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    posted a message on 1.9 snaphot - Super Secret Settings shaders removed?

    I hope they bring it back, I enjoyed the dithering effect. It made it feel like an old 90's video game.

    Posted in: Recent Updates and Snapshots
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    posted a message on Single player lag in the latest version of Minecraft

    Turning off VBOs has seemed to have solved the problem, I will post again if the issue comes back. Thanks.

    Posted in: Java Edition Support
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    posted a message on Single player lag in the latest version of Minecraft

    It seems no one knows or doesn't care.

    Posted in: Java Edition Support
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    posted a message on Single player lag in the latest version of Minecraft

    So no one knows I guess?

    Posted in: Java Edition Support
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    posted a message on Single player lag in the latest version of Minecraft

    Ever since 1.8 I've had this issue with singleplayer, it acts as if I am connected to a laggy server when I attempt to destroy or place blocks. The block disappears then it instantly comes back, after a few seconds it goes and I can pick up the items. This is really obnoxious...


    I have the latest version of Java, 8 GBs of RAM, VBOs on in menu, everything I've tried by suggestions on similar threads do not work.

    Posted in: Java Edition Support
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    posted a message on Snapshot 15w14a

    Ok joke's over, how do I revert this snapshot?

    Posted in: Recent Updates and Snapshots
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    posted a message on Look at what monitor I got
    Quote from BC_Programming»
    You never mentioned the model number for the LCD. Nor do you mention what resolution you are using here. Given the size of the Quake status bar, I can only guess it is the maximum supported resolution of the CRT, 2048 x 1536. At best, then, the Image on the LCD is being scaled down.

    Also- you are taking pictures.

    if I take a picture of my computer screen, I get a white box unless I adjust the aperture or exposure time. Also, since LCD backlights are always on whereas a CRT display is phosporescent only in one place on the monitor at a time, typically an auto-adjusting camera will end up 'over-exposing' the LCD display and under-exposing a CRT, resulting in something similar to what we see in your images (washed out LCD image in particular).

    It's also worth noting that the CRT in question would have cost nearly $300 when new- possibly far more, I cannot find a MSRP.

    Because it got scratched off the back years ago, I got it in 2008. I had a newer LED, but it broke because I was leaning on it when I was replacing cables. I will compare it when it comes back. the resolution on the LED is 1680x1050 @ 60Hz (max), the CRT is 1600x1200 @ 100Hz (max), but as I said I am using GPU scaling on the LED because it can't natively scale images properly. The game itself is running at 1280x1024.

    I didn't have time to do that, I will take a better picture later on. But that it really does appear washed out compared to the CRT, even after I adjust the LED. That's the problem with it, because they're backlit they're always showing a glow and therefore can't show true dark colours.

    Yes, that has been talked about before. It really is better than the current LED I'm using, I'm not sure about the newer one I bought but since it's backlit I doubt it'd be any better. I don't think it's ever been used either, looks like it was put in the shed.
    Quote from BC_Programming»

    A typical response time for a modern LCD/LED display is usually sub 10 ms.

    A CRT's "response time" is most analogous to it's Refresh rate. typically 60hz or 72hz, which would translate to 16 and 13ms response time. Of course the technologies work differently, but in the terms of the response time used for LCDs (the fastest it can go from a fully white screen to a fully black screen and vice versa) than a CRT's response time can not be faster than it's refresh rate.

    Any form of scaling is going to look worse than the native resolution of a LCD/LED/Plasma display. It looks more like the displays are set to cloned, so if GPU scaling was available (it's disabled typically with multiple monitors) It doesn't appear that you are scaling to the native resolution of the LCD panel but rather using the CRT's resolution and having it downscale. That said- GPU scaling is disabled with multiple monitors anyway.

    Nobody is "angry".

    That's not true, response time isn't the same as refreshrate nor is it determined by it. A CRTs typical response time is sub-millisecond whereas modern LEDs are about 8. I don't know where you got that from.

    Nope, it's not either resolution it's the game's resolution. Well I am achieving it, want me to take a picture of the LED close up to show you the black horizontal bars it's showing due to the GPU scaling?

    Not on this forum in particular, but apparently I am fiddling with my LED to make it look worse when I'm not.
    Quote from BC_Programming»

    The CRT is super high resolution though, and used to be super expensive. 2048 x 1536 @ 72Hz is pretty good, a 2560x1440 flat panel usually runs around $400.

    The second pic does highlight one annoyance of CRT screens- glare. I don't think I've ever seen a CRT with a Matte finish.

    I will agree with you there, the glare is reduced by the coating that's on it but it doesn't work very well. Glare isn't really important to me anyway, I generally game in dark rooms.
    Posted in: Computer Science and Technology
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    posted a message on Look at what monitor I got
    I have tuned it multiple times, at all times it looks horrible.

    You mean those monitors with a slower response time?

    No I'm not, I am using GPU scaling which isn't stretching it. Please look at it again, thank you.

    Wow, so many people angry at me for pointing out something.
    Posted in: Computer Science and Technology
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    posted a message on Look at what monitor I got
    Quote from BC_Programming»

    The idea that "CRTs are better than LCDs" died in the late 90's when it stopped being relevant to the majority of consumers.

    It used to be that LCD panels had very poor contrast ratio and colour reproduction. This hasn't been true for quite some time. The differences between a CRT and a LCD no longer justify the three-fold increase of power consumption to any reasonable person. LCDs are lighter, more energy efficient, and they have better long-term reliability.

    One great advantage they do have is that they are now cheaper to get than LCD displays as a result of the above.





    Ok, gotcha.
    Posted in: Computer Science and Technology
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    posted a message on Look at what monitor I got




    I bought this for $35, it's a hp p1130. It uses a high-end tube called a FD Trinitron aperture grille tube and is 21".

    CRTs have a better image quality than LEDs if calibrated properly, which is why I bought it.
    Posted in: Computer Science and Technology
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    posted a message on [1.8] I am disappointed.
    Quote from Leichenengel»

    If it would have taken less people would have complained why they didn't take more time to get rid of the bugs and stuff :D :D :D

    Umm... what?
    Posted in: Recent Updates and Snapshots
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    posted a message on RIP Void Fog 2011-2014 (TheMogMiner removes void fog)
    Me: Why can't we have it as an option?

    Everbody else: NO! YOU OBVIOUSLY JUST WANT TO WHINE ABOUT EVERY CHANGE MINECRAFT MAKES! GO AWAY!
    Posted in: Future Updates
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    posted a message on In 1.9 Mojang Has Suggested Adding Seasons To The Minecraft [Season Discussion]
    Source please? I don't remember them saying it would be implemented in 1.9.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.8] I am disappointed.
    Quote from Calico»
    There's always one person to whine about an update. It never fails.

    The update took a whole year, what do you expect?
    Posted in: Recent Updates and Snapshots
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    posted a message on Seasons, Weather, & Natural Disasters! - The Weather Update
    Yes we're out of our minds.
    Posted in: Suggestions
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