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    posted a message on Enjin plugin converted into a forge mod

    Can anyone even port over the enjin plugin into a forge mod for 1.12.2?

    Posted in: Requests / Ideas For Mods
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    posted a message on A working chat phone booth (Explanation in post)

    thank you, I look forward to checking it out when it's done.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on A working chat phone booth (Explanation in post)

    well i'm glad I could give you an idea to add.

    Posted in: Requests / Ideas For Mods
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    posted a message on A working chat phone booth (Explanation in post)

    I was messing around in my custom modpack with a friend and we placed a phone booth down, the model was really good but it was just a decoration, couldn't even walk into it, so I got to thinking "it would be nice if you could walk into it", or better yet..........use it!


    My idea is to have a usable phone booth that players can use to directly chat with other players outside of chat (similar to how essentials for spigot had PM'ing players), either having a separate chat window for the phone booth appear when using the booth, or have it as part of the chat bar.

    the phone booths would first show all players currently in the server (as if they were all written in a book, a PHONE book!), then a player could click on a players name to "call" that player (if the phone is set to "pay to use" then a box would appear saying"Insert Payment" Showing what item and amount is needed for payment, and a spot to put the items in for payment.

    phone booths would have the option of being public phones (either free to use or pay to the admins) or a privately owned phone (either free or pay to the owner of that phone booth).

    payment could be set by either the admins or the owners of the phone booths via a GUI using a "key" to lock the booth to the owner, the GUI would show a box where you could put whatever item you want to use for payment and however many in a stack (for example, to charge people 3 iron nuggets to use the phone you place those in the box in the GUI), it will also have a button to toggle "FREE FOR USE".

    Possible option for a chest area to hold items collected by players that the owner can come and collect.


    So what does everyone think of this idea for a mod? anyone up to the challenge? please let me know what you all think!

    Posted in: Requests / Ideas For Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from ShVAKcannon»

    So...Do you have inputs like on my 1st shot in MC12.2?


    ok, so I got around to testing and you are right, it does NOT show the tips anymore, the screwdriver just changes the orientation of the block and the multimeter does nothing with them, so unless there's something I missed or another mod that adds that info, the info is gone now.

    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    unfortunately I don't remember, I would have to check later on.

    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    not sure to be honest.

    Posted in: Minecraft Mods
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    posted a message on Enjin plugin converted into a forge mod

    I guess i'm the only hopeful one for a mod version to return.

    Posted in: Requests / Ideas For Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Romaq»

    Which would make things a bit of a problem. As far as I know, ViveCraft (requiring Optifine) is rolling out now with Forge. Fabric isn't in the mix, though Fabric is what I'm using for the mods I enjoy. I'm ok with looking at Forge mods, I just haven't so far.

    Schweet-freakin' horney-toads, I hope with the release of the mappings, "the community" can agree upon a framework for "let's all place nice together." LiteLoader *did* at one point play well enough with Forge, but obviously things are in a bit of a mess these days.


    ever since the great rewrite of 1.7.10 to 1.8, seems like everyone ended up going there own way for a framework, some eve making there own mods load directly into the game.

    Posted in: Minecraft Mods
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    posted a message on Enjin plugin converted into a forge mod

    Does anyone agree with me that there should be a forge/mod version of enjin?

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from gagroaa»
    I need help to configure this Mod, when I create a world from the minecraft client I can select in the world: Biomes o Plenty, more medium, large, etc.

    But in case I want for a server how am I supposed to choose the options?

    here's what you need to change in the server.properties file,

    level-type=BIOMESOP

    normally it would say something like NORMAL or AMPLIFIED.

    Posted in: Minecraft Mods
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    posted a message on Enjin plugin converted into a forge mod

    I have read around that there once was a mod version of the Enjin Minecraft Plugin but for some reason development was stalled. The plugin is still available however, anyone who runs a modded server (like myself) is unable to use the Enjin Plugin due to not having a spigot based server.

    1.7.10 servers were the last stable(ish) server versions that could handle mods with plugins, but past that it's harder and harder to find a server version that can run both spigot plugins and forge mods.

    I would like to ask anyone out there that's capable, could someone please convert the plugin into a spigot server so modpack servers can take some advantage.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    hmmm. I guess the setting got screwed up since 1.7.10, that was the last version I used and it saved the sizes of each individual model. well, something for them to fix I guess.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»

    FGO Mashu Kyrielight v2.0

    There is a trial version for download for free. It's the purple button next to the text: (2.08MB)


    Rename the folder to Mashu Kyrielight v2.0

    And rename the 937KB .PMX file to "Mashu Kyrielight v2.0"


    She has .TGA texture files, these would not load in MC 1.10.2 with CustomSteve 1.4.0.

    So convert all .tga textures to .png format.

    Open the model with PMXeditor, select the 3rd pane "Marierials"

    In the texture: field replace the .tga with .png on every material on the list.

    Then just import the Item-skeleton.

    I would advise to save her like that this.


    Scale:

    And then reload her in PMXeditor again using custom scale 0.9, now save her again.

    So her head won't clip through a 2 block high ceiling.


    She doesn't have a full body under the armor, so i can't add the armor feature on this one.


    just a tip about the scale changing, you CAN change a models scale in game live (unless that option has been removed), it's in the custom steve options menu in game, it will even show you the model when you do it, you can make them wide, tall, any size pretty much. just so you guys know, that way you don't have to manually scale a model down in another editor.

    Posted in: Minecraft Mods
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    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]

    Would this mod work with a ps4 controller or does it have to be a ps3/ps2 controller


    I think it's universal, any controller SHOULD work by rights.

    Posted in: Minecraft Mods
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