• 0

    posted a message on Cat Block, Asleep and Awake [pictures]
    Haha, I think I have an idea about your feelings toward cats. :smile.gif:

    Great idea! Cat blocks should definitely be broken instantly, though; the block-breaking animation on a cat might frighten the younger players. :tongue.gif:
    Posted in: Suggestions
  • 0

    posted a message on Minecraft fan art
    Quote from PanicTheFirst

    I proudly present the Minecraft Invaders xD.
    Pls watch in Full Screen.



    Wow, that's a really awesome fanart. :smile.gif:
    Posted in: Other Fan Art
  • 10

    posted a message on Isometrus's Minecraft Comics
    Using MSPaint, I've been drawing some minecraft comics. Once I reached the third one, I decided I should make my own thread.

    BORING MANDATORY DISCLAIMER! YAY!
    This comic is, and always will be, kid-friendly. This means no profanity, no blood/gore, and no innuendo. So if you have a younger brother, sister or friend (or son, daughter, grandchild, nephew, niece, or strangely Minecraft-addicted infant cousin), feel free to share these comics! The larger the audience range, the better!


    Contents:

    Comic 1 - Economics
    :Iron:
    _______________________
    Comic 2 - Red-Blown Dust
    :Iron: :Iron:
    _______________________
    Comic 3 - Geography
    :Iron: :Iron: :Iron:
    _______________________
    Comic 4 - Recycling
    :Iron: :Iron: :Iron: :Iron:
    _______________________
    Comic 5 - The Mightiest Tree
    :GoldBar:
    _______________________
    Comic 6 - Spider-Pig
    :GoldBar: :Iron:
    _______________________
    Comic 7 - Everyone Hates Blue
    :GoldBar: :Iron: :Iron:
    _______________________
    Comic 8 - Enderman (Part 1)
    :GoldBar: :Iron: :Iron: :Iron:
    _______________________
    Comic 9 - Enderman (Part 2)
    :GoldBar: :Iron: :Iron: :Iron: :Iron:
    _______________________
    Comic 10 - Ineffective
    :GoldBar: :GoldBar:
    _______________________
    Comic 11 - Growth Spurt
    :GoldBar: :GoldBar: :Iron:
    _______________________
    Comic 12 - Skeleton Crew
    :GoldBar: :GoldBar: :Iron: :Iron:
    _______________________
    Comic 13 - Shafted Duties
    :GoldBar: :GoldBar: :Iron: :Iron: :Iron:
    _______________________
    Comic 14 - Griefer
    :GoldBar: :GoldBar: :Iron: :Iron: :Iron: :Iron:
    _______________________
    Comic 15 - Ode to the Eggs
    :GoldBar: :GoldBar: :GoldBar:
    _______________________
    Comic 16 - Fermental
    :GoldBar: :GoldBar: :GoldBar: :Iron:
    _______________________
    Comic 17 - Full House
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron:
    _______________________
    Comic 18 - Simply A Ghast
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron: :Iron:
    _______________________
    Comic 19 - Funeral
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron: :Iron: :Iron:
    _______________________
    Comic 20 - Lost (Part 1)
    :GoldBar: :GoldBar: :GoldBar: :GoldBar:
    _______________________
    Comic 21 - Lost (Part 2)
    :GoldBar: :GoldBar: :GoldBar: :GoldBar: :Iron:

    And now, the comics.



    Economics
    :Iron:



    Red-blown Dust
    :Iron: :Iron:



    Geography
    :Iron: :Iron: :Iron:



    Recycling
    :Iron: :Iron: :Iron: :Iron:



    The Mightiest Tree
    :GoldBar:



    Spider-Pig
    :GoldBar: :Iron:



    Everyone Hates Blue
    :GoldBar: :Iron: :Iron:



    Enderman (Part 1)
    :GoldBar: :Iron: :Iron: :Iron:



    Enderman (Part 2)
    :GoldBar: :Iron: :Iron: :Iron: :Iron:



    Ineffective
    :GoldBar: :GoldBar:



    Growth Spurt
    :GoldBar: :GoldBar: :Iron:



    Skeleton Crew
    :GoldBar: :GoldBar: :Iron: :Iron:



    Shafted Duties
    :GoldBar: :GoldBar: :Iron: :Iron: :Iron:



    Griefer
    :GoldBar: :GoldBar: :Iron: :Iron: :Iron: :Iron:



    Ode to the Eggs
    :GoldBar: :GoldBar: :GoldBar:



    Fermental
    :GoldBar: :GoldBar: :GoldBar: :Iron:



    Full House
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron:



    Simply A Ghast
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron: :Iron:



    Funeral
    :GoldBar: :GoldBar: :GoldBar: :Iron: :Iron: :Iron: :Iron:



    Lost - Part 1
    :GoldBar: :GoldBar: :GoldBar: :GoldBar:



    NEW! Lost - Part 2
    :GoldBar: :GoldBar: :GoldBar: :GoldBar: :Iron:


    _____________________
    Banner!

    [URL=http://www.minecraftforum.net/topic/345690-isometruss-minecraft-comics/][IMG]http://img571.imageshack.us/img571/7558/minecraftcomicsig.png[/IMG][/URL]
    Posted in: Fan Art
  • 0

    posted a message on Minecraft fan art
    Alright, I went back to MSPaint and made a new comic (basically the same format). Here it is!



    If I come up with another, I'll probably use a separate thread.
    Posted in: Other Fan Art
  • 0

    posted a message on Minecraft fan art
    Here's a little piece of fan art I made in MSPaint.

    Posted in: Other Fan Art
  • 0

    posted a message on 1000 ways to die in minecraft
    24: Falling into the Void
    25: Taking a break and forgetting to pause at nighttime
    26: Getting beaten up by another player upon coming out of your mine with diamonds
    27: Having that same player make a sword out of said diamonds and kill you again.
    Posted in: Forum Games
  • 0

    posted a message on 1,000 Things Steve Can Do
    635: He can run, jump and punch at a perfectly consistent rate.
    636: He can become almighty with the simple metaverse that is the MOD.
    637: He can change what he looks like in MSPaint.
    Posted in: Forum Games
  • 0

    posted a message on What can I put on my awesome floating island?
    Some sort of a spire or citadel, either transparent, glow-y or colorful. Then add lots of windows and maybe some really high glass bridges.
    Posted in: Survival Mode
  • 0

    posted a message on Coal vs Charcoal [Poll]
    I vote for coal, because you can get it while you're mining. Charcoal requires that you exchange the resources you already got.

    I don't think one needs torches for mining coal, since it's so common and shallowly placed.

    Besides, people who can't find coal are likely not far enough in the game to need it.
    Posted in: Survival Mode
  • 0

    posted a message on [REQ]Motion Blocks - return of the Dreadnought.
    Sounds like a great idea! I've thought about this as well and here are some ideas for it.

    Give it furnace fuel to get it going. Give it redstone power ON THE TOP to stop it from moving. Then give it redstone power on left or right to turn it. This could be the crafting recipe:
    :Iron: :Furnace: :Iron:
    :RedShroom: :Iron: :RedShroom:
    :Iron: :Iron: :Iron:

    :RedShroom: = Redstone

    To give redstone power to the top, you can use this item.

    Redstone Rod:
    :RedShroom:
    :RedShroom:
    :RedShroom:

    :RedShroom: = Redstone

    Gives power vertically! So at the bottom of your building you could have:

    [] [] [] [] [] [] [] [] :Red: [] [] [] [] [] []
    [] [] :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom:
    [] [] :RedShroom: [] [] [] :RedShroom: [] [] [] :RedShroom: [] [] [] :RedShroom:
    :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom:
    :RedShroom: [] :RedShroom: [] :RedShroom: [] :RedShroom: [] :RedShroom: [] :RedShroom: [] :RedShroom: [] :RedShroom:
    :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom: [] :RedShroom: :Furnace: :RedShroom:
    :RedShroom: [] [] [] :RedShroom: [] [] [] :RedShroom: [] [] [] :RedShroom: [] []
    :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: [] []
    [] [] [] [] [] [] :Green: [] [] [] [] [] [] [] []

    :RedShroom: = Redstone
    :Furnace: = Motion Block (with Redstone Pole on top for cutoff system)
    :Red: "Turn Right" Input
    :Green: "Turn Left" Input

    This allows each of 8 motion blocks under the base to be controlled simultaneously! Of course, for the motion block to actually touch the ground while it's powered on the side, it would have to be 1x1x3.

    Then maybe having it float would be a bit expensive? Like, say...
    :Furnace:
    :Diamond:

    :Furnace: = Motion Block

    But you could start with some pretty awesome things like mysterious moving mountains. (Imagine SMP's reaction to a hill that starts to move toward them and then shoots a ton of arrows!)

    Or you could make some platforms that you can pilot. But then...

    :Furnace:
    :_:

    :_: = Minecart

    This motion block could go on minecart tracks! Good for if you don't want to have to control it.

    :Furnace:
    :Logs^:

    :Logs^: = Boat

    Goes over water! You could build a giant ship that doesn't break!

    -------------------------

    Lastly, it'll be annoying to keep all your motion blocks fueled. So here's what I'm proposing: Netherrack as infinite motion block and minecart fuel.. Doesn't fuel plain furnaces.

    So what do you think? In addition to flying bases, controllable vehicles that inexplicably fit the theme of Minecraft (unlike cars, etc.), giant boats (maybe the Boatcraft suggestion could use that?), huge minecart platforms, and possibly Indiana Jones-ish fights on a little spinning platform flying toward a pit of lava!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [IDEA] Zombie Siege - Expanded
    Well, the majority of enemies is zombies.

    Also, I think Notch was planning to add new mob types for the Siege anyway.
    Posted in: Suggestions
  • 0

    posted a message on [IDEA] Zombie Siege - Expanded
    Zombie Siege - Ideas
    My first suggestion!


    NOTE: Notch is already planning this as a random occurrence; this is an idea for a game mode. Sorry if this is a bit similar to ZombieCraft; the idea here does have several major differences, but I can't take credit for all of it.



    Notch intends Zombie Siege to be implemented on certain nights, not as a game mode. I have no problems with this; however, adding it as a game mode would also be a very nice addition. The following are several ideas for the siege mode.

    General Idea
    The map has "zone walls", and multiple players are put into it. One wall is a giant Nether portal, and there are moderate resources.
    :Purple: [] [] [] :Leaves: [] [] [] [] []
    :Purple: [] [] :Leaves: :Leaves: :Leaves: [] :Notch: [] :Green:
    :Purple: [] [] [] :log: [] [] [] :Green: :Green:
    :Purple: [] [] :Notch: :log: :Notch: :Green: :Green: :stone: :stone:
    :Purple: :Green: :Green: :Green: :Green: :Green: :Green: :Green: :Green: :Green:

    You're given the day to get resources and plan your defense, and the siege begins!

    The enemies come in waves, with increasing difficulty.
    :Zombie: x3
    :Zombie: x2 :Skeleton: x1
    :Spider: x3
    :SSSS: x2 :Zombie: x4
    ...

    Killing an enemy has a 10% chance of dropping redstone dust, for traps. So there are players getting resources, and players defending.

    NOTE: You must kill all enemies in order to advance the wave.

    New Blocks / Items

    Saddles:
    Saddles can now be crafted with 1 leather and 4 string. Saddling creatures will allow you to control them.
    :Pig: You can feed a pig an apple and it runs faster. High-speed cavalry!
    :Spider: Become a spider jockey! You can climb walls while on a spider. Feed it bone meal to turn it to your side, and it will not despawn.
    :SSSS: You ride on its head! It no longer explodes, but if you give it an apple, it jumps higher. Eventually it will jump extremely high! Feed it sulfur to tame.
    Slimes: Ride medium, big or huge slimes. Bounce around and squish your foes, while enjoying nigh invincibility! Feed it 20 of anything to tame (except dirt, cobblestone, sand, gravel or planks)

    Flint Ore: As common as :coalore: . Used for making lots of arrows early.

    :Diamond: You get 2 diamonds for every 10 waves you clear. Distribute among your members!

    Apple Seeds: Obtain by eating apples. Plant to grow apple trees.

    Repair Pessle:
    :stone:
    :|:
    :|:
    Has 8 uses. When a block is damaged (like when a player punches it), IT STAYS DAMAGED. The pessle repairs it.

    Scaffolding:
    :log: :log: :log:
    :|: :|: :|:
    :log: :log: :log:
    A tool special for pillar jumping. It's great because it can be destroyed instantly.

    Mobs

    :Zombie: This mob is much more dangerous. They can break blocks over time, but one can still build a floating base. So the Zombies can actually Pillar Jump with scaffolding to get up to you, like siege ladders. This provides a quick way to get scaffolding; in other modes, it's quite expensive, being so useful and reusable.
    :Skeleton: They shoot less often, but their arrows fire very far. They cannot break blocks, but they can pillar jump.
    :Spider: Tameable.
    Slimes: Tameable. Sometimes comes in bosses; 10x10 slimes break blocks and don't hop, they just slide around.
    :SSSS:: Tameable.
    Ghasts: 10 health instead of 5. They fall the the ground before despawning, and their fireballs damage all blocks. They're solid, so if you jump on top of one, it's like a moving platform. Then shoot from atop it, and slash it up until it crashes to the ground with you safely landing.
    Zombie Pigmen: Breaks blocks extra fast. Pillar jumps.

    New Mobs:

    :Zombie: Zombie Commander: Wears full iron armor and has 30 hearts. Does half a heart of damage and does not break blocks. However, he rallies other zombies, being followed by a great formation of 10 to 100 zombies. The zombies are immune to knockback and are ruthlessly efficient until the commander is killed.
    :Zombie: Zombie Minion. Follows a Zombie Commander. Has only 4 hearts and 1 damage. Fun to hack-and-slash your way through a horde of these guys.
    :Skeleton: Siege Skeleton: Fires fiery arrows that inflame blocks, then release a small explosion after 1 second.
    :Skeleton: Skeleton Hunter: Backed up by a pack of wolves that follow it faithfully. When it shoots a player, the wolves attack him/her.
    :SSSS: Ground Ghast: Ghasts that sludge around on their tentacles, spewing giant fireballs like catapults.
    :tnt: Trebuchet. Enough said.
    :Spider: Jumping spider. Jumps half as far as you can shoot an arrow. Scary!

    Mechanics
    Instead of having an IP siege server, there is another button beneath "Single Player" and "Multi Player". Then you can host a game or join a game within your general area.

    Death
    When you die, you have two options:
    [1] Become a mob. You're assigned a random mob to become with each wave. If you die then, you become another mob.
    [2] Get another game going. As long as you're MINECRAFTing, you'll be kept up-to-date on the state of the battle. Then you can start a new game while the other one ends.

    Things to do in Zombie Siege
    Traps
    Foes can pillar-jump out of pits, and their AI will allow them to go around them. But pitfalls will still kill them, though they are not reusable.
    Enemies won't break blocks unless they have to, otherwise they go around them. So don't be afraid to build turrets! Since enemies have a 10% chance of dropping redstone, put a dispenser on a little tower and connect it to a pressure plate in front. Anyone who hits it will have a "turret" shoot them.

    Playing the Hero
    Scaffold! If you get on top of a ghast, it will be unable to shoot you while enemy skeletons bombard the Ghast. Great way to kill them without a bow. You can also jump on a Ghast by riding a creeper.
    If you can get a boss slime saddled, you can tear a path through a troop of zombies without a problem.

    Gathering
    Set up a chest in the middle of the field and guard it. Find out what people need and, if defenses are sufficient, gather it!

    Aggro
    Draw monsters away from your friends, you were getting tired of this map anyway.


    This is a suggestion, not a mod. Suggestions for the suggestion are by all means permitted, but please read the whole post first.
    Posted in: Suggestions
  • 0

    posted a message on IDEA: Zombie Siege (Game Mode)
    Thanks for the constructive criticism. I'm not sure how to move this to the suggestions forum; is that something a mod does?

    Yes, it doesn't completely fit with the main idea of Minecraft, but it does have similar characteristics with a hardcore player who goes creeper-hunting for those precious 5.5 minutes of night (DISCLAIMER: This isn't me.)
    There's building, and planning, but there's more of a defense aspect here. So it just brings a twist to Multiplayer Survival.

    I appreciate the feedback!
    Posted in: Survival Mode
  • 0

    posted a message on IDEA: Zombie Siege (Game Mode)
    Zombie Siege - Ideas
    My first suggestion!

    Notch intends Zombie Siege to be implemented on certain nights, not as a game mode. I have no problems with this; however, adding it as a game mode would also be a very nice addition. The following are several ideas for the siege mode.

    General Idea
    The map has "zone walls", and multiple players are put into it. One wall is a giant Nether portal, and there are moderate resources.
    :Purple: [] [] [] :Leaves: [] [] [] [] []
    :Purple: [] [] :Leaves: :Leaves: :Leaves: [] :Notch: [] :Green:
    :Purple: [] [] [] :log: [] [] [] :Green: :Green:
    :Purple: [] [] :Notch: :log: :Notch: :Green: :Green: :stone: :stone:
    :Purple: :Green: :Green: :Green: :Green: :Green: :Green: :Green: :Green: :Green:

    You're given the day to get resources and plan your defense, and the siege begins!

    The enemies come in waves, with increasing difficulty.
    :Zombie: x3
    :Zombie: x2 :Skeleton: x1
    :Spider: x3
    :SSSS: x2 :Zombie: x4
    ...

    Killing an enemy has a 10% chance of dropping redstone dust, for traps. So there are players getting resources, and players defending.

    NOTE: You must kill all enemies in order to advance the wave.

    New Blocks / Items

    Saddles:
    Saddles can now be crafted with 1 leather and 4 string. Saddling creatures will allow you to control them.
    :Pig: You can feed a pig an apple and it runs faster. High-speed cavalry!
    :Spider: Become a spider jockey! You can climb walls while on a spider. Feed it bone meal to turn it to your side, and it will not despawn.
    :SSSS: You ride on its head! It no longer explodes, but if you give it an apple, it jumps higher. Eventually it will jump extremely high! Feed it sulfur to tame.
    Slimes: Ride medium, big or huge slimes. Bounce around and squish your foes, while enjoying nigh invincibility! Feed it 20 of anything to tame (except dirt, cobblestone, sand, gravel or planks)

    Flint Ore: As common as :coalore: . Used for making lots of arrows early.

    :Diamond: You get 2 diamonds for every 10 waves you clear. Distribute among your members!

    Apple Seeds: Obtain by eating apples. Plant to grow apple trees.

    Repair Pessle:
    :stone:
    :|:
    :|:
    Has 8 uses. When a block is damaged (like when a player punches it), IT STAYS DAMAGED. The pessle repairs it.

    Scaffolding:
    :log: :log: :log:
    :|: :|: :|:
    :log: :log: :log:
    A tool special for pillar jumping. It's great because it can be destroyed instantly.

    Mobs

    :Zombie: This mob is much more dangerous. They can break blocks over time, but one can still build a floating base. So the Zombies can actually Pillar Jump with scaffolding to get up to you, like siege ladders. This provides a quick way to get scaffolding; in other modes, it's quite expensive, being so useful and reusable.
    :Skeleton: They shoot less often, but their arrows fire very far. They cannot break blocks, but they can pillar jump.
    :Spider: Tameable.
    Slimes: Tameable. Sometimes comes in bosses; 10x10 slimes break blocks and don't hop, they just slide around.
    :SSSS:: Tameable.
    Ghasts: 10 health instead of 5. They fall the the ground before despawning, and their fireballs damage all blocks. They're solid, so if you jump on top of one, it's like a moving platform. Then shoot from atop it, and slash it up until it crashes to the ground with you safely landing.
    Zombie Pigmen: Breaks blocks extra fast. Pillar jumps.

    New Mobs:

    :Zombie: Zombie Commander: Wears full iron armor and has 30 hearts. Does half a heart of damage and does not break blocks. However, he rallies other zombies, being followed by a great formation of 10 to 100 zombies. The zombies are immune to knockback and are ruthlessly efficient until the commander is killed.
    :Zombie: Zombie Minion. Follows a Zombie Commander. Has only 4 hearts and 1 damage. Fun to hack-and-slash your way through a horde of these guys.
    :Skeleton: Siege Skeleton: Fires fiery arrows that inflame blocks, then release a small explosion after 1 second.
    :Skeleton: Skeleton Hunter: Backed up by a pack of wolves that follow it faithfully. When it shoots a player, the wolves attack him/her.
    :SSSS: Ground Ghast: Ghasts that sludge around on their tentacles, spewing giant fireballs like catapults.
    :tnt: Trebuchet. Enough said.
    :Spider: Jumping spider. Jumps half as far as you can shoot an arrow. Scary!

    Mechanics
    Instead of having an IP siege server, there is another button beneath "Single Player" and "Multi Player". Then you can host a game or join a game within your general area.

    Death
    When you die, you have two options:
    [1] Become a mob. You're assigned a random mob to become with each wave. If you die then, you become another mob.
    [2] Get another game going. As long as you're MINECRAFTing, you'll be kept up-to-date on the state of the battle. Then you can start a new game while the other one ends.

    Things to do in Zombie Siege
    Traps
    Foes can pillar-jump out of pits, and their AI will allow them to go around them. But pitfalls will still kill them, though they are not reusable.
    Enemies won't break blocks unless they have to, otherwise they go around them. So don't be afraid to build turrets! Since enemies have a 10% chance of dropping redstone, put a dispenser on a little tower and connect it to a pressure plate in front. Anyone who hits it will have a "turret" shoot them.

    Playing the Hero
    Scaffold! If you get on top of a ghast, it will be unable to shoot you while enemy skeletons bombard the Ghast. Great way to kill them without a bow. You can also jump on a Ghast by riding a creeper.
    If you can get a boss slime saddled, you can tear a path through a troop of zombies without a problem.

    Gathering
    Set up a chest in the middle of the field and guard it. Find out what people need and, if defenses are sufficient, gather it!

    Aggro
    Draw monsters away from your friends, you were getting tired of this map anyway.


    This is a suggestion, not a mod. Suggestions for the suggestion are by all means permitted, but please read the whole post first.
    Posted in: Survival Mode
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