We skipped 1.13 altogether since it was just a terribly buggy mess and started playing with 18w30a. From that point on, with the exception of 18w33a, things have gotten a lot better. At this point I'm fairly certain that 1.13.1 will be another good release.
- InsaneJ
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Member for 11 years and 6 months
Last active Sat, Jan, 18 2020 17:48:09
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Jul 26, 2018InsaneJ posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
I'm getting a lot of rubber-banding running this snapshot on a dedicated server. Also the server seems to crash periodically. Be careful with this snapshot!
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Jul 15, 2018InsaneJ posted a message on Update Aquatic OUT TODAY on mobile, consoles + morePosted in: NewsQuote from MamiyaOtaru»
this is the point where the java version is officially obsolete. Console version getting an update first. We can see where the focus is and it makes sense that's where it is (business wise). Java version exists solely for mods, and fewer people even use those since bedrock has the greater player count and all the momentum. It was inevitable
What you're saying is simply not true. Minecraft has sold over 122 million copies. And while the consoles have sold more than the Java edition at this point, there are still hundreds of millions of Java editions out there. Java edition is not dead. People saying that are just being dumb.
Java edition is the definitive version of Minecraft and it always will be. There are tens of thousands of mods for Minecraft Java. Even the current version 1.12 has ~3600 mods listed in 180 pages of mods on CurseForge and that's not even the complete listing of all mods available. Installing and playing mods has never been easier and if you want it even easier still you can just download one of the many mod packs available.
In my opinion people declaring Minecraft Java edition dead are the same kind of people who think console gaming is bigger than PC gaming. Spoiler: PC gaming has been bigger than all the consoles put together for years.
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Jun 2, 2017InsaneJ posted a message on Discovery Update Released!Posted in: NewsQuote from Mastermined»
O no, now mod creators have an optional way of getting paid for their hard work!
Such monsters, it's almost like being paid for a service you provide is normal nowadays...
Receiving compensation for work is normal. However mods are not the same as professionally developed and supported DLC.
If I buy a mod, will I get support for it for as long as Minecraft is supported by Mojang? If Minecraft updates, will my paid mods still work? If the mods break due to a forced Minecraft update, can I get a refund? How long will I have to wait for mod updates after a Minecraft update?
These are, I think, valid reasons to take pause when buying mods instead of donating directly to mod authors who do a good job. Personally I only see downsides to paid mods from a consumer perspective. As long as paid mods aren't elevated to be treated equally in terms of support as professionally developed and supported DLC, I'm not going to buy any mods. Instead I will make donations to mod authors who I think are deserving of my money. Over the years I have paid more in donations than I have paid for Minecraft. -
Sep 27, 2016InsaneJ posted a message on Chinese Mythology Mash-Up Pack Coming October 4thPosted in: News
This update looks really nice. Is this content coming to people who bought Minecraft for PC during the alpha fase as was promised by Notch?
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
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May 22, 2016InsaneJ posted a message on Java Minecraft Price Updating In Certain Regions on May 23rdPosted in: News
Games should become cheaper over time. Minecraft has been around for years. A 30% price increase across the board is ridiculous.
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Nov 14, 2012InsaneJ posted a message on 1.4.4 is Out!There are some nasty bugs here and there, but it's a whole lot better then 1.4.2 if you ask me. So as far as I'm concerned Mojang did a good jobPosted in: News
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Today I downloaded the forge version for our new TFC server and I noticed that the link on https://github.com/webbukkit/dynmap still points to the bukkit forum which then points here. Perhaps it would be more convenient to point to this thread directly?
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I will not do that. I've already taken the time to report the issue. HEE could have provided me with the information without requiring me to change configuration files, let your mod force my client to exit again, then dig up the information somewhere. And of course I would have to change the configuration back because debugging should never be kept on.
You choose to include a function to check for other mod's recipes and force the client to exit if it found something that might possibly not be OK according to your interpretation. It even says so in the error message that it's "likely" caused by this but not "certainly".
If you want people to report issues then don't require them to jump through hoops that you created. Just tell them what to report exactly or don't raise an issue.
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Crash report: http://paste2.org/4PNyAVnj
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Using HEE 1.6.3 and Forestry 3.0.0.178 (link to their Jenkins) produces the following error message:
Crash report: http://paste2.org/eFVyGEmX
HEE suggests it might be a problem with a Forestry recipe and tells me I should report it to Forestry. But since HEE didn't tell me what to report exactly, I'm not going to bother the other mod author with an error reported by a mod that is not his own. I hope you understand.
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You're right that it saves mod authors a lot of work. But the point crunkazcanbe is making is that mods are held back if APIs aren't updated quickly. Which is what's happening with the Animation API right now. All the mods that use it have been stuck on 1.7.2 for quite a while now.
So as much as it benefits mod authors, it also introduces dependencies for them. Before they can update their mods to a new Minecraft version they'll need a new Forge, then they need a new version of any of the APIs their using and only then they can start building and testing for the new environment. The result is slower releases for new Minecraft versions.
Using an API isn't bad. But it does slows things down, even if it speeds up development in other areas
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v2.6.0
-Server only: updated mcpc-plus to R2.1-forge965-B262
-Added Harvestcraft Waila Fixes
-Added Thaumcraft Mob Aspects
-Added recipes for Forestry fertilizer based on Piles of Ashes
-Updated DamageIndicators to 2.9.2.4
-Updated ExtraCells to 1.6.9b
-Updated ForgeMultipart to 1.0.0.250
-Updated Galacticraft to 2.0.12.1029
-Updated GalacticraftPlanets to 2.0.12.1029
-Updated LogisticsPipes to 0.7.4.dev.192
-Updated MicdoodleCore 2.0.12.1029
-Updated ThermalExpansion to 3.0.0.7
-Updated TinkersConstruct to 1.5.5.7
-Updated Tubes to 2.0.0
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You say permissions are a little different. Different how? Is there something I'm doing wrong? Should I be doing it differently?
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I've installed the following mods:
I've installed the following plugins:
Here's the complete file: http://paste2.org/LhAa3YUh
The ForgePermsCBBridge config is set to the following:
So far non-OP players are not able to use the MyTown commands. What am I missing?
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I'm not interested in beta testing myself, got too many project already. But if you're ever in need of a server to test the mod with all the other mods on let me know. The HappyDiggers AMP server might suit your needs.
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Crash report: http://paste2.org/CV6BnKcF
I've searched both Twilight Forest and Hardcore Ender Expansion configs for the mentioned stats, but they don't appear there for either mod.
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This update adds GrowthCraft, the Thaumic Tinkerer and a bunch of new records to play. And of course all the mods are updated to their latest versions so there is a ton of new stuff to do
This is the changelog since the previous version:
v2.1.2
-Reverted Applied Energistics back to rv13 due to network instability. Downside to this is that Extra Cells fluid access terminals and displays no longer work reliably.
-Server only: updated to mcpc-plus-1.6.4-R2.1-forge965-B250
-Updated Advanced Solar Panels to 3.4.7
-Updated Barrels to 3.4.1
-Updated DragonAPI to v18c
-Updated EnderForest to v18
-Updated EnderIO to 0.11.3.330
-Updated Galacticraft to 2.0.11.982
-Updated Galacticraft-Planets to 2.0.11.982
-Updated GraviSuite to 1.9.9a
-Updated MicdoodleCore to 2.0.11.982
-Updated MineFactoryReloaded to 2.7.6B1-428
-Updated NetherOres to 2.2.2B1-46
-Updated OpenBlocks to 1.2.5-snapshot-273
-Updated OpenModsLib to 0.2-snapshot-146
-Updated OpenPeripheralAddons to 0.1.1-snapshot-64
-Updated OpenPeripheralCore to 0.3.1-snapshot-75
-Updated Project Red to 4.3.1 build 25
-Updated ReactorCraft to v18
-Updated RotaryCraft to v18b
-Updated Thaumcraft to 4.1.0f
v2.1.1
-Disabled Thaumic Tinkerers bedrock dimension.
-Enabled Tinkers Construct slime islands to spawn in the mining dimension.
-Removed Pop pack due to it being incompatible with the latest More Records Core. Added new music packs: As We Descend Pack, The King Lunar Pack and My Little Pony Pack.
-Server only: updated to mcpc-plus-1.6.4-R2.1-forge965-B247
-Disabled Applied Energistics Spatial features. R14 is unfinished and these new features have critial bugs in them.
-Enabled the blue Magical Forests. Beware of the creatures that spawn there during the night!
-Updated Applied Energistics to rv14-finale3
-Updated Barrels to 3.4
-Updated bcTools to v1.4-a-16
-Updated Better Dungeons to 208
-Updated BigReactors to 0.3.0rc2
-Updated CodeChickenCore to 0.9.0.9
-Updated DartCraft to 0.2.17
-Updated EnderIO to 0.11.2.325
-Updated Extra Cells t 1.6.8b
-Updated Galacticraft to 2.0.11.980
-Updated Galacticraft-Planets to 2.0.11.980
-Updated Hardcore Ender Expansion to 1.4.2
-Updated Logistics Pipes to 0.7.4.dev.108
-Updated Magical Crops to 3.2.0_BETA_15a
-Updated Papwriter to 2.0.17
-Updated Mekanism to 6.0.3.21
-Updated Mekanism Generators to 6.0.3.21
-Updated Mekanism Tools to 6.0.3.21
-Updated MicdoodleCore to 2.0.11.980
-Updated MineFactoryReloaded to 2.7.6B1-422
-Updated More Records Core to 2.1.0
-Updated OpenBlocks to 1.2.5-snapshot-264
-Updated OpenModsLib to 0.2-snapshot-144
-Updated OpenPeripheralAddons to 0.1.1-snapshot-63
-Updated OpenPeripheralCore to 0.3.1-snapshot-71
-Updated Railcraft to 8.4.0.0
-Updated Translocator to 1.1.0.15
v2.1.0
-Added Thaumic Tinkerer and Thaumic Tinkerer KAMI
-Added GrowthCraft
-Disabled Mekanism voice server
-BigReactors Yellorium is no longer treated as Uranium
-Updated ChickenChunks to 1.3.3.4
-Updated CodeChickenCore to 0.9.0.8
-Updated DragonAPI to 1.6 V17
-Updated EnderForest to 1.6 V17
-Updated EnderIO to 0.11.0.268
-Updated EnderStorage to 1.4.3.6
-Updated ExtraCells to 1.6.7e
-Updated Galacticraft to 2.0.10.972
-Updated Galacticraft Planets to 2.0.10.972
-Updated GregTech to 4.08s
-Updated Hats to 2.1.4
-Updated Hardcore Ender Expansion to 1.4.1
-Updated mcpc-plus to R2.1-forge965-B245 (server only)
-Updated Mekanism to 6.0.2.17
-Updated Mekanism Generators to 6.0.2.17
-Updated Mekanism Tools 6.0.2.17
-Updated MicdoodleCore to 2.0.10.972
-Updated MineFactoryReloaded to 2.7.6B1-409
-Updated NetherOres to 2.2.2B1-45
-Updated neiaddons to 1.10.4.64
-Updated NotEnoughItems to 1.6.1.9
-Updated OpenBlocks to 1.2.5-snapshot-250
-Updated OpenModsLib to 0.2-snapshot-142
-Updated OpenPeripheralCore to 0.3.1-snapshot-61
-Updated ReactorCraft to 1.6 V17b
-Updated RotaryCraft to 1.6 V17b
-Updated Thaumcraft to 4.1.0e
-Updated Tinkers Construct to 1.5.3
-Updated Tinkers Mechworks to 0.1.4.2
-Updated Translocator to 1.1.0.14
-Updated Waila to 1.5.1a
-Updated WR-CBE to 1.4.0.7
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Thanks! I can confirm the crash is gone for us in the current 1.9.3-alpha-1
However it seems that some blocks from Extra Utilities(glass), Chisel(walls) and Forestry(alvearies used to be rendered as 1 multi-block machine, top-right) are now no longer recognized. Here's an example.