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    posted a message on TNT Cannon Science -- Revived!
    Quote from Wolffe

    Uh.

    Hey guys!

    It's been a while since I have been here, thats for sure. Does anybody remember me! I used to build a lot of the old school cannons, insanely active in the community. I popularized the multi-rail cannon design?


    Sorry, I'm a bit of a latecomer, but I read through the thread. I believe I have seen a bit of a community shift, the active posters from before seem much less common in these later pages. Glad to see you back here!

    Quote from 99seconds

    DISCLAIMER: THIS IDEA HAS NOT BEEN TESTED, AND MAY NOT WORK, DEPENDING ON ACTIVE TNT COLLISION PHYSICS.
    THIS IS JUST A THEORETICAL IDEA.

    Hello! I have come here to tell you about my latest idea in cannon theory- the multi-plane cannon. Now, due to complications in something called "Real life" (I have no idea what this is, by the way), I have not been on, or been able to test this.

    Yeah, yeah, you wanna hear about the science, and the idea. So I'll shut up.

    So. The #1 problem with cannons, the way I think of it, is similar to Heisenberg's uncertainty principle. When you build a cannon, you really have 3 choices:

    -snip-



    I like your idea, It might be possible to create a dual piston/trapdoor design that allows for 3 firing states
    full block (upwards trapdoor)
    flat block (down trapdoor)
    half block (a slab moved in by a piston)

    You know, if the height transfer system is smooth enough, it might allow us to make a spread RANGE rapid fire cannon. Now if we can find a way to make a spread angle rapid fire cannon...

    Anyway, I would love to see a multirange cannon.

    Quote from SofusTheGreat

    I've been developing some material-friendly cannons with a medium-high range.
    So I came up with my newest series:

    Introducing... Tthe "M-SAVE.Dual.6T.1S.01"
    (Short for "Material Saving Dual Cannon 6TNT engines 1Shot version 01")

    Video of the cannon in action:
    -snip-

    Expect to see more from this series of cannons shortly


    I am not quite too sure what materials you are saving. TNT, redstone, or building blocks? Also, what are the signs used for? Anyway, that looks like a strong defensive cannon!
    Posted in: Survival Mode
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.


    Oh, My bad. Thanks for correcting me. My point still stands, we will still try to make this flying machine work. Heck, they figured out how to transmute the damage value of blocks with redstone and pistons, who knows what we will find.

    Good luck to all of you aviators in your search for more efficient flight!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Quote from drone13

    Possible advancement in research, a (hopefully new) way to propel the craft that moves the craft two spaces per block and lever of "fuel" consumed. Yes I read the whole thread but, I'm not sure if this idea was already mentioned. Anyways...



    HOLY COW! That is a weird BUD glitch you have going on there. Anyway, it works but you are right, it can only move one piston-sticky piston pair at a time. Here's my analysis:

    I have it counted at 17 moves per 2 blocks (a 8.5 MPB engine) (Now I don't know how to count all of these lever flips, feel free to correct me).
    Full Move Drive Schematic:

    Initial setup: craft at step 4 position, dirt block selected, facing sticky piston.
    1. place block
    2. select lever
    3-5. place lever and hold right mouse button for 2 lever flips
    6-8. manual click 3 times very fast
    9-11. hold down right mouse button for 3 flips
    12-14. manual click 3 times very fast
    15. destroy block
    16. reposition view to face a sticky piston
    17. select block
    Therefore it has a 8.5 MPB rating, (it could be 8 MPB if a trail of blocks is left behind)

    Here are the drawbacks.

    1. The engine could misfire if the 3 quick presses are not timed correctly, increasing the MPB rating.
    2. On a laggy server it could be impossible to get the timing correct
    3. Minimal rows of blocks moved, minimal protection
    4. It is easy to lose materials

    Anyway, the MPB rating is very impressive and the speed is excellent! Also, could this glitch be used to make a more automatic system?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Quote from TheWildMan

    1.5 months ago: It won't work, for crying out loud.
    Today: Aren't you tired of this yet? It won't work.



    1.5 years ago: Nothing moves faster than light, for crying out loud.
    September 21, 2011: Aren't you tired of this yet? It won't work.
    Today: Eat it, we fired neutrinos faster than the speed of light!

    Relevance to this thread, we are going to keep trying to make it work, no matter what you say. So for everyone out there, leave us alone while we make the laws of Minecraft bow down to us.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Ok, I see the new guidelines for moves, so I will submit my redstone torch drive system again.

    It has this front cross section
    :stone: :: :stone:
    :stone: :stone: :stone:
    :: :stone: ::

    This is the view looking down
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: = normal piston
    :Green: =sticky piston

    Simple Drive Schematic:
    It takes 5 simple moves to move this ship 1 block
    1. place dirt
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    2. place a redstone torch on the side on the dirt block (you can right click on a normal piston, it will autoattatch to the dirt block)
    :Orange: :arrow: :Green: :stone: :stone: :stone: :stone:
    :--+: :soil: :Green: :stone: :stone: :stone: :stone:
    :Orange: :arrow: :Green: :stone: :stone: :stone: :stone:
    :arrow: = normal piston head
    3. remove redstone torch
    :Orange: :: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :Green: :stone: :stone: :stone: :stone:
    :Orange: :: :Green: :stone: :stone: :stone: :stone:
    4. place redstone torch on the side on the dirt block (you can right click on a sticky piston, it will autoattatch to the dirt block)
    :Orange: :////: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :--+: :stone: :stone: :stone: :stone:
    :Orange: :////: :Green: :stone: :stone: :stone: :stone:
    :////: =sticky piston head
    5.remove dirt block
    :: :Orange: :Green: :stone: :stone: :stone: :stone:
    :: :Orange: :Green: :stone: :stone: :stone: :stone:
    :: :Orange: :Green: :stone: :stone: :stone: :stone:

    Full Move Drive Schematic:
    Initial set up: Stand on middle normal piston, facing down at the middle sticky piston, with a dirt block selected.
    1. place block
    2. select redstone torch
    3. place redstone torch
    4. destroy redstone torch
    5-6. jump on block (2 moves)
    7. point aim at middle sticky piston (can be done at the same time as 5-6)
    8. place redstone torch
    9. point down at block
    10. destroy block
    11. point view at middle sticky piston
    12. select block
    This design leaves no trail (I think). Feel free to critique my drive system. With full description it only takes 12 moves to move this engine 1 block (a 12 MPB rating).
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Quote from Owl24

    I still think my device is better, it uses two buttons and a solid block to move two spaces. you place a block on the sticky piston Then put a button facing the plain piston,(the pistons should be one air block apart for best movement) press the button twice, you move a block. place a button facing the sticky piston and press it, then the one on the back, two blocks moved.


    Interesting. Levers work too, but you put them in a novel new spot. I counted the moves it takes to move 2 blocks, starting from when the normal piston and sticky piston are one square away.
    1. place block on sticky piston
    2. place lever #1 on block (on the face facing the normal pistons)
    3. flip lever #1 on
    4. flip lever #1 off
    5. flip lever #1 on
    6. flip lever #1 off
    7. place lever #2 on block (on the face facing the sticky pistons)
    8. flip lever #2 on
    9. flip lever #2 off
    10. flip lever #1 on
    11. destroy block
    So a total of 11 moves are required to move 2 spaces.
    That is one more move than my design. Also, I am unsure how to collect the lever/button at the end of the ship that is hanging off once you break the block. This may improve with practice, but I fell off the ship a lot and placing the levers/buttons was a little more of a hassle then placing redstone torches.

    However, my design has to break 2 blocks every 2 spaces while your design only has to break 1 block every 2 spaces so your design saves on a lot of time. If you don't mind loosing levers or buttons, your design may be the fastest one yet!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Quote from ceandros

    I suppose you know that you can power a piston by powering a block diagonally adjacent, but it won't extend until you update it, and I never said that sponge solve the problem, but they maybe allow to build bigger system.


    I believe I inadvertently used this diagonal power glitch to make my redstone based airship bigger then normal. My ship is a few posts above.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Somewhere in this thread you guys wanted a flying machine powered by a redstone torch, so I made a design that uses a redstone torch.
    It has this front cross section
    :stone: :: :stone:
    :stone: :stone: :stone:
    :: :stone: ::

    This is the view looking down
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: = normal piston
    :Green: =sticky piston

    How to drive
    It takes 5 simple moves to move this ship 1 block
    1. place dirt
    :Orange: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :stone: :stone: :stone: :stone:
    :Orange: :Green: :stone: :stone: :stone: :stone:
    2. place a redstone torch on the side on the dirt block (you can right click on a normal piston, it will autoattatch to the dirt block)
    :Orange: :arrow: :Green: :stone: :stone: :stone: :stone:
    :--+: :soil: :Green: :stone: :stone: :stone: :stone:
    :Orange: :arrow: :Green: :stone: :stone: :stone: :stone:
    :arrow: = normal piston head
    3. remove redstone torch
    :Orange: :: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :Green: :stone: :stone: :stone: :stone:
    :Orange: :: :Green: :stone: :stone: :stone: :stone:
    4. place redstone torch on the side on the dirt block (you can right click on a sticky piston, it will autoattatch to the dirt block)
    :Orange: :////: :Green: :stone: :stone: :stone: :stone:
    :Orange: :soil: :--+: :stone: :stone: :stone: :stone:
    :Orange: :////: :Green: :stone: :stone: :stone: :stone:
    :////: =sticky piston head
    5.remove dirt block
    :: :Orange: :Green: :stone: :stone: :stone: :stone:
    :: :Orange: :Green: :stone: :stone: :stone: :stone:
    :: :Orange: :Green: :stone: :stone: :stone: :stone:

    And thats it. It should have full resource recoverability. I can get some good speed going with this design. Also, a fleet of 3 of these can be created, and one man standing in the center one can can drive all 3 of them with ease (some resources will be dropped). And the best part of using 3 of them, one man can quickly create a TNT cannon on the airship in any direction!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on TNT Cannon Science -- Revived!
    Quote from VolcaneR


    BTW, what do you mean with "Recoil" cannon?



    It's a new experimental long range cannon I am developing. Initial tests are promising.
    It's a new type of compression system to get the Fuel TNT closer than 1 square to the Missile TNT to increase the amount of force per TNT.

    With pistons you can only compress TNT 1 square at a time (you also run into the implosion effect, where explosions cancel each other. additionally, old TNT compression were only used to press Fuel TNT against the Missile TNT and was a little unwieldly.

    The new system will use a new variant of TNT compression where the Fuel TNT is compressed PAST the Missile TNT (a simple way to put it, the Fuel TNT goes into the square with the Missile TNT plus a little extra).
    Cobwebs wil catch the compressed TNT and the Missile TNT will be loaded in sideways by a piston.

    I call it a "recoil" cannon because 1. it fires backwards from a typical cannon and 2. it tends to self destruct (because water and cobwebs don't mix).
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    Quote from VolcaneR

    Thanks dude!

    The first upgrade is quite easy, I have done this already, but in another cannon.
    So I have a basic idea of what I have to do here.

    The second upgrade can happen if there are 4 barrels, because if there are 3 it is absolutely pointless...

    The third upgrade is in fact the hardest upgrade you can think of, because of the design, you can easily activate TNT unintentionally (if you change the design)

    The fourth upgrade can be achieved the same way as the 4 barrel thingy.

    Note: I may not be able to work on the cannon because of some school projects.


    Ya, I understand, my school projects get in the way too. It makes cannon development slow. I have a "Recoil" cannon in the works, but I have limited time to work on it. Best of luck to your modifications!
    Posted in: Survival Mode
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    posted a message on Legio I Olympian - An awesome pvp clan.
    Will you follow the rules? Yes.
    Will you be respectful to other clan members? Yup.
    What would be your desired combat role? Assassin (Can I also apply for Engineer, I have schematics for long range cannons and airships).
    What would be your desired out of combat role? Architect/Farmer
    Why do you want to join our clan? I want to try out minecraft war and see how redstone can be used for war.
    In-game minecraft name: Jimbogame
    Posted in: Clans
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    posted a message on TNT Cannon Science -- Revived!
    Quote from VolcaneR

    After Long hours waiting for an actual upload to occur...
    finally, it occurred, the upload was complete...
    My Cannon was published, my first video was live...

    Introducing: THE world's Fastest Cannon In Minecraft.
    Speed: 45 shots per min
    Range: 83 Blocks plain
    Shot Power: 2 TNT
    Ammo used per Shot: 12 TNT

    a Video Demonstration (a little rough though):

    can you give me some feedback?


    Great machine cannon! (I need to make one of those)
    Excellent design!
    Great range!
    For defensive purposes this would be great!

    Here are my 2 cents about this cannon
    1. You could make the conveyor belt longer so the cannon can fire more shots.
    2. Somehow stack the cannon so you have 3 or more barrels (a Minecraft TNT Gattling gun)
    3. Somehow ramdomly scatter the shots (you have a nice crater, but it is only in one spot)
    4. Is it possible to increase the power of machine cannons? (past 12 fuel TNT)

    Overall, I can't wait to hear about your future cannons!
    Posted in: Survival Mode
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    posted a message on The Distance Wire Experiment - How Far Can A Redstone Signal Go?
    Hmmm... you could make a radar system with distance wire. You could send a pulse outward on a wire and have individual returning wires at every chunk. If each chunk returns to a different redstone torch, then the flickering torches signal loaded chunks. In theory, one could detect players outside of their sight range, up to an accuracy of one chunk.

    Three uses for a radar system:
    1. Long distance targeting systems for TNT cannons (strike people before they can see you)
    2. enemy detector for surface and underground bases.
    3. can detect underground spies.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Engineering Challenge: Mobile TNT cannon
    Hmmm... for the inchworm design to work you need a extensive redstone rail, which is vulnerable to attack.

    I would use what I call a terrain Cannon. Use a shovel, a trapdoor as a launchpad, 2 buttons, a bucket of water, and redstone to dig yourself a cannon. Use double layer Fuel TNT to exceed bow range and triple layer Fuel TNT to reach the edge of the view distance. While not "moveable" it is very quick to set up.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on TNT Cannon Science -- Revived!
    Quote from teslaptak

    i changed design of mu cannon a bit of now , but i dont know hats the range because it xplodes midair above max height level


    hmmm....
    I would try lowering your cannon to see if it explodes within the height limit (use my wall technique to find the range)
    or have TNT explode at the top of the missile to force it downward a little bit
    or use a trapdoor launch pad
    or use a same plane launcher
    anyway, if it exceedes the height limit that is an impressive cannon!
    Posted in: Survival Mode
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