We skipped 1.13 altogether since it was just a terribly buggy mess and started playing with 18w30a. From that point on, with the exception of 18w33a, things have gotten a lot better. At this point I'm fairly certain that 1.13.1 will be another good release.
- InsaneJ
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Member for 11 years, 6 months, and 1 day
Last active Sat, Jan, 18 2020 17:48:09
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Jul 26, 2018InsaneJ posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
I'm getting a lot of rubber-banding running this snapshot on a dedicated server. Also the server seems to crash periodically. Be careful with this snapshot!
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Jul 15, 2018InsaneJ posted a message on Update Aquatic OUT TODAY on mobile, consoles + morePosted in: NewsQuote from MamiyaOtaru»
this is the point where the java version is officially obsolete. Console version getting an update first. We can see where the focus is and it makes sense that's where it is (business wise). Java version exists solely for mods, and fewer people even use those since bedrock has the greater player count and all the momentum. It was inevitable
What you're saying is simply not true. Minecraft has sold over 122 million copies. And while the consoles have sold more than the Java edition at this point, there are still hundreds of millions of Java editions out there. Java edition is not dead. People saying that are just being dumb.
Java edition is the definitive version of Minecraft and it always will be. There are tens of thousands of mods for Minecraft Java. Even the current version 1.12 has ~3600 mods listed in 180 pages of mods on CurseForge and that's not even the complete listing of all mods available. Installing and playing mods has never been easier and if you want it even easier still you can just download one of the many mod packs available.
In my opinion people declaring Minecraft Java edition dead are the same kind of people who think console gaming is bigger than PC gaming. Spoiler: PC gaming has been bigger than all the consoles put together for years.
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Jun 2, 2017InsaneJ posted a message on Discovery Update Released!Posted in: NewsQuote from Mastermined»
O no, now mod creators have an optional way of getting paid for their hard work!
Such monsters, it's almost like being paid for a service you provide is normal nowadays...
Receiving compensation for work is normal. However mods are not the same as professionally developed and supported DLC.
If I buy a mod, will I get support for it for as long as Minecraft is supported by Mojang? If Minecraft updates, will my paid mods still work? If the mods break due to a forced Minecraft update, can I get a refund? How long will I have to wait for mod updates after a Minecraft update?
These are, I think, valid reasons to take pause when buying mods instead of donating directly to mod authors who do a good job. Personally I only see downsides to paid mods from a consumer perspective. As long as paid mods aren't elevated to be treated equally in terms of support as professionally developed and supported DLC, I'm not going to buy any mods. Instead I will make donations to mod authors who I think are deserving of my money. Over the years I have paid more in donations than I have paid for Minecraft. -
Sep 27, 2016InsaneJ posted a message on Chinese Mythology Mash-Up Pack Coming October 4thPosted in: News
This update looks really nice. Is this content coming to people who bought Minecraft for PC during the alpha fase as was promised by Notch?
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
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May 22, 2016InsaneJ posted a message on Java Minecraft Price Updating In Certain Regions on May 23rdPosted in: News
Games should become cheaper over time. Minecraft has been around for years. A 30% price increase across the board is ridiculous.
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Nov 14, 2012InsaneJ posted a message on 1.4.4 is Out!There are some nasty bugs here and there, but it's a whole lot better then 1.4.2 if you ask me. So as far as I'm concerned Mojang did a good jobPosted in: News
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Here's a link to the post with the unofficial dev build: http://www.minecraftforum.net/topic/1776056-/page__st__1180#entry26578003
Use with caution!
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ForgeModLoader-client-0.log: http://paste2.org/64PY6IMN
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However stuff like copper, tin, certus quartz, sapphire, peridot and the type of steel used in Rotary Craft would be interesting I think.
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In any case, the dev build is available on the regular download page. It's directly under the 'stable' versions in the 'new versions' section
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It's a dev build, you should probably try to avoid it for now.
chicken_bones hasn't posted on this forum in well over 2 months now. Yet people keep posting errors, suggestions, questions like he's still reading them. Well maybe he is, I don't know. What I do know is that a lot of people more ore less depend on his mods, most notably NEI and chicken chunks. It would be worse than Red Power 2 if he decided to stop development of his mods altogether
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There is nothing wrong with the download page. The problem must be on your end. Try disabling/updating whatever plug-in you are using to block ads, that usually helps.
Alternatively try a different browser like Firefox, Chrome or Opera.
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Has anyone tried QuarryPlus with the new BuildCraft 4.2.1 yet?
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Next time you notice a problem, please make a proper ticket so the mod author can solve the issue.
(Modded) gold and iron ore now work with the SAG mill: https://github.com/CrazyPants/EnderIO/issues/219
As for mod support for Magical Crops, this is a two-way process I think. You can already use ComputerCraft turtles to plant and harvest the crops, but not things like MFR and Golems. Ore dictionary support might help, but I think the other mods need to specifically support Magical Crops as well.
Best thing would probably be if the mod authors agree on a way to do things.
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I'd suggest Aroma1997's dimensional world. Which is basically a flat-ish world with no trees, no mobs, no rain and it's always day time. It's a dimensions meant for mining purposes.
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I have moved on to using http://paste2.org
They allow much bigger pastes, and they don't use that annoying word wrap on a much too small page layout. If you're monitor is large enough, you don't even get word wrap for most Minecraft related errors
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I'm adding it to the beta of the HappyDiggers AMP mod pack for Minecraft 1.6.4 and I'll ask one of our testers to take a closer look at it.
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Using Dragon API 1.6v7b, RotaryCraft 1.6v7b, ReactorCraft v6 1.6, EnderForest v6 1.6 I got the following crash report: http://paste2.org/vUneBygz
ForgeModLoader-client-0.log: http://paste2.org/00x5Fnym
When I remove EnderForest, the client crashes on ReactorCraft: http://paste2.org/4ILhyW2J
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Anyway, you will want to look in the file called ForgeModLoader-client-0.log which is located in your Minecraft directory. Open it with Notepad++ and search for the terms "conflict" and "overwrite". If you find neither, then your mods aren't overwriting any item IDs.
You could have also found this by searching for: Minecraft solving ID conflicts
Plenty of useful links there