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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hamachi is only one option. If you know how to do so with your router or firewall, you can also forward ports to the server machine. You shouldn't need to do much outside of this.
    Posted in: Minecraft Mods
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    posted a message on If you had ONE chance to feel what you had felt before, what would It Be?
    The experience of playing for the first time, when everything was awesome and new.

    That's actually really easy to recreate though: I just need to find a new game. It's happened with TF2, Minecraft, and many other games.
    Posted in: Discussion
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    posted a message on Texture Artists' Union
    Quote from XSSheep

    <snip

    Just another question, but does anybody know if there's a way to set minecraft to a certain window size? My new monitor is 2560x1440 and I don't want to take pics and upload them at that size because it would cause my thread to load incredibly slowly for those who don't have faster internet but I don't know a way of making the screen a consistent size... (1080p or 720p would be ideal)
    If you want a precise size, set the overrideWidth and overrideHeight properties in the config. When you start minecraft in windowed mode, it will automatically change to the specified resolution.
    Posted in: Resource Pack Discussion
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    posted a message on Bad Pack Challenge [Make Textures Now!]
    Quote from Joeismoe

    Someone should try to do a lets play or something with this. I doubt they could last 1 minute.

    We should probaly begin to compile them. Everyone should just post there files (in 1.5 format of course :P ) and one person will have the "fun" task of making all the files random textures for each block. Any volunteers?

    Edit: Found some more PMC gold while looking for "Inspiration":
    <snip>

    JUST LOOK HOW THEY SPELL DIAMOND.

    Edit: Ok...looked in the comments of that same one:
    <snip>
    My favorite part is how they're a "level 41 master modder" according to the site. heh
    Posted in: Resource Pack Discussion
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    posted a message on [1.5.2] ClassicLight! With Tinting! And no void fog!
    Quote from Koogle

    thanks... it doesn't work with forgemodloader does it?

    cus i could only get it to work with modloader, was hoping it would work forge..

    that and if I do use modloader, I couldnt' see the slider, even though its turned on in the config
    It won't work with FML. A forge version might happen in the future.

    I'll look into the slider issue though. A bit strange, since the code for poking it in there hasn't changed any.
    Posted in: Minecraft Mods
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    posted a message on [16x](1.6.2)Magical Realms! [wip] [MCPatcher Optional!]
    I guess I mean simple in that it's not near as complex as other packs... but whatever, I don't think it matters too much.

    Anyways, I uploaded a new version which fixes a few textures missing due to differences between the way minecraft loads textures out of zips and folders.
    Posted in: Resource Packs
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    posted a message on Default Textures: Waddaya Think of em?
    I can't say I dislike original that much (actually I thought the default theme was a big draw for me and Minecraft), but my motivation to use it is reduced with each subsequent release, as the consistency between graphics becomes even lower. The lack of consistency between the graphics Notch drew in 2009-2011 and all the graphics since Minecraft got additional developers is rather bothersome to me
    Posted in: Resource Pack Discussion
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    posted a message on [16x](1.6.2)Magical Realms! [wip] [MCPatcher Optional!]
    So, here's a 1.5 version: https://dl.dropboxusercontent.com/u/69608548/magic.zip

    With this release, almost all of the terrain textures have been done. There are still a few missing ones, but there aren't all that many, you probably won't notice in average gameplay.

    For your viewing pleasure, I present a picture from kab's test track:

    Posted in: Resource Packs
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    if you really want an explanation in words, ClassicLight is the exact same lighting engine used by current versions of the game, but the actual lightmap generated is different, made to resemble 1.7.3 lighting.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hmm, it seems that all the memory issues still aren't entirely plugged. I was able to replicate one by switching out texture packs a few times.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] ClassicLight! With Tinting! And no void fog!
    oh dear, I simply had forgotten to write a post about it, heh. I did the update a while back and tested it, but didn't actually write the post about it.

    Anyways, it's posted now. Grab it from here: https://dl.dropbox.com/u/69608548/ClassicLight152.zip
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    In addition, I think the leaf decay system before 1.2.0 was prone to stack overflows under certain circumstances. I remember Notch mentioning that they happened quite often in forest biomes when he added then, which is why it was removed.

    Actually, even starting up a new level in 1.1.2_01 can instantly lead to a stack overflow, but I haven't traced the exact origin to see if it's the leaves.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I'll hazard a guess: I think he's asking for a little message that says what you should put into a server configuration file and where this configuration file is if you want to generate a level configured in the GUI on the server.

    Of course, this is kind of a problem since there isn't a server version.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from 314rft

    How did you get an hd texture pack to work with this mod?
    The same way he would run a 16x16 texture pack. Remember that the new texture code makes using "HD" texture packs trivial.

    Procedural textures still render strangely, I think, but it's easy enough to turn them off.

    Also, about the spawner issue, I've reported it before, but obviously it's still around. It's almost impossible to trigger when you want it to, though. It doesn't work on all spawners.

    Best bet is to take a map that has lots of spawners like From Ashes and get to breaking.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I had reported a while back that ghasts were rendering translucently when SSP and OldDays were enabled, and I'm still experiencing this in the latest version of SSP/OldDays.

    It is admittedly a neat effect, but it's kind of buggy.
    Posted in: Minecraft Mods
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