    + [entity/enderdragon] dragon
    + [entity/enderdragon] dragon_eyes
    + [blocks] stone_diorite
    + [entity/enderdragon] dragon_exploding
    + [entity/chest] ender
    + [blocks] glass_pane_top
    + [environment] clouds
    + [environment] moon_phases
    + [entity/chest] christmas
    + [entity/chest] christmas_double
    + [entity/cow] cow
    + [entity/cow] mooshroom

    v0.8.0 (Jan. 22, 2015)
    + [blocks] stone_andesite
    + [items] bow_standby
    + [items] bow_pulling_0
    + [items] bow_pulling_1
    + [items] bow_pulling_2
    + [blocks] stone_granite_smooth
    + [items] nether_star
    + [entity/skeleton] skeleton
    + [entity/skeleton] wither_skeleton
    ~ [blocks] birch_sapling
    + [entity] endermite
    + [gui] icons
    + [entity] lead_knot
    ~ pack

    v0.7.0 (Jan. 18, 2015)
    + [items] ender_pearl
    ~ [blocks] leaves_oak
    + [blocks] obsidian
    + [blocks] stone_granite
    ~ [blocks] glowstone
    + [blocks] cobblestone
    + [blocks] stone_slab_side
    + [blocks] stone_slab_top
    + [items] blaze_rod
    + [blocks] sand
    + [blocks] deadbush

    v0.6.0 (Jan. 10, 2015)
    + [entity] bat
    + [entity] beacon_beam
    + [blocks] glass
    + [entity] blaze
    + [gui] book
    + [entity] end_portal
    + [environment] end_sky
    + [items] barrier
    + [blocks] double_plant_syringa_bottom
    + [blocks] double_plant_syringa_top
    + [blocks] flower_pot
    + [blocks] flower_allium
    + [entity/chest] normal
    + [entity/chest] normal_double
    + [colormap] grass
    + [blocks] flower_blue_orchid
    + [blocks] anvil_base
    + [blocks] anvil_top_damaged_0
    + [blocks] anvil_top_damaged_1
    + [blocks] anvil_top_damaged_2
    + [blocks] netherrack
    + [blocks] brick
    + [blocks] web
    + [blocks] glowstone
    + [items] beef_raw
    + [items] beef_cooked
    + [entity] boat

    v0.5.0 (January 4, 2015)
    + [items] apple
    + [items] apple_golden
    + [entity] arrow
    # pack
    + [entity] experience_orb
    + [gui/title/background] panorama_0
    + [gui/title/background] panorama_1
    + [gui/title/background] panorama_2
    + [gui/title/background] panorama_3
    + [gui/title/background] panorama_4
    + [gui/title/background] panorama_5
    ~ [blocks] redstone_ore
    + [entity/enderman] enderman
    + [entity/enderman] enderman_eyes
    ~ [blocks] stonebrick_cracked
    + [misc] shadow
    + [blocks] fire_layer_0
    + [blocks] fire_layer_1
    + [blocks] tallgrass
    + [blocks] flower_dandelion
    + [blocks] double_plant_grass_bottom
    + [blocks] double_plant_grass_top
    + [blocks] double_plant_sunflower_front
    + [blocks] double_plant_sunflower_back
    + [blocks] flower_houstonia
    + [items] arrow

    v0.4.0 (December 14, 2014)
    + [blocks] stonebrick
    + [blocks] stonebrick_mossy
    + [blocks] stonebrick_cracked
    + [blocks] stonebrick_carved
    + [blocks] log_oak
    + [blocks] log_oak_top
    + [blocks] planks_oak
    + [blocks] leaves_oak
    + [blocks] sapling_oak
    + [blocks] log_birch
    + [blocks] log_birch_top
    + [blocks] planks_birch
    + [blocks] sapling_birch
    + [blocks] leaves_birch
    + [blocks] log_spruce
    + [blocks] log_spruce_top
    + [blocks] planks_spruce
    + [blocks] leaves_spruce
    + [blocks] sapling_spruce
    + [blocks] log_jungle
    + [blocks] log_jungle_top
    + [blocks] planks_jungle
    + [blocks] sapling_jungle
    + [blocks] leaves_jungle
    + [blocks] log_acacia
    + [blocks] log_acacia_top
    + [blocks] planks_acacia
    + [blocks] sapling_acacia
    + [blocks] leaves_acacia
    + [blocks] log_big_oak
    + [blocks] log_big_oak_top
    + [blocks] planks_big_oak
    + [blocks] sapling_roofed_oak
    + [blocks] leaves_big_oak

    v0.3.0 (December 5, 2014)
    + [blocks] wool_colored_white
    + [blocks] wool_colored_orange
    + [blocks] wool_colored_magenta
    + [blocks] wool_colored_light_blue
    + [blocks] wool_colored_lime
    + [blocks] wool_colored_pink
    + [blocks] wool_colored_gray
    + [blocks] wool_colored_silver
    + [blocks] wool_colored_cyan
    + [blocks] wool_colored_purple
    + [blocks] wool_colored_blue
    + [blocks] wool_colored_brown
    + [blocks] wool_colored_green
    + [blocks] wool_colored_red
    + [blocks] wool_colored_black
    + [items] iron_pickaxe
    + [items] iron_shovel
    + [items] iron_sword
    + [items] iron_axe
    + [items] iron_hoe
    + [entity/cat] black
    + [entity/cat] ocelot
    + [entity/cat] red
    + [entity/cat] siamese

    v0.2.0 (November 28, 2014)
    ~ [blocks] grass_top
    + [items] wooden_armorstand
    + [items] wood_axe
    + [items] wood_hoe
    + [items] wood_pickaxe
    + [items] wood_shovel
    + [items] wood_sword
    + [blocks] stone
    + [blocks] coal_ore
    + [blocks] iron_ore
    + [blocks] diamond_ore
    + [blocks] gold_ore
    + [blocks] redstone_ore
    + [blocks] lapis_ore
    + [blocks] emerald_ore
    + [items] diamond_sword
    + [items] diamond_axe
    + [items] diamond_pickaxe
    + [items] diamond_shovel
    + [items] diamond_hoe

    v0.1.0 (November 21, 2014)
    + [entity/slime] magmacube
    + [entity/slime] slime
    + [blocks] dirt
    + [blocks] dirt_podzol_top
    + [blocks] dirt_podzol_side
    + [blocks] coarse_dirt
    + [blocks] grass_top
    + [blocks] grass_side_overlay
    + [blocks] grass_side
    + [blocks] snow
    + [blocks] grass_side_snowed
    + [blocks] mycelium_top
    + [blocks] mycelium_side
    + [blocks] dirt_podzol_side_snowed
    + [blocks] mycelium_side_snowed
    + [entity/armorstand] wood
    + [entity/banner] base
    + [entity/banner] border
    + [entity/banner] bricks
    + [entity/banner] circle
    + [entity/banner] cross
    + [entity/banner] creeper
    + [entity/banner] curly_border
    + [entity/banner] diagonal_right
    + [entity/banner] diagonal_left
    + [entity/banner] diagonal_up_left
    + [entity/banner] diagonal_up_right
    + [entity/banner] flower
    + [entity/banner] gradient
    + [entity/banner] gradient_up
    + [entity/banner] half_horizontal
    + [entity/banner] half_horizontal_bottom
    + [entity/banner] half_vertical
    + [entity/banner] half_vertical_right
    + [entity/banner] mojang
    + [entity/banner] rhombus
    + [entity/banner] skull
    + [entity/banner] small_stripes
    + [entity/banner] square_bottom_left
    + [entity/banner] square_bottom_right
    + [entity/banner] square_top_left
    + [entity/banner] square_top_right
    + [entity/banner] straight_cross
    + [entity/banner] stripe_bottom
    + [entity/banner] stripe_center
    + [entity/banner] stripe_downleft
    + [entity/banner] stripe_downright
    + [entity/banner] stripe_left
    + [entity/banner] stripe_middle
    + [entity/banner] stripe_right
    + [entity/banner] stripe_top
    + [entity/banner] triangle_bottom
    + [entity/banner] triangle_top
    + [entity/banner] triangles_bottom
    + [entity/banner] triangles_top
    + [entity] banner_base
    + pack


    Terms of Use
    Without my personal permission or contact, you may:
    -Make and distribute any videos and screenshots using this texture pack.
    -Use and/or edit my textures for private use, such as for personal compilation packs.
    -Use my textures for a server resource pack. Credit is optional.

    If you want to gain permission to use any of this pack's textures in other ways, message me and I will get back to you as soon as I can; I can elaborate on terms that may or may not be covered here, and I can give permission to use my textures in ways that are otherwise denied. If you can't contact me here, I can be reached at [email protected]

    Polychromata is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.

    Posted in: WIP Resource Pack
  • 1

    posted a message on Loot Slash Conquer -- Action-RPG mod inspired by Hack/Mine -- 0.6.2.2

    Good to see that this project is up and running. To everyone else: This is only the beginning! There are many planned features and ideas that aren't yet implemented. It's still fairly playable, though.

    Posted in: WIP Mods
  • 10

    posted a message on [512x] Logical Aesthetics (v0.6.0) - Updated Feb. 4, 2014
    News
    -June 24, 2018-
    For the rare individual that ever sees this post again: I'm officially discontinuing this texture pack. I haven't updated it for years, and it would take far too long to even get to version 1.0 (several years), let alone consider it finished (several more years). I worked on the 512x version for a total of about 334 hours, and probably over 400 hours for the rest of the pack. I doubt I completed more than 20% of the pack during that time.
    The fact is, high-res textures above a certain resolution don't work very well with Minecraft. 128x is about what I'd consider an optimal high resolution, and 256x is almost pushing it too far. 512x is just inefficient and looks weird in a blocky world.
    Polychromata is this pack's spiritual successor. It's higher quality, more complete, and has the same design guidelines as this one.
    I've cleaned up this post's formatting and reduced the clutter, but otherwise I'm done with it. I would post a download for all of the pack's source files, but they're enormous, ancient, badly made, and basically not worth packaging and uploading. I've also started dismantling this pack's source directory so I can repurpose the files for other projects; by the time you're reading this, Logical Aesthetics' source directory won't exist anymore, and I wouldn't be able to upload the original source files if I wanted to.

    Screenshots










    Downloads

    [512x] Logical Aesthetics (v0.6.0):

    http://www.mediafire.com/file/pimh32k72rk961q/%5B512x%5D_Logical_Aesthetics_%28v0.6.0%29.zip/file

    Old
    These are scrapped versions of the pack that I never got around to remaking.


    [16x] Logical Aesthetics (v0.31):

    http://www.mediafire.com/file/w7vbg4x637wwrr7/%5B16x%5D_Logical_Aesthetics_%28v0.31%29.zip/file

    [32x] Logical Aesthetics (v0.0.0):

    http://www.mediafire.com/file/nku33upbwhzgu6u/%5B32x%5D_Logical_Aesthetics_%28v0.0.0%29.zip/file


    This texture pack began in late 2011, originally as a personal endeavor to improve some default textures that I was less than satisfied with. After realizing the potential of such a project for the community, I began to make a complete texture pack in Minecraft's native resolution.

    After about five months and three complete revisions, it reached its first releasable state as a 16x pack. After about a year of the pack's development, Minecraft finally began supporting HD textures. At that point I decided to completely remake the texture pack from scratch, since I originally wanted to make the textures in a 32x resolution anyway. I restricted it to 16x because that's all vanilla Minecraft supported, and I didn't want to require others to use mods or other third-party software; I wanted to ensure maximum ease of use and accessibility of this texture pack.

    I made a lot of progress with the 32x version. Then, one day I impulsively decided to do a 512x stone brick texture, just for fun. This marked a fateful turning point in this texture pack's future, because not only did I find my abilities to work in that resolution promising, but I also enjoyed working in such a high resolution. After a lot of consideration, I decided to remake all the textures again -- this time starting from 512x and then reworking the textures into lower resolutions. It's safe to say that there will be no more total remakes of this pack.

    2018 update: And that's how I ended up wasting hundreds of hours of my life. I gained a lot of skill in making textures and 2D graphics in general, but it was at a heavy cost. As I learned the hard way, there is such a thing as too much detail. That remains true for any project, not just this one.




    + Added new texture
    ~ Edited/improved texture
    # Remade texture from scratch
    - Removed texture

    v0.6.0 (February 3, 2014)
    + [blocks] planks_acacia.png
    + [blocks] brewing_stand_base.png
    + [blocks] brewing_stand.png
    + [blocks] stone_granite.png
    + [blocks] stone_granite_smooth.png
    ~ [blocks] planks_oak.png
    ~ [blocks] log_oak_top.png
    ~ [items] iron_sword.png
    ~ [blocks] log_acacia.png
    ~ [blocks] cobblestone.png
    + [blocks] cobblestone_mossy.png
    + [blocks] cactus_bottom.png
    + [blocks] cactus_side.png
    ~ [blocks] stone_diorite_smooth.png
    + [blocks] stone_andesite.png
    + [blocks] stone_andesite_smooth.png

    v0.5.0 (January 15, 2014)
    # [blocks] netherrack.png
    + [blocks] bed_feet_end.png
    + [blocks] bed_feet_side.png
    + [blocks] bed_feet_top.png
    + [blocks] bed_head_end.png
    + [blocks] bed_head_side.png
    + [blocks] bed_head_top.png
    + [blocks] bed_head_top.png
    + [entity] sign.png
    + [blocks] stone_diorite.png
    + [blocks] stone_diorite_smooth.png
    + [items] stone_pickaxe.png
    ~ [blocks] clay.png
    # [blocks] obsidian.png

    v0.4.0 (January 4, 2014)
    # [environment] clouds.png
    + [blocks] log_acacia.png
    + [blocks] log_acacia_top.png
    + [items] stone_sword.png
    ~ [gui] widgets.png
    ~ [items] carrot.png
    ~ [blocks] stonebrick_mossy.png
    + [blocks] coal_ore.png
    # [blocks] torch_on.png

    v0.3.0 (December 17, 2013)
    # [blocks] bedrock.png
    + [items] gold_sword.png
    + [environment] rain.png
    - [title] mojang.png
    + [items] carrot.png
    + [environment] sun.png
    + [items] carrot_golden.png
    + [blocks] sandstone_top.png
    + [blocks] sandstone_bottom.png
    + [blocks] sandstone_normal.png
    + [blocks] sandstone_smooth.png
    + [blocks] sandstone_carved.png

    v0.2.0 (November 2, 2013)
    + [gui] widgets.png
    + [blocks] log_birch.png
    + [blocks] log_birch_top.png
    ~ [gui] book.png
    ~ [colormap] grass.png
    ~ [blocks] end_stone.png
    + [blocks] coal_block.png

    v0.1.0 (October 26, 2013)
    + [blocks] stonebrick.png
    + [blocks] planks_oak.png
    + [items] ender_pearl.png
    + [environment] moon_phases.png
    + [items] melon.png
    + [items] melon_speckled.png
    + [blocks] brick.png
    + [items] gold_nugget.png
    + [items] ender_eye.png
    + [blocks] rail_normal.png
    + [blocks] water_still.png
    + [items] stick.png
    + [blocks] water_flow.png
    + [blocks] cobblestone.png
    + [blocks] torch_on.png
    + [blocks] netherrack.png
    + [blocks] stone.png
    + [blocks] redstone_ore.png
    + [entity] beacon_beam.png
    + [blocks] rail_golden.png
    + [blocks] grass_top.png
    + [blocks] dirt.png
    + [blocks] obsidian.png
    + [blocks] end_stone.png
    + pack.png
    + [blocks] clay.png
    + [blocks] dragon_egg.png
    + panorama_0.png
    + panorama_1.png
    + panorama_2.png
    + panorama_3.png
    + panorama_4.png
    + panorama_5.png
    + [items] apple.png
    + [blocks] diamond_block.png
    + [items] apple_golden.png
    + [environment] clouds.png
    + [gui] book.png
    + [misc] enchanted_item_glint.png
    + [entity] arrow.png
    + [blocks] grass_side.png
    + [blocks] grass_side_overlay.png
    + [blocks] planks_spruce.png
    + [blocks] planks_birch.png
    + [environment] end_sky.png
    + [blocks] anvil_base.png
    + [blocks] anvil_top_damaged_0.png
    + [blocks] anvil_top_damaged_1.png
    + [blocks] anvil_top_damaged_2.png
    + [blocks] beacon.png
    + [blocks] bedrock.png
    + [colormap] grass.png
    + [items] beef_raw.png
    + [blocks] quartz_block_side.png
    + [blocks] quartz_block_bottom.png
    + [title] mojang.png
    + [blocks] gravel.png
    + [items] iron_sword.png
    + [blocks] bookshelf.png
    + [blocks] stonebrick_mossy.png
    + [blocks] gold_ore.png
    + [blocks] sand.png
    + [map] map_background.png
    + [blocks] red_sand.png
    + [blocks] log_oak.png
    + [blocks] log_oak_top.png


    If the textures don't work and they've been installed in the correct place (\.minecraft\resourcepacks), it's probably because they're using more memory than Minecraft can currently handle. Here are some ways to add or free up available memory (you may have to find tutorials to perform some of these suggestions). Each of these has worked for me in the past on separate occasions.

    -Use the Optifine mod.

    -Allocate more RAM to Minecraft. More memory means that Minecraft can load more data, such as really high-res textures.

    -Use 64-bit Java.

    -Delete extra texture/resource packs you don't want. The last time I checked, they take up memory even when they're not in use, since Minecraft keeps them loaded.

    -Back up important files in the Minecraft directory (saves, profiles, etc.) and do a clean install of Minecraft to free up excess clutter. I recommend copy-pasting your entire Minecraft directory somewhere safe before doing the clean install, then re-adding whatever files you miss later. It can be easy to overlook or disregard an important file, then lose it in the installation wipe.


    Terms of Use
    Do whatever you want with this pack. Take it apart, reuse it for another pack, continue it, analyze it, port it to another game, etc. I'm done with it.

    Posted in: Resource Packs
  • 2

    posted a message on Texture Artists' Union

    It's been about a month since I've done anything worth posting, and I spent about half of that time playing Skyrim since I got it (final verdict: Fun at first, but a broken mess of mediocre and shallow design). Anyway, I (possibly briefly, but I don't know for sure) return with a 512x title screen and gravel.





    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Ender crystal. I used a little creativity because the default design is just... bad... especially for end-game content.



    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Furnace textures.



    Burning:


    In-game (not animated because I didn't want to upload another .gif):
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Godzol»
    I think a challenge should be to some-how make the highest resolution texture without lag: e.g. 256x256 ;but with as little lag as possible instead of using optifine or any other mods...

    I'm not even sure what you're suggesting. If you're suggesting an optimized texture to cause as little framerate loss as possible, it would have to be very flat (i.e. no fine detail) and have a very small palette. Think Sphax, but heavily aliased and saved in an 8-bit (or lower) format.

    But that doesn't really make a difference, since even the pixels for a flat black square are all still loaded and consume video RAM. The only significant difference is that the files would use a little less space in hard drive memory.

    The only way to improve the framerate is to use textures with less resolution than default (i.e. 8x8, 4x4, 2x2, 1x1). Anything above 16x is going to use more memory, no matter what.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Blaze powder.



    In-game:


    Alpha rendering makes a few of the pixels look strange, but I don't think it's too noticeable since the texture is constantly moving.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Revised grass.





    Old:
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from J_from_Holland»

    @TheMinecraftianGamer: Looks good. Could you please post a photo of a nether fortress?
    I do think your grass could use some more detail or random variants with flowers or something like that. It looks, in comparison to that nether-brick, almost like a lower-resolution texture. But I still love your pack













    I'll think about adding some flowers and more detail to the grass. Flowers are going to be a rare tile, though. ;)
    Posted in: Resource Pack Discussion
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