• 0

    posted a message on Villager breeder in a village

    What minecraft version are you playing on? Minecraft 1.14 breeding mechanics have changes so unclaimed beds are used to determine population rather than valid doors. As long as there is at least 1 unclaimed bed and plenty of food villagers should be able to breed. I have a breeder set in the ground of my village that uses 1 farmer, 2 breeders and 4 beds to spawn villagers who are then moved so far away they unclaim the bed they were spawned to fill making it infinite.

    Posted in: Discussion
  • 0

    posted a message on Minecraft Resource Pack Sounds Don't Fade With Distance

    I've never really done much with custom sounds before but since you had no reply I figured I'd try. Have you tried using attenuation_distance in your sounds.json? The wiki says that it does specifically what you're looking for, although it never mentions it for villagers, maybe that'll do it for you. https://minecraft.gamepedia.com/Sounds.json#File_structure

    Posted in: Resource Pack Help
  • 0

    posted a message on Time dependant music

    I would think this would be possible, at least in theory, however I can't find a sound event for sunrise, sunset, noon or midnight and the wiki indicates that a 'random track' plays during those times but doesn't indicate what tracks it chooses between. Since there is no specific event to assign the music you want to, and the tracks played at those times are chosen at random, you'd be better off using a command block hooked up to a daylight detector using /playsound than you would trying to implement this change in a resource pack. Maybe someone knows something I don't, since I don't do much in the way of custom sounds, but from my digging I've been unable to find a way to do this and I'm skeptical it can be done.

    Posted in: Resource Pack Help
  • 1

    posted a message on Multiple textures for a single mob in OptiFine?

    The example given in the random_entities documentation uses creepers as an example: however creepers have their own folder inside of the textures/entity folder- chickens don't. Since chickens are directly inside the entities folder the proper pathway for chicken.png should be assets/minecraft/texture/entity/chicken.png and you alternate textures should be in assets/minecraft/optifine/random/entity/chicken2.png with all your additional chicken variations being in this same folder. You'll only want to add a new folder in the random/entity folder when the mob from the textures/entity folder is in a sub-folder like creepers or bears. Removing your chicken folders and moving the files up 1 directory has if working for me.

    Posted in: Resource Pack Help
  • 0

    posted a message on Multiple Textures for a single mob?

    The documentation for optifine's random entities can be read here: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/random_entities.properties I don't think you'd have too much trouble understanding it. If you need help getting anything to work you can always ask in the resource pack help section here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/resource-pack-help

    Posted in: Resource Pack Help
  • 1

    posted a message on When making/mixing texture packs, only the changes I make to redstone seem to be ignored(no im not trying to change color) 1.14

    The textures you referenced are the textures you would change to effect redstone IF you were making a pack from scratch. It's because you're working off of someone else's pack that the images don't. You mentioned reading about people wanting to change the color of redstone: I imagine you saw lots of talk about models and blockstate files- that is your issue. When replacing redstone with a custom model or changing its color you alter the models located in assets/minecraft/models/block and the blockstate file for it located in... well, the blockstates folder. If you were to go into these folders and start reading what images the models for redstone are using then you would start to get an idea of what images you need to alter to use their redstone model. Now, if you wanted to use the 3 vanilla images: that would be as easy as deleting any redstone blockstate or model so the vanilla ones are loaded from the game and will start using the default images. As you can see below, in default all I had to do was put a 3 pixel wide black line on my images and hit f3+t and they were right there for me.

    Posted in: Resource Pack Help
  • 1

    posted a message on [Solved] Shield 3D Model with CustomModelData

    I really have no clue where I read it at this point, I found very few CustomModelData Q&A's, nothing relating to the shield, and after a couple of hours searching google and reading random comments sections that was the only thing I found that seemed like something I could change to see if it made a difference. I knew I'd seen multiple examples using a custom folder in the files so I gave it a shot. I never did locate any documentation telling me predicates had to be in a specific order but I did stumble upon this in my googling: https://bugs.mojang.com/browse/MC-158872 which is why I figured it was worth a shot to rearrange the predicates to as close to vanilla as possible. Once I had it working in game I called it a day and posted my results here.

    Posted in: Resource Pack Help
  • 1

    posted a message on [Solved] Shield 3D Model with CustomModelData

    This was a little tricky because I'd never personally used CustomModelData before but after copy/pasting your 2 custom models and some playing around I've finally got it working. I read in an obscure post that custom models have to be located in a folder other than 'item' so I created a 'custom' folder inside that where I put both celeste2 files. This alone didn't get it to work and I ended up deleting both your shield and shield_blocking files and adding the custom data line at the end of the vanilla for each which got it working. I believe part of the issue was that the blocking predicate was after the custom data predicate although I'm not sure why that would matter. Just to be certain I will copy/paste all 4 working files back here in case you can't make your work based on what I just said.


    shield.json located in models/item


    {
        "parent": "builtin/entity",
        "textures": {
            "particle": "block/dark_oak_planks"
        },
        "display": {
            "thirdperson_righthand": {
                "rotation": [ 0, 90, 0 ],
                "translation": [ 10, 6, -4 ],
                "scale": [ 1, 1, 1 ]
            },
            "thirdperson_lefthand": {
                "rotation": [ 0, 90, 0 ],
                "translation": [ 10, 6, 12 ],
                "scale": [ 1, 1, 1 ]
            },
            "firstperson_righthand": {
                "rotation": [ 0, 180, 5 ],
                "translation": [ -10, 2, -10 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "firstperson_lefthand": {
                "rotation": [ 0, 180, 5 ],
                "translation": [ 10, 0, -10 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "gui": {
                "rotation": [ 15, -25, -5 ],
                "translation": [ 2, 3, 0 ],
                "scale": [ 0.65, 0.65, 0.65 ]
            },
            "fixed": {
                "rotation": [ 0, 180, 0 ],
                "translation": [ -2, 4, -5],
                "scale":[ 0.5, 0.5, 0.5]
            },
            "ground": {
                "rotation": [ 0, 0, 0 ],
                "translation": [ 4, 4, 2],
                "scale":[ 0.25, 0.25, 0.25]
            }
        },
        "overrides": [
            { "predicate": { "blocking": 1 }, "model": "item/shield_blocking" },
    		{ "predicate": {"custom_model_data":1000001}, "model":"item/custom/celeste2a"}
        ]
    }




    shield_blocking.json located in models/item

    {
     "parent": "builtin/entity",
     "textures": {
     "particle": "block/dark_oak_planks"
     },
     "display": {
     "thirdperson_righthand": {
     "rotation": [ 45, 135, 0 ],
     "translation": [ 3.51, 11, -2 ],
     "scale": [ 1, 1, 1 ]
     },
     "thirdperson_lefthand": {
     "rotation": [ 45, 135, 0 ],
     "translation": [ 13.51, 3, 5 ],
     "scale": [ 1, 1, 1 ]
     },
     "firstperson_righthand": {
     "rotation": [ 0, 180, -5 ],
     "translation": [ -15, 5, -11 ],
     "scale": [ 1.25, 1.25, 1.25 ]
     },
     "firstperson_lefthand": {
     "rotation": [ 0, 180, -5 ],
     "translation": [ 5, 5, -11 ],
     "scale": [ 1.25, 1.25, 1.25 ]
     },
     "gui": {
     "rotation": [ 15, -25, -5 ],
     "translation": [ 2, 3, 0 ],
     "scale": [ 0.65, 0.65, 0.65 ]
     }
     },
     "overrides": [
     { "predicate": {"custom_model_data":1000001}, "model": "item/custom/celeste2b"}
     ]
    }

    celeste2a.json located in models/item/custom

    {
     "__comment": "Designed by Neother with Cubik Studio - https://cubik.studio",
     "textures": {
     "particle": "block/anvil",
     "texture": "block/iron_block",
     "texture1": "block/gold_block",
     "texture2": "block/light_blue_stained_glass"
     },
     "elements": [ 
     {
     "__comment": "Voxels",
     "from": [ 2, 6, 9 ],
     "to": [ 14, 10, 9.5 ],
     "faces": {
     "down": { "uv": [ 0, 0, 16, 1.5 ], "texture": "#texture" },
     "up": { "uv": [ 0, 0, 16, 1.5 ], "texture": "#texture" },
     "north": { "uv": [ 0, 5, 16, 11 ], "texture": "#texture" },
     "south": { "uv": [ 0, 5, 16, 11 ], "texture": "#texture" },
     "west": { "uv": [ 7.25, 5.25, 7.5, 7 ], "texture": "#texture" },
     "east": { "uv": [ 7.25, 5.25, 7, 7 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 2.5, 8, 8.5 ],
     "to": [ 14, 10, 9 ],
     "faces": {
     "down": { "uv": [ 5.5, 10.5, 11.25, 10.75 ], "texture": "#texture" },
     "up": { "uv": [ 5.5, 10.5, 11.25, 10.25 ], "texture": "#texture" },
     "north": { "uv": [ 0, 5, 15, 11 ], "texture": "#texture" },
     "south": { "uv": [ 0, 5, 15, 11 ], "texture": "#texture" },
     "west": { "uv": [ 6.75, 3.75, 7, 4.75 ], "texture": "#texture" },
     "east": { "uv": [ 7.25, 3.75, 7, 4.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 2.5, 10, 8.5 ],
     "to": [ 13.5, 11, 9.5 ],
     "faces": {
     "down": { "uv": [ 0, 9.75, 5.5, 10.25 ], "texture": "#texture" },
     "up": { "uv": [ 0, 10.75, 5.5, 10.25 ], "texture": "#texture" },
     "north": { "uv": [ 0, 3.5, 16, 4.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 3.5, 16, 4.5 ], "texture": "#texture" },
     "west": { "uv": [ 4, 5.75, 4.5, 6.25 ], "texture": "#texture" },
     "east": { "uv": [ 5, 5.75, 4.5, 6.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 2.5, 5, 9 ],
     "to": [ 13.5, 6, 9.5 ],
     "faces": {
     "down": { "uv": [ 0, 9.75, 5.5, 10.25 ], "texture": "#texture" },
     "up": { "uv": [ 0, 10.75, 5.5, 10.25 ], "texture": "#texture" },
     "north": { "uv": [ 0, 11.5, 16, 12.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 11.5, 16, 12.5 ], "texture": "#texture" },
     "west": { "uv": [ 4, 5.75, 4.5, 6.25 ], "texture": "#texture" },
     "east": { "uv": [ 5, 5.75, 4.5, 6.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3, 11, 8.5 ],
     "to": [ 13, 12, 9.5 ],
     "faces": {
     "down": { "uv": [ 11, 14, 16, 14.5 ], "texture": "#texture" },
     "up": { "uv": [ 11, 16, 16, 15.5 ], "texture": "#texture" },
     "north": { "uv": [ 0, 2.5, 16, 3.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 2.5, 16, 3.5 ], "texture": "#texture" },
     "west": { "uv": [ 4.5, 0.5, 5, 1 ], "texture": "#texture" },
     "east": { "uv": [ 7, 4.75, 6.5, 5.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3, 4, 9 ],
     "to": [ 13, 5, 9.5 ],
     "faces": {
     "down": { "uv": [ 11, 14, 16, 14.5 ], "texture": "#texture" },
     "up": { "uv": [ 11, 16, 16, 15.5 ], "texture": "#texture" },
     "north": { "uv": [ 0, 12.5, 16, 13.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 12.5, 16, 13.5 ], "texture": "#texture" },
     "west": { "uv": [ 4.5, 0.5, 5, 1 ], "texture": "#texture" },
     "east": { "uv": [ 7, 4.75, 6.5, 5.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3.5, 12, 8.5 ],
     "to": [ 12.5, 12.5, 9.5 ],
     "faces": {
     "down": { "uv": [ 11.5, 10.75, 16, 11.25 ], "texture": "#texture" },
     "up": { "uv": [ 11.5, 13, 16, 12.5 ], "texture": "#texture" },
     "north": { "uv": [ 0, 1.5, 16, 2 ], "texture": "#texture" },
     "south": { "uv": [ 0, 1.5, 16, 2 ], "texture": "#texture" },
     "west": { "uv": [ 7.75, 4, 8.25, 4.25 ], "texture": "#texture" },
     "east": { "uv": [ 8.25, 4.25, 7.75, 4.5 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 4, 12.5, 8.5 ],
     "to": [ 12, 13, 9.5 ],
     "faces": {
     "down": { "uv": [ 0, 6.25, 4, 6.75 ], "texture": "#texture" },
     "up": { "uv": [ 0, 6.25, 4, 5.75 ], "texture": "#texture" },
     "north": { "uv": [ 0, 1, 16, 1.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 1, 16, 1.5 ], "texture": "#texture" },
     "west": { "uv": [ 7.75, 3.25, 8.25, 3.5 ], "texture": "#texture" },
     "east": { "uv": [ 7.5, 1.5, 7, 1.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3.5, 3.5, 9 ],
     "to": [ 12.5, 4, 9.5 ],
     "faces": {
     "down": { "uv": [ 5.5, 8.25, 9.5, 8.5 ], "texture": "#texture" },
     "up": { "uv": [ 9.5, 8.5, 13.5, 8.25 ], "texture": "#texture" },
     "north": { "uv": [ 0, 14, 16, 14.5 ], "texture": "#texture" },
     "south": { "uv": [ 0, 14, 16, 14.5 ], "texture": "#texture" },
     "west": { "uv": [ 7.75, 0, 8, 0.25 ], "texture": "#texture" },
     "east": { "uv": [ 5.5, 4, 5.25, 4.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5, 13, 8.5 ],
     "to": [ 11, 13.5, 9.5 ],
     "faces": {
     "down": { "uv": [ 0, 4.75, 3, 5.25 ], "texture": "#texture" },
     "up": { "uv": [ 0, 5.75, 3, 5.25 ], "texture": "#texture" },
     "north": { "uv": [ 5, 1, 11, 1.5 ], "texture": "#texture" },
     "south": { "uv": [ 5, 1, 11, 1.5 ], "texture": "#texture" },
     "west": { "uv": [ 5, 3.25, 5.5, 3.5 ], "texture": "#texture" },
     "east": { "uv": [ 5.5, 3, 5, 3.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 4, 3, 9 ],
     "to": [ 12, 3.5, 9.5 ],
     "faces": {
     "down": { "uv": [ 10.75, 7.5, 14, 7.75 ], "texture": "#texture" },
     "up": { "uv": [ 7.5, 7.75, 10.75, 7.5 ], "texture": "#texture" },
     "north": { "uv": [ 0, 14.5, 16, 15 ], "texture": "#texture" },
     "south": { "uv": [ 0, 14.5, 16, 15 ], "texture": "#texture" },
     "west": { "uv": [ 5.25, 1, 5.5, 1.25 ], "texture": "#texture" },
     "east": { "uv": [ 16, 10.5, 15.75, 10.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 6, 2, 8.5 ],
     "to": [ 10, 2.5, 9.5 ],
     "faces": {
     "down": { "uv": [ 3, 5.25, 5, 5.75 ], "texture": "#texture" },
     "up": { "uv": [ 3, 5.25, 5, 4.75 ], "texture": "#texture" },
     "north": { "uv": [ 7.5, 2.5, 5.5, 2.75 ], "texture": "#texture" },
     "south": { "uv": [ 5.5, 2.25, 7.5, 2.5 ], "texture": "#texture" },
     "west": { "uv": [ 5.75, 0, 6.25, 0.25 ], "texture": "#texture" },
     "east": { "uv": [ 7.5, 1, 7, 1.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 6, 13.5, 8.5 ],
     "to": [ 10, 14, 9.5 ],
     "faces": {
     "down": { "uv": [ 5.5, 7.5, 7.5, 8 ], "texture": "#texture" },
     "up": { "uv": [ 5.5, 7.5, 7.5, 7 ], "texture": "#texture" },
     "north": { "uv": [ 7.5, 1.75, 5.5, 2 ], "texture": "#texture" },
     "south": { "uv": [ 5.5, 2, 7.5, 2.25 ], "texture": "#texture" },
     "west": { "uv": [ 7, 0.5, 7.5, 0.75 ], "texture": "#texture" },
     "east": { "uv": [ 7, 0.25, 6.5, 0.5 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5, 2.5, 9 ],
     "to": [ 11, 3, 9.5 ],
     "faces": {
     "down": { "uv": [ 13.5, 6.25, 15.75, 6.5 ], "texture": "#texture" },
     "up": { "uv": [ 13.5, 7.25, 15.75, 7 ], "texture": "#texture" },
     "north": { "uv": [ 5, 14.5, 11, 15 ], "texture": "#texture" },
     "south": { "uv": [ 5, 14.5, 11, 15 ], "texture": "#texture" },
     "west": { "uv": [ 8, 0, 8.25, 0.25 ], "texture": "#texture" },
     "east": { "uv": [ 8.5, 6, 8.25, 6.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 9.5, 2.5, 8.5 ],
     "to": [ 11, 3, 9 ],
     "faces": {
     "down": { "uv": [ 6.25, 3.5, 7, 3.75 ], "texture": "#texture" },
     "up": { "uv": [ 6.25, 3.5, 7, 3.25 ], "texture": "#texture" },
     "north": { "uv": [ 7, 3, 6.25, 3.25 ], "texture": "#texture" },
     "south": { "uv": [ 6.25, 2.75, 7, 3 ], "texture": "#texture" },
     "west": { "uv": [ 15.75, 10.25, 16, 10.5 ], "texture": "#texture" },
     "east": { "uv": [ 16, 10, 15.75, 10.25 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 10.5, 3, 8.5 ],
     "to": [ 12, 3.5, 9 ],
     "faces": {
     "down": { "uv": [ 5.5, 1.5, 6.25, 1.75 ], "texture": "#texture" },
     "up": { "uv": [ 6.25, 1.75, 7, 1.5 ], "texture": "#texture" },
     "north": { "uv": [ 6.25, 1.25, 5.5, 1.5 ], "texture": "#texture" },
     "south": { "uv": [ 6.25, 1.25, 7, 1.5 ], "texture": "#texture" },
     "west": { "uv": [ 15.75, 7, 16, 7.25 ], "texture": "#texture" },
     "east": { "uv": [ 16, 6.75, 15.75, 7 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 11.5, 3.5, 8.5 ],
     "to": [ 12.5, 4, 9 ],
     "faces": {
     "down": { "uv": [ 15.5, 7.5, 16, 7.75 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 6.25, 8.25, 6 ], "texture": "#texture" },
     "north": { "uv": [ 8.25, 3, 7.75, 3.25 ], "texture": "#texture" },
     "south": { "uv": [ 7.75, 5.5, 8.25, 5.75 ], "texture": "#texture" },
     "west": { "uv": [ 7.5, 1.5, 7.75, 1.75 ], "texture": "#texture" },
     "east": { "uv": [ 7.75, 1.25, 7.5, 1.5 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 12, 4, 8.5 ],
     "to": [ 13, 4.5, 9 ],
     "faces": {
     "down": { "uv": [ 7.75, 5.25, 8.25, 5.5 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 5.25, 8.25, 5 ], "texture": "#texture" },
     "north": { "uv": [ 8.25, 4.75, 7.75, 5 ], "texture": "#texture" },
     "south": { "uv": [ 7.75, 4.5, 8.25, 4.75 ], "texture": "#texture" },
     "west": { "uv": [ 7.5, 0, 7.75, 0.25 ], "texture": "#texture" },
     "east": { "uv": [ 8, 2.75, 7.75, 3 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 12.5, 4.5, 8.5 ],
     "to": [ 13, 5.5, 9 ],
     "faces": {
     "down": { "uv": [ 8, 2.75, 8.25, 3 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 2.75, 8, 2.5 ], "texture": "#texture" },
     "north": { "uv": [ 7.75, 4.75, 7.5, 5.25 ], "texture": "#texture" },
     "south": { "uv": [ 7.5, 4.25, 7.75, 4.75 ], "texture": "#texture" },
     "west": { "uv": [ 7.5, 3.75, 7.75, 4.25 ], "texture": "#texture" },
     "east": { "uv": [ 7.75, 3.25, 7.5, 3.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 13, 5, 8.5 ],
     "to": [ 13.5, 6.5, 9 ],
     "faces": {
     "down": { "uv": [ 8, 2, 8.25, 2.25 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 2, 8, 1.75 ], "texture": "#texture" },
     "north": { "uv": [ 7.5, 4, 7.25, 4.75 ], "texture": "#texture" },
     "south": { "uv": [ 5.5, 0.25, 5.75, 1 ], "texture": "#texture" },
     "west": { "uv": [ 5.75, 0.25, 6, 1 ], "texture": "#texture" },
     "east": { "uv": [ 6.25, 0.25, 6, 1 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 13.5, 6, 8.5 ],
     "to": [ 14, 8, 9 ],
     "faces": {
     "down": { "uv": [ 8, 0.5, 8.25, 0.75 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 0.5, 8, 0.25 ], "texture": "#texture" },
     "north": { "uv": [ 6.25, 2.75, 6, 3.75 ], "texture": "#texture" },
     "south": { "uv": [ 6.25, 3.75, 6.5, 4.75 ], "texture": "#texture" },
     "west": { "uv": [ 6.5, 3.75, 6.75, 4.75 ], "texture": "#texture" },
     "east": { "uv": [ 6.25, 3.75, 6, 4.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 2.5, 5.5, 8 ],
     "to": [ 13.5, 10.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 0, 4.25, 5.5, 4.5 ], "texture": "#texture1" },
     "up": { "uv": [ 0, 4.75, 5.5, 4.5 ], "texture": "#texture1" },
     "north": { "uv": [ 0.5, 5, 15.5, 11 ], "texture": "#texture1" },
     "south": { "uv": [ 0, 5, 16, 11 ], "texture": "#texture1" },
     "west": { "uv": [ 5.5, 2.75, 5.75, 5.25 ], "texture": "#texture1" },
     "east": { "uv": [ 6, 2.75, 5.75, 5.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3, 5, 8 ],
     "to": [ 13, 5.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 0, 3.5, 5, 3.75 ], "texture": "#texture1" },
     "up": { "uv": [ 0, 3.5, 5, 3.25 ], "texture": "#texture1" },
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     ],
     "display": {
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     },
     "overrides": [
     {
     "predicate": {
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     },
     "model": "item/custom/celeste2b"
     }
     
     ]
    }

    celeste2b.json located in models/item/custom


    {
     "__comment": "Designed by Neother with Cubik Studio - https://cubik.studio",
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     "faces": {
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     },
     {
     "__comment": "Voxels",
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     "faces": {
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     "faces": {
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     "north": { "uv": [ 8.25, 3, 7.75, 3.25 ], "texture": "#texture" },
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     "west": { "uv": [ 7.5, 1.5, 7.75, 1.75 ], "texture": "#texture" },
     "east": { "uv": [ 7.75, 1.25, 7.5, 1.5 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 12, 4, 8.5 ],
     "to": [ 13, 4.5, 9 ],
     "faces": {
     "down": { "uv": [ 7.75, 5.25, 8.25, 5.5 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 5.25, 8.25, 5 ], "texture": "#texture" },
     "north": { "uv": [ 8.25, 4.75, 7.75, 5 ], "texture": "#texture" },
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     "east": { "uv": [ 8, 2.75, 7.75, 3 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 12.5, 4.5, 8.5 ],
     "to": [ 13, 5.5, 9 ],
     "faces": {
     "down": { "uv": [ 8, 2.75, 8.25, 3 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 2.75, 8, 2.5 ], "texture": "#texture" },
     "north": { "uv": [ 7.75, 4.75, 7.5, 5.25 ], "texture": "#texture" },
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     "east": { "uv": [ 7.75, 3.25, 7.5, 3.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 13, 5, 8.5 ],
     "to": [ 13.5, 6.5, 9 ],
     "faces": {
     "down": { "uv": [ 8, 2, 8.25, 2.25 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 2, 8, 1.75 ], "texture": "#texture" },
     "north": { "uv": [ 7.5, 4, 7.25, 4.75 ], "texture": "#texture" },
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     "west": { "uv": [ 5.75, 0.25, 6, 1 ], "texture": "#texture" },
     "east": { "uv": [ 6.25, 0.25, 6, 1 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 13.5, 6, 8.5 ],
     "to": [ 14, 8, 9 ],
     "faces": {
     "down": { "uv": [ 8, 0.5, 8.25, 0.75 ], "texture": "#texture" },
     "up": { "uv": [ 7.75, 0.5, 8, 0.25 ], "texture": "#texture" },
     "north": { "uv": [ 6.25, 2.75, 6, 3.75 ], "texture": "#texture" },
     "south": { "uv": [ 6.25, 3.75, 6.5, 4.75 ], "texture": "#texture" },
     "west": { "uv": [ 6.5, 3.75, 6.75, 4.75 ], "texture": "#texture" },
     "east": { "uv": [ 6.25, 3.75, 6, 4.75 ], "texture": "#texture" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 2.5, 5.5, 8 ],
     "to": [ 13.5, 10.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 0, 4.25, 5.5, 4.5 ], "texture": "#texture1" },
     "up": { "uv": [ 0, 4.75, 5.5, 4.5 ], "texture": "#texture1" },
     "north": { "uv": [ 0.5, 5, 15.5, 11 ], "texture": "#texture1" },
     "south": { "uv": [ 0, 5, 16, 11 ], "texture": "#texture1" },
     "west": { "uv": [ 5.5, 2.75, 5.75, 5.25 ], "texture": "#texture1" },
     "east": { "uv": [ 6, 2.75, 5.75, 5.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3, 5, 8 ],
     "to": [ 13, 5.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 0, 3.5, 5, 3.75 ], "texture": "#texture1" },
     "up": { "uv": [ 0, 3.5, 5, 3.25 ], "texture": "#texture1" },
     "north": { "uv": [ 1.5, 11, 14.5, 11.5 ], "texture": "#texture1" },
     "south": { "uv": [ 1.5, 11, 14.5, 11.5 ], "texture": "#texture1" },
     "west": { "uv": [ 8, 2.25, 8.25, 2.5 ], "texture": "#texture1" },
     "east": { "uv": [ 8, 2, 7.75, 2.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3, 10.5, 8 ],
     "to": [ 13, 11, 8.5 ],
     "faces": {
     "down": { "uv": [ 0, 3.5, 5, 3.75 ], "texture": "#texture1" },
     "up": { "uv": [ 0, 3.5, 5, 3.25 ], "texture": "#texture1" },
     "north": { "uv": [ 1.5, 4.5, 14.5, 5 ], "texture": "#texture1" },
     "south": { "uv": [ 1.5, 4.5, 14.5, 5 ], "texture": "#texture1" },
     "west": { "uv": [ 8, 2.25, 8.25, 2.5 ], "texture": "#texture1" },
     "east": { "uv": [ 8, 2, 7.75, 2.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3.5, 4, 8 ],
     "to": [ 12.5, 5, 8.5 ],
     "faces": {
     "down": { "uv": [ 11.25, 10.5, 15.75, 10.75 ], "texture": "#texture1" },
     "up": { "uv": [ 11.25, 10.5, 15.75, 10.25 ], "texture": "#texture1" },
     "north": { "uv": [ 2, 11.5, 14, 12.5 ], "texture": "#texture1" },
     "south": { "uv": [ 0, 11, 16, 13.5 ], "texture": "#texture1" },
     "west": { "uv": [ 7.25, 2.75, 7.5, 3.25 ], "texture": "#texture1" },
     "east": { "uv": [ 7.25, 2.75, 7, 3.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 3.5, 11, 8 ],
     "to": [ 12.5, 12, 8.5 ],
     "faces": {
     "down": { "uv": [ 11.25, 10.5, 15.75, 10.75 ], "texture": "#texture1" },
     "up": { "uv": [ 11.25, 10.5, 15.75, 10.25 ], "texture": "#texture1" },
     "north": { "uv": [ 2, 3.5, 14, 4.5 ], "texture": "#texture1" },
     "south": { "uv": [ 0, 11, 16, 13.5 ], "texture": "#texture1" },
     "west": { "uv": [ 7.25, 2.75, 7.5, 3.25 ], "texture": "#texture1" },
     "east": { "uv": [ 7.25, 2.75, 7, 3.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 4, 3.5, 8 ],
     "to": [ 12, 4, 8.5 ],
     "faces": {
     "down": { "uv": [ 5.5, 9.5, 9.5, 9.75 ], "texture": "#texture1" },
     "up": { "uv": [ 9.5, 9.75, 13.5, 9.5 ], "texture": "#texture1" },
     "north": { "uv": [ 2.5, 12.5, 13.5, 13 ], "texture": "#texture1" },
     "south": { "uv": [ 2.5, 12.5, 13.5, 13 ], "texture": "#texture1" },
     "west": { "uv": [ 7.5, 2, 7.75, 2.25 ], "texture": "#texture1" },
     "east": { "uv": [ 6.5, 0, 6.25, 0.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 4, 12, 8 ],
     "to": [ 12, 12.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 5.5, 9, 9.5, 9.25 ], "texture": "#texture1" },
     "up": { "uv": [ 9.5, 9.25, 13.5, 9 ], "texture": "#texture1" },
     "north": { "uv": [ 2.5, 3, 13.5, 3.5 ], "texture": "#texture1" },
     "south": { "uv": [ 2.5, 3, 13.5, 3.5 ], "texture": "#texture1" },
     "west": { "uv": [ 7.5, 1.75, 7.75, 2 ], "texture": "#texture1" },
     "east": { "uv": [ 8.25, 0.25, 8, 0.5 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5, 3, 8 ],
     "to": [ 11, 3.5, 8.5 ],
     "faces": {
     "down": { "uv": [ 10.5, 6.25, 13.5, 6.5 ], "texture": "#texture1" },
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     "north": { "uv": [ 3.5, 13, 12.5, 13.5 ], "texture": "#texture1" },
     "south": { "uv": [ 3.5, 13, 12.5, 13.5 ], "texture": "#texture1" },
     "west": { "uv": [ 5.25, 3.75, 5.5, 4 ], "texture": "#texture1" },
     "east": { "uv": [ 16, 9.75, 15.75, 10 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5, 12.5, 8 ],
     "to": [ 11, 13, 8.5 ],
     "faces": {
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     "up": { "uv": [ 7.5, 6.5, 10.5, 6.25 ], "texture": "#texture1" },
     "north": { "uv": [ 3.5, 2.5, 12.5, 3 ], "texture": "#texture1" },
     "south": { "uv": [ 3.5, 2.5, 12.5, 3 ], "texture": "#texture1" },
     "west": { "uv": [ 7.25, 3.75, 7.5, 4 ], "texture": "#texture1" },
     "east": { "uv": [ 5.75, 0, 5.5, 0.25 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5.5, 2.5, 8 ],
     "to": [ 10.5, 3, 8.5 ],
     "faces": {
     "down": { "uv": [ 13.5, 8.5, 16, 8.75 ], "texture": "#texture1" },
     "up": { "uv": [ 13.5, 9.25, 16, 9 ], "texture": "#texture1" },
     "north": { "uv": [ 4, 13.5, 12, 14 ], "texture": "#texture1" },
     "south": { "uv": [ 4, 13.5, 12, 14 ], "texture": "#texture1" },
     "west": { "uv": [ 8, 1.5, 8.25, 1.75 ], "texture": "#texture1" },
     "east": { "uv": [ 8, 1.25, 7.75, 1.5 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Voxels",
     "from": [ 5.5, 13, 8 ],
     "to": [ 10.5, 13.5, 8.5 ],
     "faces": {
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     "north": { "uv": [ 4, 2, 12, 2.5 ], "texture": "#texture1" },
     "south": { "uv": [ 4, 2, 12, 2.5 ], "texture": "#texture1" },
     "west": { "uv": [ 15.75, 6.5, 16, 6.75 ], "texture": "#texture1" },
     "east": { "uv": [ 16, 6.25, 15.75, 6.5 ], "texture": "#texture1" }
     }
     },
     {
     "__comment": "Box45",
     "from": [ 7, 6, 9.5 ],
     "to": [ 9, 6.5, 11.5 ],
     "faces": {
     "down": { "uv": [ 7, 4.5, 9, 6.5 ], "texture": "#particle" },
     "up": { "uv": [ 7, 9.5, 9, 11.5 ], "texture": "#particle" },
     "north": { "uv": [ 7, 9.5, 9, 10 ], "texture": "#particle" },
     "south": { "uv": [ 7, 9.5, 9, 10 ], "texture": "#particle" },
     "west": { "uv": [ 9.5, 9.5, 11.5, 10 ], "texture": "#particle" },
     "east": { "uv": [ 4.5, 9.5, 6.5, 10 ], "texture": "#particle" }
     }
     },
     {
     "__comment": "Box45",
     "from": [ 7, 9, 9.5 ],
     "to": [ 9, 9.5, 11.5 ],
     "faces": {
     "down": { "uv": [ 7, 4.5, 9, 6.5 ], "texture": "#particle" },
     "up": { "uv": [ 7, 9.5, 9, 11.5 ], "texture": "#particle" },
     "north": { "uv": [ 7, 6.5, 9, 7 ], "texture": "#particle" },
     "south": { "uv": [ 7, 6.5, 9, 7 ], "texture": "#particle" },
     "west": { "uv": [ 9.5, 6.5, 11.5, 7 ], "texture": "#particle" },
     "east": { "uv": [ 4.5, 6.5, 6.5, 7 ], "texture": "#particle" }
     }
     },
     {
     "__comment": "Box47",
     "from": [ 7, 6, 11.5 ],
     "to": [ 9, 9.5, 12 ],
     "faces": {
     "down": { "uv": [ 7, 4, 9, 4.5 ], "texture": "#particle" },
     "up": { "uv": [ 7, 11.5, 9, 12 ], "texture": "#particle" },
     "north": { "uv": [ 7, 6.5, 9, 10 ], "texture": "#particle" },
     "south": { "uv": [ 7, 6.5, 9, 10 ], "texture": "#particle" },
     "west": { "uv": [ 11.5, 6.5, 12, 10 ], "texture": "#particle" },
     "east": { "uv": [ 4, 6.5, 4.5, 10 ], "texture": "#particle" }
     }
     },
     {
     "__comment": "Box48",
     "from": [ 8, 5, 7.5 ],
     "to": [ 12, 9, 8 ],
     "rotation": { "origin": [ 8, 5, 7.5 ], "axis": "z", "angle": 45 },
     "faces": {
     "down": { "uv": [ 5.5, 15.5, 9.5, 16 ], "texture": "#texture2" },
     "up": { "uv": [ 6, 0, 10, 0.5 ], "texture": "#texture2" },
     "north": { "uv": [ 6, 10.5, 10, 14.5 ], "texture": "#texture2" },
     "south": { "uv": [ 6, 10.5, 10, 14.5 ], "texture": "#texture2" },
     "west": { "uv": [ 0, 7.5, 0.5, 11.5 ], "texture": "#texture2" },
     "east": { "uv": [ 15.5, 7, 16, 11 ], "texture": "#texture2" }
     }
     }
     ],
     "display": {
     "thirdperson_righthand": {
     "rotation": [ 0, -90, 0 ],
     "translation": [ 4, 0, 2.7826 ],
     "scale": [ 1.5, 1.5, 1.5 ]
     },
     "thirdperson_lefthand": {
     "rotation": [ 0, -90, 0 ],
     "translation": [ 4, -2.304, 2.7826 ],
     "scale": [ 1.5, 1.5, 1.5 ]
     },
     "firstperson_righthand": {
     "translation": [ -4.173, -0.695, 0 ],
     "scale": [ 1.5, 1.5, 1.5 ]
     },
     "firstperson_lefthand": {
     "translation": [ -4.173, -0.695, 0 ],
     "scale": [ 1.5, 1.5, 1.5 ]
     },
     "gui": {
     "rotation": [ 0, 180, 0 ]
     },
     "head": {
     "rotation": [ -90, 180, 0 ],
     "translation": [ 0, 10.434, 0 ],
     "scale": [ 2.5, 2.5, 2.5 ]
     },
     "ground": {
     "rotation": [ 90, 0, 0 ],
     "scale": [ 2, 2, 2 ]
     },
     "fixed": {
     "translation": [ 0, 0, -3.478 ],
     "scale": [ 3, 3, 3 ]
     }
     }
    }




    Hopefully that will take care of this issue for you. By the way, every vanilla model resource packs can changed can be accessed by going into your versions folder and unpacking the .jar file with winrar or a similar archiver. Good luck going forward, happy to help.

    Posted in: Resource Pack Help
  • 0

    posted a message on No modelling experience help

    I would suggest reading this, all of it, to get an idea of what can be done with a model: https://minecraft.gamepedia.com/Model If you're making a model from scratch I would recommend using https://blockbench.net/ which if a free modeling and UV mapping tool. From there, if you can't figure it out on your own, you can reference https://blockbench.net/category/tutorials/ or just google information about making models, I'm sure you can find plenty of info.

    Posted in: Resource Pack Help
  • 0

    posted a message on [Solved] Shield 3D Model with CustomModelData
    Quote from Neotherrr»

    Still looking for a solution to my shield problem...


    This is the vanilla shield.json:


    {
        "parent": "builtin/entity",
        "textures": {
            "particle": "block/dark_oak_planks"
        },
        "display": {
            "thirdperson_righthand": {
                "rotation": [ 0, 90, 0 ],
                "translation": [ 10, 6, -4 ],
                "scale": [ 1, 1, 1 ]
            },
            "thirdperson_lefthand": {
                "rotation": [ 0, 90, 0 ],
                "translation": [ 10, 6, 12 ],
                "scale": [ 1, 1, 1 ]
            },
            "firstperson_righthand": {
                "rotation": [ 0, 180, 5 ],
                "translation": [ -10, 2, -10 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "firstperson_lefthand": {
                "rotation": [ 0, 180, 5 ],
                "translation": [ 10, 0, -10 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "gui": {
                "rotation": [ 15, -25, -5 ],
                "translation": [ 2, 3, 0 ],
                "scale": [ 0.65, 0.65, 0.65 ]
            },
            "fixed": {
                "rotation": [ 0, 180, 0 ],
                "translation": [ -2, 4, -5],
                "scale":[ 0.5, 0.5, 0.5]
            },
            "ground": {
                "rotation": [ 0, 0, 0 ],
                "translation": [ 4, 4, 2],
                "scale":[ 0.25, 0.25, 0.25]
            }
        },
        "overrides": [
            {
                "predicate": {
                    "blocking": 1
                },
                "model": "item/shield_blocking"
            }
        ]
    }

    And this is the default shield_blocking.json:


    {
        "parent": "builtin/entity",
        "textures": {
            "particle": "block/dark_oak_planks"
        },
        "display": {
            "thirdperson_righthand": {
                "rotation": [ 45, 135, 0 ],
                "translation": [ 3.51, 11, -2 ],
                "scale": [ 1, 1, 1 ]
            },
            "thirdperson_lefthand": {
                "rotation": [ 45, 135, 0 ],
                "translation": [ 13.51, 3, 5 ],
                "scale": [ 1, 1, 1 ]
            },
            "firstperson_righthand": {
                "rotation": [ 0, 180, -5 ],
                "translation": [ -15, 5, -11 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "firstperson_lefthand": {
                "rotation": [ 0, 180, -5 ],
                "translation": [ 5, 5, -11 ],
                "scale": [ 1.25, 1.25, 1.25 ]
            },
            "gui": {
                "rotation": [ 15, -25, -5 ],
                "translation": [ 2, 3, 0 ],
                "scale": [ 0.65, 0.65, 0.65 ]
            }
        }
    }

    See all of that display criteria and that shield.json uses a predicate to use the shield_blocking.json model when blocking? That is why your shield is wrong. Whenever you want to make a custom model it's always a good idea to start with the default game asset since that will always have the minimum amount of data the game needs included in it. Hope this helps, good luck.

    Posted in: Resource Pack Help
  • 0

    posted a message on Help! CustomModelData texture problem!

    You assign the texture using the model. Your diamond sword file there is telling the game that when a diamond sword is given the custom model integer of 1 it should use the item model located in the folder assets/minecraft/models/item/custom called cat_sword. So my question is: what does your cat_sword.json model look like and is it inside a custom folder inside of your item models folder? It should be pretty much identical to the default diamond_sword.json, only where it says layer0 is should say the name of your texture instead of diamond sword.


    Note: I'm also seeing that your layer0 for the diamond sword is calling the 'items' folder for its texture- do you have an items folder, or should that say 'item'?

    Posted in: Resource Pack Help
  • 1

    posted a message on My resource pack don't work correctly

    The 'Made for an older version of minecraft' warning comes from the pack.mcmeta file. If you look inside it you should see a "pack format" line and for 1.13 and 1.14 you want the format to be 4, they change the format number any time they do a large overhaul of textures. In 1.13 the folder names were changed for 'items' and 'blocks' to 'item' and 'block' so you'll want to make sure you delete the s at the end of the folder names there if you want to see your items and blocks in the world properly. You also said 'in my assets folder there are mobs like fox, panda and so on' which I hope is incorrect and that you have you llama texture inside a folder at assets/minecraft/textures/entity/llama and your panda in a folder at assets/minecraft/textures/entity/bear- sound like you have the bear in the right place at least. It would be easier to see what's wrong if you could uploaded a minimum pack of what you've done so far but I'll guess at what I can.


    If your brother's 1.7 pack works at all for blocks and items in 1.14 it would almost certainly be because of optifine features or altered block models telling the game to look inside the 'blocks' folder even though it doesn't exist in the game. There should be very little compatibility between a pack made in 1.12 or earlier and a pack made for 1.14 since 1.13 and 1.14 changed a lot of names and file structures so they don't work the way they did before.

    Posted in: Resource Pack Help
  • 1

    posted a message on John Smith Legacy for MINECRAFT

    I have another question now, maybe you can answer it, but I'll pose it to Jim. I changed the top and bottom textures for the smooth sandstone and red sandstone, but how do I change the textures for the smooth sandstone and smooth red sandstone stairs and slabs? I don't see any block or blockstates json files for those.


    It looks like he's letting the default block models and blockstate files do their job for those stairs and slabs so if you want to alter them you'll need to add the vanilla model and blockstate files from the game. If you unpack the 1.14 version json it'll give you an asset folder with all of the default vanilla assets in it, including the json for these files. You'll want to copy them out of there and past them into the same namespace of your pack.


    Yet another problem has arisen. How can I use different top and bottom textures with all the variants for a block? I've tried with cracked stone bricks. I edited all the json files in the models/block folder, but the side textures are not showing up on some variants. I'd thought I'd cracked it with changing all the models in the block folder to cube_column, but no. I'm guessing it must be a CTM issue, since I had no problems with the cut and smooth sandstone and red sandstone blocks.

    I'm not entirely sure what problem you're having here because the cracked stone bricks seem to already be set up for you to do this. I don't see any CTM associated with the stone blocks either so I'm not so sure that would be the issue. The use of cube_bottom_top is about as streamlined as that can be for referencing the model. A little more detail about exactly what your changing and what you want it to do would be helpful in my trying to replicate the problem and troubleshoot what's happening.


    {
        "__comment": "JimStoneCraft - 2018",
        "parent": "block/cube_bottom_top",
        "textures": {
            "bottom": "block/cracked_stone_bricks_top",
            "top": "block/cracked_stone_bricks_top",
            "side": "block/cracked_stone_bricks"
        }
    }

    This looks exactly how I would want it to look for that block to have it's own top and bottom textures. If you altered the texture pathway for all 6 of these models so the top references your top texture, the bottom your bottom and the side as your sides it should work without issue. What's not working when you do that? I had someone with a similar issue the other day so it may help you to read over the conversation with him: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/resource-pack-help/2981035-multi-texturing-help hopefully you can get it all figured out, if not I'll try replicating your issue if you can be a little more precise about what isn't working the way you want it.

    Posted in: Resource Packs
  • 0

    posted a message on Um... Idk what's wrong here. (Blockbench)

    I would say that your texture is wrong/off. I don't know if you used the texture template blockbench can generate to make your image but I know I've had issues with that in the past and I can see it says your image resolution is 224x128 which is both enormous for a skin and not the correct ratio. Minecraft is made to recognize images of specific sizes 16x, 32x, 64x etc. My skin is 64x32 and if you were to scale that up 4x the correct image should be 256x128 for minecraft to render it properly. Why is your skin so huge? Did you use blockbench to auto-generate a texture template? You'd almost certainly have a better result by uploading your original 64x32 skin and mapping the UV for each texture face instead of using their oddly sized template that will need to be resized for the game to read properly anyway.

    Posted in: Resource Pack Help
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    posted a message on How can i add a song/sound into Minecraft Server

    I do not believe there is any way to add the sound to the server itself. Your best bet would be to change the music of one of the records to the sound you want in a resource pack and put it at the server's pack with a prompt to download. As long as people are running your pack you could play the record with your song using a commandblock to target everyone, it's just that anyone without the pack would hear the default MC record.

    Posted in: Server Support and Administration
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