• 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Whenever the game loads a world it shows a message that Inventory Tweaks has loaded it's configuration. Is there a way to suppress this message?



    All mods load have loaded their configuration by the time the player enters a world, this isn't really helpful information to the player. A log entry may be more appropriate. Alternatively an option to turn the message on/off would be much appreciated.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] The Dirtbike Mod! [v1.2.1] Adds dirtbikes to Minecraft!
    This mod looks like a lot of fun :)



    What is your stance on public mod packs? May we include it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Using Dynmap-WorldGuard 0.80 and WorldGuard 6.0.0 it seems that Dynmap is showing the UUID instead of the player names. See screenshot below.

    Is there any way to change this behavior?

    Posted in: Minecraft Mods
  • 0

    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    I'm glad to see you are actively supporting you mod. Thank you for all the updates :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    On your website there's a small mod to fix update URLs for the Minecraft 1.6.4 versions of your mods: URLFix for v25z.jar

    Unfortunately it doesn't seem to be working. Here's a ForgeModLoader-client-0.log of a Minecraft instance with the following:

    • Forge-9.11.1.965
    • DragonAPI 1.6 v25z
    • EnderForest 1.6 v25z
    • ReactorCraft 1.6 v25z
    • RotaryCraft 1.6 v25z
    • URLFix for v25z
    The time-outs seem to add about 1m20s to the startup time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from InsaneJ»
    I've just updated WorldGuard to 6.0.0 beta 2 and it seems that it's no longer compatible with Dynmap-WorldGuard-0.80. It would be nice if you are able to update this since the new WorldGuard adds quite a lot of useful features and has a bunch of performance improvements which help a lot when using a lot of WorldGuard regions.

    Also the Dynmap-WorldGuard page here seems to be somewhat out of date.

    Using Dynmap-2.1-alpha-1-forge-10.13.2 I've tried adding a dynmap area using the /dmarker addcorner commands detailed here and here. It seems there is a discrepancy between the two pages. From the second link:
    Running /dmarker addcorner or /dmarker addcorner to add a specific coordinate as a corner.
    That does not seem to work for me. I added all the markers using the format from the first link:
    /dmarker addcorner 

    This gave me the following output in my client:
    [09:21:22] [Client thread/INFO]: [CHAT] Teleported to 23670.50, 259.50, -8068.50
    [09:21:32] [Client thread/INFO]: [CHAT] Added marker id:'marker_3' (corner) to set 'markers'
    [09:21:47] [Client thread/INFO]: [CHAT] Teleported to 25027.50, 259.50, -9012.50
    [09:21:50] [Client thread/INFO]: [CHAT] Added marker id:'marker_4' (corner) to set 'markers'
    [09:21:54] [Client thread/INFO]: [CHAT] Teleported to 24925.50, 259.50, -9380.50
    [09:21:58] [Client thread/INFO]: [CHAT] Added marker id:'marker_5' (corner) to set 'markers'
    [09:22:07] [Client thread/INFO]: [CHAT] Teleported to 24944.50, 259.50, -10811.50
    [09:22:10] [Client thread/INFO]: [CHAT] Added marker id:'marker_6' (corner) to set 'markers'
    [09:22:14] [Client thread/INFO]: [CHAT] Teleported to 24778.50, 259.50, -11372.50
    [09:22:17] [Client thread/INFO]: [CHAT] Added marker id:'marker_7' (corner) to set 'markers'
    [09:22:21] [Client thread/INFO]: [CHAT] Teleported to 25120.50, 259.50, -11578.50
    [09:22:25] [Client thread/INFO]: [CHAT] Added marker id:'marker_8' (corner) to set 'markers'
    [09:22:31] [Client thread/INFO]: [CHAT] Teleported to 26175.50, 259.50, -11874.50
    [09:22:35] [Client thread/INFO]: [CHAT] Added marker id:'marker_9' (corner) to set 'markers'
    [09:22:40] [Client thread/INFO]: [CHAT] Teleported to 26668.50, 264.50, -12269.50
    [09:22:56] [Client thread/INFO]: [CHAT] Added marker id:'marker_10' (corner) to set 'markers'
    [09:23:01] [Client thread/INFO]: [CHAT] Teleported to 27030.50, 264.50, -11870.50
    [09:23:04] [Client thread/INFO]: [CHAT] Added marker id:'marker_11' (corner) to set 'markers'
    [09:23:09] [Client thread/INFO]: [CHAT] Teleported to 27445.50, 264.50, -11728.50
    [09:23:11] [Client thread/INFO]: [CHAT] Added marker id:'marker_12' (corner) to set 'markers'
    [09:23:16] [Client thread/INFO]: [CHAT] Teleported to 28817.50, 264.50, -11496.50
    [09:23:19] [Client thread/INFO]: [CHAT] Added marker id:'marker_13' (corner) to set 'markers'
    [09:23:25] [Client thread/INFO]: [CHAT] Teleported to 31495.50, 264.50, -10289.50
    [09:23:30] [Client thread/INFO]: [CHAT] Added marker id:'marker_14' (corner) to set 'markers'
    [09:23:37] [Client thread/INFO]: [CHAT] Teleported to 36457.50, 264.50, -10318.50
    [09:23:40] [Client thread/INFO]: [CHAT] Added marker id:'marker_15' (corner) to set 'markers'
    [09:23:46] [Client thread/INFO]: [CHAT] Teleported to 36928.50, 264.50, -9135.50
    [09:23:49] [Client thread/INFO]: [CHAT] Added marker id:'marker_16' (corner) to set 'markers'
    [09:23:56] [Client thread/INFO]: [CHAT] Teleported to 36333.50, 270.50, -7701.50
    [09:23:59] [Client thread/INFO]: [CHAT] Added marker id:'marker_17' (corner) to set 'markers'
    [09:24:06] [Client thread/INFO]: [CHAT] Teleported to 38898.50, 270.50, -6911.50
    [09:24:11] [Client thread/INFO]: [CHAT] Added marker id:'marker_18' (corner) to set 'markers'
    [09:24:16] [Client thread/INFO]: [CHAT] Teleported to 35622.50, 268.50, -921.50
    [09:24:19] [Client thread/INFO]: [CHAT] Added marker id:'marker_19' (corner) to set 'markers'
    [09:24:24] [Client thread/INFO]: [CHAT] Teleported to 32339.50, 266.50, -385.50
    [09:24:26] [Client thread/INFO]: [CHAT] Added marker id:'marker_20' (corner) to set 'markers'
    [09:24:31] [Client thread/INFO]: [CHAT] Teleported to 30223.50, 266.50, -1736.50
    [09:24:34] [Client thread/INFO]: [CHAT] Added marker id:'marker_21' (corner) to set 'markers'
    [09:24:39] [Client thread/INFO]: [CHAT] Teleported to 28161.50, 266.50, -1953.50
    [09:24:41] [Client thread/INFO]: [CHAT] Added marker id:'marker_22' (corner) to set 'markers'
    [09:24:45] [Client thread/INFO]: [CHAT] Teleported to 27457.50, 264.50, -3694.50
    [09:24:47] [Client thread/INFO]: [CHAT] Added marker id:'marker_23' (corner) to set 'markers'
    [09:24:52] [Client thread/INFO]: [CHAT] Teleported to 26494.50, 264.50, -5560.50
    [09:24:54] [Client thread/INFO]: [CHAT] Added marker id:'marker_24' (corner) to set 'markers'
    [09:24:57] [Client thread/INFO]: [CHAT] Teleported to 26136.50, 264.50, -5276.50
    [09:25:00] [Client thread/INFO]: [CHAT] Added marker id:'marker_25' (corner) to set 'markers'
    [09:25:04] [Client thread/INFO]: [CHAT] Teleported to 24726.50, 264.50, -5706.50
    [09:25:05] [Client thread/INFO]: [CHAT] Added marker id:'marker_26' (corner) to set 'markers'
    [09:25:12] [Client thread/INFO]: [CHAT] Teleported to 24730.50, 259.50, -6600.50
    [09:25:14] [Client thread/INFO]: [CHAT] Added marker id:'marker_27' (corner) to set 'markers'

    Which seems to indicate that all the corners were added successfully. I then ran the command
    /dmarker addarea HardCore
    which gave me the following error:
    [09:25:41] [Client thread/INFO]: [CHAT] At least two corners must be added with /dmarker addcorner before an area can be added
    Am I doing something wrong here?
    We'd really like to get particular WorldGuard region to show up on Dynmap.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mojang contact?
    Here you go: https://help.mojang.com/
    Posted in: Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    OptiFine for 1.7 (and maybe 1.6) is going to be updated when the official 1.8 version is released.

    Awesome, thanks :)
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from vavraCZ»
    Optifine doesn't work correctly with Forge version 1233+

    Forge 1232 (AE2 + Optifine A4)



    Forge 1233+ (AE2 + Optifine A4)


    Everybody playing TerraFirmaCraft for Minecraft 1.7.10 and Forge 10.13.2.1236 currently has the same issue when using Optifine. And given that TFC is a pretty hefty mod, a lot of people can really use the extra performance Optifine offers. An update would very much be appreciated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    I've just updated WorldGuard to 6.0.0 beta 2 and it seems that it's no longer compatible with Dynmap-WorldGuard-0.80. It would be nice if you are able to update this since the new WorldGuard adds quite a lot of useful features and has a bunch of performance improvements which help a lot when using a lot of WorldGuard regions.

    Also the Dynmap-WorldGuard page here seems to be somewhat out of date.
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I still haven't gotten a response after almost a year now :(

    In that time I've send 3 reminders to the original question. I've posted the question here and on the millénaire forum. If you do get a reply, would you mind asking him what his stance on public mod packs is and if he would mind putting it up somewhere? The opening post of this forum thread would be a good place to post such information :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    Using Dynamiclights 1.3.7 I can't seem to add other items to light things up dynamically. The default items in the config file do seem to work. I've added a bunch of items from several mods for testing purposes but none of them seem to work. The config files seem to have different syntaxes which makes things a bit confusing. Sometimes it seems to be item_name:light_value and sometimes item_name=lightvalue. In any case I've added the following to my DynamicLights_thePlayer.cfg file:

    # Configuration file
    
    general {
        # Item IDs that shine light while held. Armor Items also work when worn. [ONLY ON YOURSELF]
        S:LightItems=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14,golden_horse_armor=15,magnumTorch=15,stonetorch=15,orcTorch=15,mallornTorch=15,woodElvenTorch=15,highElvenTorch=15,morgulTorch=15,bambooTorchmageTorch=15,VinteumTorch=15,TorchArrow=15,RedstonetorchArrow=15,orcTorch=15,torchberries=15,BiblioLantern=15,BiblioIronLantern=15,BiblioLamp=15,BiblioIronLamp=15,seaLamp=15,npcTallLamp=15,npcLamp=15,lampOfCinders=15,npcCandle=15,pamcandleDeco1=15,pamcandleDeco2=15,pamcandleDeco3=15,pamcandleDeco4=15,pamcandleDeco5=15,pamcandleDeco6=15,pamcandleDeco7=15,pamcandleDeco8=15,pamcandleDeco9=15,pamcandleDeco10=15,pamcandleDeco11=15,pamcandleDeco12=15,pamcandleDeco13=15,pamcandleDeco14=15,pamcandleDeco15=15,pamcandleDeco16=15,candle=15,wardingCandle=15,blockCandle=15,frostboltscepter=15,frostwebscepter=15,tundrascepter=15,icefirescepter=15,doomfirescepter=15,hellfirescepter=15,devilstarscepter=15,demoniclightningscepter=15,scythescepter=15,mudshotscepter=15,lifedrainscepter=15,aquapulsescepter=15,emberscepter=15,magmascepter=15,scorchfirescepter=15,poopscepter=15,boulderblastscepter=15,spectralboltscepter=15,poisonrayscepter=15,venomshotscepter=15,scepterTwilight=15,scepterLifeDrain=15,scepterZombie=15,npcMagicWand=15,spectral_wand=15,wandOfAnimation=15,ItemTFTwilightWand=15,twigWand=15
    
        # Item IDs that do not shine light when held in water, have to be present in LightItems.
        S:TurnedOffByWaterItems=torch,lava_bucket,magnumTorch,stonetorch,orcTorch,mallornTorch,woodElvenTorch,highElvenTorch,morgulTorch,bambooTorchmageTorch,VinteumTorch,TorchArrow,RedstonetorchArrow,orcTorch,torchberries,npcCandle,pamcandleDeco1,pamcandleDeco2,pamcandleDeco3,pamcandleDeco4,pamcandleDeco5,pamcandleDeco6,pamcandleDeco7,pamcandleDeco8,pamcandleDeco9,pamcandleDeco10,pamcandleDeco11,pamcandleDeco12,pamcandleDeco13,pamcandleDeco14,pamcandleDeco15,pamcandleDeco16,candle,wardingCandle,blockCandle
    }
    Looking through the log file and searching for "dynamic" shows the mod is loaded but it doesn't seem to report any errors or disregarded items. Am I doing it wrong?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Take a look at mikeprimm's last post. It might help you in the short term and it's just 3 posts up :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Thanks for the explanation, I never knew about DynModScraper. I should probably have read the OP again entirely after a while :)

    Adding the output from DynmapModScraper at first glance seems to add support for most common TFC blocks. I'm currently rendering a flat world.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Using Dynmap-2.0.0-forge-10.13.0, cauldron-1.7.10-1.1217.01.0 and TerraFirmaCraft-0.79.7.292 it looks like Dynmap doesn't render any of the TFC blocks. Vanilla Minecraft blocks are rendered correctly though.

    Dynmap Dynmap-1.9.4-forge-9.11.1 is able to render the TFC blocks for Minecraft 1.6.4.

    Is this a regression, a bug in TFC/Cauldron or is something else needed to make Dynmap able to render TFC blocks for Minecraft 1.7.10 using Cauldron?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.