Please NO more content until you fix major bugs!
like -> http://mojang.atlassian.net/browse/MC-119
open since 1.4.2, confirmed and still unassigned! really?
Fix your game jeb!
- Ioandar
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Member for 12 years, 6 months, and 27 days
Last active Fri, Mar, 20 2020 18:43:26
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Feb 1, 2013Ioandar posted a message on Snapshot 13w05a Ready For Testing!Bonemeal... Snow... what happened to the promised Mod-API?Posted in: News
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Jan 28, 2013Ioandar posted a message on Snapshot 13w04a Available for Testing!Hmm, no news on Mod-API? Thats what I hoped the most for to see. At least something.Posted in: News
Maybe silly question but are the server-block-Ids send from server to client already or do you have to have a proper setup for each server you like to connect to? -
Oct 20, 2012Ioandar posted a message on 1.4 Pre-Release Available Right Now!meh, no mod-api again. Putting ALL modders into the pain of reverse engineering your code again and again and again and againPosted in: News
Could you not PLEASE make a mod-api version 1.0 so at least the basics are covered?
How hard can it be when there are already modders doing it like modloader/forge/etc There is no shame to ask for their help if you cannot figure it out yourself... - To post a comment, please login.
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yepp, I would not mind a stable, pure node
I have them vanishing even from within perfect healthy untouched silverwood tree.
1 tree that I planted way before still has his pure node but another that I planted lost it. Do pure nodes just vanish on random tick or is this a bug in 5.1.3?
Not converted to normal node, its just gone (the node,the silverwood tree still stands)
can you chop a silverwood tree in a way so you can place a stabilzer beneath the pure node or will the node be gone if you cut the block beneath it?
can you drag the node out with the node manipulator and then stabilize it?
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yepp, ty for posting this clearly. ofc never ever bother any of the developers with anything related to those alphas (unless they explicitly ask you for feedback). all is naturally in flux and subject of change and there may be world breaking bugs just around the corner....
cheers
also: possible bad things under your bed
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I check available mods here. TinkersC 1.8.9 is in the list. Its alpha state but works to some degree
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tainted shards can be made by
overflowing a crucible and thus ceating a high vitium level which turns locel crystals into tainted crystal
or
alchemy recipe --> any shard with 4 vitium / 4 perditio to get 1 tainted shard
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started minecraft today and all my research is gone?!?
rest is all normal. no items missing, no jars missing, no waypoints on map missing
just the research is back at start like I never researched anything...
TC5.1.3, Forge 11.15.0.1705
thankfully my daily backup was running not long ago. restored, all normal, still strange...
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awesome mod! I will try this at once! TYVM for all the work you put into it!
cheers
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former an alchemical golem would fill a labeled normal jar before filling a labeled void jar
now the first labeled jar (first found or closest?) is filled which can be the void jar and the normal labeled jar is ignored
Is that intended? only me?
For now I placed my jars, so the normal jar is closer than the void jar of same aspect to have the furnace act like before
TC 5.1.3
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Heya Azanor!
Thank you so much for bringing Thaumcraft to the next level and combine all the great things for previous versions and more!
Great that the everfull urn has returned and awesome model/texture work you did!
Can you please check with vazkii if you can get the everful urn to fill the apothecary (it is filled from above with water but mine refuses to do its magic
Thaumcraft and Botania are both so well designed and beautiful that I would be happy if this cross mod interaction would work.
cheers to you and tyvm for Thaumcraft and all the work you put into it!
edit: spölling
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tyvm for your post. I have not thought of that. will check my old logs too. cheers
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search entities via Pneumaticcraft-Helmet and Map, how could I not think of them. tyvm for the cool ideas. I will try them.
cheers
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Heya,
My guardian golem is gone MIA.
Did he chase a mob and fell into a pit or cannot find his way home since I blocked him out? Did he despawn or fell through the world?
Is there any way to check how many golems are in my world and maybe where they are? I checked the logfiles but could not find any hints...
I can easy build a new one but I will not give up on my brave guardian knowing he is out there somewhere
Any help/ideas welcome. cheers
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> Downloads
> Minimum Forge Version: 10.13.2.1291
That is also the recommended version forge suggests but it does not work with 1.8.4a for me
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Having such a blast with Thaumcraft. It is great fun!
I placed lilypads over the water in my reeds farm to make it save for my harvesting and collecting gollums.
But it seems they do not trust me They will not step on a lilypad! But it is save, really guys!
Can you please talk to them Azanor and give them a lesson in advanced Lilypad walking?
thanks and cheers, thomas
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As always you are doing great! I have so much fun with Thaumcraft. You are awesome!
May I make a wish for giving the Shovel of the Earthmover its old ability back? That old mechanic worked so much better for me.
Maybe something thaumcrafty like an Enchant "old art of Earth moving" or something?
tyvm for all your work!
cheers
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tyvm for clearing my flu and poiting me in right direction again.
so you kinda can now fill a hole in the ground faster but you cannot smooth out terrain steps by rows (or even corners) of 3 anymore.
At least I have not found a way to do it. Before I could just rightklick the topside of the lower middle block and would extend a row of 3 (because the other blocks are already there).
Was even better when cleaning sandy edges of watersides. just rightclick the middle sandblock and rows of 3 sand sink into the water until you smoothed it to a shallow even beach.
Azanor? can you grant me a little wish please?