We skipped 1.13 altogether since it was just a terribly buggy mess and started playing with 18w30a. From that point on, with the exception of 18w33a, things have gotten a lot better. At this point I'm fairly certain that 1.13.1 will be another good release.
- InsaneJ
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Member for 11 years, 6 months, and 1 day
Last active Sat, Jan, 18 2020 17:48:09
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Jul 26, 2018InsaneJ posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
I'm getting a lot of rubber-banding running this snapshot on a dedicated server. Also the server seems to crash periodically. Be careful with this snapshot!
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Jul 15, 2018InsaneJ posted a message on Update Aquatic OUT TODAY on mobile, consoles + morePosted in: NewsQuote from MamiyaOtaru»
this is the point where the java version is officially obsolete. Console version getting an update first. We can see where the focus is and it makes sense that's where it is (business wise). Java version exists solely for mods, and fewer people even use those since bedrock has the greater player count and all the momentum. It was inevitable
What you're saying is simply not true. Minecraft has sold over 122 million copies. And while the consoles have sold more than the Java edition at this point, there are still hundreds of millions of Java editions out there. Java edition is not dead. People saying that are just being dumb.
Java edition is the definitive version of Minecraft and it always will be. There are tens of thousands of mods for Minecraft Java. Even the current version 1.12 has ~3600 mods listed in 180 pages of mods on CurseForge and that's not even the complete listing of all mods available. Installing and playing mods has never been easier and if you want it even easier still you can just download one of the many mod packs available.
In my opinion people declaring Minecraft Java edition dead are the same kind of people who think console gaming is bigger than PC gaming. Spoiler: PC gaming has been bigger than all the consoles put together for years.
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Jun 2, 2017InsaneJ posted a message on Discovery Update Released!Posted in: NewsQuote from Mastermined»
O no, now mod creators have an optional way of getting paid for their hard work!
Such monsters, it's almost like being paid for a service you provide is normal nowadays...
Receiving compensation for work is normal. However mods are not the same as professionally developed and supported DLC.
If I buy a mod, will I get support for it for as long as Minecraft is supported by Mojang? If Minecraft updates, will my paid mods still work? If the mods break due to a forced Minecraft update, can I get a refund? How long will I have to wait for mod updates after a Minecraft update?
These are, I think, valid reasons to take pause when buying mods instead of donating directly to mod authors who do a good job. Personally I only see downsides to paid mods from a consumer perspective. As long as paid mods aren't elevated to be treated equally in terms of support as professionally developed and supported DLC, I'm not going to buy any mods. Instead I will make donations to mod authors who I think are deserving of my money. Over the years I have paid more in donations than I have paid for Minecraft. -
Sep 27, 2016InsaneJ posted a message on Chinese Mythology Mash-Up Pack Coming October 4thPosted in: News
This update looks really nice. Is this content coming to people who bought Minecraft for PC during the alpha fase as was promised by Notch?
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
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May 22, 2016InsaneJ posted a message on Java Minecraft Price Updating In Certain Regions on May 23rdPosted in: News
Games should become cheaper over time. Minecraft has been around for years. A 30% price increase across the board is ridiculous.
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Nov 14, 2012InsaneJ posted a message on 1.4.4 is Out!There are some nasty bugs here and there, but it's a whole lot better then 1.4.2 if you ask me. So as far as I'm concerned Mojang did a good jobPosted in: News
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DOM, one of our admins, is looking to take it easy on the Minecraft stuff. Read his blog for more details: My Minecraft "Career"
This means we'll be looking for another admin to help us out. Normally I'd choose who becomes the next admin. But in this case I'm opening a public application for it because we're looking for some very specific qualities.
Our new admin should be a friendly person with good social skills. We'll be expecting someone who records YouTube videos on a regular basis and who is able to handle the many many questions players have on the servers. He also needs to be 'strict but fair' while dealing with conflicts and isn't ever allowed to loose his temper or become less then polite when handling bad players.
Being active is a requirement, but so is availability. We'll expect admins to be available on Steam, Skype and the forums on a regular basis. Being an active member in our community already isn't a requirement, but it's a bonus.
The new admin has to be dedicated and loyal. If you choose to do this, we'll expect you to stick around. When we select the new admin we'll start with a trial period of 3 months.
The new admin has to be a veteran player of Minecraft and needs to have natural seniority. There is no hard age limit, but in my point of view you will have to be at least 25 to be able to meet this criteria and should have been playing for well over a year.
The admin needs to have experience running Minecraft servers using Bukkit/Spigot for over a year and needs to know his way around plugins and Linux server related issues. The new admin also needs to understand how networks work and what does, and doesn't, cause lag on servers.
We're looking for someone who can direct the building of a new server and spawn. Currently we're creating a central server that will become a hub for all our other servers. We are currently recruiting builders. The new admin will need to be able to work together with other admins to oversee the project. Building skills are therefore a requirement as we'll be expecting you to get your hands dirty
DOM is also working on the HappyGuilds plugin. We are looking for someone who knows his way around Java to help him out with that. This isn't a requirement for the new admin, but it's definitely a big bonus. If you are a programmer and whish to apply just for a position of helping us with the plugin then please let us know.
Those are a lot of 'demands' and requirements. But you'll also get something for it in return. We currently have 9 servers with a 10th and 11th on the way. You'll be admin on all those servers and get access to our Vanilla and Feed The Beast invite-only servers. You'll also become an admin on our forums and get the privilege of starting/creating new servers if you have good ideas for them.
To apply to this position we will expect you to provide a response detailing your motivation and your past relevant experience. Providing things like previous builds, plugins, youtube channel/video, servers, etc. all adds to the general picture so please provide as much as you can. We will only consider serious and detailed applications. If you wish to merge your current servers with ours to create a bigger network of servers that's also a possibility.
Please send your application to me directly via e-mail:
Anyone can apply for this position, including our current members and moderators.
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You could probably get all the worlds' tiles into one directory if you make sure that each world has a different name.
How are you planning on getting all the players' movements into one map? And what about chat and server time? I'm not sure, but I don't think you can get those things to work like this. If you've got an idea to get that working I'd really like to know
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Look for 'showplayerhealth' in your configurations.txt
@Sharkykzn
It's a pluging so Dynmap-WorldGuard.jar should be placed in the plugins folder just like dynmap.jar. You don't have use a separate folder for it
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Glad to help, and kudos to mikeprimm for adding the allow trusted-proxies feature to allow chat on proxied dynmaps
I've been using the mod_proxy setup for quite a while now. So far without any real problems. I can really recommend doing it this way if you want to host all your Dynmaps on a web server with a single port(80).
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I do this with Apache using mod_proxy in a setup like this:
With this setup I can have multiple Minecraft servers run dynmap and serve them all through port 80 on my web server. This works great! Here are a few examples:
http://smallworld.happydiggers.net/
http://ftb.happydiggers.net/
http://skyblock.happydiggers.net/
http://towny.happydiggers.net/
Here's a snippet of how to setup apache for this:
So each dynmap instance runs on another port: 8065, 8066, 8067, etc. and apache with mod_proxy forwards the request to and from the dynmap serving the end result on port 80 on my external IP.
There is currently an issue with the webchat though. Dynmap knows the request is coming through a proxy server and therefore doesn't trust the IP of the client. So instead it shows the IP of the proxy server. In the case above that's the local IP address of my webserver 10.200.13.12.
Mike is working on a feature to add proxy servers to a whitelist of trusted hosts so the client IPs(and thus their in-game names) will show up in chat again.
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I'm guessing that you want to remove the surface map so you are only left with the flat and caves map? If that is the case, then go here: https://github.com/webbukkit/dynmap/wiki/Commands
There you will find this command:
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I get the same thing. Also doing /dynmap radius render or any other commands doesn't give any output in chat or log.
Running 1.4-alpha-3 on Feed The Beast MindCrack Pack (v7) without any (config) modifications. This has, among other things, Forge Mod Loader version 4.6.17.515 for Minecraft 1.4.6
I've gone through the server and ForgeModLoader-server logs but can't find any error from dynmap or any of the dynmap commands I input.
Dynmap does seem to be updating newly generator chunks. Players are shown on the map and chat also works both ways. (Except for the proxy issue I'm still having)
Also worth mentioning that the server load seems to be a lot lower with this version. So great job on that, thank you
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Just to add another report on performance:
I've tried this on our FTB server running the Mindcrack20 pack v6. When Dynmap is enabled 'top' shows that CPU usage for the Minecraft process fluctuates heavily between 80 and 200%. If I'm reading that correctly, it means that it's using between 80 and 150% of 1 CPU core, not of the entire CPU. This is on a Core i7 3770K with 6GB RAM allocated. Needless to say that when the usage spikes the server lags.
With Dynmap disabled CPU usage fluctuates between 20 and 40% most of the time.
That being said. Dynmap on FTB does look awesome. I'm really happy you're doing your best to make this work
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I've setup a Vanilla server that runs the Death Sentence Arena map.
The server will restore the map from a back-up each time the last player has left the server so that new players will always have a fresh map. The server has 20 slots available so go nuts!
If you like this server, please also check out our other servers
IP: arena.happydiggers.net:25576
The video below shows the trailer for this map.
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I've submitted a feature request to github.
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It's probably because the files cached by your browser are older then the ones on the server. Refreshing your browser will force it to download and use the new files.
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Why does the Xbox version need exclusive content so badly? Everybody at Mojang and 4J knew beforehand this would cause people to be upset, they're not idiots. They also know the PC version already has an overwhelming amount of extra content because of the awesome modding community it has. But people are people. And when some other customers of basically the same game get something they don't, that will make them unhappy regardless of how much they already have. So why make a lot of PC gamers unhappy unless it's to achieve a certain goal on the Xbox version?
If you ask me, the PC version will outlive the Xbox version easily. There is a very simple reason for this. Micrsoft will shutdown Xbox Live for the Xbox360 after a few years from now. They have done the same for the original Xbox. So in a few years you won't be able to play Minecraft SMP on the Xbox any longer.
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I hope I'm not bugging you by asking again. But did you get a chance to look at this yet?
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That doesn't mean I mind having them in the game. If people like to use them then go ahead. Also, come to think about it, there are some adventure map that use potions to create special effects and influence a player's status. That's pretty cool actually
So yeah, I think the changes are good. And people don't have to use them if they don't want to. If someone's the jealous type that turns green with envy when someone is using an enchanted pickaxe to mine faster then that person shouldn't be playing multiplayer games, period. There will always be people who are better/faster/stronger.