• 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Romaq»

    Which would make things a bit of a problem. As far as I know, ViveCraft (requiring Optifine) is rolling out now with Forge. Fabric isn't in the mix, though Fabric is what I'm using for the mods I enjoy. I'm ok with looking at Forge mods, I just haven't so far.

    Schweet-freakin' horney-toads, I hope with the release of the mappings, "the community" can agree upon a framework for "let's all place nice together." LiteLoader *did* at one point play well enough with Forge, but obviously things are in a bit of a mess these days.


    ever since the great rewrite of 1.7.10 to 1.8, seems like everyone ended up going there own way for a framework, some eve making there own mods load directly into the game.

    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from gagroaa»
    I need help to configure this Mod, when I create a world from the minecraft client I can select in the world: Biomes o Plenty, more medium, large, etc.

    But in case I want for a server how am I supposed to choose the options?

    here's what you need to change in the server.properties file,

    level-type=BIOMESOP

    normally it would say something like NORMAL or AMPLIFIED.

    Posted in: Minecraft Mods
  • 3

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from LovelessDead»

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please


    Add it in the config

    Add it in the config

    Add it in the config.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from flanscarlet613»

    hmm well most of my models are editable cuz I downloaded from a nsfw website, one of them said “NO RULES, ENJOY” aaand she has no clothes lol.

    Anyway my safe for work models are all say no to redistribution so ye, is nsfw models ok?


    I wouldn't post them here if that's what your thinking, but personal use should be OK, as long as no public modded servers if you visit any, have the server version so others can see your model, then you might get into some hot water with people.

    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)

    Is there any way to install this on Technic?


    literally open the technic pack you want to add it to, select pack options ->open folder->open mods folder, put shaders mod in mods folder.

    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    did ambiant dis continue the fly and full light parts after he split them up? I thought he was splitting them up but still working on them all?

    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)

    I think so

    Posted in: Minecraft Mods
  • 1

    posted a message on Small Suggestions

    I just thought of something that is mostly visually changing, vertical double chests, I know, pointless unless you like saving horizontal space.

    Other than that, I think it's about time we had double enderchests.

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions
    Quote from satansfairy»

    Its a small thing but it would be cool if we could right-click on a bookshelf block and could store books in there!


    maybe to expand on this, make it so we can make a book shelf with no books at first and then be able to fill them with books later, and yes still be able to remove the books too.

    Posted in: Suggestions
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    What I think is odd is that a while ago didn't the mojang team say that forge was doing a better job of enable modding than they could do? which begs the question, why didn't they just add them to the mojang team so that forge development would be done at the same time as making the game in the first place? if that makes any sense at all.

    Posted in: Minecraft Mods
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