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    posted a message on Have some of my ideas been put in this update?

    Look at my profile and you'll see a bunch of idea threads for minigames. Some features in this new update seem pretty similar to mine (e.g. spectators slowly breaking blocks, potions mode for tumble and more). Was the update partially based of my threads?

    If yes, I don't want to be put in the Credits or anything :) If no, I tried!

    Posted in: Battle Mini Game
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»

    I have an idea that incorporates steampunk into the frost dimension without messing the natural beauty or theme.
    The music should probably be something light and mystical. Perhaps these instruments, , playing a remix of classic minecraft music? Anyway, the music would be common throughout the dimension to reinforce the beauty of the natural world.
    But every now and then, you would find a different island filling the gap in the floating islands (are we going with floating islands?). These would be Steampunk Stations (name WIP). These giant, dark, structures would greatly contrast the bright frosty world it surrounds. Image result for zann constorium space staion The closest thing I could find to what I'm thinking.
    Inside the huge stations would be a labyrinth of passages, filled with evil robots and useful gadgets. To differiante it further from the rest of the dimension, these dungeons would have its own, drum heavy music, resembling this.
    Thoughts? I feel that this might be the best way to add the two most popular suggestions so far into the dimension while keeping a cohesive theme.
    EDIT: Well I guess text video links don't work.

    I'd think it would be better to have a predominantly dark steampunk theme with a bit of etherealness to it.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    I said I was leaving the forum, but maybe I'll drop by once in a while to post on a thread I like :)

    Since we're on the steampunk theme now, how about we reintroduce gears? They could be vertical redstone.

    And since steampunk is a very manmade theme, there should also be a lot of varied generated structures. Chimneys that emit blinding smoke, elaborate redstone traps, etc.

    EDIT: How about rather than a traditional dimension, it's one giant procedural structure? It would really fit the dimension well. And perhaps you can't break blocks already there until you do a special task. E.g. I had a Mansion Dimension idea where you had to kill a special Illager before you could break what was there.

    Posted in: Discussion
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    posted a message on Introductions & Leavings

    I'm gonna leave now. I have a few reasons for this:

    1. MASTERMINED IS LEAVING That's a huge bummer, but that's not why I want to leave.

    1. Posting feels like a chore. Even this.

    2. My favorite forum, Suggestions, has become trash, and the Suggestions I put effort it get virtually no recognition. There's so much junk and people care so little for the rules that threads are constantly locked. And to even get a chance for a remotely popular suggestion, you have to 1. make it impeccably detailed and in-depth, or 2. make it disgustingly terrible and exploit people's anger to get replies. I'm not doing either of those things.

    3. I don't need the articles, I can just follow all the Mojang devs on Twitter.

    Bye y'all. Don't manipulate negative groupthink attitudes to maximize your thread popularity on the Suggestions forum!

    Posted in: General Off Topic
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    posted a message on Balance the Mending Enchantment

    The 3rd paragraph provides a intelligent and sensible solution to the problem of tools barely getting XP. But what axe/shovel blocks specifically give XP?


    Posted in: Suggestions
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    posted a message on Dust Storms

    Blindness on other mobs is useless.

    Well, change that too: maybe it reduces their visibility of mobs by 67%.
    Posted in: Suggestions
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    posted a message on Dust Storms

    I don't think it should be all downsides, though. Other mobs should also be blinded.

    Partial Support.

    Posted in: Suggestions
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    posted a message on Creative Inventory Overhaul

    Dang it, I had this idea, why didn't I post it??

    *slightly salty* Support.

    Posted in: Suggestions
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    posted a message on Ocean Improvements Part 2/3: Sea Content (Updated)

    It's very readable. Most people here don't read other posts, they just want to submit their own ideas. Best way to get a lot of responses is get someone to find fault with your post and try to argue with you about it, so the constant posting continuously bumps it to the top of the suggestions page.

    When I make a new post and I want replies to it, I think about how others probably feel the same way, so I go to the forum and respond to other people's post, especially anything that has very few or no responses so far. If we all do that, we'll all get more replies to our topics.

    Yes, people usually want to reply more if they can unite in either approval or disapproval (e.g. Bedrock Armor vs Merge With Roblox).
    I have considered this strategy before: Make a polished suggestion, post a flawed version of it, and get more replies that way. Build up the suggestion over time until it has lots of replies, then use the polished version.

    OT: I like the end island idea too!
    Posted in: Suggestions
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    posted a message on 2 New Ores

    We don't need a super emerald. We don't need a pickaxe buff. These remove the value of both emerald and diamond (diamond is no longer needed to mine obsidian, and californium is just too rare to effectively balance).

    Posted in: Suggestions
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    posted a message on Randomly Generated Lore - Flavor Text Without a Forced Backstory

    Here are some more for the sword:

    This sword could break obsidian clean in half in its heyday.

    This was pulled from a moss stone boulder.

    A tool that [email protected]?#%+£ once used on... expeditions.

    "Sharpen a stick real well 'n it'll do ya more good."

    "Oh, THAT button means throw!"

    "I'll just store this away while I investigate those strange, dim tunnels I've seen lately..."

    Really great way to satisfy everyone. Support!

    Posted in: Suggestions
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    posted a message on Bedrock Armor
    Quote from Cerroz»

    A first poster who puts extreme detail in his idea? Is... Is this a dream?

    Yes, it is. Go back to sleep and you'll see the post actually looks like this:

    "yoyoyo waszup guyss???? i want moar powrefull armoar tan dimand mozang y isnt vis in game?!?! badreck armoare is inviensible frum EVREIYFING and it's a common drop from pigs"

    OT: Like Genius_idiot, i think the armor shouldn't be immune to certain damage, but near immune (90%-95%). I changed my mind on this, since bedrock armor is extremely rare. It would be cool if the end bunker emitted gray particles, but once you've opened a chest inside, the particles disappear and the bunker becomes destructible.

    But this is an amazing suggestion with lots of effort poured into it. Proper spelling & grammar, well thought out content, sensible polls, good formatting, understandable images, custom structures that you actually built, links to essential information... and LOOT TABLES?! Wow!

    If we can't have a Suggestions Guide, pin this to the front as THE example suggestion. This thread has earned you an extra follower.

    Posted in: Suggestions
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    posted a message on Food Insecurity

    Food in battle is binary: either you have enough food to last and you can afford to throw some away to save space, or you don't have enough (or any) and starve. Both of these outcomes are unfair.

    What I propose is to create more food insecurity: your hunger bar is always somewhere in the middle. To create this, all food will be replaced with raw and poisoned potatoes.

    EVERY chest will contain food but the center chests. Not a scrap. With the outer chests, you'll always find 1-6 hunger points worth of food per chest.

    Here's how the odds would be distributed:

    HG=Hunger points

    1HG & 5HG=12.5%

    2HG to 4HG=75%

    A chest that scores 6HG will have a golden carrot, with a chance of 12.5%.

    Common chests have a 25% chance to have a poisoned potato per chest, while rare chests have a 10% chance.

    All of this means extreme outcomes (starvation and food security) would be very unlikely. Instead, players will always have to scavenge without their death being sealed by bad luck, and teams that camp in the center will have more difficulty surviving.

    Any comments, questions, and suggestions?

    Posted in: Battle Mini Game
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    posted a message on New Structure: hatchery

    I never said it was. I merely said it's not necessarily my job either.

    Why can't you either support or not support the idea as presented? Offering your support for the OP doesn't automatically offer support for every iteration anyone else comes up with later. And even if it did, this is really just a discussion arena, not some high-class Office of Upgrades for Minecraft. Möjang doesn't even read most of this stuff. The point of posting here-what actually gets done in any case-is to affect and enrich the ideas of the playerbase overall so that it influences the players that Möjang does have contact with, often indirectly. You critics put way too much emphasis on following some exact code of offering suggestions, and you shoot down too many good suggestion opportunities because of it.

    I didn't offer more ideas because I didn't have any. If other people have more ideas, this thread is open to them. Already we've seen some. When I suggest an idea I've already put a lot of thought into, I offer more specifics, and when I do, it means I'm pretty rigid on the details and you're not likely to convince me otherwise because I've already put so much thought into it. I choose not to put in details where I don't have details worth putting in. I could sketch up a rough draft of a hatchery, but it would be a waste of my time designing it and your time reading about it because it wouldn't be something I spent a lot of time on, rather it would be a half-baked extrapolation of a simpler idea.

    This is the idea evolution phase. If I think the idea really holds merit, maybe later I'll make a re-post with way more detail. For now I said what was on my mind and people are talking about it. You're doing nothing but waste my and other people's time by pining about the details I haven't included.

    So you just admitted to Badprenup and everyone else that you posted an unfinished suggestion?

    If your idea isn't finished, that's fine. There isn't a timer that's forcing your suggestions to be complete. But with two specials things known as time and effort, you can make a finished suggestions that's detailed. Posting your idea before its fully developed is just saying to everyone that you skimped out on both of those things.

    This is the Discussion forum. Everything can be discussed. What's the use in stating such a thing?

    Like Badprenup said, details matter. Without them, I can't know if your idea is balanced. Doesn't that hint that the purpose of these suggestions is to critique the OP's suggestion to discuss if it would be a good fit for the game? "Enrich the ideas of the overall playerbase to indirectly influence their interactions with Mojang?" What?
    Posted in: Suggestions
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    posted a message on New Structure: hatchery

    It's not the critic's job to add the finishing details. If it worked like that, a suggestion only containing the words "add guns" would be considered valid.

    But I do agree that specifics aren't the point of the post: they're half of it. Good suggestions are a balance of concept and execution (AKA the specifics). This suggestion as it is might as well be considered half-finished.

    Since no one knows any specific attributes of this structure other than vague generalizations (hard to get, limited, etc.), it's gonna be difficult for a lot of people to support, including myself.

    Posted in: Suggestions
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