• 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Minedark»
    Well I'm stupid enough for finding a 1.7.10 Forge Version of Better Than wolves...

    Btw is there a download link for newer versions? Seems that people actually don't care about the download of newer versions now days...

    Nope. The mod is for Minecraft 1.5.2. The reason why has been explained pretty much on every page for the past few months.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from nikitobr»
    someone managed to set up?

    BTW , X-Ray, (Rai's or Zan's) Minimap

    Impossible, and would severely ruin the overall experience of this mod.

    Trust me, this mod by itself is difficult, but once you start surviving and advancing in the tech tree, those accomplishments will feel well worth the effort.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild
    [**** NEW RELEASE ****]
    -snip-

    Sweet. Looks like I now have a reason to clear out the gravel in the walls of my under-construction safe growing area. :)

    Quote from xxToxicGuyxx
    Is there ever gonna be a 1.7v of better than wolfs as this mod is amazing

    Read the 4th post down from the top of this page to see an answer to your question, along with the reasoning behind that answer.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Hac_kit_ten»
    Have you seen the better beginnings mod cause i like your BTW mod it makes minecraft so much more reallistic but i think early game still needs work perhaps borrow form BBM and have a Flint Tier

    or alternatively have the player gather loose rocks that generate then craft them together to make an axe.

    PUNCHING TREES IS A BIG NO NO!!

    Either you haven't played Better Than Wolves, or you don't understand it. BTW has absolutely nothing to do with realism.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from GoldenPlastic»
    Is there a way to turn the hardcore stuff of? I checked in the config file but couldn't find it

    No there isn't.
    Posted in: Minecraft Mods
  • 3

    posted a message on The problem with chicken jockeys...
    Chicken jockeys have to be the single most poorly thought out mob Mojang has ever added. They are literally worse than the first gen Endermen who would pick up any block.
    Does anybody at Mojang actually play Minecraft anymore?
    Posted in: Suggestions
  • 4

    posted a message on Better Than Wolves Total Conversion!
    Quote from Chill97

    erm... Odd question. What does it mean if your animals have deeper sounds and randomly blow up?

    That's Nothing To Worry About.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Not sure if I mentioned it before, but I absolutely love the weather improvements you made. :D
    I'm looking forward to the next update.
    Posted in: Minecraft Mods
  • 3

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    On a happier note:
    Earlier this week Icy recorded a new BTW LP with me, and the first episode has just been released here:

    Thought I'd mention something regarding the comment you made about rain. Mojang only recently fixed a rather long-standing bug about the lack of visual difference between rain storms and thunder storms. There used to be one, but it was lost when they merged singleplayer with multiplayer.

    Mojang bug report: https://mojang.atlas...t/browse/MC-673
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Wyr3d

    -snip-

    I restart my worlds quite often, and have recently restarted playing on servers again. One of the world I had intended to stick with was started after HC Strata was added. I stopped playing it and started a new world shortly after the changes FC made to gearboxes, requiring their recipe to include 3 pieces of gold.

    As for some screenshots, here's a few from where I established my main overworld base:







    It was shortly after the last screenshot that I started new worlds that haven't lasted as long.
    Many of the recent early-game HC additions have made considering starting a new world a daunting decision, which is a good thing. :D

    EDIT:
    One of the things I've enjoyed about BTW is that it has actually presented a reason for building certain things. Mushroom farms are a good example. In vMC, there is absolutely no need to build one. Food is so incredibly plentiful that Mojang really shouldn't have bothered with implementing the hunger system.
    Another thing is mob traps.
    Those are something I did enjoy building in alpha and beta, but eventually stopped building (health regen with hunger addition) because there just wasn't any point.

    There have been times when I've thought "Dammit FC, why'd you do that? That just makes it harder without any good reason." only to eventually find that the game has become more enjoyable because of whatever added difficultly he's added.

    Question for the community: Do you keep screenshot logs of your progression in-game?
    I've found them good for two reasons:
    1) To see how far I've come.
    2) Automation designs.
    Posted in: Minecraft Mods
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