• 4

    posted a message on Official Minecraft Pocket Edition Twitter Thread | Updated February 18th
    A little late to the party but I just wanted to say thanks for keeping the MCPE news going. With me starting college I rarely had time to even play Minecraft much less update a massive thread with information on the new versions. Also the fact that I got a new computer capable of playing PC Minecraft made playing MCPE kind of boring for me. The thread looks great btw! :)
    Posted in: MCPE: Recent & Upcoming PE Updates
  • 1

    posted a message on [1.8.9] Router Reborn 1.1.6
    Thus is great! It works very well! The only concerns I have are;

    1. There's no "visit near/visit all" option like the original router had.

    2. I'm not sure if it's just my set up, but it seems to be an incredible amount slower than the original router.

    3. Like Nanakisan said, you really should get NeptunePink's permission to use those images or design new ones. I'd recommend doing this just so there aren't any conflicts in the future.

    Other than that, it's all good! Thank you so much for taking the time to make this!
    Posted in: Minecraft Mods
  • 0

    posted a message on MC:PE Updates Thread [LATEST: Possible Snapshot Release Tomorrow!]
    Finally got around to updating the thread. But yeah, MCPE 0.9.0 might be getting submitted next week!
    Posted in: MCPE: Recent & Upcoming PE Updates
  • 0

    posted a message on Factorization 0.8.108
    Quote from FnordMan

    you don't read the thread then, it's a subject that got brought up a *lot* and some of us are just sick of the self entitled whiners.

    Well instead of having people read through a plethora of pages of people asking if they can use this mod in a mod pack, why not just link us to a comment dealing with router issue? Seems like a better use of everyone's time. Definitely better than sitting here and arguing about it.

    Quote from CaerMaster

    Personally, the item router and the packager are the only two things from Factorization that I actually use. (I mean, yeah, I have a crystallizer that I needed to make the routers, and will likely never use again; and I have a solar turbine to power the crystallizer, which I keep running even though none of its power is being used simply because it's a cool-looking piece of hardware.) But honestly? Since the barrels were nerfed, the only important item in Factorization for me is the item router. Not one of my players wants to bother with servos. The packager's functionality can be replaced with a cyclic assembler if I have to, Barrels Mod has much better barrels, and both Thermal Expansion and Industrialcraft 2 are better at ore processing. Goodbye item router? Goodbye Factorization. Seriously.

    (Were it me, I'd have made the servos a completely separate mod. But it's not my mod. "Not my circus, not my monkey.")

    I agree entirely. I initially installed Factorization because I needed routers for some mass automation. When I saw they were removed, I really had no reason to keep the mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Factorization 0.8.108
    Quote from FnordMan

    Try reading before posting a huge whinefest, this has been brought up many times already after the announcement that they're going away.

    I'm sorry but I couldn't seem to find the reason for their removal. I searched through this thread but nothing came up. I did Google it and found that some modded servers were banning routers due to their high CPU usage so I assume that's it but I'm not sure.
    Posted in: Minecraft Mods
  • 0

    posted a message on [RESOLVED] NEI Causes Minecraft To Crash Upon Creating/Opening a World
    Quote from Yo­amer

    Happening to me too. I've noticed we both have a few mods in common:
    • Damage Indicators
    • Zan's Minimap
    • BiblioCraft
    ​I've removed all these from my mods folder to see if they fix anything, but This is not the case. Just know that it's not just you. I hope you get help.

    I think I may have found a fix!
    1. Close Minecraft if open
    2. Go to your instance folder
    3. Go to saves/YOURSAVE/
    4. Delete the NEI folder
    5. Open Minecraft and load your world
    Since doing that, I haven't had any issues at all. Hope this helps anyone else who needs it!
    Posted in: Mods Discussion
  • 0

    posted a message on [RESOLVED] NEI Causes Minecraft To Crash Upon Creating/Opening a World
    Sorry for another bump, but this issue is really quite annoying.
    Posted in: Mods Discussion
  • 0

    posted a message on ChickenBones Mods
    First off, here are all the mods I have installed:
    • Applied Energistics 2 (rv0-alpha-73)
    • BiblioCraft (1.6.3)
    • BuildCraft (5.0.4)
    • CodeChickenCore (1.7.2rc1)
    • Damage Indicators (3.1.0)
    • IndustrialCraft 2 (2.1.440-experimental)
    • Inventory Tweaks (1.57-116)
    • Iron Chests (6.0.11.717-universal)
    • NotEnoughItems (1.7.2rc1)
    • Zan's Minimap (1.7.2-1.0)
    I'm also using MultiMC 5 (v0.2.1-dev209) to manage all of the mods. According to each of those mods respective forum posts/websites, they are all 1.7.2 and Forge compatible. The problem is NEI. If it is enabled, my game will crash upon opening or creating a world. However, if I disable it, everything works perfectly fine.

    Relevant System Specs:
    CPU: i5-4430
    GPU: EVGA GeForce GTX 660
    RAM: 12GB

    Java Settings:
    Version: 7 Update 51 64-bit
    Min. Memory: 2048MB (2GB)
    Max. Memory: 6144MB (6GB)
    PermGen: 256MB

    Error Logs
    Creating a world: http://paste.ee/p/t6OiK
    Opening a world: http://paste.ee/p/glPzi

    Opening a world is somewhat odd. Instead of Minecraft crashing, it just hangs at the "Building Terrain" screen. I have to kill Minecraft myself.

    If anyone could help me sort this out, it would be much appreciated! Also, I apologize if this has been answered before. I'm pretty new to NEI and I know next to nothing about it.

    EDIT: I somehow just got it to work. It seems like I can open a world about 10% where as the other 90%, it just hangs at the Building Terrain screen. Weird...
    Posted in: Minecraft Mods
  • 0

    posted a message on [RESOLVED] NEI Causes Minecraft To Crash Upon Creating/Opening a World
    Does anyone have a solution?
    Posted in: Mods Discussion
  • 0

    posted a message on [RESOLVED] NEI Causes Minecraft To Crash Upon Creating/Opening a World
    First off, here are all the mods I have installed:
    • Applied Energistics 2 (rv0-alpha-73)
    • BiblioCraft (1.6.3)
    • BuildCraft (5.0.4)
    • CodeChickenCore (1.7.2rc1)
    • Damage Indicators (3.1.0)
    • IndustrialCraft 2 (2.1.440-experimental)
    • Iron Chests (6.0.11.717-universal)
    • NotEnoughItems (1.7.2rc1)
    • Zan's Minimap (1.7.2-1.0)
    I'm also using MultiMC 5 (v0.2.1-dev208) to manage all of the mods. According to each of those mods respective forum posts/websites, they are all 1.7.2 and Forge compatible. The problem is NEI. If it is enabled, my game will crash upon opening or creating a world. However, if I disable it, everything works perfectly fine.

    Relevant System Specs:
    CPU: i5-4430
    GPU: EVGA GeForce GTX 660
    RAM: 12GB

    Java Settings:
    Version: 7 Update 51 64-bit
    Min. Memory: 2048MB (2GB)
    Max. Memory: 6144MB (6GB)
    PermGen: 256MB

    Error Logs
    Creating a world: http://paste.ee/p/2H8r6
    Opening a world: http://paste.ee/p/SzbAi

    Opening a world is somewhat odd. Instead of Minecraft crashing, it just hangs at the "Building Terrain" screen. I have to kill Minecraft myself.If anyone could help me sort this out, it would be much appreciated!

    Also, I apologize if this has been answered before. I'm pretty new to modding and I know next to nothing about it.

    RESOLVED!

    I think I may have found a fix!
    • Close Minecraft if open
    • Go to your instance folder
    • Go to saves/YOURSAVE/
    • Delete the NEI folder
    • Open Minecraft and load your world
    Since doing that, I haven't had any issues at all. Hope this helps anyone else who needs it!
    Posted in: Mods Discussion
  • 2

    posted a message on MC:PE Updates Thread [LATEST: Possible Snapshot Release Tomorrow!]
    Sorry I've been updating this thread slowly for the past few weeks. Senior year is really kicking my ass right now. FBLA, track, SATs, college, etc. Plus I got a new computer about a month ago and have little to no reason to play PE. Not only that but my iPod broke so I really can't even play PE if I wanted to lol

    Just thought I'd let you guys know what's going on.
    Posted in: MCPE: Recent & Upcoming PE Updates
  • 0

    posted a message on Terrain.META/ items.META OPENED
    Quote from TarantulaTheGeek

    Is that... JSON format? Looks similar if not.

    That's exactly what it is! :)
    Posted in: MCPE: Texture Pack Discussion
  • 0

    posted a message on Terrain.META/ items.META OPENED
    That doesn't really help much. Here are the uncompressed versions:

    items.meta: http://pastebin.com/2bu4B7hk
    terrain.meta: http://pastebin.com/ybBgpP7h
    Posted in: MCPE: Texture Pack Discussion
  • 0

    posted a message on MCPE 0.8.0 Texture System Change!
    Quote from TheEndermenGamer

    please help me ... how to edit textures on MCPE 0.8.0? ... thank you

    Use GIMP. Also, you might find some more useful information here: http://www.minecraftforum.net/topic/2202334-info-new-texture-system/
    Posted in: MCPE: Texture Pack Discussion
  • 0

    posted a message on [INFO] New Texture System
    Quote from Shad0_

    Are there no individual PNGs? Those would make porting PC textures dang easy. And, would this allow animating textures?

    Unfortunately, the only items that have their own individual images are the clock and the compass. I'm looking into animating textures right now, but as far as I can tell, it's not possible :/
    Posted in: MCPE: Texture Pack Discussion
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