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    posted a message on TU43 Xbox One Seed - TGIF! (11 villages, 3 igloos, 2 surface spawners, 4 ocean monuments, and more)
    Quote from robhatch01»

    Is it better to start this seed in Classic or Large?


    i started mine on large.
    Posted in: Minecraft: Editions Seeds
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    posted a message on TU43 Xbox One Seed - TGIF! (11 villages, 3 igloos, 2 surface spawners, 4 ocean monuments, and more)

    Seed: Friday (2112549247)


    Spawn : X:128, Y:64, Z: 250


    Biomes of interest:
    Mooshroom:
    X: -1211, Y:83, Z: 128
    Ice Spikes
    X: 1282, Y: 72, Z: -670
    Jungle
    X: 1056, Y: 77, Z: 256


    Stronghold:
    X: 996, Y:64, Z: 708 (Safe to dig straight down.)


    Villages:
    X: 5, Y: 72, Z: 69 (Close to spawn, Great place for early potatoes and carrots.)
    X: 529, Y: 72, Z: -364 (Has one set bookcases.)
    X: 622, Y: 76, Z: -850 (Blacksmith with obsidian and iron.)
    X: -1228, Y: 67, Z: 876 (Has two sets of bookcases.)
    X: -444, Y: 65, Z: -1027


    Spider spawner:
    X: 158, Y: 46, Z: 261 (Safe to dig straight down, Right next to spawn.)


    Skeleton Dungeons:
    X: 211, Y: 13, Z: 247 (Safe to dig straight down, Right next to spawn.)
    X: 276, Y: 42, X 167 (Safe to dig straight down, Close to spawn, Need to block water.)
    X -1135, Y: 63, Z 467 (Surface spawner, Need to clear sand covering.)


    Zombie Dungeons:
    X: 266, Y: 40, Z: 206 (Safe to dig straight down, Close to spawn.)


    Mineshafts:
    X 251, Y 33, Z 281 (Safe to dig straight down into a mineshaft tunnel, Close to spawn.)


    Desert Temples:
    X: 250, Y: 75, Z: -1431
    X: -1206, Y: 75, Z: 843 (Next to desert village.)


    Ocean Monuments:
    X: -345, Y: 63, Z: -279 (Closest one to spawn)
    X: 135, Y: 63, Z: 809
    X: -1273, Y: 63, Z: -681


    Witch Huts:
    X: -941, Y: 70 Z:762


    Will add more as I find or verify the other cords posted by users are still valid (:

    Posted in: Minecraft: Editions Seeds
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    posted a message on TU43 Xbox One Seed - TGIF! (11 villages, 3 igloos, 2 surface spawners, 4 ocean monuments, and more)
    Quote from Lordgizer21»

    Is there a jungle?


    There is a jungle, plan on updating cords at some point if u still haven't found it I'll add that too.
    Posted in: Minecraft: Editions Seeds
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    posted a message on TU43 Xbox One Seed - TGIF! (11 villages, 3 igloos, 2 surface spawners, 4 ocean monuments, and more)

    is there any ice spike on this seed??


    There is at X: 1282 Z: -670 decent amount too
    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn

    Terrain generation is only affected when they make changes to how things spawn.. So yes if it was generated prior to tu32 then u may find some generation cracks but that update mainly affected water generation than anything else so most of the cords and biome locations still apply

    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn

    Has anyone in all their travels found a double blaze spawner on this map by any chance?

    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn
    Quote from mdavis203»

    The little purple dot just above the piece of land where the witch hut is? If that's it, I've prolly been close enough to have loaded that chunk. I spent quite a bit of time there building my witch farm and lighting up the area to improve the farm's efficiency. I'll check tomorrow.


    Don't forget to slab slime chunks or flood the surface if your that keen on max spawns for witches :P

    Quote from mdavis203»

    I did. Now I just have to figure out how to get mooshrooms to the opposite corner of the world. Lol


    Try nether 2 portals in the roof shouldn't take long at all might be tedious getting high enough tho lol
    Quote from Ehub40»

    Yeah it was definitely patched or something. All of the loot ive found is different than it used to be.


    TU32 February 12, 2016
    CU20 February 12, 2016
    1.23 February 10, 2016

    "Improved random seed generator to select worlds with a better spread of biomes."

    so the generation algorithm has change thus why we lose some places and gain more since the main map was generated pre that date/update
    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn
    Quote from mdavis203»

    These coordinates are in the ocean for me. Map generated pre-TU32


    Lol yeah I checked locations using the new generation hence "New generation" so if your using a pre latest update then u won't get it
    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn

    Ocean Monuments:

    X 199, Y 57, Z 151 Doesn't generate anymore
    X 200, Y 57, Z 151 Doesn't generate anymore
    X -265, Y 57, Z -232
    X -1929, Y 57, Z 1352
    X 232, Y 57, Z -1496
    X -665, Y 57, Z -376 Doesn't generate anymore
    X -1161, Y 57, Z -1353

    X 1784, Y 57, Z 1784. - New generation

    Witch huts:


    X: -381, Y: 70, Z: -989. - New generation

    X: 1571, Y: 68, Z: 2356

    Posted in: Minecraft: Editions Seeds
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn

    So far using the latest patch it seems to mainly just affect the water generation mostly so some temples aren't at those cords

    Posted in: Minecraft: Editions Seeds
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    posted a message on Problems with villager breeding
    Quote from rboxman»

    Is there a link to the wiki about the 120 block distance? My iron farm is a simple tower design and each platform is 66 blocks apart from the center and that seems to work fine to not have the villages merge. I'll see if I can do it 120 books away though in case... most time I figure people on you tube just blurt out the safest possibly number when you could actually be closer.




    Docm77 iron golem farm video it's old but it does explain the basics of how far away u can make iron farms (exact same mechanics work for breeding villagers) but that farm design has worked for the last 2-3 years in pc and I've never really had a problem using it on console what's more is built right u can stack that design...

    working with spawn chunks or even centralising it around an afk platform you could possibly pull off 8 cells assuming the console cap for villagers allows it
    Posted in: MCXONE: Discussion
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    posted a message on Problems with villager breeding

    @HGPhantamos


    Mob griefing is on yah? They seem to not pick up food if it's off.. Sadly there is also a villager cap ): wish they would lift the caps in general for next gen consoles atleast

    Posted in: MCXONE: Discussion
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    posted a message on Problems with villager breeding
    Quote from don242»

    We managed to breed them in a new village we built. Be sure you aren't at the cap for the chunk you are in.


    That said, I have had troubles in a different town with the same results as you are describing. Not sure what the difference is.


    Did you happen to have any doors near by the farm? I assume you are using an actual breeder not a random world village?
    Posted in: MCXONE: Discussion
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    posted a message on Is anyone else a little upset about the new enchanting after update?

    I don't know why you don't just waste the 1 XP to 1 lapis and use stone tools to tell possible enchants.. Assuming they pulled the same code from PC enchant system. But in all realism waste the bad enchants on books might get some decent second enchants then merge / combine level one enchants ready for good books to put on tools..


    Personally I like that the enchant system made it over to console personally always thought it added a challenge depth but also somewhat of a choice in what to enchant

    Posted in: MCXONE: Discussion
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    posted a message on Xbox One TU31 Large Map seed with 13 diamonds near spawn

    Hey, is there really only one witch hut in the entire map? Lol

    Posted in: Minecraft: Editions Seeds
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